skudd3r 44 Posted May 28, 2013 Input (Raw Meat, string/stick)Output (Zombie Bait)Tools (N/A)FailChance 0Enchantments = attracts zombiesActionType = recipeThere are some situations where we might want to purposely draw zombies to a location without the use of gunfire! Either for friendly or unfriendly purposes. Share this post Link to post Share on other sites
CartridgeMaker 5 Posted May 29, 2013 (edited) Forget crafting complicated optics for weapons. Just make the attachments findable with some low percetage and require finding a rifle manual for the specific weapon.Crafting complicated optics is totally unrealistic in this context. You need precision machinery and skills way beyond the capacity of any player but a CNC operator. Edited May 29, 2013 by CartridgeMaker 1 Share this post Link to post Share on other sites
R3cK 8 Posted May 29, 2013 Input (tree limb)(rubberband)Output (sling shot)Tools (knife)FailChance 0.3Enchantments = simple hunting weapon for small animalsActionType recipe Share this post Link to post Share on other sites
R3cK 8 Posted May 29, 2013 Input (flexible wood)(string)Output (simple bow)Tools (knife)FailChance 0.5Enchantments = simple hunting bow for short distancesActionType recipeInput (wood stick)(feathers)(sharp stone/iron piece)(twine)Output (bunch of simple arrows)Tools (knife)FailChance 0.5Enchantments = selfmade arrows, bleeding +1 to targetActionType recipe 2 Share this post Link to post Share on other sites
geoffdeath 43 Posted May 30, 2013 Input- 2 x wheels 2 x scrap metal 1 x wood pileOutput - hand cartTools - toolboxFail chance 25% squeaky wheelsEnhancement - move more equipment silently Share this post Link to post Share on other sites
Overlap 0 Posted May 31, 2013 Phew...spot on the front page...this is going to get some use!Weapon torch/headlampInput (torch, duct tape)Output (headlamp or weapon flashlight)Tools (duct tape)FailChance 0.00Enchantments = Passive headlamp for free hands, weapon flashlight for all gunsActionType = None1 x SpearInput (hunting knife, wood pile)Output (sharpended wood spear)Tools (hunting knife)FailChance 0.00Enchantments = Close quater throwing weapon that can be retreived, repeat stab weapon, degrades with useActionType = weapon1 x Improved SpearInput (hunting knife, wood pile, duct tape)Output (sharpended spear with knife end for increased damage/range)Tools (hunting knife, duct tape)FailChance 0.00Enchantments = Close quater throwing weapon that can be retreived, repeat stab weapon, no degredation with useActionType = weaponWow the flashlight idea is soo good! ive died and lost stuff only because ive had too low time to take out my main weapon from backpack and shoot the zombies.... passive flashlight is an amazing idea! beanz! Share this post Link to post Share on other sites
deejay2900 28 Posted June 2, 2013 (edited) Input (Bicycle, Engine Parts, Fuel Tank Parts)Output (Motorized Bicycle)Tools (Toolbox)FailChance 0Enchantments = Faster bicycle at the cost of fuel, parts, and stealth. Useful if near industrials and can't find a vehicle/have a bike.ActionType = Vehicle Edited June 2, 2013 by deejay2900 4 Share this post Link to post Share on other sites
deejay2900 28 Posted June 2, 2013 Input ([scrap] cloth, string)Output (Surgical mask)Tools ()FailChance 0Enchantments = Cannot get infected when around infected people.ActionType = Mask 2 Share this post Link to post Share on other sites
Jerry Can Ultimatum 10 Posted June 2, 2013 (edited) Input (Air Pump, Harpoon, Military Cord)Output (Grapple Gun)Tools (Toolbox)FailChance =.7Enchantments =Allows for climbing of buildings via rapel cordActionType =Macguyver Weekly/Similar Magazine-Recipe Edited June 2, 2013 by Jerry Can Ultimatum Share this post Link to post Share on other sites
