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Tiggr Woodget

Freshly Spawned Kill Suggestion

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Ok, After my little spray a couple of days ago on bandits, I thought I might say something constructive. In hindsight, it was perhaps a little rant and well, I was amused by the result, The Graveyard hehe. If this has been suggested already or has been discussed, I apologise for repeating, I did have a look through recent discussions to see if this was brought up.

On reading a few discussions on this matter so far I find that most people do agree with the idea that being killed by a bandit after only spawning in the last few minutes seems a little harsh and completely unfair, even more so if you are completely weaponless. You want a game that is realistic, to some extent, I doubt this is realistic based on most people suggesting this kind of activity is just simply wrong. Not when they lay in wait for you to spawn and simply walk upto you fully armed and shoot you.

So, to my suggestion

When you first spawn a new avitar, within the first hour or perhaps 2 hours, they can not be killed by another survivor, on the same token, IF they do get good weapons, they also can not kill another survivor, certainly being able to be killed by a Zombie whilst looting will remain.

This would give the new survivor the opportunity to find some loot, food, drink, medical supplies and of course whatever weapons they can muster up in this time. It gives them a fighting chance against the bandits and may also help with the KoS mentality that is rampant in the game now. This mentality is detrimental to encourage new players who are already struggling to grasp the concepts of the game AND survive against the worst predators, other survivors. It would also give them the opportunity to get out of the major city and into a place they may feel safer and to continue to the next stages of their own survival story.

Many people play this game as lone wolf's as well as in teams. I myself like the lone wolf scenario and am so new to the game I have not, 1) met anyone in the game that does not kill me and 2) dont feel confident enough with my own skills with the weapons/controls to risk other players lives as well as my own.

Anyway, this is a bit more constructive to what I had to say recently re bandits.

I hope this opens up further discussion on the issue.

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No forced invulnerability or locked triggers please. The idea of being able to stroll into Chenro or Elektro and fill your back with goodies without having to worry about other survivors is ridiculous.

I only play as lone wolf and have never been killed as a fresh spawn since I learned to observe the intended loot site before going in.

Getting off the coast is vital, but find cover and have a look around before dashing for the nearest loot.

Stay low and stay concealed as much as possible. Get into the woods and stay off the common Coast - Airfield Expressways.

Get basic gear from remote houses and barns and then approach one of the smaller towns with a supermarket and hospital once you have a decent rifle or a Winchester.

Watch the town from a safe places for at least 15 minutes to spot if other looters are nearby. Only move in when safe to do so.

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I hope this opens up further discussion on the issue.

There is no issue. Edited by NoCheats

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Yeah I agree with Terminalboy^.

Can you imagine how immersion breaking it would be to see someone running around, taking a shot at him, and him LOLing t you due to invulnerability, plus you'll probably aggro some Zs and players with your shooting.

I see no benefit to this.

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ok, before I get completely flamed on this concept. Let me try to explain a little more. If you are looking for longevity in a game and you want to encourage people to buy it, not once, but over and over again, they need a reason to keep coming back. The concept of killing an unarmed man/woman within minutes of spawning, is just so wrong and not helpful in keeping someone wanting to come back when on a good day, you could die 10 times in the first 5 mins of the "game". It is marketed as a Zombie Survival game, oh and btw, there are also bandits. You quickly realise in the game the zombies are not the real threat but other survivors are.

I agree with Terminal Boy also and in fact, this is the only way I have survived for longer than the average which is proudly displayed in the marketting of the game. Clearly I have a lot to learn yet. I am not talking about a long term invulnerability. But the chance for the early spawned to survive or have a chance of at least taking a few breath's. Perhaps the timing can be reduced to even 30 or 15mins. The seasoned player knows that what Terminal Boy is saying is correct. But, you guys also have to take into consideration of NOOBS and their desire to keep coming back, to what? Death within minutes by a survivor who has this mentality that it is good to kill an unarmed person. Even in a game, this is offensive to many. Remember, this is only a suggestion.

There is no issue. This is DayZ.

I completely disagree with this, clearly it is an issue based on the amount of discussion I have seen in this forum. You want to encourage new users, this meens you have to have NOOBS like me and many many, I would have thought at least, the creators of the game WANT to purchase it. I read earlier that this game needs time to evolve into a community structure like real life. Its all about the concepts. I guess.

