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r4z0r49

Crafting Suggestions (no discussion)

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input - broken equipment, blue print, spare parts

output - fixed gear

tools - tool box or more depending

fail chance - ? you got a blue print

enhancement - fixes any broken gear

type - blue print and fixed gear

not sure what how to explain all types

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input - rag, alcohol, glass bottle

output - molotove

tools - lighter

fail chance - really anyone can do it

enhancement - fire in a bottle can burn cloths, trees, grass, and heat up anyone in a vehicle

type - throwing weapon

honestly its too simple plus and powerful so don't think its a smart idea other than all alcohol production has stopped, glass broken, and rag needs to be cleaned before it can soak up the alcohol

  • Like 2

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input - pan

output - makeshift helmet

tools - hammer

fail chance - 0.5

enhancement - reduce small arms head shot damage slightly

type - helmet fitting over or under hat

Why would that matter? Any headshot from any distance or damage kills immidietly

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Why would that matter? Any headshot from any distance or damage kills immidietly

remember this isn't a discussion area. plus that may be true but someone catches you with their silenced pistol you'll want that helmet. plus its only gonna cost one extra bullet from a pistol. yes this is a hypocritical post but its rude to ignore

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input - tape, back pack, gun bag

output - custom backpack with extra gun slot.

tools - none

fail chance - ? taping it wrong i guess

enhancement - adding one slot for one primary gun

type - equipment

kinda taping the bag side ways right under the back pack or instead of taping it just wear one on your arm or just around you. straps are adjustable.

Edited by maxxe22

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input - same process as building

output - short upgradeable walls, doors, walls with lookout holes, towers

tools - cement or wood, mixers or crafting table saw, tool box

fail chance - 1 just takes time and could be ruined anytime by someone who selects the stop or cancel option

enhancement - build a fort out of upgradeable wood or cement walls towers and doors.

type - building

keeping it short, the maps you had were huge so plenty of room and plenty of servers. this and it seems a lot of people are looking for ways to build explosives so destroying them only takes time plus they need in and out somehow. also after cement or wood is done the person who started it can place it anywhere within a certain radius of the mixers or table. also able to cross then so no open spots. first short walls then time consuming tall walls but if they easily destroyed then less time should be needed.

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input - Bike, pack (1 to 2)

output - hobo bike with panniers

tools - min toolbox, max rope/wire + toolbox

fail chance - 0

enhancement - bike storage space

action type - recreation magazine found in store? = recipe

  • Like 6

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input - Bike, batteries, light bulb.

output - Working headlamp for bicycle

tools - toolbox

fail chance - 0

enhancement - Night time bike rides

action type - blueprint

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Input - Log pile, Old rags, 5 litre jerry can

Output - Burning torch

Tools - Bare hands

Fail chance - 0.1

Enhancement - Better for looting at night because it lights up a 10 meter radius all around you character.

Type - Crafted item Burning_Torch_zpsf1b67512.jpg

Edited by DappaDan95
  • Like 5

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Input - White rag, spray paint + Humanity over 5k

Output - Medic flag or armband

Tools - knife

Fail chance - 0

Enhancement - A visible armband identifying you as a non-aggressive player. It does make you stand out though

Edited by taco241
  • Like 3

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Input - scrap metal, chain, lock

Output - Car wheel or transmission lock

Tools - toolbox

Fail chance - 10%

Enhancement - Vehicles locked in this way can't be driven. They can still be looted. Need bolt cutters to remove (except for the person who put the lock on)

  • Like 1

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Bones

Action - Kill animal or human, right click hunting knife and select Remove Bone.

Carving Knife

Input - Scrap Metal

Output - Carving Knife

Tools - Toolbox + campfire

Bone Needles

Input - Animal or Human bone

Output - Bone Needle

Tools - Carving Knife

Leather Pieces

Action - Kill a cow, skin animal with hunting knife, shave skin with razor-blade.

