Bubbajones 238 Posted July 8, 2013 Input (any cotton clothing x1,)Output (bandage x2)Tools (none required)FailChance 0.00.Enchantments = noneActionType = Recipe 1 Share this post Link to post Share on other sites
RedDogMT 41 Posted July 8, 2013 put (grenade x1, bible x1, duct tape x1)Output (holy hand grenade of antioch)Tools (none)FailChance 0Enchantments = Along with the normal explosion, angels singActionType = recipe 2 Share this post Link to post Share on other sites
Nst 1 Posted July 9, 2013 (edited) Pit:http://en.wikipedia....ki/Trapping_pitInput(Free ground area)Output(Trapping pit)Tools(Entranching tool)FailChance 0Enchancements = nullActionType = BuildDugout:Input(Trapping pit, 2xWood, Scrap metal)Output(Dugout)Tools(Axe/Hammer, Nails)FailChance 0Enchancements = Trapping pit gets roofActionType = BuildElectricity generator:Input(Engine parts, Fuel parts, Scrap metal)Output(Electricity generator)Tools(Toolbox)FailChance 0Enchancements = 0ActionType = ConstructRoom lighting:Input(Wires, Bulb(s)/Latarka, Electricity generator)Output(Room lighting)FailChance 0.1Enchancements = Room have lightingActionType: ConstructMorse wireless telegraph set (J-38 can be lootable)http://w1tp.com/perwirls.htmInput(Wires, Wood, Bulb)Output(Transmiter, receiver)FailChance 0Enchancements = 0ActionType: Construct Edited July 10, 2013 by Nst 1 Share this post Link to post Share on other sites
(TMW) Marion Mic 104 Posted July 10, 2013 Input: Wood Pile + Razor BladeOutput: Wooden ArrowTool: Hunting knifeFailChance: 0.2Enchanncements: Opportunity to make wooden arrowActionType: Weapon Share this post Link to post Share on other sites
(TMW) Marion Mic 104 Posted July 10, 2013 Input: Scrap metal + Razor BladeOutput: Steel BoltTool: ToolboxFailChance: 0Enchanncements: Opportunity to make Steel BoltActionType: Weapon Share this post Link to post Share on other sites
Mr_Clean187 23 Posted July 20, 2013 Input ( 1x toxin (?) + 3x arrow + 1x scrap clothing + 1 string)Output (3 x stun arrows)Tools (hunting knife)FailChance 0.01Enchantments = ability to knock players unconcious with crossbow or long bowActionType = rob, stun or supress players without need to killThis should take between 10-30 seconds (random amount of time between those limits) to simulate the toxin flowing through bloodstream to brain. Higher up the body/closer to heart the faster it takes effect. Think MGS2 tranquilizer gun. Lasts 2-3 minutes (for balance purposes). Hazing of vision/shakes/quickly dropping heartbeat for symptoms, allows the victim to quickly call out what is happening to him/her. Share this post Link to post Share on other sites
m_mitchell 27 Posted July 22, 2013 Input: (1x Cardboard Box, 4x Small Mirror, 1x Tin Foil) Output: Makeshift Solar OvenTool: N/AFailChance: 1.0Enchanncements: Ability to (Slowly (5-7m realtime)) cook raw foods.ActionType: Recipe Share this post Link to post Share on other sites
h3l1x 327 Posted July 22, 2013 Input (one piece of clothing/uniform, 2-3 wood piles, or even sandbags)Output (scarecrow/mannequin/decoy body)Tools (hatchet, sewing kit, toolbox maybe)FailChance 0Enchantments = Ability to construct a fake human figure and place it anywhere you like, for decoy, distraction, warning to other players.ActionType = Construct (not sure about the failchance variable so leaving it empty for now) Share this post Link to post Share on other sites
Fre4krider 7 Posted July 29, 2013 Input (2x Beans, Raw Meat)Output (Goulash)Tools (Pot, burning Fireplace Or Cooker)FailChance 0.00Enchantments = Adds Humanity if you give it to another Player (>500?) - Adds 5000 BloodActionType = recipe 1 Share this post Link to post Share on other sites
JIJOK 49 Posted August 2, 2013 Input (wood x 1,2,3,etc)Output (pile of wood)Tools (matches,hatchet)FailChance 0.00Enchantments = dont need hatchet to create fireplaceActionType = nicest camp (?) just hate kill the tree again after server reset Share this post Link to post Share on other sites
bfisher 561 Posted August 4, 2013 Input (car wheel, jerry can of petrol)Output (Cherno Necklace)Tools (road flare or matches)FailChance 0Enchantments = 1000-2000 blood loss per minute (can't be reversed because you have a burning tire melted to your head), plus other unpleasant effects.ActionType = sticks a burning tire on a player or bandits head Share this post Link to post Share on other sites
Into_The_Wild 4 Posted August 5, 2013 Input: Sharpened sticks x5, leaves and shrubberyOutput: Concealed spike pitTools: Knife, spadeFail chance: 0Enchantment: Broken legs, heavy bleedingAction type: Booby trap/defensive structure Share this post Link to post Share on other sites
