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Xianyu

DayZ SA: Walking simulator

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So, according to this, vehicles won't be available for the first while in the standalone. Bwahahaha.

Oh good god. This is going to be hilarious. The levels of butthurt from people who constantly play on '500+ vehicle' servers suddenly getting dumped into a Chernarus where they actually have to run places? No helicopters. No cars. No bicycles. No moving storage spaces...

Just you, the zombies, the fresh outdoors air and tents.

As someone who runs everywhere already, I have no problem with this. But the inevitable deluge of complaints will be hilarious.

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That's disapointing. I thought they were going for a "when it's done" standpoint, not a "they want it now, its here now" attitude. I'd rather have a finished game, vehicles and all, rather than something missing one of the things that set DayZ apart from other zombie games.

Edited by Dreams_Of_Cheese

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That's disapointing. I thought they were going for a "when it's done" standpoint, not a "they want it now, its here now" attitude. I'd rather have a finished game, vehicles and all, rather than something missing one of the things that set DayZ apart from other zombie games.

Watch the entire thing. It's not about 'releasing a completed game' at all. They're releasing a FOUNDATION RELEASE. Which is what the rest will be built upon. That's been said for MONTHS.

They're still waiting for the server-client architecture to be done. Which is why they can't release the game. Which is well acceptable to me. If they were keeping us from getting the game, and pushing the release date back because vehicles weren't in there? Or something just as ephemeral? I'd be more than a little annoyed.

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If people wanna be butthurt about no vehicles. they can play the mod. easy.

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I wanna have vehicles off the bat. It's something you've got to work for and maintain, which is a true end-game, unlike most games (WoW), where you get your end-game gear and you're done. You've got to be active and vigilant to keep what you have, and keep it in good shape. So I do want vehicles off the start...

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That's disapointing. I thought they were going for a "when it's done" standpoint, not a "they want it now, its here now" attitude. I'd rather have a finished game, vehicles and all, rather than something missing one of the things that set DayZ apart from other zombie games.

They're still following the Minecraft model and releasing in alpha. The current build isn't playable, they're releasing when it is...

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Does no one understand the concept of the 'minecraft-model' ?

edit; mZLY beat me to it.

Edited by Raged

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No problem only started having vehicles on a consistent bases toward the last few weeks of playing the mod, i can handle walking from one end of the map to the other and back again no problem just like the the hundreds of other hours i did it.

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It has always been said that the initial release was going to be an unfinished(Alpha) but playable game. They want us to play it and give feedback on what we like, what we don't like and what we want to see. They have also adhered to the addition of content over time when it's prudent to do so. The way the SA is looking, I'll happily pay the few $$ to play the "Alpha" release without vehicles knowing down the track; when vehicles do come; they'll be a kick ass addition not something just shoved in just because. If the release is in June and as mentioned Aug-Sept for vehicles, we'll have enough to keep us busy for the month or so until that happens.

I don't understand the "I want it now" mindset, we all want a good game and the only way we're going to get that is to be patient and give our feedback when the Alpha is released. When it comes down to it, it is us the players that will make this game what it should be.

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That's disapointing. I thought they were going for a "when it's done" standpoint, not a "they want it now, its here now" attitude. I'd rather have a finished game, vehicles and all, rather than something missing one of the things that set DayZ apart from other zombie games.

I think no vehicles is a good idea for the beginning. I am tired of those +1000 vehicle servers, besides I never get vehicles anyways, to much hassle.
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That's disapointing. I thought they were going for a "when it's done" standpoint, not a "they want it now, its here now" attitude. I'd rather have a finished game, vehicles and all, rather than something missing one of the things that set DayZ apart from other zombie games.

They have been talking about releasing an alpha following the minecraft model for months and months :/ Full release won't be for more then a year after alpha. "When it's done" has always been referring to the initial basic alpha release as that isn't going to be ready until at least June.

Edited by smasht_AU

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No problem with missing features. It would be fair to know the roadmap (what is planned to be added) before the SA will be in stores, so people can decide before forking out money.

The real issue is whether the SA alpha/foundation/you-name-it release has all the available features 100% working or not. If it comes out with glitching/psycho or dumb zombies/disappearing items/choppers leaking fuel from glasses, that will be nasty.

_Anubis_

Edited by _Anubis_

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It won't have all features working 100% and the zombies are not going to be perfect when the alpha comes out, you are setting yourself up for disappointment if you are expecting that.

Edited by smasht_AU

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Guys. It'll be an alpha. I never accepted that argument when this was a mod. That was a complete cop out and a shield for the fanboys to hide behind when something was broken. 'What, this is broken? IT'S AN ALPHA AND YOU SHOULDN'T EVEN MENTION PROBLEMS EVER'.

But this is going to be a for-real ALPHA.

I recently got the Starforge alpha. And holy shit, it has more lying in the demo video than WarZ did. Seriously. They promised so many features in the video and in the game you get absolutely nothing anywhere close to what the demo promised. Hell, there's things REMOVED in the latest build that when compared to a previous FREE release. It's bloody terrible.