DropBearChick 1216 Posted June 3, 2013 i would like being able to attach hatchetts to cars on the sides so if u miss someone u can hit em with the hatchett Share this post Link to post Share on other sites
Zeephoze 0 Posted June 3, 2013 Input (Hunting Knifex6, Duct Tape, Wheels)Output (Spiked Wheels)Tools (Toolbox)FailChance 0Enchantments = Reinforces Car incase you miss someone trying to hit themActionType = Car Wheel Share this post Link to post Share on other sites
Twixx (DayZ) 39 Posted June 4, 2013 Input (Air Freshner, Ductape, Lighter)Output (Improvised flamethrower)Tools (Lighter)FailChance 0Enchantments = Chance for air freshner to blow up when using.ActionType = Sets zombies/players on fire._________________________________________________Input (2x Air Freshner, Ductape, String)Output (Improvised bomb)Tools (Lighter/Box of matches)FailChance 0.10Enchantments = Chance to blow up before able to throw away.ActionType = A throwable/placeable bomb that explodes after awhile. 1 Share this post Link to post Share on other sites
Sheepdog (DayZ) 14 Posted June 8, 2013 (edited) Partially Armored VehicleInput - Scrap x 10-30 and Vehicle (Intentionally high to raise difficulty level, especially when solo)Output - Semi-Armored vehicle (Semi meaning there are slots cut out of metal plates in order to see out and gaps in between the plates themselves)Tools - Tool kit or ideally a Welding torch (Presuming they are added)FailChance - 0Enchantments -Enhanced vehicle protectionActionType - Blueprint Edited June 23, 2013 by Sheepdog 3 Share this post Link to post Share on other sites
Quiet One 1 Posted June 8, 2013 Input. (bicycle, empty backpack , some times duct tape)Output. (bicycle with storage capacity)Tools various. (either tool box, sewing kit, or duct tape in inventory) Fail chance 0-1. (with duct tape version having a chance to drop items.)Enhancement= storage capacity on a bicycle.Action type= extra storage. 1 Share this post Link to post Share on other sites
gibonez 3633 Posted June 11, 2013 Input ( 2 shotgun shells + 1 Wood + tin can)Output ( Toe Popper)Tools (Toolbox)Failchance 0Enchantments = Disable survivors by breaking their feet upon setting off the mine.Actiontype = Explosive booby trapCommonly used simple ap mine used in vietnam by the VietcongThey are easy to manufacture and effective at incapacitating a person. 6 Share this post Link to post Share on other sites
Uuni 74 Posted June 12, 2013 (edited) Input (long-barreled firearm + bandages + pond/swamp/ground/water/etc)Output (camouflaged weapon)Tools (none)FailChance 0Enchantments = lowers visibility of the firearm in questionActionType = recipe? primary firearm?Not sure what to put in the last slot, you basically wrap muddy/dirty bandages around your gun in order to produce makeshift camouflage and disguise the silhouette of the firearm. Not suited for short guns obviously but something like an AK would fit just perfectly Edited June 12, 2013 by Uuni Share this post Link to post Share on other sites
dulix11 731 Posted June 13, 2013 @Uuni, shouldn't the recipe be something like this? I don't know about you, but I don't know how you would get 'ground' or 'pond' or whatever, let alone keep it in your inventory.Input: Any weapon except handguns, crossbow, melee weapons, ghillie suit, duct tape.Output: Camoflauged weapon.Tools: NoneFailChance: 0Enchantments: Adds camoflauge to weapon addedActionType: Recipe_____________________Shotgun trap :DInput: Shotgun, stringOutput: Shotgun trapTools: NoneFailchance: 0.1 (Chance to go off while setting it.)Enchantments: Shoots people who set off the trap, crippling / breaking their legs.ActionType: Booby trapBayonet:Input: Any weapon, apart from handguns, crossbows, melee weapons and RPGs, combat knife, kitchen knife.Output: *Weapon* w/ bayonetTools: NoneFailChance: 0Enchantments: Can stab / slash close range targetsActionType: Adds a blade to a weapon for a close range attackInput: Baseball bat, nailsOutput: Nailed baseball batTools: HammerFailchance: 0Enchantments: Gives you a baseball bat with nails in it; thus giving more damageActionType: Nailed batInput: Satchel charge, meat (any animal, or survivor if you're that sad) stringOutput: Zombie attracting explosiveTools: NoneFailChance: 0Enchantments: Exploding zombie attractorActionType: ExplosiveForgive me if any of these have been set out incorrectly, or have been suggested before, I didn't have enough time to go through each page checking everyones ideas. Share this post Link to post Share on other sites
matthewlamonica 4 Posted June 15, 2013 Input : BinocularsOutput: 2 x Make Shift Weapon ScopeTools : ToolkitFail Chance : 0Enchanments: NoneActionType : Attach to Weapon with Duct Tape Share this post Link to post Share on other sites
matthewlamonica 4 Posted June 15, 2013 Input : 550 Paracord , Wooden Logs,Output: Bow DrillTools: Hunting Knife Fail Chance 0.5Enchanments : Bow Drill to start a fire ActionType: Fire Starter Share this post Link to post Share on other sites
matthewlamonica 4 Posted June 15, 2013 Input : Paracord , TarpOutput : Poncho Tent Tools: None (must be in forest)Fail Chance 0.1Enchantments : Rest option at Poncho tentActionType: Recipe 1 Share this post Link to post Share on other sites
WBK 176 Posted June 16, 2013 (edited) Improvised Deer StandIs there a maximum no. of item slots you can craft with? i.e. 12 because that's how big the personal inventory is, or is it unlimited?I'll assume there is a limit of 12 primary item slots, plus 8 secondary item slotsSorry if this has already been suggested.Input: 5x wood pile, 2x nails, 4x bandages/clothOutput: Improvised Deer StandTools: Entrenching tool, toolbox (flat ground only)Failchance: 0.05Enchantments: NoneActionType: Blueprint/building (the latter if that's an executable command) Edited June 17, 2013 by WBK Share this post Link to post Share on other sites
GhostChilli 3 Posted June 16, 2013 Input: 1x 2-way radio, 1x live chicken or rabbit, duct tape.Output: A randomly moving radio duct taped animal, ready for deployment. (Works as a distraction. You hold the other 2-way radio,gobbing off all sorts of spam. Only works in direct communication).Tools: Snare or net to capture the animal.FailChance: 0Enchantments: Can be upgraded with either flare/grenade/beanzActionType: BlueprintsI know it's my first post but I have been lurking for a while now. Hello. 3 Share this post Link to post Share on other sites
WBK 176 Posted June 16, 2013 (edited) Evaporative Water FilterInput: Cling wrap, bowl, empty tin can.Output: Evaporative water filterTools: None (when constructed, combines with bottle of water to make clean water)Failchance: 0Enchantment: Reduces infection chance from normal water by 75%ActionType: Blueprint Edited June 17, 2013 by WBK 1 Share this post Link to post Share on other sites
WBK 176 Posted June 16, 2013 (edited) FloodlightInput: 4x Flashlight, 2x car battery or 1x generator, 4x scrap metalOutput: FloodlightTools: Welding torch, duct tapeFailchance: 0.1Enchantment: NoneActionType: Blueprint Edited June 17, 2013 by WBK Share this post Link to post Share on other sites
WBK 176 Posted June 16, 2013 (edited) Camo PaintInput: 1x earth, 1x leaves (for face) 2x earth, 2x leaves 1x water bottle (for arms)Output: Camo Face Paint/Camo Body PaintTools: NoneFailchance: 0Enchantment: Applies woodland-style camo paint to face/arms. Wears off in sustained rain.ActionType: ClothingEDIT: Alternatively just find face/body paint in supermarkets. Edited June 17, 2013 by WBK 1 Share this post Link to post Share on other sites