dfirehawkc 9 Posted March 30, 2013 I don't know if this has been suggested and I don't have a ton of time to read through or search for this so if this is a repeat post, sorry guys. I know shooting on sight has been a big issue in the dayz mod. Most people will come close to each other and assume the other person is going to kill them. What if you had events that required teamwork or certain areas that are so loaded with zombies that it would be impossible to scavenge or get through without help from others. This would encourage grouping up and teamwork. Another thing is, most games have zombies that are attracted to sound. Also, gunshots are loud (especially from certain guns like rifles) and the sound can travel for quite a distance. What if you had it to where any gun shots fired attracted zombies within a certain radius.......say a half a mile or so. Or to break it up further, zombies in the immediate vicinity would go in a frenzied state to reach the sound but the farther away the zombies are, the slower they would start traveling toward the sound. So from the zombie's point of view, the louder the sound is, the more you're gonna want to try and reach it. That means if you had two people meet each other, they would have to seriously consider the consequences of shooting their gun which would possibly attract a horde of zombies numbering in the hundreds. I don't know, what do you guys think?..... 9 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted March 30, 2013 Yes and no. Shots for the most part majorly leroy enfield tend to bring in the crowd of zeds. The distance thing would not work because the zeds spawn in radius of the player. I also think there are alot of bandits that would love to help then kill you. Some bandits I know love to do things like that. As for causes to make people team up you would have to find a really good reason/objective to get a group of five guys not kowing eachother to all jump onto the same team without knowing eachothers playstyles. Share this post Link to post Share on other sites
dfirehawkc 9 Posted March 30, 2013 Well, for the standalone, supposedly the zombies are spawned server side which would allow them to populate areas that normally don't have any (like the woods in the dayz mod). This would also allow them to spawn zombies in much greater numbers so I think the distance thing would work well. Also, if bandits decided to try and kill you, they would be taking the chance to attract the horde with their shots fired. One really good reason for grouping with guys would be survival. Lets say you're in a smaller town scavenging.....and there are other people scavenging in the town too but not with you....and a gas tank blows up......all of a sudden a horde is coming down upon you and you either work together with the other people in that town to try and get away to survive or you all die......things like that..... Share this post Link to post Share on other sites
doodleisbrutal 33 Posted March 30, 2013 Weird, most people I meet I actually team up with and not shoot. I met a brittish lad and me and him are like best friends now. Not to mention my other 20 + dayz friends I have that I met ingame. Share this post Link to post Share on other sites
Average Pegasus 646 Posted March 30, 2013 I rarely get KoS. EXCLUDING cherno and electro, Airfield and stary sobor. But I meet and trade with people with high end stuff and sometime they even give me a lift for a bit of fuel or some stuff. Share this post Link to post Share on other sites
harley001 315 Posted March 30, 2013 I don't think you can fix the KOS problem really. It is not a game problem it is a people problem. I don't like the ideal of forcing teamwork (plus i doubt it will work, I bet people will be able to navigate though easy if they know what they are doing) however I do like the ideal of noise. That would make people think more about shooting. The zombies would not only endanger them but players could follow the zombies to find the player.My suggestion however is that ammo is way too common. I can unload a clip into someone and find another one easily enough. If ammo was much rarer then people would be much more picky about wasting bullets. Also the KOS problem is a bit random. I have been on servers when I can't get off the coast and on other servers I have heroes offering me blood transfusions. I find private hives are usually a little more friendly. Share this post Link to post Share on other sites
hogscraper 328 Posted March 30, 2013 I generally don't kos unless a person runs into me around a blind corner or is pointing their gun in my direction. As far as sound goes, I like the idea of zombies hearing gun fire from realistic distances away then moving towards it at a pace proportionate to how far away they are. It would add a lot more tension to just about everything you do in the game. 1 Share this post Link to post Share on other sites
JIJOK 49 Posted March 30, 2013 problem is that there's not a big reason to team up, zombies really easy, loot even easier , what then ? pvp , team up is just to save ur loot if u die cuz pvp or bug and most of ppl are noobs CoD kids so Share this post Link to post Share on other sites
