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one thing that bugs me about pvp whiners..

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Is "rob people" another word for KOS?

Iv never been robbed or know anyone that has,just KOS

If you've seen dayz in its early stages you'll know what i'm talking about.

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If you've seen dayz in its early stages you'll know what i'm talking about.

And it was fricking amazing back in the day. Before the KOS mentality took over and made it "just another Z shooter".

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And it was fricking amazing back in the day. Before the KOS mentality took over and made it "just another Z shooter".

And it's a good reason why we need time machines.

Also i am now 800 posts old yay.

Edited by GOD™

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I think PvP is a great part of the game. But I'd rather get into a huge group with friends and have a huge firefight with another group over a heli or some loot. While worrying about getting shot the zombies would also be a problem. That's the PvP I like. I don't really like to KoS people or be KoSed.

But it's a part of the game and we will have to live with it instead of bitching on the forums every time you lose some loot because someone jumped to the trigger when they saw you.

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KOS ruined this game.

It used to be fun to see what interactions you could have with strangers. Now you know what will happen 99% of the time.

KOS may make the game easier for those that choose to do it, but it ruins the most unique thing about the game. Oh well, not the first time selfish childishness has ruined something. Hopefully they will find a way to address it.

Edited by Bongofish

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I was actually held up and robbed the other day by a squad. I was actually excited and pretty much fine with it happening since my character had been alive for awhile (my #1 goal is always to do as much as I can in that life while remaining alive) and I had never experienced being robbed. Sadly though after they had taken my vehicle, gun, and pack I started to run away and then they sniped me. I was bummed it had to end that way but it was a much better gaming experience for all of us involved, then if they had just waited for me to stop and then snipe me from 800 meters away.

There needs to be more bandits with assault rifles. Shoot outs are exciting and pulse pounding for both sides. Nothing is better than an unexpected 2v2 or 3v3 in the forest with ARs.

  • Like 1

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Everything bugs me about PVP whiners. The biggest thing being people who bitch about bandits killing others on sight, then going around and doing the same to bandits and using the excuse "you're a bandit". Everyone who complains about bandits KOSing then goes and KOSes a bandit is a full of shit hypocrite.

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Everything bugs me about PVP whiners. The biggest thing being people who bitch about bandits killing others on sight, then going around and doing the same to bandits and using the excuse "you're a bandit". Everyone who complains about bandits KOSing then goes and KOSes a bandit is a full of shit hypocrite.

You have a a point. However, it is easily solved by not being a bandit and therefore not getting the bandit skin. Think of the bandit skin as being a way to identify people. So what you're suggesting would be the equivqlent of, "That guy matches the description of a psychopathic murderer who has been killing people for no reason. But, what the hell, I am going to just walk up to him and start talking." That would be dumb, don't you think? What else is the point of the bandit skin than to warn people that you have murdered?

Too bad there's not a reward for capturing bandits alive, that could make things more interesting. Throw them in jail, let them try to escape... or get rescued by their bandit buddies.

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You have a a point. However, it is easily solved by not being a bandit and therefore not getting the bandit skin. Think of the bandit skin as being a way to identify people. So what you're suggesting would be the equivqlent of, "That guy matches the description of a psychopathic murderer who has been killing people for no reason. But, what the hell, I am going to just walk up to him and start talking." That would be dumb, don't you think? What else is the point of the bandit skin than to warn people that you have murdered?

Too bad there's not a reward for capturing bandits alive, that could make things more interesting. Throw them in jail, let them try to escape... or get rescued by their bandit buddies.

So basically I should stop playing the way I like to simply because other people don't like it? I don't think so.

While I do understand why someone may not approach someone that may appear to be dangerous, however if people against banditry and think that shooting on sight isn't the answer to everything then they should give the same respect to bandits alike.

