yozer 2 Posted March 11, 2013 there should be a progress on dayz instead of just walk around and hope something special happensif there was levelling up there would be more of a goal especially if there is perks in most game people like trying to get certain perks and that keeps them playing and I think perks would help with survivalhere are some examples of perks.decreasing chance of disease-low levels like 1-5decreasing recoil from guns - low levels againincreasing range of certain guns - low levels againincreasing health - low levels or medium levels 3-8increasing speed - medium levels 5-10and much more.and a levelling up schemeslike how long you survive or how much zombies or other people you killlevelling up could also unlock different uses with attachments like changing reticle, etc. Share this post Link to post Share on other sites
zombiekiller777 10 Posted March 11, 2013 DONT FUCKING TURN THIS INTO COD Share this post Link to post Share on other sites
Pokey (DayZ) 103 Posted March 11, 2013 Nope.DONT FUCKING TURN THIS INTO CODThis and this.Really, use your imagination, it may hurt at first but you'll get used it. You may even find it more rewarding than grinding to X to get SUPERPOWERSOFEPICPROPORTIONS(4URPENIS). Share this post Link to post Share on other sites
sol 9 Posted March 11, 2013 I think allowing unlockable perks were something the dev team specifically wanted to avoid, unless you mean perks are specific to that character and vanish on death - IE, by running a lot and eating well, you can gain a little more speed and reduce your chances of catching a disease. I like that idea. I think increasing health should only apply in some circumstances, like if you do a lot of unarmed combat your character learns to take the punches more easily. You shouldn't be able to eat up more lead than before. That was something they also wanted to do with various clothing types - wearing the motorcycle helmet will reduce damage you take to the head from blunt damage. Share this post Link to post Share on other sites
yozer 2 Posted March 11, 2013 DONT FUCKING TURN THIS INTO CODi didnt mean it to be like cod i meant like perks you gain while your alive and if you die you lose them againand to add more of a goal to it Share this post Link to post Share on other sites
SeaMan (DayZ) 31 Posted March 11, 2013 No way.This isn't 'another fps' its your story in dayz.You make happen what you like.Perks would make the game less enjoyable.Scenario:Oh I'm level 50 now and have all the perks.This would make people think they have completed the game,Like there's nothing else left to do.It isnt about completing this game/mod.Its about the experience.If your running out of stuff to do,Then this is probably the wrong game for you. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 11, 2013 (edited) you guys have to face it, that dean and his team already vividly think about subtle skills and perks to implement at some point inot the SA.edit:check this thread out and write what you think. i would recommend also the one which is posted in the initial post Edited March 11, 2013 by joe_mcentire Share this post Link to post Share on other sites
Rikarue 2011 Posted March 11, 2013 I think allowing unlockable perks were something the dev team specifically wanted to avoid, unless you mean perks are specific to that character and vanish on death - IE, by running a lot and eating well, you can gain a little more speed and reduce your chances of catching a disease. I like that idea.I think increasing health should only apply in some circumstances, like if you do a lot of unarmed combat your character learns to take the punches more easily. You shouldn't be able to eat up more lead than before. That was something they also wanted to do with various clothing types - wearing the motorcycle helmet will reduce damage you take to the head from blunt damage.I agree with stuff like this, but not with a leveling system, or with perks that increase damage, or decrease recoil, because those would just make the game less enjoyable. Share this post Link to post Share on other sites
sol 9 Posted March 11, 2013 you guys have to face it, that dean and his team already vividly think about subtle skills and perks to implement at some point inot the SA.edit:check this thread out and write what you think. i would recommend also the one which is posted in the initial postYes, I think subtle skills and other things dean and his team have discussed would be fine. But they shouldn't be there forever when they occur - you lose them on death, or perhaps if you break the habit that formed it in the first place, depending on the type of skill.IE you gain medical knowledge as you perform first aid on yourself and others, this involves knowledge (and some practice) and won't fade so much over time.But:You have a better immune system if you run a lot, eat healthily, and get sick and recover from the illness. Your immune system loses strength if you are injured and don't clean the wound, are malnourished, or sit around all day (not sure why you'd be sitting in DayZ, but whatever) 2 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 11, 2013 Yes, I think subtle skills and other things dean and his team have discussed would be fine. But they shouldn't be there forever when they occur - you lose them on death, or perhaps if you break the habit that formed it in the first place, depending on the type of skill.IE you gain medical knowledge as you perform first aid on yourself and others, this involves knowledge (and some practice) and won't fade so much over time.But:You have a better immune system if you run a lot, eat healthily, and get sick and recover from the illness. Your immune system loses strength if you are injured and don't clean the wound, are malnourished, or sit around all day (not sure why you'd be sitting in DayZ, but whatever)that'S the pointeveryone cries that there is not much left to do and it leaves just PVP to players. so why not add subtle skills. of course death means ultimately the loss of everything! 1 Share this post Link to post Share on other sites
sol 9 Posted March 11, 2013 that'S the pointeveryone cries that there is not much left to do and it leaves just PVP to players. so why not add subtle skills. of course death means ultimately the loss of everything!Haha yeah, I just imagined trying to learn surgery / first aid / study the infection in the game.1. Visit a library for books on anatomy / medicine2. Shoot a zombie to obtain a body, otherwise find one3. Dissect body for knowledge of the infection's nature / how the human body works4. Try to invent a cure / preemptive vaccine / apply knowledge to a real human who needs help Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 11, 2013 (edited) just really check out the provided link.- we (a bunch of guys) came to a broad consent regarding "microskills", which means e.g. that they mustn't have any direct effect on combat systems. no faster shooting, no one hit kills, no taking more hits... none of this.it should give more meaning to a dayz-life, deliver more "content" besides PVE and PVPeveryone how wants to focus on this should have the chance to, anyone who doesn't care shouldn't be influenced or notice that at all.again:check this thread out and write what you think. i would recommend also the one which is posted in the initial postread it from start to the end, and please try to bring arguments not "NOOOOOOOOOO"-s ;) Edited March 11, 2013 by joe_mcentire Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 11, 2013 moreover: at least 40% of the poll provided in the inital thread voted for such a skill mechanism & Dean and his team are seriously considering "subtle skills and perks".as long as we do not start our stereotypical thinking process and try to be creative this could really add something for the long-term and atmosphere...even when the initial "WOW" of the SA would wear off Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 11, 2013 (edited) GO.AWAY.haha you again ;) no one mentioned the minigames yet? hm? :Pyou cannot deny this is topic clearly mesmerizes you ;) Edited March 11, 2013 by joe_mcentire Share this post Link to post Share on other sites
Inception. 9443 Posted March 11, 2013 T'is something that has been discussed previously.No need for another topic. Share this post Link to post Share on other sites