But it's an alpha. And that's actually acceptable. They're building a base for a game. Things are allowed to be broken.

If ANY you go into an ALPHA expecting a full game, then please, stop playing video games. If alpha's were feature-filled, complete games, then we wouldn't have an alpha-beta-complete sequence, would we?

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It won't have all features working 100% and the zombies are not going to be perfect when the alpha comes out, you are setting yourself up for disappointment if you are expecting that.

I am not a fan-boy so I am not setting myself for anything... :D If the SA will deliver value-for-money I will gladly buy and enjoy it, otherwise I will wait for the hype to settle and the bugs to be fixed.

I understand the Alpha SA has to be paid with money, or do we have the concept of Alpha money as well?

_Anubis_

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Forget PAX East. It hasn't been a secret vehicles wouldn't be in first release... I Think... even the last or 2nd to last devblog had a bit in it about it. Also... get your facts straight.

DayZ RUNNING simulator. I believe it was dubbed Running Simulator 2012 for a while...

From someone who has ran on foot countless times it won't bother me.

MOST IMPORTANT PART

EXPLORING CHERNARUS+ and you can't technically do that with a car going from house to house.

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When I find vehicles/helos gassed up and in working condition, it almost always ends up with the thing crashed and me bleeding... or worse. No big deal to me about running in DayZ :)

I was interested in Rocket talking about the weapons in the game. Love the fact it seems like they want to focus more on melee, handguns, regular rifles, and some assault weaps, and less on high tech military pew pew death cannon howitzers. We will see if that holds up but its encouraging.

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Never played a server with more than the standard vehicle count, I'd imagine a 500 vehicle server is just devoid of any atmosphere. Why not just play Arma?

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After watching the first of the 3 videos (With actual gameplay footage) I realised they were indeed a long way off from releasing a basic foundation game. From floating cans to mentioning night time play looked aweful. I think it is a wise way to release a game. Adding vehicle to it from the bat and finding more problems as you go is what caused a shitstorm with the Mod.

If they are working n a logical approach with each implimentation then that's fine for me. We will be getting vehicle eventually so I can't complain. I get the impression we will have to use our feet more on the new map anyway, Driving everywhere kills the game for me, I missed so much on some of the maps released. Add to that all the new enterable buildings they have made will take up more time for all players.

A great point also brought up no another thread was that if they release it as a foundation build then other players can experience it at the same time as us "experienced" players evening out the learning curve. I find this great but the only downside is if they have included new mechanics with items then we are going to get an imformation overload with all the new things we can do.

Edited by Michaelvoodoo25

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People seem to be missing the fact that vehicles won't be added because they are getting a complete overhaul. Surely that's a good thing no?

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People seem to be missing the fact that vehicles won't be added because they are getting a complete overhaul. Surely that's a good thing no?

Indeed a good thing...i want more types of motorbikes.

Edited by GOD™
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Wouldn't bother me if vehicles where never implemented.

Part of the fun for me IS the running and traversing of the map, seeing everything, exploring and having to have my wits about me at every turn incase there is someone standing in wait for me to put a bullet in my head and steal my beans. As predominately a loan wolf, vehicles are far to much of a hassle anyway, to fix, maintain and then keep safe is not something in my loan wolf remit so my personal end game will be something else.

The only thing I hope for is the ability to create an auto run macro to save RSI in my hand /wrist while playing, because for some reason I haven't been able to make one that works in Arma 3 yet which is quite annoying.

And anyway, the reasons given for them not being implemented from the start should surely be something every fan of the game can get on board with no? Don't you want the game to be everything it can be?

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I got Minecraft (which was a shell of a game with not many features) at the very start and was playing it for years with constant updates and new stuff added every month, sometimes more.

That game kept me entertained for years, I and many others felt part of the development.

If i had bought a "finished" minecraft game years ago when it started do you think i would have played it for as long as i have? Do you think i would have felt part of the minecraft community? Would i have had as much fun if the game was finished from the start?

No is answer btw :P

Am looking forward to being part of Dayz standalone for the next year (or so), Is all part of the fun imo :)

So if dean wanted to release Dayz with just me running around chernarus with no zombies, no loot, no vehicles, no guns. Just me and chern, Id still buy it and look forward to them updates of new stuff added every week/month :)

Good times are a coming :P

(ps - Arma 3 is doing the same also and im in on that fun too) :D

Oh and Kerbal space programme, and prison architect, and project zomboid.

Fuck finished games :D

Edited by jaytmuk
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Indeed a good thing...i want more types of motorbikes.

Rollerblades too :)

batman%20rollerblading.jpg

Me girlfriend suggested this pic, dunno why :s

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People seem to be missing the fact that vehicles won't be added because they are getting a complete overhaul. Surely that's a good thing no?

that saying means that the vehicles will never be implemented at all?

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