Dango 23 Posted March 3, 2013 (edited) its really fun taking people hostage but right now its you cant really do that easily. so why not have some tools to help?hand cuffs, i mean this would make it so you could capture people and hold on to them more easily. only way to get em out of cuffs is keys, death(respawning) or a buddy with a hatchet (takes several minutes to take it off though without a key) (quick to put on somebody) (semi rare)twist ties, same thing as a hand cuff except a person without an axe can simply take it off. (very quick take off) (longer time to put on person) (common)tranquilizers. rifles, handguns ect ect. knocks people out for... 10 mins with side effects after waking up like slower walking, blurred vision, gun movements when aiming down sights ect. this way heroes dont necessarily have to kill people. and tranquilizers take effect after 5 seconds then the person passes out. so you cant just run into a building with a handgun loaded with this crap and knock somebody out. also long reload time for each individual dart. like a cross bow.the tranquilizer gun would be basically silent except if its fired from a rifle since they use blanks. (correct me if im wrong on that) or if they are airpowered.i think this idea would be easy to implement and would be awesome and fun to use. it would be helpful for confrontations for heros that dont want to kill people and for prisoners you want to keep alive. Edited March 3, 2013 by Dango 4 Share this post Link to post Share on other sites
OfficerRaymond 2064 Posted March 3, 2013 Good idea mate, beans for you.Most tranqs are fired from an airpowered gun, mainly CO2 Share this post Link to post Share on other sites
-Gews- 7443 Posted March 3, 2013 I only capture dead players... I wouldn't mind a tranquilizer gun, but I know jack all about them. They'd have to make it realistic, maybe the resident exotic animal handlers can tell us more about the various models and their effective ranges, accuracy, potency, etc. No tranquilizer rounds fired from your Makarov, please. Share this post Link to post Share on other sites
sgt-butterscotch 1 Posted March 3, 2013 (edited) I find it ironic that I just posted a suggestion about this using rope at about the same time you posted this! XD Edited March 3, 2013 by Sgt Butterscotch Share this post Link to post Share on other sites
Dango 23 Posted March 3, 2013 I only capture dead players... I wouldn't mind a tranquilizer gun, but I know jack all about them. They'd have to make it realistic, maybe the resident exotic animal handlers can tell us more about the various models and their effective ranges, accuracy, potency, etc. No tranquilizer rounds fired from your Makarov, please.generally they use tranqs on specific animals based on weight so they dont kill them or whatever. so they get the right amount in the needle to take out an animal so there is no second shots really. that being said it would be 1 round per reload and that would be a direct chamber reload so it would be slower. naturally the needle is slower when in the air and heavier than a bullet so you would probably have to be in relatively close distance, at least with a pistol. a rifle might be as good as 300m but the delay would be long.also you would need to find needles and the actual medicine to make the ammo.picture related to size of magazines, and how annoying it would be to get the thing in there. Share this post Link to post Share on other sites
Beanus 61 Posted March 3, 2013 Actually this has been posted 20 already. Share this post Link to post Share on other sites
willey.erd@oundleschool.org.uk 506 Posted March 3, 2013 Problem is, 90% of the time the kidnapped player would just disconnect. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted March 3, 2013 Me gusta... captured players should remain logged on as NPCs tho. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 3, 2013 (edited) well i could think of something like this but on a much smaller scale.This could work like this:When someone is cuffed/tied up a timer would define the "state of security" (e.g. firmly, loosly, fress). So you'd always have to check if your hostage ins't already just loosly tied (e.g. right click at hostage..). This also means that the hostage would be released when left alone somewhere after the timer has run out, or the hostage-taker wouldn't be attentive enough.Idea behind: hostages wouldn't get too frustrated and simply log off, as there is always a chance of breaking free and be released after some time when left behind, respectively. Edited March 3, 2013 by joe_mcentire Share this post Link to post Share on other sites
flypp 21 Posted March 3, 2013 Another just-for-trolling idea.No point in a theorical RL zombie apocalipse to takes hostages.For what? money? chernarus independence?. No, just for trolling.Just like the "poisoning lakes" idea.And satchel charges, and UAVs, and artillery attcks... (not ironic, peoplehad actually requested those things in the forum).I cannot understand why anybody would like to take the initial dayz mature idea and convert it in an all cheats activated bf3. Share this post Link to post Share on other sites
GOD™ 2795 Posted March 3, 2013 Problem is, 90% of the time the kidnapped player would just disconnect.I'd let someone kidnap me just to make things interesting. Share this post Link to post Share on other sites
Private Evans 1303 Posted March 3, 2013 I'd let someone kidnap me just to make things interesting..... Stockholme syndrome ?? Share this post Link to post Share on other sites
GOD™ 2795 Posted March 3, 2013 (edited) .... Stockholme syndrome ??Bondage.EDIT: But seriously getting kidnapped in dayz would better than the usual running around doing absolutely nothing useful. IMOmix thhings up abit. Edited March 3, 2013 by GOD™ Share this post Link to post Share on other sites
HashSlingingSlasher192 29 Posted March 3, 2013 (edited) what if there were different levels of power of medicine1.monkey2.boar3.bear4.tiger5.elephantp.s everything below boar will kill you Edited March 3, 2013 by HashSlingingSlasher192 Share this post Link to post Share on other sites
Death_Dealer 3155 Posted March 3, 2013 what if there were different levels of power of medicine1.monkey2.boar3.bear4.tiger5.elephantp.s everything below boar will kill youWrong thread.. (?) Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 3, 2013 what if there were different levels of power of medicine1.monkey2.boar3.bear4.tiger5.elephantp.s everything below boar will kill youFarCry3 forum?! Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 3, 2013 Bondage.EDIT: But seriously getting kidnapped in dayz would better than the usual running around doing absolutely nothing useful. IMOmix thhings up abit.really it would make sense for PVP. think about that way that maybe some are more likely to tie one up to gain a headstart, instead of killing one, in the process of a raid/ambush. Share this post Link to post Share on other sites
GOD™ 2795 Posted March 3, 2013 really it would make sense for PVP. think about that way that maybe some are more likely to tie one up to gain a headstart, instead of killing one, in the process of a raid/ambush.I'm not really BIG on pvp like everyone else.:P Share this post Link to post Share on other sites
Dango 23 Posted March 3, 2013 what if there were different levels of power of medicine1.monkey2.boar3.bear4.tiger5.elephantp.s everything below boar will kill youehhh, i think you should be able to manually decide how much is in the needle. not at set options like that. that way you could kill somebody if you wanted to or sedate them. Share this post Link to post Share on other sites