DayZoey 110 Posted March 30, 2013 My solution to making KoS impractical...Make the game hard as f**king balls to survive without team work. Make players terrified to fire their guns (zombies run faster than players do and/or are capable of hitting you while moving) because firing your gun would spawn zombies near you (gun shots travel for -miles-, no reason a zombie or ten wouldn't eventually home in on you if you were pissing brass like you didn't give a f**k)Make zombies less retarded and make players terrified to move around in settlements/cities. Make them attracted to movement, they wouldn't necessarily charge a player moving around in the long grass but there's something moving around out there and it isn't infected; make them investigate movement/light sources like flashlights, flares or chemlights. Just walking towards sources of movement or spontaneous light would be enough to set players on edge and make them scared to move. Also clog the streets with those summbitches. For an apocalypse that recently had it's face zombied off, there's a surprising deficit of the dead people walking around. It wouldn't be that hard to program I don't think, small towns would have X limit of zombies shuffling around, medium sized settlements would have X limit of zombies shuffling around, large towns would have X limit of zombies shuffling around. Cities or major population centers would have a ridiculous number of zombies shuffling around, way more than what we have right now. If zombies are being optimized a bit better than they are now, framerates shouldn't be too much of an issue.Make larger groups more profitable. Larger groups spawn better loot maybe, that way some people would just team up to get better loot. Also reward team work for not shooting your buddy in the back after you've gotten some better loot. Maybe humanity could be karma, the higher your karma, the fewer zombies you are likely to randomly encounter and the better loot spawns you will get. The lower to negative your karma is, the better chances of running in to a random forest horde, slimmer chance of finding wild life to hunt, better chance of equipment/guns breaking and worse chance to find basic survival loot (Food/water). What goes around, comes around. You wanna be a schmuck? Live with the consequences of it. 2 Share this post Link to post Share on other sites
Inception. 9443 Posted March 30, 2013 My solution to making KoS impractical...Make the game hard as f**king balls to survive without team work.There are some days where I despise society and do not want to speak with anyone. I don't always want to play with someone. I know I'm not the only person.So, no, that isn't the best of ideas. 3 Share this post Link to post Share on other sites
_Anubis_ (DayZ) 139 Posted March 30, 2013 You can force teamwork by making looting very risky, however you can't reach the stage in which looting is possible only by a team because you would loose a lot of lone wolves player types.If you want to discourage KoS/PvP you can simply, as already pointed out, simply reduce drastically the amount of ammo especially for sniper and assault rifles._Anubis_ Share this post Link to post Share on other sites
DayZoey 110 Posted March 30, 2013 (edited) There are some days where I despise society and do not want to speak with anyone. I don't always want to play with someone. I know I'm not the only person.So, no, that isn't the best of ideas.I didn't say impossible, I just said hard as f**king balls.Edit: I prefer to play by myself so believe me I understand the ramifications of what I'm suggesting. I'm suggesting it because it's too darn easy to survive on my own. Edited March 30, 2013 by DayZoey 1 Share this post Link to post Share on other sites
terminal_boy 860 Posted March 30, 2013 The problem with engineering the game to force teamwork, is that a lot of people who play DayZ for the lone survivor experience like myself will stop playing the game.I like having the choice of helping out people requesting assistance in Side chat or not. I also like the choice of dashing to get to their RVP before them, shooting them full of holes and looting all their stuff.I'm sort of mercurial and I love that DayZ allows me to play it my way. Share this post Link to post Share on other sites
jona (DayZ) 61 Posted March 30, 2013 The only way i can see teaming up working and encouraging people not to kill on sight if the game was alot harder and if there is a bigger reward for pve. Lastly if you grouped up with people then they cant kill with friendly fire so you have there 100% trust. This ofc would never work in dayz so even if standalone comes out it's still gonna be kill on sight unless you meet nice people. Share this post Link to post Share on other sites
CreepySalad 108 Posted March 30, 2013 (edited) Just make the game infinitely harder.Like, yeah. I mean you don't HAVE to do the teamwork digs, but it would help a lot. You wouldn't have a choice IRL, so why would you in-game? It's supposed to make you uncomfortable, so if you don't feel like talking to people, oh well. I'm looking at you, Inception.So basically, I agree with Zoey. Edited March 30, 2013 by CreepySalad Share this post Link to post Share on other sites
shadowjack 254 Posted March 30, 2013 The title is kind of misleading ... i was expecting something like1. Aim2. Squeeze trigger3. Dead targetWell that's how I would kill on sight :P Share this post Link to post Share on other sites
TIC 1050 Posted March 30, 2013 A solution that was actually been made for the Standalone is that you'd have to hold a key on your keyboard to aim at someone so on default, your weapon will always be lowered until someone presses or holds the key to aim. It takes the initiative that someone might or might not shoot you.Rocket had shown this in his expo. 2 Share this post Link to post Share on other sites
