Guest Posted May 17, 2013 Input (flare/chemlight+ wooden tube/explosive projection material)Output ( launcher for lights, can be used as a signal)Tools ( glue)FailChance 0Enchantments = 40% of exploding and deafining player for 10 mins ActionType = construction Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (String/wood)Output ( slingshot)Tools ( stones to use)FailChance 0Enchantments = 55% knockout chance ActionType = construction Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (horn/tape)Output ( mountable horn for weapons)Tools ( tape)FailChance 0Enchantments = Used for scaring peopleActionType = construction Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 17, 2013 (edited) Might I just add, Inventory space is 12... Think again when you say 10 wood or 20 scrap :lol: etc... Edited May 17, 2013 by thehet 3 Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (string/wood/cloth)Output ( kite)Tools ( hammer+nails)FailChance 0Enchantments = Can be used for occupying time in the apocalypse ActionType = construction Share this post Link to post Share on other sites
entspeak 374 Posted May 17, 2013 (edited) This is a complex recipe for a Pistol Crossbow... (requires crafting pieces before final product can be built)Input (1x wood pile)Output (1x pistol crossbow stock)Tools (Toolbox, Hunting Knife, Pistol Crossbow Blueprint - see image, above)FailChance 0.05Enhancements = noneActionType = weapon crafting.Input (2x Scrap Metal)Output (Pistol Crossbow Trigger Mechanism)Tools (Toolbox, Pistol Crossbow Blueprint)FailChance 0.50Enhancements = noneActionType = weapon crafting.Input (1x Wood Pile, 1x Scrap Metal)Output (1x Pistol Crossbow Cocking Mechanism)Tools (Toolbox, Hunting Knife, Pistol Crossbow Blueprint)FailChance 0.10Enhancements = noneActionType = weapon crafting.Input (2x Scrap Metal, 1x Wire Fencing)Output (1x Crossbow Limb)Tools (Toolbox, Pistol Crossbow Blueprint)FailChance 0.30Enhancements = noneActionType = weapon crafting.Input (1x Wirefencing)Output (1x Pistol Crossbow String)Tools (Toolbox, Pistol Crossbow Blueprint)FailChance 0.05Enhancements = noneActionType = weapon crafting.Input (1x stock, 1x trigger mechanism, 1x cocking mechanism, 1x limb, 1x string, 1x scrap metal)Output (Pistol Crossbow)Tools (Toolbox, Pistol Crossbow Blueprint)FailChance 0.10 - However, failure should only result in the breaking of one the pre-requisite crafted items (selected at random). A person shouldn't have to start completely from scratch. The idea is that a piece wasn't made big enough, or made too big, or broke during assembly.Enhancements = noneActionType = weapon crafting.Still working on the final touches on the model for this (been incredibly busy with work and life).I also am working on models for the individual pieces (like the trigger mechanism).Was working on this originally for DayZ 2017, but always thought it would be cool if it could be a crafted weapon... and they don't have crafting implemented yet and stated they weren't looking to add new features to the mod. Edited May 18, 2013 by entspeak 15 Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (paper/wooden stick)Output ( canvas)Tools ( )FailChance 0.5Enchantments = used for taking screenshots and leaving user image of what they saw.ActionType = construction Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 17, 2013 (edited) Assuming to craft said object will be right clicking in the inventory with all required items like DayZ+ was. Edited May 17, 2013 by thehet Share this post Link to post Share on other sites
Guest Posted May 17, 2013 Input (weapon/wooden poles)Output ( bipod)Tools ( welding iron)FailChance 0.25 per shot (Enchantments = increases stabilit by 60%ActionType = construction Share this post Link to post Share on other sites
Crazy one 124 Posted May 17, 2013 (edited) Input (1x empty tin can 2x bandage + zombie blood) antibioticsOutput ( Zombie repellent) shoot zombie fill empty tin can with its blood, soak bandages in it. bandage selfTools (any weapon)Failchance 0.01Enhancements = Repels 5 + aggroe'd zombies if your cornered for 10 to 20 seconds(enough time to leg it) negatives gives you infection must take antibiotics.Action type = Anti zombie chemical weapon Edited May 17, 2013 by Crazy one Share this post Link to post Share on other sites
DayzForumer 284 Posted May 17, 2013 Input (emptyJerrycan, lake)Output (Water-filled Jerrycan)Tools (Nothing)FailChance 0.00Enchantments = 5 uses.ActionType = Drink 9 Share this post Link to post Share on other sites
Crazy one 124 Posted May 17, 2013 Input ( 6x clothing 1 x wood pile 2 x scrap metal 1 x matches)Output (1 person hot air balloon 15 minute flight time)Tools ( Toolbox sewing kit) blueprintFailchance 0.00 to 0.04Enhancements = Ability to recon an area from above or use as an escape vehicle(risky), negatives can be shot downAction type = Vehicle 1 Share this post Link to post Share on other sites
Brint 40 Posted May 17, 2013 Input: (Smoke grenade, road flare)Output: (Flash bomb)Tools: (Saw, duct tape)FailChance: .4Enchantments: NoneActionType = Would create a flash of light to distract or temporarily blind players, zeds, and wild animals. 12 Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted May 17, 2013 Don't forget to give beans to the ideas you like peeps! 2 Share this post Link to post Share on other sites
charley-taylor@hotmail.co.uk 39 Posted May 17, 2013 Input: wood pil and stringOutput: bowTools: n/aFail chance: 1%Enchantments: n/aAction type: Weapon 4 Share this post Link to post Share on other sites
