wisper 61 Posted May 18, 2013 Background story as I understand it is that we are 5 years into the z apocalypse. That's why everything is so run down and by the way zs are infected, living humans, (think of it as a kind of rabies).Why we appear on the beach with almost nothing after 5 years of surviving? The answer is obvious: We are on vacation! ;)Seriously, the way I like to imagine it is that I just wake up after I got knocked out and mugged. This explains load out and position first time, respawning and running to find your corpse is trickier... 1 Share this post Link to post Share on other sites
lipemr 160 Posted May 18, 2013 well yeah, but there are servers that let you start off with sniper rifle.like you could be a sniper with a dmr but no ammo. or you can be a civilian with a car but no gun, a soldier with a assault rifle but no food and water.. just examples. server admins would change it. maybe just have different type of civilians and which one you pick will dictate where and what you start off with.spawning as a military person you could choose to pick off civilians or work with them. but either way you go you have a need for anothers starting loadout.are you seriously even mentioning servers where you spawn with a sniper rifle here?GTFO, i wont even read your next posts. Share this post Link to post Share on other sites
Sutinen 635 Posted May 18, 2013 (edited) Remember the days when the game would spawn you at coast with no gear after you log out? I started without nothing and it was pretty fun. In 40 mins, I had an ALICE pack, a ghillie and an AKM. Edited May 18, 2013 by Sutinen Share this post Link to post Share on other sites
SeaMan (DayZ) 31 Posted May 18, 2013 I would love to some kinda system to choose who you spawn as and start with different equipment.(and of course servers could customise it)For instance you can choose to spawn as a civilian and start off with a pistol and a semi working car and a great food supply.Maybe spawn has a solder and start off with a military weapon and limited food. ( different types of solders like a sniper, paratrooper, infantry man, medic, and have supplies adjusted)maybe a local farmer? And start off at a farm.maybe a local mechanic?only problem i forsee is everyone spawning as a sniper or something stupid but thats where the server admins can come in customise stuff and just take the function out completely and every one start off as a civilian on the coast. for example adjust snipers to spawn with a rifle but no ammo and in the middle of nowhere.I think would add a realistic feel to it.the possibilities of having to interact with different players and trading services.for example; a civilian drives down the coast and encounters a soldier spawn walking could give him a lift and have a solder protection, or could leave him in the dust.this might be a old suggestion or already implemented on servers, i just started playing a week ago.might be good for business to.them long walks on the beach after a death is frustrating for new comers and i think scares people away from the game.i'm pretty new to this game.only bad thing about it is i didn't start playing it sooner.Or the soldier could just shoot the civvie and take the car.This is DayZ remember? Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted May 18, 2013 Background story as I understand it is that we are 5 years into the z apocalypse. That's why everything is so run down and by the way zs are infected, living humans, (think of it as a kind of rabies).No, DayZ 2017 is 5 years into the outbreak. Regular DayZ is not. Share this post Link to post Share on other sites
Whatsausername 119 Posted May 18, 2013 the only thing I would support starting with is a watch, clothing and a very small bag just because those are common for people to walk around with. Share this post Link to post Share on other sites
liquidmind 320 Posted May 18, 2013 I think you should get a certain amount of points to spend on your character. Like it was said before. Starting at older age might give a disadvantage in speed. But could use the saved youth-points to f.e. add helmet or a vest.In a way that short pants are free, short cargo pants cost 1 point, jeans 2 points, cargo pants 3 points, military pants 5 points. .... The same goes for all the other Items.I imagine if the balancing is done properly it would allow a fair chance for everyone. Of course starting as a fully equipped soldier with 120 rounds and NVGs, is stupid. For people like that, there could be a single-player-mode with spawn-menu... but other than that, It's a survivor game, not a militarygame. Share this post Link to post Share on other sites
methr1k2dop3 323 Posted May 19, 2013 Or the soldier could just shoot the civvie and take the car.This is DayZ remember?it was just a example of something a server could do.maybe giving civilians cars and soldiers weapons is a little much i agree.but if one was to make a good set up it could encourage people to work together. Share this post Link to post Share on other sites
Mos1ey 6301 Posted May 19, 2013 yeah thats great for people that have been playing and know what their doing.but that when things gets really frustrating.spend 2 hours gathering supplies and die to some strange bugged zombie hitting me through a wall.imagine if you were a newer player trying to learn how to play.I think pretty much everyone on the forums would agree with me when I say that the first month or so when I was completely lost in Chernarus and learning the ropes was the best. And a lot of us (myself included) started playing when the mod was a brutally buggy mess. Your hunger and thirst depleted while you were offline and aggrod zombies would run through buildings as if they weren't even there when I first started playing, lol. 2 Share this post Link to post Share on other sites
