DJ_Teschmi 31 Posted June 20, 2013 I am 100% sure that it is updated, did it myself three times now.All the @dayz files, all the filters etc.Can you paste the path of your Battleye folder please? Share this post Link to post Share on other sites
Gam3Junkie 34 Posted June 20, 2013 (edited) In the 20500 folder.ROOT20500 Edited June 20, 2013 by GameJunkie Share this post Link to post Share on other sites
facoptere 180 Posted June 20, 2013 (edited) Faco are you sure that "DMR" was not the legit name for DMR before the upgrade to 1.7.7?Because some people are still carrying this weapon, maybe they looted it before the 1.7.7, no?Good point. I haven't checked that because I assumed that DMR was already banned since DMR_DZ has been created.It was in 1.7.6 so comment it out.Edit: just pushed an update Edited June 20, 2013 by facoptere Share this post Link to post Share on other sites
DJ_Teschmi 31 Posted June 20, 2013 (edited) In the 20500 folder.ROOT20500Do you have a "battleye" folder in the "ROOT/@dayz/" path? If yes that should be the right one. I don't have this kind of arborescence on my current server but if i remember well that was the path on my old server.Good point. I haven't checked that because I assumed that DMR was already banned since DMR_DZ has been created.It was in 1.7.6 so comment it out.Edit: just pushed an update :thumbsup: Edited June 20, 2013 by DJ_Teschmi Share this post Link to post Share on other sites
polli 57 Posted June 22, 2013 (edited) For the new 1.7.7.1 update_filters.bat file, please see my updated post. http://dayzmod.com/f...1/#entry1367734or download attached file. Unpack into your Battleye folder and run the bat. Don´t forget to do a "loadevents, loadscripts" in your console or automatically with BEC.update_filters.zip Edited June 22, 2013 by Polli Share this post Link to post Share on other sites
zombiekillerdave666 0 Posted June 22, 2013 anyone know why my dayz st server is not updating to 1.7.7.1 thanks guys Share this post Link to post Share on other sites
DJ_Teschmi 31 Posted June 22, 2013 Hi Faco, hope your are well.Apparently "F_40mm_White" is missiing from the list of unlogged legit items in "createvehicle.txt"ThanksDJ Teschmi Share this post Link to post Share on other sites
facoptere 180 Posted June 22, 2013 Apparently "F_40mm_White" is missiing from the list of unlogged legit items in "createvehicle.txt"It's not included because it's not referenced in DayZ Mod code.Could you tell me where does this item come from? freshly spawned? from and 1.7.6 character inventory? Share this post Link to post Share on other sites
DJ_Teschmi 31 Posted June 23, 2013 (edited) It's not included because it's not referenced in DayZ Mod code.Could you tell me where does this item come from? freshly spawned? from and 1.7.6 character inventory?Hi,Sorry but i just double check and i don't undertstand why this flare is logged in my createvehicle.log...Here the createvehicle.txt up to date:Line1 !="F_40mm_Green" !="F_40mm_Red" !="F_40mm_White" !="F_40mm_Yellow" !="G_40mm_HE"Line46 1 "M_" !="G_40mm_HE" //!="40mm_" //keep monitoring to catch obvious abuseThe flare should be removed from logging but here a sample of my createvehicle.log:21.06.2013 12:12:21: Simon (IP_removed) GUID_Removed - #46 "F_40mm_White" 66:44 66:5 Survivor2_DZ [6338,7935,330] [-52,59,12]22.06.2013 11:57:41: mort parmis les morts (IP_removed) GUID_Removed - #1 "SeaGull" 94:2 [-18639,25825,395]22.06.2013 14:23:51: yannick (IP_removed) GUID_Removed - #46 "F_40mm_White" 190:117 190:5 Survivor2_DZ [6584,2404,20] [0,78,16]This behaviour happens only with the white Flare. Not really important but i'm curious :)Thanks Edited June 23, 2013 by DJ_Teschmi Share this post Link to post Share on other sites
facoptere 180 Posted June 23, 2013 I thought you were taking of addweaponcargo.txt or addmagazinecargo.txt, where this item is not whitelisted, so it's logged.In the second line of createvehicle.log, all item containing "M_" are logged, so your item is logged.It's odd that this item is spawned, since it's not in DayZ mod code. 1 Share this post Link to post Share on other sites
$able 257 Posted June 24, 2013 factopere, thanks for providing the official BE filters for DayZ and keeping them updated all the time. :thumbsup: Share this post Link to post Share on other sites