Honestly I've tried changing from my bandit ways but that never works out due to two reasons. One reason being that if someone shoots you or at you and you shoot back in defense it still counts against you which isn't fair to begin with. If there were some way of detecting that you were shot first before killing someone so that killing back doesn't affect your humanity then I'm sure with just that alone there would be less people going towards becoming a bandit. The other reason being that everyone I have tried to help out even as a survivor has screwed me over. One example being the time I tried to help a new spawn by giving him some gear only to hear him mis-chat in direct comm. to his buddy telling them to come kill us. Another example being countless people claiming they are friendly only to try and shoot me moments later.

I've gotten to the point of no return and decided to just stay a bandit. My humanity is so negative anyways that it would take a long time to fix and it's just not that worth it.

Edited by CS14

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bandits, dont have a life. if they get killed on sight, they're gonna be P.... off.

a fact right there^

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bandits, dont have a life. if they get killed on sight, they're gonna be P.... off.

a fact right there^

Nothing is a fact unless it is proven beyond a reasonable doubt multiple times, it's just your personal opinion regardless of how right or wrong it is.

Personally as a bandit I don't tend to get shot on sight as I'm smart when I play and usually play with a rather large group. If I get shot after freshly spawning I don't let it get to my head as people who just sit there and shoot people along the coast suck at actual PVP so they get their rocks of by shooting at people who don't have a chance.

Best way to not get shot on sight... be better and faster than your opponent. Works 100% of the time.

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So basically I should stop playing the way I like to simply because other people don't like it? I don't think so.

Not at all what I said or meant. Just was pointing out that people that shoot bandits on sight have a very good reason to do so. It shouldn't surprise you and it doesn't mean that they are a necessarily a hypocrite.

While I do understand why someone may not approach someone that may appear to be dangerous, however if people against banditry and think that shooting on sight isn't the answer to everything then they should give the same respect to bandits alike.

Not necessarily. A bandit skin is a good indication that you will shoot them. At least they have a reason for killing you.

Honestly I've tried changing from my bandit ways but that never works out due to two reasons. One reason being that if someone shoots you or at you and you shoot back in defense it still counts against you which isn't fair to begin with. If there were some way of detecting that you were shot first before killing someone so that killing back doesn't affect your humanity then I'm sure with just that alone there would be less people going towards becoming a bandit. The other reason being that everyone I have tried to help out even as a survivor has screwed me over. One example being the time I tried to help a new spawn by giving him some gear only to hear him mis-chat in direct comm. to his buddy telling them to come kill us. Another example being countless people claiming they are friendly only to try and shoot me moments later.

I agree that the humanity mechanic is flawed, but I have gone through everything you have and only lost my hero skin once. And that was when a carload of guys ambushed me and my friends and the guy I shot hadn't managed to hit anyone yet. I have been murdered countless times. I usually mock them over direct chat while they kill me. I figure the least I can do is take the fun out of it.

I've gotten to the point of no return and decided to just stay a bandit. My humanity is so negative anyways that it would take a long time to fix and it's just not that worth it.

This is actually interesting. It's like you've been institutionalized. This reaction happens in real life as well.

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If you've seen dayz in its early stages you'll know what i'm talking about.

I was playing not long after the release as I had bought Arma 2 and Arrowhead ,and while searching for the myriad of Mods/Add-ons I needed to get to play Arma2/Arrowhead online,I found it .

Then.

Getting into the one of three full 24/7 servers in OZ was a pain.But once in It didn't take long to find or see another survivor and it would be A) they would look at me and go on their merry way or run away,B)You friendly? yes..want to find a car and fix it..yep,C)KOS

After a long break due to work and return to the game

A)KOS,B)KOS,C)KOS

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Byrgesen, PVP is as much a part of this game as PVE. If you are afraid of pvp interaction, go play dead island. Don't get mad at people for killing so much. Instead, get mad at yourself for dying so much. You don't know what the focus of the game is supposed to be. If pvp was not intended to be such a large part, they could have limited the weapons to deer rifles, shotguns and pistols. Instead they implemented an arsenal of military grade weapons including grenades and satchels. I have no responsibilities other than burying your body after I loot it, simply so it doesn't stink up the place.

