jamieledgeway@hotmail.co.uk 216 Posted May 5, 2013 (edited) The fact of the matter is, why should one be able to run back to his tent after being killed to just get the same amount of gear, taking up to 30mins depending where your tent is. You should have to start again as a new character with nothing. Edited May 5, 2013 by thehet 1 Share this post Link to post Share on other sites
Ken Bean 175 Posted May 5, 2013 (edited) The idea is not that bad, but it might not very popular though. I will at least reduce some tent towns.I could live with that, if there's an opportunity to really craft a basement which also stands the character's death.This could make the basement a more valuable goal. I'm also for limiting the number of structures a player may own/craft.So you could say, a tent is a temporary way of housing or storing items.But at least one reliable home should be given in my feel. Edited May 5, 2013 by Ken Bean Share this post Link to post Share on other sites
wooly-back-jack 294 Posted May 5, 2013 player 3 plants a tent, tent owned by player 3, can pack tent etc.player 3 gets killed, respawns but is now player 12 so he no longer is the owner of any tents he planted.on my server it is 7 days (and that was the default on vilayer). Unless player 12 interacts with his old player 3 tents within 7 days they are supposed to vanish.In another situation, player 3 plants a tent, tent owned by player 3, player 3 doesn't die but goes playing on another server for a few weeks then comes back. His tent should still be there. Share this post Link to post Share on other sites
fluxley 2228 Posted May 5, 2013 The fact of the matter is, why should one be able to run back to his tent after being killed to just get the same amount of gear, taking up to 30mins depending where your tent is. You should have to start again as a new character with nothing.One problem is the game is simply too buggy, its way too easy to die from glitchy teleporting zombies/lag/dsync/random exploding vehicles/flying ATV's/doors..you get the idea.I expect the standalone to be better in this respect but i'm sure there's still going to be lots of dumb ways to die and this will just cause too much frustration if every time you die you lose everything.And as others have mentioned, having tents just disappear into thin air when someone dies makes as little sense as a new spawned character automatically knowing where to find a tent full of gear.Its always going to be a problem when you have a persistant shared world like this.I do like the idea of a super hardcore ironman style server setting where if you die you lose everything but i probably wouldn't play on it that often. and would bet it wouldnt be highly populated,Its hard enough getting players on to a veteran server. 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted May 5, 2013 In fact just don't post any insults and stick to reasoned arguments. All this "keyboard warrior" attitude is getting dull.Care to raise thy fisticuffs brethren?Op, not sure if that would be as fun as I do love a good tent raid. Even though I never take any items I just squash them with my axe its equally as fun. 2 Share this post Link to post Share on other sites
m.cab 83 Posted May 5, 2013 Give me some negatives?No problem. As some guys have mentioned before, the tents will be completely useless when they dissapear on death. Your idea isnt thought through...See you on #16! (; Share this post Link to post Share on other sites
roykingtree 125 Posted May 5, 2013 This sort of goes along with the instanced bases issue, once they figure that out tents will fall in suit. Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 5, 2013 (edited) No problem. As some guys have mentioned before, the tents will be completely useless when they dissapear on death. Your idea isnt thought through...See you on #16! (;Why not just deny access to it from the person who made it once theyve died. - the tent stays for others to loot, will disappear if unused, and you cant go to re loot it.On that note, you should also not be able to go and loot your own body. Edited May 5, 2013 by thehet Share this post Link to post Share on other sites
Talibambi 119 Posted May 5, 2013 (edited) May I ask, are you playing on public or private hives?Both. The only servers I cant seem to get a big backpack, kickass guns and supplies on are the dayz2017 servers.The fact of the matter is, why should one be able to run back to his tent after being killed to just get the same amount of gear, taking up to 30mins depending where your tent is. You should have to start again as a new character with nothing.And that leads back to "why should one be able to run back to his body after being killed just to get his gear back". The answer being because it allows other people to raid the tents for supplies should they come accross it. In truth your idea has been suggested many times with respect to making your own body unlootable to yourself once you get