facoptere 180 Posted June 24, 2013 (edited) Thanks.Last update 8 hours ago.Battlefieldclearance hack (DayZ Mod 1.7.7.1):Admins who see these "Battlefieldclearance" lines in setpos.log should restart their server immediately, and consider to ban players present in remoteexec.log with empty pattern "".A better workaround is in WIP for a further version.PS: Oh, I just figured out that you were a developer of BE. Thanks again :) Edited June 24, 2013 by facoptere Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 24, 2013 Thx Faco, we had this hack again yesterday evening ...This hack is bullshit as the filters kick everyone except the hacker. Make me laugh.Waiting for the update. Share this post Link to post Share on other sites
facoptere 180 Posted June 24, 2013 Thx Faco, we had this hack again yesterday evening ...This hack is bullshit as the filters kick everyone except the hacker. Make me laugh.Waiting for the update.So you discovered the hacker and legit players are safe since they are kicked. The safest is to restart the server.Update won't come quickly since cheaters found a another way to execute some code on the serverside with this invisible remoteexec. Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 24, 2013 (edited) No I said the kick prevents the player to be setpos/killed/etc...And It make me laugh because at the end the only player ingame is the hacker himself, easy to ban then.Take your time on the filters, it's helping a lot. Edited June 24, 2013 by Ameo Share this post Link to post Share on other sites
rupertnordic 0 Posted June 24, 2013 Download link not working ? Share this post Link to post Share on other sites
facoptere 180 Posted June 24, 2013 Download link not working ?it's fixed now. Share this post Link to post Share on other sites
rupertnordic 0 Posted June 24, 2013 it's fixed now.Thx Good work btw :D Share this post Link to post Share on other sites
rupertnordic 0 Posted June 24, 2013 Added the new filters and everyone gets kicked for Script Restriction #99 any idea why ? Share this post Link to post Share on other sites
facoptere 180 Posted June 24, 2013 Added the new filters and everyone gets kicked for Script Restriction #99 any idea why ?use of "hint" command, which is frequently used by cheaters.-OR-You are not running vanilla DayZ mod, but a modified version. Share this post Link to post Share on other sites
rupertnordic 0 Posted June 24, 2013 use of "hint" command, which is frequently used by cheaters.-OR-You are not running vanilla DayZ mod, but a modified version.Any idea how to fix this ? do I need to revert the server to original pbo ? Share this post Link to post Share on other sites
facoptere 180 Posted June 24, 2013 Any idea how to fix this ? do I need to revert the server to original pbo ?You should contact the authors of your pbo, they should give some suport.The original pbo is for public hives. If your server is public, or is using the same database scheme, it's ok. Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 24, 2013 (edited) Small problem with the last update (script.txt), it kicks with the #194 Restriction at login.Because of this :24.06.2013 16:41:27: Ameo (xx.xx.xx.xx:2384) 3fb7xxxxxxxxxxxxd42b3 - #194 "s select 2) + 1];sleep 0.05;_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_AirDestructionS"Another case:24.06.2013 16:51:20: Defender (xx.xx.xx.xx:2334) 301xxxxxxxxxxxxxxxxxxxx53e5 - #194 "irt;_v setvelocity [0,0,-0.1];if (local _v) then{_v setVehicleInit format ["[this, %1, %2,false,true]spawn BIS_Effects_Burn"Script.txt Lign #202:5 setVehicleInit Edited June 24, 2013 by Ameo Share this post Link to post Share on other sites
facoptere 180 Posted June 25, 2013 Small problem with the last update (script.txt), it kicks with the #194 Restriction at login.5 setVehicleInitthis BIS code is overwritten in mission file, since it's has some security issue.in init.sqf:/* BIS_Effects_* fixes from Dwarden */BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";....If your players are still using setvehicleinit:1/ you don't use given mission file2/ or hackers remotely reset BIS lib with battlefieldclearance hack (or other objects that reset some BIS libs)3/ or players use hacks.I would like to know when and how this happened to you. Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted June 25, 2013 (edited) Thx for the reply.We use a normal mission file, I only add the code you provided me for the heli crashs grass.I was wondering too if this was not a hack in progress revealed by the filters change.I ll check today if it's happening again.Edit: After server restart we have the exact same problem. What should I do ? I temporarily disable the setVehicleInit kick. Edited June 25, 2013 by Ameo Share this post Link to post Share on other sites