kingflip 42 Posted August 6, 2013 Input(3x nails, 1x scrap metal, 1x civilian or camo clothing, 2x tape)output(improvised metal plated body armor)tools(toolbox, hammer)fail chance .4 ( armor is bulky and difficult to make)Enchanments( provides wearer [set %] protection against handguns and assualt rifles. As well reduced explosive damage. However, armor has no effect against snipers and other heavy munitions. Also, because of size, reduces the wearers travel speed as well as duration of running.action type (wearable item/ clothing)input (1x guille suit, 2x tape, knife)output( universal guille camo)tools (knife)fail chance (0)enchantment ( creates 1x piece of guille cloth to use on any weapon or item ( if applicable)action type (usable item) Share this post Link to post Share on other sites
kingflip 42 Posted August 6, 2013 Input(3x nails, 1x scrap metal, 1x civilian or camo clothing, 2x tape)output(improvised metal plated body armor)tools(toolbox, hammer)fail chance .4 ( armor is bulky and difficult to make)Enchanments( provides wearer [set %] protection against handguns and assualt rifles. As well reduced explosive damage. However, armor has no effect against snipers and other heavy munitions. Also, because of size, reduces the wearers travel speed as well as duration of running.action type (wearable item/ clothing)input (1x guille suit, 2x tape, knife)output( universal guille camo)tools (knife)fail chance (0)enchantment ( creates 1x piece of guille cloth to use on any weapon or item ( if applicable)action type (usable item) Share this post Link to post Share on other sites
bibbish 49 Posted August 7, 2013 Input (blade [from a broken knife or lawn mower], rag)Output (Shiv)Tools (none)FailChance 0.05 (the rag might rip during construction).Enchantments = basic melee weapon, can also gut animals but yields less meat than hunting knifeActionType = weapon, tool Share this post Link to post Share on other sites
duong0111 9 Posted August 14, 2013 input (bamboo stick/wood pile)output (trap hole/trap trench)tools (etool, knife)fail chance 0enchantment (zombie meat)action type (set trap)quick way to make a barrier for survivor and zombie and animal alike. anybody who fell into them will sustain bleeding and broken legs. can be enhanced with zombie meat for a higher (60%) of infection. best used as an area-denial trap, since you can dig a whole stretch of trenches with itinput (none)output (trench)tools (shovel/etool/hatchet/knife)fail chance 0enchanment noneaction type (construction)construct trenches for additional protection from firearm and/or setting up defensive positioninput (wood pile, camouflaging net/tree branches)output (camouflaged area)tools (etool, shovel, hatchet)fail chance 0enchantment noneaction type (construction)construct basic camouflaging for defensive position, bases, mortar pit, machine gun nest and/or vehicles. Share this post Link to post Share on other sites
duong0111 9 Posted August 14, 2013 input (sandbag, camouflaging net/tree branches)output (camouflaged sandbag wall/mortar pit/machine gun nest/sniper hide)tools (etool and/or hatchet)fail chance 0enchantment noneaction type (construction)used to create user-made fortification and/or fighting positioninput (jerry can/empty tin can/pots/pan/kettle, scrap metal, detonator, mobile phone/radio/string, explosive stick)output (IED)tools (toolbox)fail chance 0enchantment (fuel/flare/loot)action type (construction)construct a remote controlled/proximity/pressure activated explosive device, used to defend against attack from bandits or other clan. can be placed on top of trees to act as anti-helicopter mine or placed at building entrances against intruder Share this post Link to post Share on other sites
duong0111 9 Posted August 14, 2013 input (none)output (tree branches)tools (etool/hatchet/knife)fail chance 0enchantment noneaction type (crafting)tree branches can be used to create camouflaging or to be used as light covers for infantry unitsinput (grenade, string, duct tape)output (safety pin)tools (none)fail chance 0enchantment (grenades can be bundled with duct tape)action type (setting trap)grenade trap can be set anywhere, from doors to building entrance (duct tape required) to treelines or bushes (no duct tape required)will detonate upon disturbance (ie. tripping the wire)can be enhanced by bundling grenades together, increasing blast and fragmentating radiusinput(grenade)output (safety pin, primed grenade)tools (none)fail chances 0enchanment (duct tape)action type (crafting)primed grenade ready to explode upon impact. can be placed and will explode upon disturbance 1 Share this post Link to post Share on other sites