LilBikkie 1 Posted March 30, 2013 You wouldn't have a choice IRL, so why would you in-game? It's supposed to make you uncomfortable, so if you don't feel like talking to people, oh well.I'm looking at you, Inception.I'm pretty sure a zombie apocolypse would actually increase the amount of choice you have in respect of how you want to live your life ( alone or with a group )And the aiming thing TIC321 mentioned is by far the best way to counter the kos problem or atleast warn you that someone does intend to kill you. If by default everyones gun is lowered then if somebody comes at you gun up you can safely assume they are going to shoot you so you should either run or defend yourself. Share this post Link to post Share on other sites
dfirehawkc 9 Posted March 31, 2013 I think a recent statement by Rocket said they were going to leave out the button press to aim option so I wouldn't count on that. Thanks for the comments and suggestions guys. It's cool to see the different ideas on how this game could possibly be better. I like the idea of making zombies harder so that they are a real threat as well as populating the server with more zombies. The whole point of the game is surviving against a zombie apocolypse. If the zombies aren't a threat, whats the point of the game.....there are much better games for pvp shooter play. If you make the zombies respond to sight and sound then gun shots are a major attractor..... a person would have to think twice about firing a gun. If you're in a tight situation, sure....fire your gun but then you better get the heck out of that area because lots of zombies are coming and even some bandits.....then again, if they fire a shot at you, they might attract zombies toward them. People would still be able to play lone wolf style, they would just have to be more stealthy.......kill a person with a knife as opposed to a gun. So if a person walks toward you with their knife drawn, you know what they're thinking. Share this post Link to post Share on other sites
Colonel Crybaby 2 Posted April 1, 2013 (edited) I've never shot a player in this game, and have been KOS more times than I can remember. That said, free will is a very important aspect of this game if it's to mimic reality. The game will evolve over time as the community matures and the gun nuts get their kicks somewhere else. The standalone will change how this game is played, and beyond that DayZ 2, 3 qand 4...etc. DayZ will always be a work in progress. From what I can gather players with medical skills will become very important in the standalone, as there are certain injuries that only they can heal. These players will have a similar status to say the Red Cross or Red Crescent have in war zones today. So if you're a bandit, a psycho sniper or a rookie spawn if will certainly not be in your interest to harm these players. Also there are likely to be trading areas, where players can go to exchange goods (beans for bullets and so forth) These areas are going to attract bandits and attract bandit killers, along with people who require goods and will also kill bandits in self defense. My guess is that as in real life some sort of law system will eventually evolve with bandits being isolated, as a threat to the community. Players could pool together and offer rewards of goods to anyone who can wipe out a gang of bandits for instance. In the long term some kind of social order will prevail as humans are social animals. In the mean time were just going to have to deal with being shot on sight until we reach a better world. At first the west was wild but it ain't so wild anymore. Edited April 1, 2013 by Colonel Crybaby 2 Share this post Link to post Share on other sites
doodleisbrutal 33 Posted April 1, 2013 maybe instead of shooting other players, there should be something that is added to shoot at instead of other players Share this post Link to post Share on other sites
Shiki Nanaya 9 Posted April 1, 2013 I didn't say impossible, I just said hard as f**king balls.Edit: I prefer to play by myself so believe me I understand the ramifications of what I'm suggesting. I'm suggesting it because it's too darn easy to survive on my own.So make it like Dark Souls & Demon Souls? Share this post Link to post Share on other sites
Grabbin Pillz 1 Posted April 1, 2013 (edited) The only suggestion i have are harder zombies. The whole reason why people are running around purposly killing each other and not even communicating is because theres nothing else better to do. I mean from what ive heard, once you get used to the game, the zombies are little to no threat. so then what? the game isnt fun and youre resorting to blasting every other player you see on sight. Harder zombies to take down or avoid would force people to work together, or think twice before killing that defenseless noob in the woods. Edited April 1, 2013 by Grabbin Pillz Share this post Link to post Share on other sites
dfirehawkc 9 Posted April 2, 2013 That was what I originally suggested Grabbin. If you improve the zombies, in particular, make them respond to sound in addition to sight, they will be much harder. And have LOTS of them on the servers, especially in cities.......sort of like the walking dead. If a zombie apocalypse happened, cities would have more than just 40-50 zombies....they should have thousands. Share this post Link to post Share on other sites
Steppwolf 97 Posted April 2, 2013 maybe instead of shooting other players, there should be something that is added to shoot at instead of other playersLike Zombies? Share this post Link to post Share on other sites