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As many of these threads have been made, I still see no issue. If you don't want to die as a fresh spawn, kill yourself until you get a Kamenka spawn.

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Is there some subclass of DayZ player that has intense difficulty surviving other players upon spawning?

If you play cautiously, there should be no issue. I don't ever remember being killed as a 'fresh spawn.'

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Life is tough, so is DayZ. If you don't learn it in this life you learn it in the next and so on...at least you have a respawn.

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ok, before I get completely flamed on this concept. Let me try to explain a little more. If you are looking for longevity in a game and you want to encourage people to buy it,

one of the main reasons why DayZ has become such a success, the reason why many of us are playing it regularly, is its harshness in a market, where every game is dumbed down and babysitting its players.

It is marketed as a Zombie Survival game, oh and btw, there are also bandits. You quickly realise in the game the zombies are not the real threat but other survivors are.

i agree that Zed need to become much harder and deadlier. Nevertheless my #1 death reason are zombies, #2 is starvation/dehydration because of my stupidity rushing into field without provisions. And i dont hide for days in the woods, i am constantly scouring larger cities for medical and industrial supplies.

Death within minutes by a survivor who has this mentality that it is good to kill an unarmed person. Even in a game, this is offensive to many. Remember, this is only a suggestion.

it also instills that sweet paranoia. you actually feel vulnerable. this is the adrenaline rush that so many of us love about this game. also, meeting a survivor at the coast or in a coastal city who is NOT hostile is so much more rewarding. if you take this away, you will break the game.

I completely disagree with this, clearly it is an issue based on the amount of discussion I have seen in this forum. You want to encourage new users, this meens you have to have NOOBS like me and many many, I would have thought at least, the creators of the game WANT to purchase it. I read earlier that this game needs time to evolve into a community structure like real life. Its all about the concepts. I guess.

this game is not for everyone. only average things appeal to a vast majority, great things are almost always polarizing. the concept of dayz has spawned a great community, with proud and honorable bandit clans, with evil and ruthless gangs, but also with dedicated and compassionate medic groups, trading organisations or transport enterprises. if anything, this game needs to become harder and deadlier again.

Edited by e47
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DayZ has and always will be a no-hands-held game (well except for bandit skins) anything like this will never be put into the game. What might help would be to have more than a few spawns, a lot of servers already have inland spawns which work well.

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The inland spawns are scary when you're not expecting them.

Had a brand new spawn appear 10 metres away while searching for camps deep in the woods West of Myshkino once and my trigger finger was twitching like Michael J. Fox on crack despite him being completely unarmed as I suspected he was hacking as the server only had 3 players logged in.

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I doubt that being invulnerable from other players' guns would be good. That would be too far from shadow of realism, what we (and devs) try to implement into game.

But IF devs see there a problem, then i suggest a lightly different system.

The newcomers, who first time would spawn in game, spawn just on coast. But after first death players are forced to spawn deeply in north-west forests (maybe move spawning point after every death farther to the west?).

Now there they will spawn, maybe at distance 50 meters from already spawned players. Maybe in camouflaged tent, which disappear, when player leave it.

Also this big "forest for spawning" could be mined. That mean, if player "reborn" there, then he/she have roughly one hour to leave it. Is 99 percent probability, that he/she can avoid mines. After one hour is 99 percent probability, that he/she can't.

This reduce "big arrogant boys with big guns" pleasure to kill half born player who can't even shoot back.

At same time this don't remove fear and don't add feeling of invulnerability, because is other "reborn players", who might be also bad person. The reality is, that this probably is true.

And i too want in game more violent and frightening "zombies" or "infected". Because current "infected guys" don't seems capable to make a worldwide horror.

PS.Of course i talked about SA.

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I think it should be like any other MMO on the web.. New players would start in a base/castle/somewhere special.. (a small town maybe .. or such..) which is protected by npc guards in which people are not able to die and so... =)

Maybe some missions to obtain some starter items before being able to get killed in open-battlefields ? A pistol, a melee wep, a backpack some food/med and so on.... =) The peeps could learn the game more while doing those basic missions as well.... Maybe a guy would put you and a zombie in a small closed area to learn how to avoid zombie attacks etc.. =)

After getting the starter items, you would go out to open-fields and face other people on this purpose! x)

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No, no and no.