killed. I suggest you look at the pros and cons of that.Hypothetical. You are at your camp. Tents at your base. Lots of gear. I find you. I shoot you. POOF all the tents vanish. I get nothing.The idea is fundamentally flawed. Edited May 5, 2013 by Talibambi Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted May 5, 2013 Why not just deny access to it from the person who made it once theyve died. - the tent stays for others to loot, will disappear if unused, and you cant go to re loot it.On that note, you should also not be able to go and loot your own body.This IMO is the general way of approach, but I would make it time limited (and the same for looting your own body).When you die, you cannot access your own body and tent(s) for 12 hours. all others can access them normally. If you are lucky enough that they are still there and contain stuff after 12h you may loot again. Just to make things complicated and "realistic" :P Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 5, 2013 Yeah, maybe more than 12hours though. 48 maybe. Share this post Link to post Share on other sites
Ken Bean 175 Posted May 5, 2013 (edited) Why not just deny access to it from the person who made it once theyve died. - the tent stays for others to loot, will disappear if unused, and you cant go to re loot it.On that note, you should also not be able to go and loot your own body.Nah, this is even worse. I can't see why anyone else should enjoy my self found gear while I can't.But as said, I would accept tents being only a temporary item store, as long as one lifes, in general.Op, not sure if that would be as fun as I do love a good tent raid. Even though I never take any items I just squash them with my axe its equally as fun.Can you destroy a tent this way in a definetive way? Not that it is popping up again after a while.Both. The only servers I cant seem to get a big backpack, kickass guns and supplies on are the dayz2017 servers.Then I consider myself a very unlucky finder. Maybe its the veteran server I play. ^^Nope, I'm absolutely not complaining, I just wonder why everyone else seems to find tons of highend equipment within 5 minutes.I'm searching for a czech or coyote backpack >> 18 << days by now.And then they permanently say "reduce the gear"...Hypothetical. You are at your camp. Tents at your base. Lots of gear. I find you. I shoot you. POOF all the tents vanish. I get nothing.Fair enough I would say. :D Edited May 5, 2013 by Ken Bean Share this post Link to post Share on other sites
slivniku@gmail.com 93 Posted May 5, 2013 It is actually quite easy once you know the "tricks"; others would call it farming tho ;)the problem is, you either wander around for 18 days, or you use the trick, just like most other people;gets kinda lame(and now a bunch of people will start saying how they don't do it) 1 Share this post Link to post Share on other sites
jamieledgeway@hotmail.co.uk 216 Posted May 5, 2013 (edited) The reason people get high end equipment in 5mins is for this very reason. They die and run back to their tent. Totally defeats one of the key features of the game, gearing up from scratch.And why should they get your gear and you can't, because you died. Why should you be able to loot your old dead corpse. We ask for as much realism as possible. Edited May 5, 2013 by thehet Share this post Link to post Share on other sites
jman 8 Posted May 5, 2013 NO! Terrible idea. People wont be able to loot others tent if they died elsewhere. Also you should be able to have as many tents as you want. There is no limit in real life, there shouldn't be in day z. If I find five tents I should be able to place five tents. Share this post Link to post Share on other sites
Rekli 995 Posted May 5, 2013 thats just a bag photoshopped into his back XD 1 Share this post Link to post Share on other sites
wooly-back-jack 294 Posted May 5, 2013 I don't mind 'as many tents' as you would like, as people just get silly and make easily detected camps. I like to spread mine out a bit just a few tents here and there and regularly visit/restock them even if its just to drop a heatpack and some food in. Share this post Link to post Share on other sites
Talibambi 119 Posted May 5, 2013 The reason people get high end equipment in 5mins is for this very reason. They die and run back to their tent. Totally defeats one of the key features of the game, gearing up from scratch.And why should they get your gear and you can't, because you died. Why should you be able to loot your old dead corpse. We ask for as much realism as possible.No. How did that gear get in the tent in the first place? The game didnt spawn high end gear in tents (unless they cheated). The person went out and spent some time collecting equipment and put it in the tent. The problem isnt the storage of the gear. The problem is the ease of initial aquisition. It would make much more sense if the tent was empty, not because the gear vanished or something artificial like that which you are suggesting, but because the player had not been able to fill it since gear hadnt been so easy to get.Decrease the spawn rates of weaponry, it will decrease the ease of which you can fill a tent. Ideally you want someone to be taking gear out of the tent at a rate that is equal to or higher than the rate of which you can fill it, thus "surviving" rather than living in luxury. 1 Share this post Link to post Share on other sites
