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polli

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About polli

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    http://www.leagues-united.de

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    Male
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    Germany
  1. If anyone is interested in an automatic update script, I will post my method here. I own a Win2008 Server with full access. So this could be not working with some providers like nitrado or survivalserver as example. Please ask your provider for the use of this script. For the files I recommend to use Notepad++ Lets get started: First we need a batch file and wget (klick for download link) inside the battleye folder where all BE-filters are in. Name it as you like e.g update_scripts.bat @echo offwget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/addbackpackcargo.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/addmagazinecargo.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/addweaponcargo.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/attachto.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/createvehicle.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/deleteVehicle.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/mpeventhandler.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/publicvariable.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/publicvariableval.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/remotecontrol.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/remoteexec.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/scripts.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/selectplayer.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/setdamage.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/setpos.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/setvariable.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/setvariableval.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/teamswitch.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/waypointcondition.txt --no-check-certificatewget.exe -N https://raw.github.com/DayZMod/Battleye-Filters/Release_1.8.0.1/waypointstatement.txt --no-check-certificateexitIf you now start the batch-file it will download all current filters to your folder and overwrite the files. The path on github normaly changes with every new DayZ-patch. Please pay attention to it. Automatic Updates: If you have BEC on your machine running you can write a scheduled event. open your scheduler.xml and insert a new job: (my example updates the files every hour) <job id="998"> <time>006000</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>c:\path\to\battleye\update_scripts.bat</cmd> <cmdtype>1</cmdtype> </job>Please pay attention on the drive letter if you have your battleye files on another drive. To get the updated files working with BE you need to type following commands in your rcon client: loadscripts loadevents Or do it with another scheduled job in BEC: (updates every 5 minutes because of the banlist updates) <job id="999"> <time>000500</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>writebans loadbans loadscripts loadevents</cmd> <cmdtype>0</cmdtype> </job>I update my banlist with these job also as you can see. I will hope you enjoy my way to make admins life easier. I apologize for any typos cause english is not my native language. Regards Polli
  2. polli

    DayZ Mod 1.8 Update

    I have read the changelog. But it was 44KB yesterday as i made the update. I had no bugs so far. I will upload the small mission file and will see what happens.
  3. polli

    DayZ Mod 1.8 Update

    I don´t think so. All patches came out later than expected^^
  4. polli

    DayZ Mod 1.8 Update

    The mission generator is still buggy. The mission file is just 1.6 kb instead of 44kb where it was yesterday. Wanted to enable the respawn menu. but the new mission file doesn´t work. Edit: put the necessary code manually in the mission file. but the spawn is buggy at berezino. 2 of my players reported it to me.
  5. polli

    New sporkulus antihax\whitelister!

