maxxe22 18 Posted May 23, 2013 input - broken equipment, blue print, spare partsoutput - fixed geartools - tool box or more dependingfail chance - ? you got a blue printenhancement - fixes any broken geartype - blue print and fixed gearnot sure what how to explain all types Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 input - rag, alcohol, glass bottleoutput - molotovetools - lighterfail chance - really anyone can do itenhancement - fire in a bottle can burn cloths, trees, grass, and heat up anyone in a vehicletype - throwing weaponhonestly its too simple plus and powerful so don't think its a smart idea other than all alcohol production has stopped, glass broken, and rag needs to be cleaned before it can soak up the alcohol 2 Share this post Link to post Share on other sites
CookieKing 3 Posted May 23, 2013 input - panoutput - makeshift helmettools - hammerfail chance - 0.5enhancement - reduce small arms head shot damage slightlytype - helmet fitting over or under hatWhy would that matter? Any headshot from any distance or damage kills immidietly Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 Why would that matter? Any headshot from any distance or damage kills immidietlyremember this isn't a discussion area. plus that may be true but someone catches you with their silenced pistol you'll want that helmet. plus its only gonna cost one extra bullet from a pistol. yes this is a hypocritical post but its rude to ignore Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 (edited) input - tape, back pack, gun bagoutput - custom backpack with extra gun slot.tools - nonefail chance - ? taping it wrong i guessenhancement - adding one slot for one primary guntype - equipmentkinda taping the bag side ways right under the back pack or instead of taping it just wear one on your arm or just around you. straps are adjustable. Edited May 23, 2013 by maxxe22 Share this post Link to post Share on other sites
maxxe22 18 Posted May 23, 2013 input - same process as buildingoutput - short upgradeable walls, doors, walls with lookout holes, towerstools - cement or wood, mixers or crafting table saw, tool boxfail chance - 1 just takes time and could be ruined anytime by someone who selects the stop or cancel optionenhancement - build a fort out of upgradeable wood or cement walls towers and doors.type - buildingkeeping it short, the maps you had were huge so plenty of room and plenty of servers. this and it seems a lot of people are looking for ways to build explosives so destroying them only takes time plus they need in and out somehow. also after cement or wood is done the person who started it can place it anywhere within a certain radius of the mixers or table. also able to cross then so no open spots. first short walls then time consuming tall walls but if they easily destroyed then less time should be needed. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted May 23, 2013 input - Bike, pack (1 to 2)output - hobo bike with pannierstools - min toolbox, max rope/wire + toolboxfail chance - 0enhancement - bike storage spaceaction type - recreation magazine found in store? = recipe 6 Share this post Link to post Share on other sites
fluxley 2228 Posted May 23, 2013 input - Bike, batteries, light bulb.output - Working headlamp for bicycletools - toolboxfail chance - 0enhancement - Night time bike ridesaction type - blueprint Share this post Link to post Share on other sites
dappadan95 332 Posted May 23, 2013 (edited) Input - Log pile, Old rags, 5 litre jerry canOutput - Burning torchTools - Bare handsFail chance - 0.1Enhancement - Better for looting at night because it lights up a 10 meter radius all around you character.Type - Crafted item Edited May 23, 2013 by DappaDan95 5 Share this post Link to post Share on other sites
taco241 393 Posted May 23, 2013 (edited) Input - White rag, spray paint + Humanity over 5kOutput - Medic flag or armbandTools - knifeFail chance - 0Enhancement - A visible armband identifying you as a non-aggressive player. It does make you stand out though Edited May 23, 2013 by taco241 3 Share this post Link to post Share on other sites
taco241 393 Posted May 23, 2013 Input - scrap metal, chain, lockOutput - Car wheel or transmission lock Tools - toolboxFail chance - 10%Enhancement - Vehicles locked in this way can't be driven. They can still be looted. Need bolt cutters to remove (except for the person who put the lock on) 1 Share this post Link to post Share on other sites
