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Charb

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About Charb

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    Survivor

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    Male
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    Vegas
  1. Charb

    Comedy Sketch - Unofficial Dayz Standalone update

    My exact thoughts. Far from a parody or comedy.
  2. Charb

    FN FAL or M4A1 CCO?

    Technically... servers don't need donations. They need to be paid for yes. I remember seeing several server hosters offering 50 slot servers for $20-30 a month (last I checked dayz servers were a competitive market). Some with locked in pricing. If I want to have my own server for myself and my friends to play on and pay directly out of my own pocket I don't need donations. I'm not a child who doesn't have a job. Additionally... even if it was $50 or $75 a month. If I can't get 5 grown men to donate $10 a month for a game we play religiously, then I need new friends... When you go around setting up a server selling custom loadouts for $20, $30, $40 and even $50 you are now running a business. I'm sure there probably are servers out there which generally do need donations, but you need to sit back a moment and understand the hate towards P2W servers. Don't agree with it? Fine, but at least understand the hate towards it.
  3. seems a bit staged... very staged if you ask me. I mean... who gets in a heli and sits there? Especially while being shot at? The first thing I always do is fly off when i'm barely 2 feet off the ground. I spend no time dicking around.
  4. Charb

    DayZ Standalone Collectors Edition

    DayZ standalone is digital release only last I checked... Collector Editions of games and Pre-Orders are the biggest joke in gaming right now. Let's also add steam achievements and trading cards !!! /end sarcasim bit of a necro rez post here innit? AUG 2012?
  5. First, I understand the concept of putting fuel solely on the loot table. I also understand what bullshit a RNG can be. You ever spend all day looking for matches? You repeated some of my key points in your response so I think we are on a slightly similar standpoint. These are my more precise thoughts on vehicles as a whole. I just don't like the idea of having fuel super rare. I think what you are doing is actually creating a penalty for people for not putting in enough time. I'm not a casual. odds are I probably will put in my entire weekend playing DAYZ SA. I have on multiple occasions (i'm sure we all have) walked a good 2, 3, 4 hours just getting across the map to our friends/camp. I'm also sure we have all done that multiple times in the same day. Restricting a persons gameplay to being forced to walk because they haven't had the "LUCK" of finding fuel seems fairly unhelpful. Vehicles aren't renewable? Technically they are.... if a vehicle is destroyed. it will be respawned. resource renewed. isn't it? The solution seems rather simple, we come up with a way to destroy the car. That is why I would like to see vehicles have a life span. That way there is a penalty for driving it all over the damn map for weeks. You drive it to death. It dies, and it will respawn. The vehicle will lose value every time you repair a key component, run over fencing, hit a tree or wall etc... What we need to do with vehicles is the exact same loot spawning principles we are going to see with general items. Currently if you lose your GAZ in a firefight, and you obviously know where it is going to spawn you can easily check all the locations for it. You also have to consider the horrid abuse of admin tools to view EVERY vehicle on a server. watch this http://www.youtube.com/watch?v=NA7uaPstcdI We need to avoid this in standalone. Vehicles should be proportioned to the amount of players on a server. perhaps some server hosters with 50 player caps can shed some light on the traffic of unique ID's they get each week. 100? 200? 300? what percentage of those players should be able to obtain a vehicle? I kinda pulled that clunker idea out of thin air, but I think it is possibly a useful addition to the game. you said a newbie should have a chance of repairing a vehicle. It is a pretty big task to repair a vehicle on a new server. The countless hours I've spent looking for that one last wheel, or finding everything I could ever wish for.... EXCEPT a toolbox... Having 50 "almost dead" unrepairable vehicles scattered on the map might be a nice feature to both new and veteran players. The players will ultimately determine how vehicles are viewed and treated. servers with strippable cars just end up with an overwhelming amount of cars completely raped for parts. servers that have high vehicle count normally end up with a player base with no respect for them, and happily will destroy a car to enjoy the corpse loot piñata that will be available from the fiery wreck. Who cares about what is in the trunk? most players wear their best gear so destroying the car doesn't matter. I can only assume with the new damage system dying in a car that explodes will destroy all your gear. This, hopefully making highway murder spree's not viable at all. Players should be rewarded for their hardwork and time shouldn't they? Players also should not be allowed to maintain a monopoly on a server. The only way I can think of to break this monopoly is to have cars completely break down and have them respawn randomly on the map instead of the current static system. Having a life meter will not penalize someone who logs in daily and uses their car as an extension of their camp. They aren't hoarding it if they are legitimately using it. This will introduce a new life cycle compared to the mega clan with a dozen different car parts already on hand. Players that can fix their same cars over and over and over again. Hopefully when the car does respawn it can be for someone else to enjoy. I see vehicles having a myriad of problems. I've lost track of the current dev standpoint on what is making it into the alpha release, but I can imagine vehicles being a big task to get done correctly.
  6. Charb

    So how many NVGS...