    I was claim and hopped that you will improve your support. No improvements. Your site is still not reachable, no updates will be send until I ask for it and you have made a new payment model. The script is not working on the official mod since ages. You steal scripts from others and sell them as yours. And now you´re busy with a new mod. I´m sure the support will be the same as the Sporkulus script. I will not buy anything more from you. Making money from products that is not yours and have no support is ridiculous.
  6. It´s working. Also with auto connect. Thanks :)
  7. 1.0 is crashing every time i try to start. 0.92 is fine. Any ideas? Using Win8Pro64. Error message: DaRT.exe 1.0.0.0 51c9b62a SQLite.Interop.dll 1.0.81.0 4fc28e84 c0000005 00079466 18f4 01ce71cdeb4055ce C:\Users\Polli\Documents\DaRT\DaRT\DaRT.exe C:\Users\Polli\Documents\DaRT\DaRT\data\lib\SQLite.Interop.dll 3c4d20bf-ddc1-11e2-bee4-bc5ff4389237 and Anwendung: DaRT.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.AccessViolationException Stapel: bei System.Data.SQLite.UnsafeNativeMethods.sqlite3_reset_interop(IntPtr) bei System.Data.SQLite.SQLite3.Reset(System.Data.SQLite.SQLiteStatement) bei System.Data.SQLite.SQLiteDataReader.NextResult() bei System.Data.SQLite.SQLiteDataReader..ctor(System.Data.SQLite.SQLiteCommand, System.Data.CommandBehavior) bei System.Data.SQLite.SQLiteCommand.ExecuteReader(System.Data.CommandBehavior) bei System.Data.SQLite.SQLiteCommand.ExecuteNonQuery() bei DaRT.GUI.GetLocation(System.String) bei DaRT.GUI.startThreadPlayer() bei System.Threading.ThreadHelper.ThreadStart_Context(System.Object) bei System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) bei System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) bei System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) bei System.Threading.ThreadHelper.ThreadStart()
  8. Thanks faco. Was just confused about the first player. Never seen that before. If you or someone from BIS can look into it why this happens, would be fine. Just to get sure that it is a legit entry. The second player has just the new filtered explosions for my opinion. Would only get sure about this.
  9. If I´m right, I could ban the Player oi but speenkiller is just having a helicrash or similar. Am I right? 25.06.2013 18:02:29: oi (IP) UID - #216 "CMD_NEXT_WAYPOINT" 25.06.2013 18:02:29: oi (IP) UID - #108 "CMD_JOIN" 25.06.2013 18:02:29: oi (IP) UID - #67 " (IsLeader * (1 - CursorOnGroupMember))" 25.06.2013 18:02:29: oi (IP) UID - #108 "CMD_JOIN_AUTO" 25.06.2013 18:02:29: oi (IP) UID - #67 "IsLeader * CursorOnGroupMember * (CursorOnNotEmptySubgroups)" 25.06.2013 18:02:29: oi (IP) UID - #67 "IsLeader * CursorOnGroupMember * (1 - CursorOnNotEmptySubgroups)" 25.06.2013 18:02:29: oi (IP) UID - #67 "(IsLeader * (1 - CursorOnGroupMember))" 25.06.2013 18:02:29: oi (IP) UID - #67 "IsLeader * CursorOnGroupMember * CursorOnHoldingFire" 25.06.2013 18:02:29: oi (IP) UID - #67 "IsLeader * CursorOnGroupMember * (1 - CursorOnHoldingFire)" 25.06.2013 18:02:29: oi (IP) UID - #68 "(IsLeader * (1 - CursorOnGroupMember) * (1 - CursorOnGroupMemberSelected))" 25.06.2013 18:02:29: oi (IP) UID - #67 "IsLeader * CursorOnGroupMember * (1 - IsSelectedToAdd)" 25.06.2013 18:02:29: oi (IP) UID - #68 "IsLeader * CursorOnGroupMember * (1 - CursorOnGroupMemberSelected) * IsSelectedToAdd" 25.06.2013 18:02:29: oi (IP) UID - #68 "IsLeader * (CursorOnGroupMemberSelected) * IsSelectedToAdd" 25.06.2013 18:25:59: Speenkiller (IP) UID - #24 "_this call BIS_Effects_EH_Killed;" 25.06.2013 18:25:59: Speenkiller (IP) UID - #27 "indof "plane") then { ["AirDestruction", _v] call BIS_Effects_globalEvent; }; if (_v iskindof "tank") then { _int = (fuel _v)*" 25.06.2013 18:25:59: Speenkiller (IP) UID - #51 "ASL _v) select 2) < 0)) exitwith {}; _b="SmallSecondary" createvehicle (_v modelToWorld _effect2pos); } foreach (_list);" Any suggestions?
  10. For the new 1.7.7.1 update_filters.bat file, please see my updated post. http://dayzmod.com/f...1/#entry1367734 or download attached file. Unpack into your Battleye folder and run the bat. Don´t forget to do a "loadevents, loadscripts" in your console or automatically with BEC. update_filters.zip
  11. polli

    New sporkulus antihax\whitelister!

    You´re the man :)
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