victusmortuus 1074 Posted March 2, 2013 I've made some changes to the OP.Cons: High chance of infection whilst zombie organs are in your backpack, slightly lesser chance of infection whilst wearing the organs, comes off when it rains exposing you to the Zombies/players due to aggro. Players have to walk (CTRL) to avoid aggro, running will alert zombie suspicion and likely players. Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 2, 2013 I much prefer the idea of zeds reacting to you depending on how sudden your movements are when you are in their field of view, and how much noise you are making.With this approach I think the reasons why zeds don't aggro each other could be more easily justified.But then again, should the zeds attack each other or not?If zeds were aggravated by sudden movements and loud noises surely they could accidentally start massive fights between each other. One zed sees a survivor running, screams, and other zeds are lured to the location of the noise instead of the survivor, assuming they haven't seen the survivor( now running for his life and becoming the target because the running animation would trigger zed aggro) as well.If suddenness of movements in addition to loud sounds was the main mechanic behind the aggravation of zeds, players would have more options when it came to dealing with them. For example, you could fire your gun to lure zeds to a location in a city, and while they are investigating the noise you go and loot some buildings. Remember that zeds are going to be able to run indoors so a mechanic like this would be very welcome in my opinion.While loot is going to be more plentiful in the SA because of more open buildings ,the fact that players would have to walk if they wanted to get across an open area full of zombies would expose them to possible snipers. it would balance things out nicely methinks.It's always just been that zombies don't attack each other because their primal instinct of food gathering only detects just that (Yes they're infected but 28 days later is still a part of the zombie genre IMO). I also think now that you can't zombie log, they can run inside, loot is harder to find indoors so more chance of cornering yourself whilst looting. Then we really need little ideas like this to balance out looting. Right now sneaking is the only viable option and if that fails it's a case of 'run like hell into a tree' <_<Hopefully Rocket isn't stubborn and only sticks with 28 days later. Share this post Link to post Share on other sites
Django-x 9 Posted March 2, 2013 Sounds like a pretty cool idea, I like your style. There seems to be a fair bit of risk involved to balance it out, this adds a bit of a "stealth" option to the game. When you say high chance of infection, what would you consider a high percentage of contracting the infection after you rub sweet sweet zombie guts all over yourself? Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 2, 2013 Sounds like a pretty cool idea, I like your style.There seems to be a fair bit of risk involved to balance it out, this adds a bit of a "stealth" option to the game. When you say high chance of infection, what would you consider a high percentage of contracting the infection after you rub sweet sweet zombie guts all over yourself?60-70% chance maybe? Share this post Link to post Share on other sites
nobody 31 Posted March 2, 2013 (edited) covering yourself in infected guts without consequence...but with profit.....big NOalso the infected check for symptoms and care little for looks and smell (going with 28 days later here)he said a chance of infection...covering yourself in infected guts would be HIGHLY likely to get infectedCons: High chance of infection whilst zombie organs are in your backpack, slightly lesser chance of infection whilst wearing the organs, comes off when it rains exposing you to the Zombies/players due to aggro. Players have to walk (CTRL) to avoid aggro,Return to school, you can't read. ;) Edited March 2, 2013 by Ladas325 Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 2, 2013 Cons: High chance of infection whilst zombie organs are in your backpack, slightly lesser chance of infection whilst wearing the organs, comes off when it rains exposing you to the Zombies/players due to aggro. Players have to walk (CTRL) to avoid aggro,Return to school, you can't read. ;)To be fair to him the OP said 'possible infection' i edited it. :) Share this post Link to post Share on other sites
INickeragua 121 Posted March 2, 2013 Sounds like a great idea lol, and that picture just makes me want to go watch the walking dead :P Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 3, 2013 Hopefully others can contribute. Share this post Link to post Share on other sites
Death_Dealer 3155 Posted March 3, 2013 And perhaps it could be a craftable suit? Combining a Quarantine suit like this with zombie guys over the top could stop infection.Oh oh oh! I love this! Man, I've always wanted to walk around in the zombie apocalypse with a hazmat suit on, that'd be badass. Perhaps it could be found in hospitals medical military tents with a fairly rare chance of spawning. The downsides could be you stick out like a sore thumb and cannot wear a backpack. Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 3, 2013 Oh oh oh! I love this! Man, I've always wanted to walk around in the zombie apocalypse with a hazmat suit on, that'd be badass. Perhaps it could be found in hospitals medical military tents with a fairly rare chance of spawning. The downsides could be you stick out like a sore thumb and cannot wear a backpack.You can also cook a lot of crystal too... oh wait wrong forum. Share this post Link to post Share on other sites