Leather Armor

Input - 1 to 8 pieces of leather, depending on piece of leather armor you are making. Small items like gloves take 1 to 2 pieces, and a leather jacket takes up to 8. Everything else falls in the middle somewhere roughly based on size of the finished item.

Output - Leather Armor piece.

Tools - Hunting Knife (to trim the leather) and bone needles.

Enchantments - Provides you protection from zombie damage, prevents bleeding wounds to some degree, and in accidents like motorcycle/ATV/bicycle wrecks or car crashes you have a slightly higher chance of living through the wreck.

Leather goods -

Input - 1 - 5 pieces of leather

Output - Leather Bags, Leather hats, Leather straps (for your leather bags, rifle slings, turnicate, etc), Leather patches (for repairs).

Tools - various, depends on the item... definitely bone needles and leather pieces and a knife for all items.

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More involved tool hunting would be nice...

It sucks knowing that every single toolbox in the game is fully stocked and capable of repairing every vehicle in the game, and that tools never ever ever break... I'd like to see toolboxes at various degrees of how well stocked they are... and tools in various degrees of rust.

Your toolbox should function like a backpack to a certain degree... this way you can add each individual tool to the game separately so they can be collected. This way you'd need to find a hammer laying around, or a crowbar, or a pair of pliers, or wrenches, or sockets for those wrenches, and screw-drivers (for window and engine repairs), or wire strippers. You might get lucky and find a fully stocked toolbox, but more often than not you'd have to hunt down the missing tools before you could fully repair your vehicle.

This makes searching those industrial buildings and little houses just that much more interesting.

Anything you can do to keep people from just instantly sprinting towards the nearest military tents or fire-stations or airport as soon as they spawn, and then camp around the big cities as soon as they find a gun is a huge bonus... the more people you can get to careful roam and comb the countryside for goods, the better.

The more people you get into the countryside hunting animals the better too... people might actually use the deer-stands for hunting if there was a reason to sit around and hunt, like for leather, or food, or bones.

As it sits now with the game being mostly gun oriented, the game is essentially a deathmatch on a huge scale... especially in the two big cities and the airfields.

You need more tools in the game for this crafting system to work, and it would make crafting that much harder and more frustrating and subsequently more valuable in the end if tools were scarce and hard to find, and if toolboxes were typically incomplete when you found them.

I know this particular thought isn't in the correct format... but it does fit in to the suggestions, seeing as how you have a specific line for Tools in the format you provided, this thought just seems to fit. I am sorry if this isn't in the right place.

Edited by BongMcPuffin
  • Like 1

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Input - 3pieces of meat

Output - hunk of meat

Tools - tape

Enhancement - detract group of zombies by trying it near them or ones that smell it

Fail chance - ?

Type - throwable object

  • Like 1

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Input - alarm clock, remote chip, remote

Output - remote controlled alarm clock

Tools - tool box

Fail chance - ?

Enhancement - alarm clock that can be turned on and off by remote to distract or attract zombies.

Type - placed object with remote

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Input - corpse of zombie or player, wood

Output - head on a pike

Tools - knife

Fail chance - ?

Enhancement - use kills as trophies

Type - decoration

I just thought it an idea. Like anyone can pike a zombie but not sure about hero using a pike for survivors

  • Like 6

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Input - bleach, cloths, wood, paint

Output - clan flag

Tools - knife, sowing kit

Fail chance - ?

Enhancement - maybe for later in game you can have a design system which you can get blue print for others

Type - decoration

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Input - emptied water bottle, gun, tape

Output - silenced gun

Tools - none

Fail chance - ?

Enhancement - gun with temporary silencer

Type - attachment

As just plastic it can help disperse sound somewhat from distance but not close plus low durability

  • Like 3

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Input - clean cloths, container, water

Output - filtered water

Tools - sowing kit for cloths

Fail chance - none

Enhancement - cloth tightly over lid filters water reducing contaminate

Type - tool

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My Arrow collection thoughts.