BongMcPuffin 8 Posted May 24, 2013 BonesAction - Kill animal or human, right click hunting knife and select Remove Bone.Carving KnifeInput - Scrap Metal Output - Carving KnifeTools - Toolbox + campfireBone NeedlesInput - Animal or Human boneOutput - Bone NeedleTools - Carving KnifeLeather PiecesAction - Kill a cow, skin animal with hunting knife, shave skin with razor-blade.Leather ArmorInput - 1 to 8 pieces of leather, depending on piece of leather armor you are making. Small items like gloves take 1 to 2 pieces, and a leather jacket takes up to 8. Everything else falls in the middle somewhere roughly based on size of the finished item.Output - Leather Armor piece.Tools - Hunting Knife (to trim the leather) and bone needles.Enchantments - Provides you protection from zombie damage, prevents bleeding wounds to some degree, and in accidents like motorcycle/ATV/bicycle wrecks or car crashes you have a slightly higher chance of living through the wreck. Leather goods -Input - 1 - 5 pieces of leatherOutput - Leather Bags, Leather hats, Leather straps (for your leather bags, rifle slings, turnicate, etc), Leather patches (for repairs).Tools - various, depends on the item... definitely bone needles and leather pieces and a knife for all items. Share this post Link to post Share on other sites
BongMcPuffin 8 Posted May 24, 2013 (edited) More involved tool hunting would be nice...It sucks knowing that every single toolbox in the game is fully stocked and capable of repairing every vehicle in the game, and that tools never ever ever break... I'd like to see toolboxes at various degrees of how well stocked they are... and tools in various degrees of rust.Your toolbox should function like a backpack to a certain degree... this way you can add each individual tool to the game separately so they can be collected. This way you'd need to find a hammer laying around, or a crowbar, or a pair of pliers, or wrenches, or sockets for those wrenches, and screw-drivers (for window and engine repairs), or wire strippers. You might get lucky and find a fully stocked toolbox, but more often than not you'd have to hunt down the missing tools before you could fully repair your vehicle.This makes searching those industrial buildings and little houses just that much more interesting.Anything you can do to keep people from just instantly sprinting towards the nearest military tents or fire-stations or airport as soon as they spawn, and then camp around the big cities as soon as they find a gun is a huge bonus... the more people you can get to careful roam and comb the countryside for goods, the better.The more people you get into the countryside hunting animals the better too... people might actually use the deer-stands for hunting if there was a reason to sit around and hunt, like for leather, or food, or bones.As it sits now with the game being mostly gun oriented, the game is essentially a deathmatch on a huge scale... especially in the two big cities and the airfields.You need more tools in the game for this crafting system to work, and it would make crafting that much harder and more frustrating and subsequently more valuable in the end if tools were scarce and hard to find, and if toolboxes were typically incomplete when you found them.I know this particular thought isn't in the correct format... but it does fit in to the suggestions, seeing as how you have a specific line for Tools in the format you provided, this thought just seems to fit. I am sorry if this isn't in the right place. Edited May 24, 2013 by BongMcPuffin 1 Share this post Link to post Share on other sites
maxxe22 18 Posted May 24, 2013 Input - 3pieces of meatOutput - hunk of meatTools - tapeEnhancement - detract group of zombies by trying it near them or ones that smell itFail chance - ?Type - throwable object 1 Share this post Link to post Share on other sites
maxxe22 18 Posted May 24, 2013 Input - alarm clock, remote chip, remoteOutput - remote controlled alarm clockTools - tool box Fail chance - ?Enhancement - alarm clock that can be turned on and off by remote to distract or attract zombies.Type - placed object with remote Share this post Link to post Share on other sites
maxxe22 18 Posted May 24, 2013 Input - corpse of zombie or player, woodOutput - head on a pikeTools - knifeFail chance - ?Enhancement - use kills as trophiesType - decorationI just thought it an idea. Like anyone can pike a zombie but not sure about hero using a pike for survivors 6 Share this post Link to post Share on other sites
maxxe22 18 Posted May 24, 2013 Input - bleach, cloths, wood, paintOutput - clan flagTools - knife, sowing kitFail chance - ?Enhancement - maybe for later in game you can have a design system which you can get blue print for othersType - decoration Share this post Link to post Share on other sites