HazZarD87 166 Posted May 5, 2013 Seems to me OP assumes tents are safe. In reality they aren't. Heck to a chopper they stick out like a sore thumb even in heavily wooded areas. The gear you've got on you can be lost when dying, what you leave in your tent can be stolen. I've picked clean quite a few tents in my time and lost true arsenals because of my own tents being found sooner or later. Besides stuff on your char is usually even safer since once you logout it can't be taken. Tents are there for the picking 24/7TL:DR: tents aren't ever safe either so just don't touch the mechanic 1 Share this post Link to post Share on other sites
fluxley 2228 Posted May 5, 2013 thats just a bag photoshopped into his back XDBeanz for your incredible powers of observation :beans: :rolleyes: Share this post Link to post Share on other sites
Chaingunfighter 917 Posted May 5, 2013 Comments like these, as colekern said, are absolutely pointless and unnecessary, especially:Responses like these aren't good, either, regardless of how stupid you conclude the above comments to be.DO NOT POST THINGS LIKE "STUPID", ETC, OR ANYTHING LIKE THAT, IF YOU AREN'T GOING TO TELL US WHY YOU THINK SO.Why aren't people banned for these posts? Share this post Link to post Share on other sites
Rekli 995 Posted May 5, 2013 (edited) Beanz for your incredible powers of observation :beans: :rolleyes:hell yeah :D i also like your shadowing....unless that was already there....and the fact you chose a similar colour scheme to make it seem legit:D Edited May 5, 2013 by NeedzBeanz Share this post Link to post Share on other sites
callsignBravo (DayZ) 323 Posted May 5, 2013 basically tents need to be nerfed not have the mechanic changed. A tent shouldnt be able to hold as many weapons and if the gun is longer than the tent it cannot go inside. say a 4 foot tent can't house a 4 1/2 foot sniper Share this post Link to post Share on other sites
shadowjack 254 Posted May 5, 2013 As the title says, my opinion is that tents need changing slightly so that once placed, they stay only until your character gets killed.It will improve the game for the following reasons;* Loot farming tents practically won't exist.* Players will be far more cautious through the game as they know they have a nice amount of gear at their home.* Players will no longer be able to run back to their tent once killed to get all the same if not better gear, therefore bypassing the purpose of the game.* Players will be more protective of their possessions, may lead to more aggresive style, or more secluded style where they don't venture far.What are people's thoughts?Give me some negatives?(that aren't oh I'll lose my AS50 because I got crowbarred in the back above Electro)Been saying this since I can remember. Should extend to vehicles as well. Having past life knowledge does more harm than good in my opinion. The biggest of which is hoarding. I know folks can whine that "but im still alive so i should not loose my precious just cuz that idiot got himself killed." It is a valid whine i suppose but i say ... GET YOUR OWN FREAKIN TENT/VEHICLE.Perhaps the disease system in the stand alone will address this but on its own it may not be enough. Unless hoarding is controlled the game will loose its identity as a "survival" game. 1 Share this post Link to post Share on other sites
Talibambi 119 Posted May 5, 2013 (edited) Been saying this since I can remember. Should extend to vehicles as well. Having past life knowledge does more harm than good in my opinion. The biggest of which is hoarding.I know folks can whine that "but im still alive so i should not loose my precious just cuz that idiot got himself killed." It is a valid whine i suppose but i say ... GET YOUR OWN FREAKIN TENT/VEHICLE.Perhaps the disease system in the stand alone will address this but on its own it may not be enough. Unless hoarding is controlled the game will loose its identity as a "survival" game.The ease of aquisition hurts the "survival" aspect. As it stands, even those who do not horde can get fully geared given a few hours."Oh Im a fresh spawn. Let me just walk into Elecktro. Dum dee dum. Okay now I have a bigger bag, plenty of food and an enfield, its time to go north. Dum dee dum. Okay Ima stop off at stary and get me a better weapon. Dum dee dum. Okay now ima head to the NW airfield and get a better weapon and bigger bag if Im lucky"Loot needs to have spawn rate reduced. Edited May 5, 2013 by Talibambi 2 Share this post Link to post Share on other sites