GOD™ 2795 Posted May 19, 2013 (edited) No, DayZ 2017 is 5 years into the outbreak. Regular DayZ is not.Well, we're pretty much already one year into the apocalypse now.EDIT: Anyways, i think this idea is a no no. :emptycan: Edited May 19, 2013 by GOD™ Share this post Link to post Share on other sites
dallas 5195 Posted May 19, 2013 Abrams column commander. Share this post Link to post Share on other sites
BSB Jimmy 360 Posted May 19, 2013 the problem with this is that there would be hundreds of undercover agents who can shoot lasers out their eyes. Share this post Link to post Share on other sites
shadowjack 254 Posted May 19, 2013 backpack and bandage is to much?thats insanity.you have to start with something.I agree, how about 2 thing? Start with your health and your wits. You can't cut it from there ... score one for natural selection. 1 Share this post Link to post Share on other sites
pawlzz 18 Posted May 19, 2013 This is too much MMORPG.A class system doesn't really fit in the game, you can evolve your "profession" when just playing it and deciding what to take and what not to take and settling down wherever you want.It is the spirit of the game to start with (barely) nothing and loot your way up. Why limit it giving players the ability to start with a working car or something? The whole idea is to fix one and get your own stuff done by surviving.You can be all of these "persons" you listed, but it is a part of the game to walk that path *deepness over 9000*Greets Share this post Link to post Share on other sites
m.w. vindicator 880 Posted May 19, 2013 I think you should get a certain amount of points to spend on your character.Like it was said before. Starting at older age might give a disadvantage in speed. But could use the saved youth-points to f.e. add helmet or a vest.In a way that short pants are free, short cargo pants cost 1 point, jeans 2 points, cargo pants 3 points, military pants 5 points. .... The same goes for all the other Items.I imagine if the balancing is done properly it would allow a fair chance for everyone. Of course starting as a fully equipped soldier with 120 rounds and NVGs, is stupid. For people like that, there could be a single-player-mode with spawn-menu... but other than that, It's a survivor game, not a militarygame.Unlike the OP's spawn with Sniper and 1337 gear suggestion this isn't a bad idea. I dislike choosing what you spawn with. That feels very gamey. But the idea of sacrificing a youthful body for a wee bit of gear doesn't seem like a terrible idea. It would have to small though. Lets say the "slider" goes from age 18 to age 50. The default value would be, lets say, 35. At age 35 you get what we have now. A flashlight, a painkiller box, a bandaid. No backpack I say. An 18 year would have nothing. A 50 year old could get maybe two more MINOR items. No backpacks, but maybe an addition bandaid, or a watch. Giving people clothes seems like too big of an advantage. Share this post Link to post Share on other sites
Grayspence 0 Posted May 19, 2013 (edited) Exactly. Everyone will just run around as a soldier.I think Rocket said something about an age selecter. The older you are, the harder it is to play. An amazing way to make a difficulty slider without actually making a difficulty slider.That's interesting. What would be the point of being older, though? More gun experience? Easier to carry things? if being an older character is essentially a debuff because it's "Hard Mode", what's the point in picking an older character over a younger character? Curious to see how this unfolds. Edited May 19, 2013 by Grayspence Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted May 19, 2013 (edited) I'm dead-set against any of these "pick your gear" ideas, or choices at character creation which would have an effect on the content of your inventory.If the point of the proposed age-slider is to make the experience more challenging for yourself, why should it come with perks?Picking an older character might give you a lower running speed or less stamina, but it shouldn't be balanced out with gear.I've never heard of anyone getting to the age where they start growing bandages out of their arse.A random selection of civillian clothing would be enough to add variety.EDIT:Like Clumzy said. Some not-particularly-advantageous, everyday stuff would be OK. A watch, a pen, maybe (MAYBE) a nearly-dead lighter at a stretch. Stuff folks just have on them a lot of the time.As soon as you start getting into proper useful / vital gear I absolutely guarantee you folks will start suiciding to get the "best" start, or min/max character options, if they're available. Edited May 19, 2013 by Chabowski 1 Share this post Link to post Share on other sites
JIJOK 49 Posted May 20, 2013 game is already boring cuz u loot super military stuff easily http://img.dayzdb.com/img/screenshots/full/630.png start should be even harder than now clothes and watch pd : also ur idea has the best exploit , team = u choose map I use gps etc. 1 Share this post Link to post Share on other sites
Schmeddy 9 Posted May 20, 2013 backpack and bandage is to much?thats insanity.you have to start with something.if you were a civilian or a solder in a zombie apocalypse you would have nothing but the cloths on your back?giving servers more spawn options would be great. and ok if you like to start out with nothing could join a server that has stripped down load outs.a civilian with nothing but a thing of food spawns on the coasta mechanic with nothing but a toolbox that spawns around a city.... ect. people are missing the point. I prefer to start with nothing just for the challenge. Plus it is just to easy to gear up in the game. And yes I know that it isn't realistic to spawn with nothing in a zombie apocalypse, but still since its a game based on survival I want it as hard as possible to survive. Share this post Link to post Share on other sites
