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crazykid1297

Server Owners: Are you experiencing this problem? (1.7.7)

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Hello to all server owners. If you are running DayZMod 1.7.7 patch please tell me if you are experiencing this problem.

It appears that after a server has been running for x amount of time players will start to spawn in the debug plains.

All players that connect will spawn at the same area as everyone else in the debug plains, resulting in lots of deaths. I have had this problem 3 times on my server, and I have also received reports of this happening across multiple servers.

For the time being, I have set my server to auto-restart every 35 minutes to prevent it from happening, as it was the only thing I could think of to do to help stop it.

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I haven't seen this yet. My server has been running for 13 hours now. Have had between 15 and 50 players all day. Public server by the way.

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If anyone running a server is also experiencing this problem I'd appreciate to hear from them.

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If anyone running a server is also experiencing this problem I'd appreciate to hear from them.

Same problem here, many players spawning in debug and murdering each other repeatedly. Rolled back to 1.7.6.1 until this issue is addressed. The BattleEye filters provided with the patch kick for Publicvariable, rolled those back to the old community banlist version for now as well.

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Both UK410 and UK418 have been having this issue, a few restarts seems to kick them out of debug back into Chernarus!

Will keep an eye on this thread, fingers crossed.

d.

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Guest

I suggest you PM a Mod to alert them of this issue

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.

Edited by ebay

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Have you guys tried disabling the anti-tp in your init.sqf?

No, that is something we have not tried. But I do not believe it is the cause of the issue, because we are not getting mass amounts of anti-tp logs.

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There seems to be a spawning issue in general. I have players spawning where they die, others spawning without any gear, some spawning with no health... it may be related to an apparent database issue.

Can you say Dayz 1.7.7.1?

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I have some server admins working on our server's code to try to resolve this.

Will post again if we find anything.

Edited by Fighter

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