    never found any. only off players and tents with 10+ of them.
  7. Considering we don't have an alpha, and last I checked dean was skipping vehicles and not including them in the initial alpha release. Can't we assume they are going to do all kinds of cool new shit? We know they are going to add a degrade system. weapons, gear, they all deteriorate. Maybe cars will too. I would like to see some kind of system where you can just drive around and BANG head gasket is blown. I think a big issue with the current system, if you have a vehicle... as long as you don't have it stolen or destroyed, you can technically repair it infinitely. Assuming cars degrade and eventually lose durability, this isn't an issue. With a system like this, it would make sense to have more cars per server. Especially if server max is 150 players. The current vehicle system is rather simple. Hull, Engine, Glass, Tire, Fuel tanks. If we had something that was not repairable it would limit the life of the car. Add something like axle condition (I dunno...). It will degrade the more you drive and each time you hit an object. I also think we need to have car batteries. You say limit the availability of fuel. Can't we essentially do that (and easier) with various quality of batteries? We've all seen the quality of canned food in SA. Surely they can do the same for batteries which will affect voltage/lifespan. One thing i'd like to see are cars that are beyond repair and may only drive X distance before they become obsolete. They are able to drive 1-2km before they just break down and die forever. Another way to increase total cars on a server without trying to make fuel super rare. Throw 50 or more of these bastards on a server. EDIT: Also... THIS http://www.youtube.com/watch?v=JOuWTsvVuBM
  8. Charb

    Overclocking my GTX 650 1GB

    You generally will end up with better results overclocking your CPU compared to your GPU. I think most people state that 10-15% is probably about has high as you want to tinker with overclocking a GPU. I think overclocking your GPU and risking ruining it, only to sell it in 5 months to your brother would be a dick move as well...
  9. Charb

    Which SSD?

    I plan on getting this @ some point. It has 800 MB read/write speeds, and a ton of features. Gotta love ASUS Republic of Gamer products. http://www.newegg.com/Product/Product.aspx?Item=N82E16820785002
  10. Charb

    Gunshop/Gun club

    I was under the impression they were changing how loot spawning worked so you had to explore more instead of going to location A for item X or location B for item Y. So ideas like this are pointless, not to mention they have all been suggested before. A gun shop? how original ! If a city was under military control before it hit the fan you would find military grade weapons all over the place. I'm just not a fan of loot magnets where it is the only place that spawns it. I do think the NWAF and the fear it instills is a great part of the game, but being able to run past 40 houses just to loot one store in the town really takes away from the game. instead of... say a hunting shop, I'd rather see broken down vehicles in the woods next to tents. Would add more flavor to the game. Showing survivors that tried to get away, but obviously still met their doom. whether dynamic or static, I dunno. I do think the woods are far too empty, Can't wait to see chernarus plus and see how much of the landscape they used.
  11. Charb

    SA DAYZ Prison Yes or No

    It is far too hard to keep track of shit anymore. I know I've heard dean speak of a prison before. whether or not it was... "we want to include one" or "X is working on one" I don't remember, either way maps can always be updated. initial map of SA alpha build doesn't have to be the final map of chernarus plus.
  12. Charb

    NPCs in game are no joke

    What He Said...
  13. I've never seen that before... surely some server options? Normally I have to roll around in a circle to flatten the grass so i can ensure I didn't miss anything, but even then... doesn't ever look that "clear"
  14. We aren't talking about cutting corners or making a bad product to just push it out on the market. We are talking about releasing an existing game onto a different platform. Pretty sure Bohemia likes money, Tho I might be mistaken... Heard from a very reliable source its in one of those SOCIALIST COMMUNIST COUNTRIES !!! ( obviously JK ) I'm trying to think of a prime example and valid fear that would help support the OP. Only thing comes to mind is terraria. Released on Xbox and comes with new boss fight and items. PC version does not. (sure its an older game, but still abandoned) DayZ when it comes out, will just be a foundation release. Early adopters like us will get it. They will continue to work on it. Finally finishing and having it out of alpha/beta as a completed retail edition. How long they continue to support it AFTER that... is the question. A team of what... 6 people, paid at least 40k (pulling numbers out my ass) is a quarter of a millon dollars for that team to work for a year. How do you continue to support a game without losing money once it has offically been "finished" aside from "minor" updates. I think it all boils down to sales. depending on how many sales are generated will totally relate to the overall support and CONTINUED development of this game. Then it makes sense for BIS to sell some form of DLC, maps, or even hats? If BIS starts a new team to work on the console version, good for them. More money in the pockets of a decent company. The fear is we lose suppot some time down the road, and won't get updates or features that will be in the console version because it isn't "profitable" ot continue supporting the PC SA version. It is a valid concern. (Not trying to bash BIS, just re-iterating the base of this convo)
  15. Timbo... it saddens me you thought that image could be DayZ. However... It also makes me proud you have NO IDEA what WarZ looks like... soo I guess you can have beans.... but just barely...
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