duong0111 9 Posted August 15, 2013 (edited) input (empty tin can, flares)output (flare bomb)tools (knife)fail chance 0enchanment (jerry cans/5l petrol can/ammunition)action type (crafting)essentially a larger and more lethal version of what's already plentiful in the game. Use as decoy or incendiary device. Can be placed anywhere. Will burn and illuminate.input (satchel charge, tin can, scrap metal, tape)output (shaped charge)tools (knife, box of matches, toolbox)fail chance 0action type (crafting)enchantment noneanti-vehicle and fortification explosive. Will cut through metals, safe, reinforced doors and concrete. Can be used for wall breaching, disabling stationary vehicles, trap and demolition. input (ammunition, empty tin can)output (decoy)tools (none)fail chance 0action type (crafting)enchanment noneDecoys, can be placed on fire pit. Will ignite and simulate gunshot sounds. Chance of fragments are high. Used to bait snipers or scare off intruders.input (wood pile, mirrors, tree branches)output (sniper mannequin)tools (knife)fail chance 0action type (crafting)enchanment (can be trapped with grenades and other improvised contact explosive. guns can be placed onto the decoy to act as bait)Decoys that gives off illusion of scope flares. Can be used to trick snipers as well as trapped, or to lure people into.input (jerry cans, flares)output (improvised incendiary device)tools nonefail chance 0action type (crafting)enchanment (can be trapped with grenades and other improvised contact explosive. jerry cans can be bundled together to increase blasting radius.)Will ignite once the flare burn to the fuel. Can be placed anywhere. Can be enhanced with primed grenade. Useful as a makeshift fire pit or death trap for looters. Will give off smoke fumes.input (smoke grenades, duct tape, string)output (smoke bomb)tools nonefail chance 0action type (crafting)enchanment noneBundled smoke grenades. Useful to mark out landings from a distance, or to generate a huge smoke for covers. Edited August 15, 2013 by duong0111 Share this post Link to post Share on other sites
itsDIETZ 20 Posted August 21, 2013 Input (2 x Soda can, high temp tape)Output (Soda can stove)Tools (cutting tool)FailChance 0.1Enchantments = N/AActionType = Blueprint Example: http://www.thesodacanstove.com/alcohol-stove/how-to-build.html? A cool little improvised stove 2 Share this post Link to post Share on other sites
Cormyr 39 Posted September 13, 2013 Input (4 medium branches, 10 small branches, maybe some twine or vines,)Output (lean to)Tools (hatchet)FailChance 0Enchantments = protection from wind for player and campfireActionType = blueprint Share this post Link to post Share on other sites
Trizzo 632 Posted September 15, 2013 (edited) Crafting suggestions for first aid. Homemade Saline Solution Input: Salt (new loot item), Water bottle fullOutput: Saline Solution for wound (sepsis) cleaningTools: Fireplace + Salt Water BottleEnhancments: cures sepsis but cannot be drunkFailChance= 0Actiontype=recipe? Salted MeatInput: Salt, Uncooked MeatOutput: Preserved MeatTools: SaltEnhancments: Meat that does not have chance of infectionFailchance: 0Actiontype=recipe Edited September 15, 2013 by Trizzo 2 Share this post Link to post Share on other sites
akafugitive 244 Posted September 16, 2013 These are more weapon attachments then crafted items: Input (SMG/Military Shotgun/Carbine/LMG + 3-point sling)Output (Weapon will be slung on chest when emptying hands)Tools (none)FailChance 0Enchantments =ActionType = Input (Shotgun/Carbine/Hunting rifle/Highpower Rifle/LMG + Shoulder sling)Output (Weapon will be slung over shoulder when emptying hands)Tools (none)FailChance 0Enchantments =ActionType = Input (Handgun + Holster)Output (Weapon will be holstered to your thigh when emptying hands)Tools (none)FailChance 0Enchantments =ActionType = Without these you will have to keep your weapon in your hands, drop it or have enough bag space to store it. Share this post Link to post Share on other sites
RedTailedLizerd 12 Posted September 20, 2013 (edited) Input - leaves, grass, netting, hanging moss and seaweed Output - camouflage netting Tools - knife FailChance - 0.00 Enchantment - camouflage, less visibility from zombies, players and animals ActionType - weapon addition, clothing addition, vehicle addition Edited September 20, 2013 by RedTailedLizerd Share this post Link to post Share on other sites
RedTailedLizerd 12 Posted September 20, 2013 (edited) Input - meatOutput - baitTools - noneFailChance - 0.00Enchantment - attracts zombies or animalsActionType - placeable (like tank traps) Edited September 20, 2013 by RedTailedLizerd Share this post Link to post Share on other sites