Jump to content
Sign in to follow this  
Ziliphade

Effective range

Recommended Posts

I was reading some weapon stats on the wiki and all of them have "effective range" and I was wondering when a bullet/arrow goes farther than its effective range does it do lower damage? does it disappear? or is that the point when it begins to drop?

I also wanted to know because the Compund Crossbow's was 35m, and i thought that was rediculas unless that is just where it drops.

Share this post


Link to post
Share on other sites

Its either it becomes inaccuracte and loses damage, I'm not sure entirely though.

Share this post


Link to post
Share on other sites

I think the accuracy is totally gone. Also there must be a range where the bullet is deemed to disappear.

I have often wondered what happens to the bullets those idiots always fire up into the sky whenever a military dictator is overthrown.

  • Like 1

Share this post


Link to post
Share on other sites

I think the accuracy is totally gone. Also there must be a range where the bullet is deemed to disappear.

I have often wondered what happens to the bullets those idiots always fire up into the sky whenever a military dictator is overthrown.

Gravity happens.

Share this post


Link to post
Share on other sites

After the effective range a bullet loses it's accuracy and damage, only slightly for damage though. When aiming at past the effective range you will have to account for bullet drop so it's not adviseable to fire at a moving target past a weapons effective range. I always carry a rifle and an assualt rifle because of this, I only fire my assualt rifle if the target is less than 150 meters away, anything more and I switch to my DMR (which I find most accurate between 400 and 350 meters).

Share this post


Link to post
Share on other sites

The bullets have a value called "timeToLive" which states how long until they disappear. For rockets it can be up to 20 seconds or more. For bullets it might be only about 4 seconds, which still means the bullet is travelling a few thousand metres.

Damage is defined at a certain velocity, and loss of velocity means loss of damage, I believe it is scaled linearly. Velocity loss varies by projectile.

Accuracy is defined by the "dispersion" value. Dispersion is the diametre of the circle in which the bullets disperse, measured in radians. (When prone, the dispersion value was halved in ArmA. I'm not sure if this made it into ArmA 2).

With a Lee-Enfield on my tiny low-res monitor, 400m is nearing the maximum range under ideal conditions. 250-300m would be a more realistic "effective range" for me using that weapon.

In my mind, effective range just means the range at which I can still be largely effective with a given weapon under most conditions, not the extreme long-range shots.

  • Like 3

Share this post


Link to post
Share on other sites

Gravity happens.

Whhhhaaaattttt?? No its common knowledge they disappear just like video games! And I think the effective range is a combination of inaccuracy and loss of power don't quote me tho

Share this post


Link to post
Share on other sites

If you fire up the shooting range scenario in Arma2, you can set up a "bullet cam" that'll follow the projectile's flight path. With some of the anti-vehicle rockets, you can watch that thing fly from NWAF to Chernogorsk, pretty fun. With rifles, it'll eventually vanish, and the camera will stop, even if it's up in the air at the time.

I know that I've made hits on zombies at extreme range with the CZ550 and not killed them, despite the blood splat being on the zombie itself. Might've been limb hits or something, but even a limb hit should be a one-shot kill with an 8000 damage rifle, so the damage is surely reduced at long range (unless it was a ricochet, I've been hit by bounced M107 shots and survived).

So damage falls off after a certain distance, and accuracy will obviously suffer at longer ranges, since being a milliradian off at 100m is negligible, while at 800m it's kind of a big deal, but I don't think the bullet just flops to the ground or changes course at a particular point in its trajectory.

  • Like 1

Share this post


Link to post
Share on other sites

I think the accuracy is totally gone. Also there must be a range where the bullet is deemed to disappear.

I have often wondered what happens to the bullets those idiots always fire up into the sky whenever a military dictator is overthrown.

Bullets in game don't travel that far anyway. Most shots are too short.

I always carry a rifle and an assualt rifle because of this, I only fire my assualt rifle if the target is less than 150 meters away, anything more and I switch to my DMR (which I find most accurate between 400 and 350 meters).

Because it's zeroed at 400m...you don't need a DMR beyond 150m, you can still engage targets up to 300m just fine. Anything beyond that is a sniper survival and not a sombie survival, it's not like zeds carry rifles in the first place.

Share this post


Link to post
Share on other sites

The bullets have a value called "timeToLive" which states how long until they disappear. For rockets it can be up to 20 seconds or more. For bullets it might be only about 4 seconds, which still means the bullet is travelling a few thousand metres.

Damage is defined at a certain velocity, and loss of velocity means loss of damage, I believe it is scaled linearly. Velocity loss varies by projectile.

Accuracy is defined by the "dispersion" value. Dispersion is the diametre of the circle in which the bullets disperse, measured in radians. (When prone, the dispersion value was halved in ArmA. I'm not sure if this made it into ArmA 2).

With a Lee-Enfield on my tiny low-res monitor, 400m is nearing the maximum range under ideal conditions. 250-300m would be a more realistic "effective range" for me using that weapon.

In my mind, effective range just means the range at which I can still be largely effective with a given weapon under most conditions, not the extreme long-range shots.

Thank you for the detailed answer :D, i usually just wait for the "nerd post"... no offense lol
  • Like 3

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×