Input – 5 wood / 5 rocks / 5 string

Output – Clobber Arrow

Tools - knife

Fail chance - %50

Enhancement – This provide the ability to knock out your targets for 30 seconds without causing them blood damage. (Perfect for escaping or looting their backpack)

Type – Ammo

Input – 5 wood / 5 paper / 5 string / 1 Full Jerry can

Output – 5 Fire Arrows

Tools - knife

Fail chance - %80 (On Players)

Enhancement – Duel purpose. Aim at objects (Walls Doors Trees ground) to illuminate those dark areas. Chance to set fire to players that can be seen and hear for miles around.

Type – Ammo

Input – Zombie blood/ 5 wood /

Output – 5 poison Arrows

Tools - knife

Fail chance - %0

Enhancement – Causes the target player little to no damage but causes the player to shake cough and slowly drains their blood. (Cure Antibiotics)

Type – Ammo

Input – 5 wood / 5 paper / 5 string / 10 bullets

Output – 5 flash bangs arrows

Tools – knife / tools box

Fail chance - 10%

Enhancement – Causes the targeted player wearing NVG's to go blind for 10 seconds within 20 meters it also causes them to go deaf for 60 seconds.

Type – Ammo

Input – 5 scrap metal / 5 wood / 5 string

Output – 5 Barbed arrows

Tools - knife

Fail chance - %10

Enhancement – Causes the target player pain and slowly depletes them of blood.

Type – Ammo

Input – 5 wood / 5 shotgun shells / 5 string /5 paper /5 scrap metal /5 wire

Output – Small fragmentation trip Arrows

Tools - knife

Fail chance - %10

Enhancement – 10 meter fragmentation explosion that causes just enough damage to take out a wheel or provide enough damage to break legs and cause pain and bleeding. May fail in wet conditions.

Type – Ammo

Input – 5 scrap metal / 5 wood / 5 string / 5 wire / 5rocks

Output – 5 Lasso Arrows

Tools - knife

Fail chance - %10

Enhancement – Causes the fleeing target to slow down.

Type – Ammo

Input – 5 wood / 5 flares / 5 string / 5 cloth/ 5 bullets

Output – 5 Signal Flare Arrows.

Tools – knife / tools box

Fail chance - 10%

Enhancement – Creates a loud noise and a bright light that lasts for about 10 seconds in the sky.

Type – Ammo

Input – 5 wood / 5 smoke grenades / 5 string /

Output – 5 Smoke Arrows.

Tools – knife / tools box

Fail chance - 10%

Enhancement – Who said smoking was bad for you? In this case it could be bad for them.

Type – Ammo

​I couldn't think of a way using the given task to make a upgradable ammo pouch... I was thinking of Animals skins and so on..

Edited by R4Z0R49
Updated Text

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Input - Mayonnaise

Output - Instrument

Tools - Jar of Mayonnaise / Horse Radish

Fail chance - 0%

Enhancement - An incredibly annoying slur of questions that will easily piss of your target

Type - All of the above

  • Like 1

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@maxxe22

Input - corpse, rope

Output - hangman

Tools - tree

Fail chance - 0

Enhancement - humiliate your enemy

Type - decoration -> trap upgrade with explosives

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a simple one (dunno if it has already been posted)

Input : Wood Stick (+ Net/Ghilie/cloth)

Output (Trap: Hole with Spike)

Tools (shovel + knife)

FailChance 0.00

Enchantments = Damage

ActionType = Trap

  • Like 2

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Input (Makeup) (Dye)

Output (skin camouflage)

Tools (spoon) (empty can)

FailChance 0.05

Enchantments = camo look, or colorful gay look by fail

ActionType = military magazine as bluprint

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Input (Tin Can, Tin Can, Tin Can, String)

Output (Poor Mans Alarm System)

Tools (ToolKit/Screwdriver)

FailChance 0

Enchantments = +1 to alertness

ActionType = recipe

Would be able to place these between doorways/fences, would create sound when tripped by zombies/player. Sound would confuse zombies.

Edited by SKuDD3r
  • Like 3

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