dutch_miller 159 Posted May 20, 2013 yeah thats great for people that have been playing and know what their doing.but that when things gets really frustrating.spend 2 hours gathering supplies and die to some strange bugged zombie hitting me through a wall.imagine if you were a newer player trying to learn how to play....Really?So somehow, all of the people are commenting and playing the game that know what they're doing, just somehow were very good at this game the second they started?We all were new players learning how to play at some point, and it was tough but it was fun. You don't baby the new players in a game like this. Share this post Link to post Share on other sites
methr1k2dop3 323 Posted May 20, 2013 People are missing the point.This isn't about how much gear somebody should start off with.Choosing your roll before the infection could influence what cloths you start off in and where you spawn and thats it.And remember this is just a function that could be enabled or disabled.Love to see how creative servers can get with a feature similar to this.Age selector is a great idea. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted May 20, 2013 (edited) People are missing the point.This isn't about how much gear somebody should start off with.Choosing your roll before the infection could influence what cloths you start off in and where you spawn and thats it.Is that so?I would love to some kinda system to choose who you spawn as and start with different equipment.(and of course servers could customise it)For instance you can choose to spawn as a civilian and start off with a pistol and a semi working car and a great food supply.Maybe spawn has a solder and start off with a military weapon and limited food. ( different types of solders like a sniper, paratrooper, infantry man, medic, and have supplies adjusted)Am I reading the OP wrong?EDIT:I think folks are giving a pretty clear idea of their opinions on the subject.In terms of your revised discussion topic; Backstory shouldn't play a part IMO.Everything in DayZ is about starting from nothing and facing off against the dangers of the environment.Nobody is stopping you role-playing an ex-military guy, but folks don't want to be forced into a "select a profession" scenario.It's all about freedom and working from a blank slate. Edited May 20, 2013 by Chabowski Share this post Link to post Share on other sites
methr1k2dop3 323 Posted May 20, 2013 ...Really?So somehow, all of the people are commenting and playing the game that know what they're doing, just somehow were very good at this game the second they started?We all were new players learning how to play at some point, and it was tough but it was fun. You don't baby the new players in a game like this.I'm dead-set against any of these "pick your gear" ideas, or choices at character creation which would have an effect on the content of your inventory.If the point of the proposed age-slider is to make the experience more challenging for yourself, why should it come with perks?Picking an older character might give you a lower running speed or less stamina, but it shouldn't be balanced out with gear.I've never heard of anyone getting to the age where they start growing bandages out of their arse.A random selection of civillian clothing would be enough to add variety.EDIT:Like Clumzy said. Some not-particularly-advantageous, everyday stuff would be OK. A watch, a pen, maybe (MAYBE) a nearly-dead lighter at a stretch. Stuff folks just have on them a lot of the time.As soon as you start getting into proper useful / vital gear I absolutely guarantee you folks will start suiciding to get the "best" start, or min/max character options, if they're available.this isn't a pick your gear suggestion.its suggesting to choose your identity pre infection.and SMALL or large influences on where and how you spawn depending on what server you play on. This would be a great example of things servers could do.You could be flying over cherno and your plane goes down and you managed to to parachute out and land with basic things one could carry in moments notice.Ship wrecked and floating slowly to shore.Local civilian held up on top of a building running short of supplies.Tourist visiting before the infection.possibilities are endless. Share this post Link to post Share on other sites
methr1k2dop3 323 Posted May 20, 2013 (edited) Is that so?Am I reading the OP wrong?EDIT:I think folks are giving a pretty clear idea of their opinions on the subject.In terms of your revised discussion topic; Backstory shouldn't play a part IMO.Everything in DayZ is about starting from nothing and facing off against the dangers of the environment.Nobody is stopping you role-playing an ex-military guy, but folks don't want to be forced into a "select a profession" scenario.It's all about freedom and working from a blank slate.yes.just examples i was giving.i personally play on servers where you start off a bandage and a can of beans.gear could be small or big depending the server.Mechanic- nothing but a tool boxDoctor-a couple bandages and morphineCivilian- a map and flash lightSoldier- a backpack Edited May 20, 2013 by methr1k2dop3 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted May 20, 2013 And you're trying to say everyone else is missing the point? Share this post Link to post Share on other sites