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Crafting Suggestions (no discussion)

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Input (Raw Meat, string/stick)

Output (Zombie Bait)

Tools (N/A)

FailChance 0

Enchantments = attracts zombies

ActionType = recipe

There are some situations where we might want to purposely draw zombies to a location without the use of gunfire! Either for friendly or unfriendly purposes.

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Forget crafting complicated optics for weapons. Just make the attachments findable with some low percetage and require finding a rifle manual for the specific weapon.

Crafting complicated optics is totally unrealistic in this context. You need precision machinery and skills way beyond the capacity of any player but a CNC operator.

Edited by CartridgeMaker
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Input (tree limb)(rubberband)

Output (sling shot)

Tools (knife)

FailChance 0.3

Enchantments = simple hunting weapon for small animals

ActionType recipe

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Input (flexible wood)(string)

Output (simple bow)

Tools (knife)

FailChance 0.5

Enchantments = simple hunting bow for short distances

ActionType recipe

Input (wood stick)(feathers)(sharp stone/iron piece)(twine)

Output (bunch of simple arrows)

Tools (knife)

FailChance 0.5

Enchantments = selfmade arrows, bleeding +1 to target

ActionType recipe

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Input- 2 x wheels 2 x scrap metal 1 x wood pile

Output - hand cart

Tools - toolbox

Fail chance 25% squeaky wheels

Enhancement - move more equipment silently

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Phew...spot on the front page...this is going to get some use!

Weapon torch/headlamp

Input (torch, duct tape)

Output (headlamp or weapon flashlight)

Tools (duct tape)

FailChance 0.00

Enchantments = Passive headlamp for free hands, weapon flashlight for all guns

ActionType = None

1 x Spear

Input (hunting knife, wood pile)

Output (sharpended wood spear)

Tools (hunting knife)

FailChance 0.00

Enchantments = Close quater throwing weapon that can be retreived, repeat stab weapon, degrades with use

ActionType = weapon

1 x Improved Spear

Input (hunting knife, wood pile, duct tape)

Output (sharpended spear with knife end for increased damage/range)

Tools (hunting knife, duct tape)

FailChance 0.00

Enchantments = Close quater throwing weapon that can be retreived, repeat stab weapon, no degredation with use

ActionType = weapon

Wow the flashlight idea is soo good! ive died and lost stuff only because ive had too low time to take out my main weapon from backpack and shoot the zombies.... passive flashlight is an amazing idea! beanz!

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Input (Bicycle, Engine Parts, Fuel Tank Parts)

Output (Motorized Bicycle)

Tools (Toolbox)

FailChance 0

Enchantments = Faster bicycle at the cost of fuel, parts, and stealth. Useful if near industrials and can't find a vehicle/have a bike.

ActionType = Vehicle

Edited by deejay2900
  • Like 4

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Input ([scrap] cloth, string)

Output (Surgical mask)

Tools ()

FailChance 0

Enchantments = Cannot get infected when around infected people.

ActionType = Mask

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Input (Air Pump, Harpoon, Military Cord)

Output (Grapple Gun)

Tools (Toolbox)

FailChance =.7

Enchantments =Allows for climbing of buildings via rapel cord

ActionType =Macguyver Weekly/Similar Magazine-Recipe

Edited by Jerry Can Ultimatum

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i would like being able to attach hatchetts to cars on the sides so if u miss someone u can hit em with the hatchett

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Input (Hunting Knifex6, Duct Tape, Wheels)

Output (Spiked Wheels)

Tools (Toolbox)

FailChance 0

Enchantments = Reinforces Car incase you miss someone trying to hit them

ActionType = Car Wheel

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Input (Air Freshner, Ductape, Lighter)

Output (Improvised flamethrower)

Tools (Lighter)

FailChance 0

Enchantments = Chance for air freshner to blow up when using.

ActionType = Sets zombies/players on fire.

_________________________________________________

Input (2x Air Freshner, Ductape, String)

Output (Improvised bomb)

Tools (Lighter/Box of matches)

FailChance 0.10

Enchantments = Chance to blow up before able to throw away.

ActionType = A throwable/placeable bomb that explodes after awhile.

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Partially Armored Vehicle

Input - Scrap x 10-30 and Vehicle (Intentionally high to raise difficulty level, especially when solo)

Output - Semi-Armored vehicle (Semi meaning there are slots cut out of metal plates in order to see out and gaps in between the plates themselves)

Tools - Tool kit or ideally a Welding torch (Presuming they are added)

FailChance - 0

Enchantments -Enhanced vehicle protection

ActionType - Blueprint

Edited by Sheepdog
  • Like 3

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Input. (bicycle, empty backpack , some times duct tape)

Output. (bicycle with storage capacity)

Tools various. (either tool box, sewing kit, or duct tape in inventory)

Fail chance 0-1. (with duct tape version having a chance to drop items.)

Enhancement= storage capacity on a bicycle.

Action type= extra storage.