maxxe22 18 Posted May 24, 2013 Input - emptied water bottle, gun, tapeOutput - silenced gunTools - noneFail chance - ?Enhancement - gun with temporary silencerType - attachmentAs just plastic it can help disperse sound somewhat from distance but not close plus low durability 3 Share this post Link to post Share on other sites
maxxe22 18 Posted May 24, 2013 Input - clean cloths, container, waterOutput - filtered waterTools - sowing kit for clothsFail chance - noneEnhancement - cloth tightly over lid filters water reducing contaminateType - tool Share this post Link to post Share on other sites
devilsurn 7 Posted May 25, 2013 (edited) My Arrow collection thoughts.Input – 5 wood / 5 rocks / 5 stringOutput – Clobber ArrowTools - knifeFail chance - %50Enhancement – This provide the ability to knock out your targets for 30 seconds without causing them blood damage. (Perfect for escaping or looting their backpack)Type – AmmoInput – 5 wood / 5 paper / 5 string / 1 Full Jerry canOutput – 5 Fire ArrowsTools - knifeFail chance - %80 (On Players)Enhancement – Duel purpose. Aim at objects (Walls Doors Trees ground) to illuminate those dark areas. Chance to set fire to players that can be seen and hear for miles around.Type – AmmoInput – Zombie blood/ 5 wood /Output – 5 poison ArrowsTools - knifeFail chance - %0Enhancement – Causes the target player little to no damage but causes the player to shake cough and slowly drains their blood. (Cure Antibiotics)Type – AmmoInput – 5 wood / 5 paper / 5 string / 10 bulletsOutput – 5 flash bangs arrowsTools – knife / tools boxFail chance - 10%Enhancement – Causes the targeted player wearing NVG's to go blind for 10 seconds within 20 meters it also causes them to go deaf for 60 seconds.Type – AmmoInput – 5 scrap metal / 5 wood / 5 stringOutput – 5 Barbed arrowsTools - knifeFail chance - %10Enhancement – Causes the target player pain and slowly depletes them of blood.Type – AmmoInput – 5 wood / 5 shotgun shells / 5 string /5 paper /5 scrap metal /5 wireOutput – Small fragmentation trip ArrowsTools - knifeFail chance - %10Enhancement – 10 meter fragmentation explosion that causes just enough damage to take out a wheel or provide enough damage to break legs and cause pain and bleeding. May fail in wet conditions.Type – AmmoInput – 5 scrap metal / 5 wood / 5 string / 5 wire / 5rocksOutput – 5 Lasso ArrowsTools - knifeFail chance - %10Enhancement – Causes the fleeing target to slow down.Type – AmmoInput – 5 wood / 5 flares / 5 string / 5 cloth/ 5 bulletsOutput – 5 Signal Flare Arrows.Tools – knife / tools boxFail chance - 10%Enhancement – Creates a loud noise and a bright light that lasts for about 10 seconds in the sky.Type – AmmoInput – 5 wood / 5 smoke grenades / 5 string /Output – 5 Smoke Arrows.Tools – knife / tools boxFail chance - 10%Enhancement – Who said smoking was bad for you? In this case it could be bad for them.Type – AmmoI couldn't think of a way using the given task to make a upgradable ammo pouch... I was thinking of Animals skins and so on.. Edited May 25, 2013 by R4Z0R49 Updated Text Share this post Link to post Share on other sites
Chaingunfighter 917 Posted May 25, 2013 Input - MayonnaiseOutput - InstrumentTools - Jar of Mayonnaise / Horse RadishFail chance - 0%Enhancement - An incredibly annoying slur of questions that will easily piss of your targetType - All of the above 1 Share this post Link to post Share on other sites
R3cK 8 Posted May 28, 2013 @maxxe22Input - corpse, ropeOutput - hangmanTools - treeFail chance - 0Enhancement - humiliate your enemyType - decoration -> trap upgrade with explosives Share this post Link to post Share on other sites
R3cK 8 Posted May 28, 2013 a simple one (dunno if it has already been posted)Input : Wood Stick (+ Net/Ghilie/cloth)Output (Trap: Hole with Spike)Tools (shovel + knife)FailChance 0.00Enchantments = DamageActionType = Trap 2 Share this post Link to post Share on other sites
R3cK 8 Posted May 28, 2013 Input (Makeup) (Dye)Output (skin camouflage)Tools (spoon) (empty can)FailChance 0.05Enchantments = camo look, or colorful gay look by failActionType = military magazine as bluprint Share this post Link to post Share on other sites
skudd3r 44 Posted May 28, 2013 (edited) Input (Tin Can, Tin Can, Tin Can, String)Output (Poor Mans Alarm System)Tools (ToolKit/Screwdriver)FailChance 0Enchantments = +1 to alertnessActionType = recipeWould be able to place these between doorways/fences, would create sound when tripped by zombies/player. Sound would confuse zombies. Edited May 28, 2013 by SKuDD3r 3 Share this post Link to post Share on other sites