thengeance 19 Posted June 17, 2013 Idea derived from previous "stun arrow" ideas, reimagined for shotguns.Input: 1x ammo stack (870, DB, Winchester), 1x tire (or other imagined rubber implement... rock salt could even work here)Output: Non-lethal roundsTools: Hunting Knife (prying open ends of shells)Failchance: .05Enchantment: Reduces damage dramatically (95%?), stuns target for 30 secondsActionType: AmmunitionPerhaps a more realistic way to provide people with the means to knock out other survivors without putting them in the ground. What they do afterwards is their business =) 3 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 17, 2013 (edited) heated cloth / hot compressInput: 1x cloth , 1x tin can, (Ax herbs:camomille, hay flowers, sage, thyme), 1x fire sourceOutput: heated cloth / hot compressTools: -Failchance: -Enchantment: small increase in chances to heal/ get rid of infectionsActionType: medical suppliesUse hot compresses against literally everything! Herbs increase chances as well as tin foil (wrapped around the cloth to maintain heat a little bit better)The next is a double feature:heated stonesInput: 3x stones (bigger) OR 6x stones (smaller), 1x fire sourceOutput: heated stonesTools: -Failchance: -Enchantment: useless stones are now hot, can have different use.ActionType: semi-useless junkhot stone pillowInput: 2x cloth, 3x heated stones (bigger) OR 6x heated stones (smaller), 1x tin foilOutput: hot stone pillowTools: -Failchance: -Enchantment: bigger increase in chances to heal/ get rid of infectionsActionType: medical suppliesUse hot stone pillows again like compresses. Higher chances because heat will be kept longer in the stones.edit:so could you give as a brief info of some suggestions which could make it ingame eventually, or which objects could find their way into the game because of crafting suggestios? ;) Edited June 21, 2013 by joe_mcentire Share this post Link to post Share on other sites
SoulHunter (DayZ) 233 Posted June 18, 2013 (edited) Input: 5x Zombie ears, 1x pipe, 1x fiber (or sth like that)Output: A cool necklaceTools: Pure handsFail Chance: -Enchantment: Looking cooler (especially for bandits)Action Type: Clothing Edited June 18, 2013 by SoulHunter 3 Share this post Link to post Share on other sites
liquidcactus 719 Posted June 19, 2013 one thing ive been waiting to know is have they fixed the gamma/brightness issue so night time is still night timeee !!! Share this post Link to post Share on other sites
liquidcactus 719 Posted June 19, 2013 Combined weapon magsinput (2x *assualt rifle*magazine + 1 tape)Output (combined magazines)Tools (hands)FailChance 0.01Enchantments = faster reload timeActionType = combat efficient Share this post Link to post Share on other sites
itsDIETZ 20 Posted June 19, 2013 Input(Poncho+rope or twine)Output(improvised tent/shelter)Tools(Rope)Failchance .05Enchantment( Rest/ Heal/ Warmth)Actiontype (blueprint) Share this post Link to post Share on other sites
itsDIETZ 20 Posted June 19, 2013 Input(rope/twine/parcord(which ever available)+wood)output(Basic snare trap (for catching small game))tools(hunting knife)Failchance 0.25Enchantment catch wild game chanceactiontype recipe 1 Share this post Link to post Share on other sites
AsheramK 2 Posted June 20, 2013 Input (String, empty can, rocks)Output (Alarm tripwire)Tools (knife)FailChance 0.10 Enchantments = NoneActionType = Recipie Share this post Link to post Share on other sites
AsheramK 2 Posted June 20, 2013 Input (String x10, Rock x2)Output (Improvised fishing net)Tools (Knife)FailChance 0.3Enchantments = NoneActionType = Pattern Share this post Link to post Share on other sites
liquidcactus 719 Posted June 21, 2013 Lots of awesome ideas dudes keep em come'n ! ^_^ Share this post Link to post Share on other sites
WBK 176 Posted June 21, 2013 (edited) Zombie DisguiseInput: 1x Blood Bag (w/human blood) OR 1x Syringe (w/zombie blood)Output: Zombie DisguiseTools: Hunting KnifeFailchance: 0Enchantments: if syringe used 50% chance of infectionActionType: ClothingA few notes: In the patch/SA in which this is implemented, there should also be a 'zed stance'. This makes you stand and walk exactly like a zed - without zombie noises of course. This will be used to try and fool other players. Of course, if only the stance is used, very few survivors and no zombies will be fooled. However, with a ripped shirt and pants thanks to hunting knife, and some human blood on your clothes, face and arms thanks to a blood bag, the look will be very effective and you will closely resemble a zombie. Real zeds won't be fooled however, because you have fresh blood on you, and smell like a delicious snack. So for the people wanting to fool zombies as well, you can extract zombie blood from a dead zombie with a syringe and apply it on yourself. To make this a fair risk-reward scenario, imagine that there is a 50% chance the blood enters your body, either through eyes, mouth, nose, or maybe a cut on your arms, and infects you. Edited June 22, 2013 by WBK 2 Share this post Link to post Share on other sites
Sleepycc1 2 Posted June 22, 2013 Input: ( 2x Ghillie / 2x wire / 2x wood )Output: (Ghillie vehicle cover)Tools: (Tool Box / Knife )Fail Chance: 0.01 or 100.0 when vehicle movesEnhancements: Hide parked vehicles in woods from choppersAction Type: Camo? Share this post Link to post Share on other sites