To the individual who made the asinine statement "I bet 99% of the people who kill in dayz wouldn't in real life..." No shit. This isn't a real life simulation of "What you would do IF". It's an M-rated video game where you can indulge in less than civilized behaviours with no real world repercussions. So although blatantly obvious, I suppose your statement has some truth to it. The 1% of DayZ players that will actually go postal on innocents, are the ones who rage when they are killed on sight, and complain about it in the forums. I only hope they are as bad in real life at harming people, as they are in DayZ and are taken into custody quickly.

In addition to those statements, you go on to state your opinions as fact as if you know how people would react in a future hypothetical scenario. As it stands in todays more civil regions of the world, we have individuals murdering innocents in mass because they lost their job, or their coffee was cold, or just plain insanity. Don't you think a zombie apocalypse in the near future might stress a few more people out than simply losing your job today?

The main reason you may think mindless killing would not occur is because you live in a civil society that has laws and punishments for those who misbehave and perpetrate such acts. You are taught how valuable and precious life is. Go to a third world country and see what 'justifies' killing another human. It does not take much, and life isn't even worth a days meal to some.

If the infrastructure that holds our civil society together were to completely collapse, you better believe individuals would take matters into their own hands.

If there were no laws or consequences for taking another's life - i.e. no authority to enforce those laws - do you really think murder would not be rampant? It would be survival of the fittest, and the strongest largest groups would begin absorbing the smaller useful groups, and disposing of undesirables. When countries governments fall, the people don't immediately band together and get along. Different factions try to gain power to the resources, and impose their will on the weak. Enter DayZ. We are fighting for resources.

To say society got the way it did today from being civil would be innaccurate. How many wars did the the world see? How many tribes, native communities, and whole countries have gone extinct at the hands of the more powerful "civilized" societies?

The OP probably does not need to see a doctor. More than likely, you should pick up a history book or even a current newspaper to see how truly civilized human nature at is core can be.

Edit:

I suppose if you have credentials in sociology, psychology, or perhaps some degrees in human history, feel free to post them here, and I may possibly concede to your opinions as fact.

Edited by Mr Fluffy

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I agree that this game should always have PvP.

But it shouldn't be the be-all, end-all of gameplay to the point where new spawns with no weapons are being attacked by fully geared players because 'lol I'm a bandit.'

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Have you ever considered that in the event of a real outbreak (the argument used) other survivors would be just as dangerous, if not more, than the zeds?

I agree to a extent its trolling shooting unarmed players from 1000m on the coast for no gain. However humans are naturally barbaric and especially in that situation are likely to pose more of a threat e.g killing/robbing for supplies, equipment. I know in a lot of cases that isnt the motivation but it is a game...

I dont understand why so many players want pvp nerfing. I agree friendly encounters are interesting and more rewarding, but it would be like the book of eli in reality if youve seen it..

Actually, humans are more social then barbaric. Where did you get this logic?

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PvP is inevitable in DayZ, it's a great but overused mechanic. I'm personally against actions related to kill on site bandits and more towards honourable bandits who will rob a victim and move on. But the thing with this game is it's open world, you have the freedom to do whatever you would like to do, debating against the problem will literally solve nothing. Yeah... it would be nice if players started playing different styles instead of just killing on site to remove a threat so to say, however this is a video game and people play it how they want to play it. This game doesn't enoforce role-playing real-life situations, it enforces the freedom to do whatever is desired.

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I think maybe the whole "bandits; kos; pvp ruins DayZ" argument is being made out of context.

DayZ is a zombie apocalypse survival game. The majority of players want to play it as such... but also want to (and fully have the right to) play following the gamestyle they deem fit. Hero's want to play as survivalists who want to help others. Medics want to play as survivalists who want to heal those in need.

... and Bandits want to play as survivalists who want to live off the blood of others.

What brings these players together is the fact that no matter how they play, good guy or bad guy, is that the focus is still on survival. These players are ALL true DayZ players down to the core.