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Input ( 2 shotgun shells + 1 Wood + tin can)

Output ( Toe Popper)

Tools (Toolbox)

Failchance 0

Enchantments = Disable survivors by breaking their feet upon setting off the mine.

Actiontype = Explosive booby trap

Commonly used simple ap mine used in vietnam by the Vietcong

landmine.jpg

They are easy to manufacture and effective at incapacitating a person.

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Input (long-barreled firearm + bandages + pond/swamp/ground/water/etc)

Output (camouflaged weapon)

Tools (none)

FailChance 0

Enchantments = lowers visibility of the firearm in question

ActionType = recipe? primary firearm?

Not sure what to put in the last slot, you basically wrap muddy/dirty bandages around your gun in order to produce makeshift camouflage and disguise the silhouette of the firearm. Not suited for short guns obviously but something like an AK would fit just perfectly

Edited by Uuni

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@Uuni, shouldn't the recipe be something like this? I don't know about you, but I don't know how you would get 'ground' or 'pond' or whatever, let alone keep it in your inventory.

Input: Any weapon except handguns, crossbow, melee weapons, ghillie suit, duct tape.

Output: Camoflauged weapon.

Tools: None

FailChance: 0

Enchantments: Adds camoflauge to weapon added

ActionType: Recipe

_____________________

Shotgun trap :D

Input: Shotgun, string

Output: Shotgun trap

Tools: None

Failchance: 0.1 (Chance to go off while setting it.)

Enchantments: Shoots people who set off the trap, crippling / breaking their legs.

ActionType: Booby trap

Bayonet:

Input: Any weapon, apart from handguns, crossbows, melee weapons and RPGs, combat knife, kitchen knife.

Output: *Weapon* w/ bayonet

Tools: None

FailChance: 0

Enchantments: Can stab / slash close range targets

ActionType: Adds a blade to a weapon for a close range attack

Input: Baseball bat, nails

Output: Nailed baseball bat

Tools: Hammer

Failchance: 0

Enchantments: Gives you a baseball bat with nails in it; thus giving more damage

ActionType: Nailed bat

Input: Satchel charge, meat (any animal, or survivor if you're that sad) string

Output: Zombie attracting explosive

Tools: None

FailChance: 0

Enchantments: Exploding zombie attractor

ActionType: Explosive

Forgive me if any of these have been set out incorrectly, or have been suggested before, I didn't have enough time to go through each page checking everyones ideas.

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Input : Binoculars

Output: 2 x Make Shift Weapon Scope

Tools : Toolkit

Fail Chance : 0

Enchanments: None

ActionType : Attach to Weapon with Duct Tape

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Input : 550 Paracord , Wooden Logs,

Output: Bow Drill

Tools: Hunting Knife

Fail Chance 0.5

Enchanments : Bow Drill to start a fire

ActionType: Fire Starter

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Input : Paracord , Tarp

Output : Poncho Tent

Tools: None (must be in forest)

Fail Chance 0.1

Enchantments : Rest option at Poncho tent

ActionType: Recipe

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Improvised Deer Stand

Is there a maximum no. of item slots you can craft with? i.e. 12 because that's how big the personal inventory is, or is it unlimited?

I'll assume there is a limit of 12 primary item slots, plus 8 secondary item slots

Sorry if this has already been suggested.

Input: 5x wood pile, 2x nails, 4x bandages/cloth

Output: Improvised Deer Stand

Tools: Entrenching tool, toolbox (flat ground only)

Failchance: 0.05

Enchantments: None

ActionType: Blueprint/building (the latter if that's an executable command)

Edited by WBK

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Input: 1x 2-way radio, 1x live chicken or rabbit, duct tape.

Output: A randomly moving radio duct taped animal, ready for deployment. (Works as a distraction. You hold the other 2-way radio,

gobbing off all sorts of spam. Only works in direct communication).

Tools: Snare or net to capture the animal.

FailChance: 0

Enchantments: Can be upgraded with either flare/grenade/beanz

ActionType: Blueprints

I know it's my first post but I have been lurking for a while now. Hello.

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Evaporative Water Filter

Input: Cling wrap, bowl, empty tin can.

Output: Evaporative water filter

Tools: None (when constructed, combines with bottle of water to make clean water)

Failchance: 0

Enchantment: Reduces infection chance from normal water by 75%

ActionType: Blueprint

Edited by WBK
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Floodlight

Input: 4x Flashlight, 2x car battery or 1x generator, 4x scrap metal

Output: Floodlight

Tools: Welding torch, duct tape

Failchance: 0.1

Enchantment: None

ActionType: Blueprint

Edited by WBK

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Camo Paint

Input: 1x earth, 1x leaves (for face) 2x earth, 2x leaves 1x water bottle (for arms)

Output: Camo Face Paint/Camo Body Paint

Tools: None

Failchance: 0

Enchantment: Applies woodland-style camo paint to face/arms. Wears off in sustained rain.

ActionType: Clothing

EDIT: Alternatively just find face/body paint in supermarkets.

Edited by WBK
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