That DayZ is unlike any other MMO is why most of us play it.

DayZ is a survival simulator. If you make a mistake, you die. No-one is going to hold your hand and you should consider everything and everyone you see to be hostile.

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This is DayZ and the dev team want to make it the most realistic possible... Adding this would be like adding a Babysitter saving your ass form trouble soo you get all the good loot at the big city safely....

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I bought this game because of the concept of surviving in a post apocaliptic world full of zombies was the best concept of a game I had heard of. I am not a full on gamer like most of you, but this concept excited me. As a NOOB, there are many things for me to contend with to get into this game let alone surviving.

There are many many different server types and yeah, I can easily go to another server that does not have PvP (at least not as heavy), just as easily as you can go to a server that DOES support this kind of activity. That is part of the beauty and also the drawback of this game. But.....it took me like 2-3 weeks to even learn enough to find this out, in fact, it was only because of my persaverance to learn to play this game and my first rant re bandits that someone contacted me and I have now joined a server with a community that is willing to help a NOOB.

What I am talking about is in "Vanilla/Public Servers" only. NOT a full on PvP server. Why would a seasoned PvP player want to come to a Vanilla server to kill a NOOB that has just spawned? What part of this gives you a hard on? Where is the challenge in this? It is a concept that is just simply wrong in any society of human beings.

I am also not asking or wanting anyone to hold my hand. I am talking about getting some control back on this mentality that killing an unarmed Survivor just for the sake of killing, based on what the majority of discussion is about NOOBS and Bandits, is wrong. I also can not understand the arguement that you just stroll into a major city and proceed to loot. This is just not what I have suggested. Death by Zombie, broken leg or something other than this is going to continue to happen. Just NOT by another survivor and only for a very short period of time and ONLY on Vanilla/Public servers.

I think as a dev of any game/concept, the whole idea is to be THE BEST at what you do. This game certainly has the potential to do this and be one of the Legends in the gaming community. But....this "issue" can not be ignored. Many many others have discussed this and it really needs to be addressed once and for all by the dev team. It is certainly one of the major discussions throughout the entire forum which makes it an "issue"!

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Stop hating guys.

I don't know about you, but I've been through a few zombie apocalypses in my time. And each time, I washed up on the coast, ran to the nearest town, and a bandit would run up, shoot me in the face, and it just bounced off and hit him in the dick .

It's simple math guys, open a book.

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When you first spawn a new avitar, within the first hour or perhaps 2 hours, they can not be killed by another survivor

Bo0lT07.gif

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Lots of beans are being thrown into this topic, none of them at the OP XD

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Agreed with all the naysayers, if I can get geared up, believe me, anyone can :lol: if not, there's something seriously wrong with them.

1fA34ep.jpg

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When you first spawn a new avitar, within the first hour or perhaps 2 hours, they can not be killed by another survivor, on the same token, IF they do get good weapons, they also can not kill another survivor, certainly being able to be killed by a Zombie whilst looting will remain.

StzAJpd.gif

I honestly cannot tell if this a joke or not. To be fair, I'll act as if it's a legit suggestion.

This is not some first-person shooter. Players will not receive any magical benefits in the DayZ standalone. It's going to be hardcore to the bone.

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This game is just as much about the human interaction (good or bad) as it is about the zombies. To remove one or the other makes the game not "DayZ" anymore but none of your other generic shooters on the market..

Instead of changing the game for your play-style or "Lack of skill" try changing your play-style for the game or "get better".

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When to the sessions of sweet silent thought

I summon up remembrance of things past,

I sigh the lack of many a thing I sought,

And with old woes new wail my dear time's waste:

Then can I drown an eye, unused to flow,

For precious friends hid in death's dateless night,

And weep afresh love's long since cancell'd woe,

And moan the expense of many a vanish'd sight:

Then can I grieve at grievances foregone,

And heavily from woe to woe tell o'er

The sad account of fore-bemoaned moan,

Which I new pay as if not paid before.

But if the while I think on thee, dear friend,

All losses are restored and sorrows end.

Edited by e47

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