colekern 1364 Posted March 3, 2013 This makes me wanna barf. It's not a bad idea, it just makes me feel sick. Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 3, 2013 This makes me wanna barf. It's not a bad idea, it just makes me feel sick.That's a good thing. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 3, 2013 in my mind it should have severe drawbacks when doing so, as it would be as healthy as jumping into a septic tank. So this should be a thing when there's no other way out of a hairy situation. Share this post Link to post Share on other sites
lipemr 160 Posted March 3, 2013 the best thing in this topic is the smartass that whines about the chance of infection in covering your clothes in infected guts, but ignores the fact that an infected can hit you 20 times, make you bleed and you still wont be infected/dead/whatever.Get your facts straight, dude. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 3, 2013 (edited) the best thing in this topic is the smartass that whines about the chance of infection in covering your clothes in infected guts, but ignores the fact that an infected can hit you 20 times, make you bleed and you still wont be infected/dead/whatever.Get your facts straight, dude.So you do have a special insight into the SA, as you do know that infected will hit you 20 times, make you bleed any you still won't be infected/dead/whatever...Get your "facts" straight, dude! Edited March 3, 2013 by joe_mcentire Share this post Link to post Share on other sites
Sutinen 635 Posted March 3, 2013 In my opinion this is useless in DayZ. Not too many zombies and it would make you a huge target for other players. I'll admit though, it was cool in TWD. 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 3, 2013 well would be a nice idea to define "the infected" and their disease thoroughly...this calls for a sexy par...for a thread maybe Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 3, 2013 In my opinion this is useless in DayZ. Not too many zombies and it would make you a huge target for other players. I'll admit though, it was cool in TWD.How do you know how many zombies there are in SA's Cherno and Elektro, Berezino, Zele? It's an addition 'sneak' feature instead of the only way of crawling and anticipating zombie movements we have more options. The game needs more things like this as zombie logging isn't possible in SA.. Share this post Link to post Share on other sites
Sutinen 635 Posted March 3, 2013 How do you know how many zombies there are in SA's Cherno and Elektro, Berezino, Zele? It's an addition 'sneak' feature instead of the only way of crawling and anticipating zombie movements we have more options.The game needs more things like this as zombie logging isn't possible in SA..I did say in my opinion, meaning I like sneaking more. That way, you can avoid both zombies and players. It would require thousands of zombies on the streets of Cherno to make sneaking impossible at some places. I have a feeling that can't be done without causing lag. It would be a good idea though. Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 3, 2013 I did say in my opinion, meaning I like sneaking more. That way, you can avoid both zombies and players. It would require thousands of zombies on the streets of Cherno to make sneaking impossible at some places. I have a feeling that can't be done without causing lag. It would be a good idea though.In my opinion it's always nice to have a choice in games. Dayz especially requires these type of meta games. Share this post Link to post Share on other sites
byrgesen 1341 Posted March 3, 2013 I pitched your idea to the devs of 2017, hope you dont mind mate.Linked to this thread and gave you credit :) 1 Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 3, 2013 I pitched your idea to the devs of 2017, hope you dont mind mate.Linked to this thread and gave you credit :)That's fine mate. Share this post Link to post Share on other sites
victusmortuus 1074 Posted March 15, 2013 Bump for the greater good. the greater good. Share this post Link to post Share on other sites
Never 237 Posted March 15, 2013 It really comes down to, what kind of zombies are in DayZ?We dont know, we can only speculate tbh. Although they clearly got great eyesight and hearing.Wrong. We do know.The Infected are caused by a virus causing prions in the brain, its a similar way that senile dementia forms. Why do we know this?Because its the only bit of backstory ROCKET has ever given us.Apart from the bit about all the survivors being immune to the virus, so that kind of kills the infection idea dead.When they talk about infection in the Sa they mean dysentery, etc. Not catching the infected virus.All this has been on this forum since like april/may last year.The infected aren't zombies/undead etc. Share this post Link to post Share on other sites
Never 237 Posted March 15, 2013 The game needs more things like this as zombie logging isn't possible in SA..Err, say what?Its a good thing that 'zombie logging' will be gone, if you fuck up, you get eaten. Survival game mate, not easy-mode-loot-collecting game. Share this post Link to post Share on other sites