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jamieledgeway@hotmail.co.uk

Tents should disappear on death.

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This will backfire a bit...imagine if you kill a player while he is using his tent and it disappears...very disappointing isn't it? Let is disappear at restart but not immediatly.

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I think another issue is simply the amount of gear you can fit in a tent. I think its far too much. Much like the backpacks.

Cayote backpack = 4 car wheels.

Its DayZ logic, ShHHhHHHHHHhhHHHhHHH

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expanding on sausageking and what chabowski have mentioned, implementing the degradation system on the tent itself could provide a non-gamey way of handling both: tent hoarding, and loot hoarding.

as an example lets say as long as the tent's condition is above 76% the items inside stay in their existing condition. tents could degrade at a rate of 1%/hr, so you would need to return to the camp to repair the tents every day or so (24 hours). when the tent is at 51-75% the items could start to degrade at 1%/hr to a minimum of 75%. tent is at 26-50% and the items degrade to a minimum of 50%, and finally if the tent is at 1-25% the items can degrade down to 25%. if a tent is destroyed (0% condition) either naturally or by an axe-happy bandit, then the items can still be found in the wreckage of the tent but they degrade at whatever their default rate will be for being outside in the weather...

I know that is a lot of math/gamey stuff, but the reason it makes sense (to me), is simply because the tents themselves shouldn't be invincible. they are being affected by weather and whatnot just like our weapons will be, and those tents don't look too rugged to me! the upkeep of tents and items will make for quite the challenge if you decide you want to have a campsite with 10 tents, even if you're with friends, you will have to raid multiple towns to find supplies to fix up all your tents and keep things in working order.

this also helps avoid any mysterious dissapearing items and tents, or timers for not being able to get your stuff back. if you die, you potentially have no supplies to repair the tents, so if you make it back to them within a day, your first task is going to be to repair them as quickly as possible or risk weather starting to destroy your things. especially if you die when the tents weren't in a great condition to begin with!

furthermore, this could open up possibilites for creating better tents through crafting. if base-building is going to be the ultimate perma-hidey-hole, it should be very difficult to complete, so having some nicer temporary storage than a little basic tent could be cool. but thats a whole new discussion :P

lastly, just thought of this, a similar system could be used to degrade bodies and the loot on them, so if you died far from where you spawned, you have the decision to try and reach your body or your camp, but again, avoiding any lame dissapearing acts.

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Actually I think being able to hoard items in tents doesn't really hurt my experience of the game. It makes dangerous trips into the cities through the hidden bandit snipers less irritating when you suddenly die from sniped from a long distance away by a waiting and hidden bandit. It makes me adopt an approach, taking the bare neccessities, then I will leave my more precious items in the tent taking a large backpack and single weapon appropriate for the mission. If you need to rationalize it, it makes the possibility that the tents is part of a community of tents and you take only what you need from your hoard so that others can used your acquired goods. Which is happening to an extent as I am sharing my equipment with other survivors and the tents do facilitate this. Also stealing is an aspect of the game and quite often if I find a tent I will leave excess items I have purely out of good will, a sort of altruism. Obviously I am not fond of bandits at the moment.

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