Sleepycc1 2 Posted June 22, 2013 Input: ( 3x rain in an Hour )Output: ( Flash Flood )Tools: NoneFail Chance: 75.0Enhancements: Destruction of camps, vehicles, players and zombies in low lying areasAction Type: Natural Disaster! Share this post Link to post Share on other sites
joe_mcentire 2074 Posted June 24, 2013 (edited) disinfectant pasteInput (1 x "piece" of ashes from fire pit etc, 1x bottle/canteen of sterile water, (A x herbs))Output (1 x disinfectant paste)Tools ()FailChance 0Enchantments = stops minor bleeding, heals and disinfects minor woundsActionType = medical consumableAshes can be used as natural disinfectants (after burning process --> chem. pure) and do also stop bleeding from minor wounds. (herbs in addition for better effects)ashes can be replaced with dead fireplace/pit; bottle/canteen can be replaced with any fresh water source; hygiene Water should be sterilebottle messageInput (1 x post-it/ letter, 1x empty bottle,)Output (1 x bottle message)Tools ()FailChance 0Enchantments = floats/can be thrown like grenadeActionType = communication deviceCan be used to throw your message into lakes and sea BUTalso to throw a message from a great distance to strangers (secure and noiseless way to negotiate/query etc)! Edited June 24, 2013 by joe_mcentire Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 25, 2013 (edited) How about the ability to crush tin cans into disks? Crushed tin cans could be stackable items in inventory, up to a limit.Input (Crushed tin cans/various clothing items)Output (Various types of body armor)Tools (string/tape/knife)FailChance 0.2Enchantments = Makes a distinct noise when moving, but lowers chance of bleeding, broken bones, and infection due to zombie attacks. Also softens melee and some small caliber damage. Also it would be fucking hilarious to see people dressed up like armored hobos with shotguns.ActionType = clothing Edited June 26, 2013 by SalamanderAnder Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 25, 2013 (edited) Input (shell casings,stones, or steel bearings/tin can)Output (Rattler)Tools (none)FailChance 0Enchantments = Can be thrown to distract zombies. Also can be used with rope or string to create simple alarms. However, when in your inventory, it will rattle as you walk.ActionType = blueprints Edited June 25, 2013 by SalamanderAnder Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 26, 2013 (edited) Input (dead infected/transfer kit)Output (zombie blood)Tools ()FailChance 0Enchantments = if used, it will poison the player recieving it. VERY negative humanity to the player who uses the zombie blood on another player.ActionType = gross Edited June 26, 2013 by SalamanderAnder Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 26, 2013 Input (zombie blood/water bottle)Output (poisoned bottle)Tools ()FailChance 0Enchantments = if consumed without purification, it will poison the player. Negative humanity for creating it?ActionType = recipe Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 26, 2013 Input (cloth/tire)Output (Shoes)Tools (tape/knife)FailChance 0Enchantments = does not last as long as normal shoes, and can cause foot pain after a while.ActionType = blueprints Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 26, 2013 Input (Shotgun shells/gloves/scrap metal)Output (exploding fisticuffs)Tools (string, tape)FailChance .1Enchantments = you can punch things and the shotgun shell will fire into your target on impact.ActionType = Inglourious. Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 26, 2013 (edited) Input (broom stick/tube)Output (boomstick)Tools (tape/knife)FailChance .1Enchantment = stabbing weapon that uses a single shotgun shell in the chamber (tube) at the end. Shell fires when stabbed into opponent. Can be reloaded quickly.ActionType = blueprint Edited June 26, 2013 by SalamanderAnder Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted June 26, 2013 (edited) Input (3xblankets)Output (bedroll)Tools (string)FailChance 0Enchantment = wherever you place the bedroll will become your respawn point, (on the server you placed it in) unless the bedroll is collected or destroyed. ActionType = blueprint Edited June 26, 2013 by SalamanderAnder Share this post Link to post Share on other sites
Krobar 75 Posted June 26, 2013 Input (Heavy Chain + Heavy Nylon Strap x2 + Lock/Fastener + Nut)Output (Tow Chain)Tools (Wrench/Toolbox)FailChance .2Enchantment = Tow vehicles to larger vehicles with proper scalingActionType = blueprint 1 Share this post Link to post Share on other sites
Krobar 75 Posted June 26, 2013 Input (Ball hitch + nut)Output (Attachable Ball HitchTools (Wrench/Toolbox)FailChance 0Enchantment = Attach to pickup truck variants to allow hitching trailers.Action Type = Blueprint Share this post Link to post Share on other sites
Krobar 75 Posted June 26, 2013 Input (7x Sheet metal + Axle + 2x Car Wheel)Output (Attachable Trailer)Tools (Welding Torch/Toolbox)Failchance .25Enchantment = Builds a trailer for carrying gear or a couple people that is attachable to a truck with a ball hitch attached.ActionType = Blueprint Share this post Link to post Share on other sites