hogscraper 328 Posted May 17, 2013 Input: 2 x tents(or large tarps), 1 x wood piles, 4 x pieces of ropeOutput: Up in a tree inventory cacheTools: Knife - Entrenching ToolFail Chance: 5%Enchantment:NoneAction Type: BlueprintAnimation?:Ties rope around wood, throws over a tree branch, pulls the cache into the tree, buries bundle of wood in the ground so only evidence left is rope going up the tree trunk. 7 Share this post Link to post Share on other sites
p4triot 207 Posted May 17, 2013 Input: 2x spare ammo (some magazines, slugs or pellets), x1 empty canOutput: IEDTools: Toolbox, Entrenching ToolFail Chance: 0Enchantment: NoneAction Type: WeaponSidenote: R4Z0R avoid adding chance to a crafting system ingame (or almost anything else). If not this would turn like the usual MMORPG where your game results doesn't depend on your skill but on your luck and on how many time you spend on your computer gaining level so you can 1hit-1kill people which has less spare time (well at least we still don't have the level thing here). But this is how it starts. 0 skill in just having more luck than others. 3 Share this post Link to post Share on other sites
astyles 6 Posted May 17, 2013 (edited) Input: Magazine of Pistol Ammo, Magazine of Rifle Ammo, MatchesOutput: Hot-Loaded Rifle Ammo (Exploding)Tools: Toolbox, Vice (Placed statically in certain buildings)Fail Chance: %10-%25Enchantment: Damage increases with pistol ammo caliber. Possibility to disable vehicle on engine block hit scales as well.Action Type: AmmunitionComment: Vices can be placed in barns to be used for gunsmithing / reloading. Could also use scrap metal to equip a vice to a vehicle like UAZ, URAL, Offroad or Offroad pickup. The pistol bullet is placed at the tip of the rifle ammo backwards. velocity and range of ammo would be dropped due to reduction in aerodynamics of the round. Edited May 17, 2013 by ayestyles Share this post Link to post Share on other sites
astyles 6 Posted May 17, 2013 Input: Magazine of Pistol or Rifle AmmoOutput: Hollow-Point MagazineTools: Toolbox, Vice (Placed statically in certain buildings), Hunting KnifeFail Chance: %10-%25Enchantment: Ammunition does more damage with reduce range.Action Type: AmmunitionComment: Vices can be placed in barns to be used for gunsmithing / reloading. Could also use scrap metal to equip a vice to a vehicle like UAZ, URAL, Offroad or Offroad pickup. The bullet will be hollowed out in the vice with the hunting knife. Share this post Link to post Share on other sites
astyles 6 Posted May 17, 2013 Input: Magazine of Pistol Ammo or Magazine of Rifle Ammo, Zombie MeatOutput: Poisoned AmmoTools: Toolbox, Vice (Placed statically in certain buildings)Fail Chance: %10-%25Enchantment: Depending on caliber of pistol ammo will explode with increasingly more damage.Action Type: AmmunitionComment: Vices can be placed in barns to be used for gunsmithing / reloading. Could also use scrap metal to equip a vice to a vehicle like UAZ, URAL, Offroad or Offroad pickup. The recipe for poison is a requirement, first a hollowpoint is created, and then poison is applied to the tip of the ammunition. Player will become infected on hit until treated with antibiotics. 3 Share this post Link to post Share on other sites
astyles 6 Posted May 17, 2013 (edited) Input: Zombie Meat, Canteen, Empty Tin CanOutput: PoisonTools:Fail Chance: 0Enchantment: Poison can be applied to ponds for a limited time to cause 100% chance of infection without boil, poison can be applied to a canteen and placed in tent / bag to poison a thief.Action Type: ItemComment: Instead of creating a new system for poison simply use the infection currently in the game. There could possibly be other types of poison though. Edited May 17, 2013 by ayestyles 3 Share this post Link to post Share on other sites
Death_Dealer 3155 Posted May 18, 2013 There could possibly be other types of poison though.We should have chemical weapons.Input: Charcoal dust (could be found at the mine), glasses, ragsOutput: Improvised gas maskTools: Duct tapeFail Chance: 0.05Enchantment: Protects the player from things like tear gas, smoke, or anything airborne added in the future. Once the filter gets too used though, the mask becomes entirely worthless.Action Type: Tool 5 Share this post Link to post Share on other sites
Grandchamp (DayZ) 14 Posted May 18, 2013 Input (3xScrapmetal,5xHunting knife)Output (Barbed wire)Tools (Toolbox)FailChance: 0.5 chance to cut yourself and need to bandageEnchantments = noneActionType = blueprintAble to build and place barbed wire to protect your camps from gettin raided. Everyone who try to pass the wire (walking/vaulting) will take heavy damage and bleed.Can be destroyed with a bolt clipper/toolbox. 2 Share this post Link to post Share on other sites
Grandchamp (DayZ) 14 Posted May 18, 2013 (edited) Input (1xempty tin can,2xempty bottle,1xduct tape, 1xpencil/marker)Output (Crossbow Scope)Tools (Toolbox)FailChance 0Enchantments =ActionType = BlueprintThe scope aint exactly for real zooming rather then make aiming easier. Edited May 18, 2013 by Grandchamp Share this post Link to post Share on other sites
rossums 2190 Posted May 18, 2013 Input (Wood, Wood, Bandage)Output (Splint)Tools (N/A)FailChance 0Enchantments = Temporary fix for injured limbs (At the expense of speed) - Does NOT cure broken limbs but allows you to travel upright, although slowly (Can fire weapon from standing position). - High chance for further injuryActionType = Medical Supplies 3 Share this post Link to post Share on other sites