What's ruining DayZ is the minority of players who want to do no more than spawn in, run to a fire station and grab a rifle, and start killing everyone. They don't care about gearing up. They don't care about survival. All they want to do is see how many kills they can rack up before they're killed. There is no "focus" on survival. They won't grab food; they don't plan on living that long. They won't grab medical aid; it's easier for them to just die and respawn. They don't care if they're killed. They don't care what gear you have as they won't bother to check, unless of course they see you carrying a better means of killing then what they're carrying.

These player kill and become bandits.... but that does not make them DayZ bandits. Not in the essence of DayZ.

These players are the one's who give DayZ bandits a bad name.

Edited by OFC_Bill
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I crack up when I see servers with the title "Non-PVP server" its doesn't make any sense to me.

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It does annoy me when I get killed and lose everything but like a lot of you said, it's part of the game so I don't complain.

It also just makes the game more exciting to play because you have to be cautious of people that want to kill you.

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What's ruining DayZ is the minority of players who want to do no more than spawn in, run to a fire station and grab a rifle, and start killing everyone. They don't care about gearing up. They don't care about survival. All they want to do is see how many kills they can rack up before they're killed. There is no "focus" on survival. They won't grab food; they don't plan on living that long. They won't grab medical aid; it's easier for them to just die and respawn. They don't care if they're killed. They don't care what gear you have as they won't bother to check, unless of course they see you carrying a better means of killing then what they're carrying.

This.

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I think maybe the whole "bandits; kos; pvp ruins DayZ" argument is being made out of context.

DayZ is a zombie apocalypse survival game. The majority of players want to play it as such... but also want to (and fully have the right to) play following the gamestyle they deem fit. Hero's want to play as survivalists who want to help others. Medics want to play as survivalists who want to heal those in need.

... and Bandits want to play as survivalists who want to live off the blood of others.

What brings these players together is the fact that no matter how they play, good guy or bad guy, is that the focus is still on survival. These players are ALL true DayZ players down to the core.

What's ruining DayZ is the minority of players who want to do no more than spawn in, run to a fire station and grab a rifle, and start killing everyone. They don't care about gearing up. They don't care about survival. All they want to do is see how many kills they can rack up before they're killed. There is no "focus" on survival. They won't grab food; they don't plan on living that long. They won't grab medical aid; it's easier for them to just die and respawn. They don't care if they're killed. They don't care what gear you have as they won't bother to check, unless of course they see you carrying a better means of killing then what they're carrying.

These player kill and become bandits.... but that does not make them DayZ bandits. Not in the essence of DayZ.

These players are the one's who give DayZ bandits a bad name.

This guy.. knows his shit. :beans:

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Have you ever considered that in the event of a real outbreak (the argument used) other survivors would be just as dangerous, if not more, than the zeds?

I agree to a extent its trolling shooting unarmed players from 1000m on the coast for no gain. However humans are naturally barbaric and especially in that situation are likely to pose more of a threat e.g killing/robbing for supplies, equipment. I know in a lot of cases that isnt the motivation but it is a game...

I dont understand why so many players want pvp nerfing. I agree friendly encounters are interesting and more rewarding, but it would be like the book of eli in reality if youve seen it..

We can talk about reality when food and useful things magically appear in grocery stores every ten minutes and the people that are left aren't spending every minute just trying to find clen water and enough to eat. No one is going to have time to PVP in the "real thing".

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I crack up when I see servers with the title "Non-PVP server" its doesn't make any sense to me.

I play on several non-PVP servers and that is where I have the most fun in the game.

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Have you been in a real survival situation ever? In the military every? Boyscouts? Camping? Watch Survivorman? Bear Grylls? Damn kids these days.

Listen up and listen good. You want and need other people around you. Seal Team 6. Rangers. Special Forces. Teamwork is key. You want to survive as loner? You think killing others is how you going to make it through any survival situation? Too much television. Too many video games. The world isn't call of Duty Black Ops. Reality. Take a bite.

One also needs to take into account that just because you say you would kill someone to survive does not mean you actually will do it once the situation arrives.

Edited by Rakkasan

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