Jump to content
reds

Why I'm uninstalling DayZ

Recommended Posts

"totally rewrite the engine"

Exactly what they're doing.

Well not quite. It's ARMA 2.5 right?

I am guessing this fella got his ass sniped in northwest airfield and he is real butthurt about it.

Your post would make sense if I said "Dudez Imma Sick Off Gettin Da Sniped In Da NW AirField".

Share this post


Link to post
Share on other sites

I'm an active player to DayZ and I can completely agree to these issues, even I have become bored of the mod alike. These issues really sum up to what I had experienced too and at the same time, it has been addressed to be fixed in the Standalone release. For now, I think it's a good time to break away from the mod like I have and contribute to the forums which I can tell you have for expressing on how you feel and witness in the mod. Mod is a mod; not a perfect game. No mod is perfect in any aspect so to speak.

A mod is basically a representation or a test before the final product is slapped on for the public. Feel free to uninstall on your choice. The mod won't be going anywhere anytime soon while the Standalone is in development.

*****Red highlight is for your conclusion.

Edited by TIC321

Share this post


Link to post
Share on other sites

But what does it add to the game? I understand the need to have a limited number of storage slots and its a realistic incentive to get a bigger backpack. But why go through the complication of having an extra context menu item and then a weird way of selecting and moving items? I suspect its a limitation of the ARMA2 engine.

It is a limitation of the Engine ... BUT is it really an unrealistic limitation? I think not.

What I find weird is mashing a key or two and having an inventory item magically appear in my hand .... THAT's WEIRD.

Edited by ShadowJack
  • Like 1

Share this post


Link to post
Share on other sites

What I find weird is mashing a key or two and having an inventory item magically appear in my hand .... THAT's WEIRD.

I agree. Best would be a pockets system where when you hold a key, a little selection menu appears and you drag the mouse in the direction of one of the selections (like battlefield's radiocall system), he pulls out whatever's in that pocket. If you don't know what's in it from memory, you'll see when it gets pulled out. General size may be guessed from the bulge of the pocket. When you open your backpack, character removes it from his back, puts it on the ground and looks inside, actually seeing your items as models in there. If you didn't put your small items on top you'll have to pull stuff out first or you won't even see it.

That's what a realistic inventory would be, not a glorified blend of a few photoshop layers and an sql table.

Share this post


Link to post
Share on other sites

- Your name automatically disqualifies every point you make, valid or not.

- Axes are not in Arma II, therefore bugged, fixed in SA. Argument invalid

-Armed players as fresh spawns would create chaos, people going around ghosting and killing as spawns, and players would know this, therefore causing more people to KoS. Arguement invalid.

-More melee weapons? Possibly. Knife should have the ability to be used. Not a valid reason for quitting.

-Crossbow bolts ARE recoverable, if you actually try. Argument ignorant.

-Zombie attacks are basic, non complicated attacks, and still have the same effect as a complicated animation. You're complaining because the zombie won't give you a hickey when you get to close? Argument invalid.

-CQC is fine. Can't find any single reason why it is flawed. Argument invalid.

-Blood system works the way it is. You bleed too long, you die. Plus, all the excuse you give is that it is flawed. Real in depth buddy. Argument invalid AND ignorant.

-You want to have to open up individual pockets or something on a bag? Somebodies just looking to bitch now. Argument invalid.

-Again, survival is not 'flawed'. You eat and drink what you can find. Sounds like your own damn problem you can't find jack shit. Argument invalid.

-Don't play at night then? Can't remember the last time I went outside at night and felt comfortable enough to run around in the dark. Argument pointless.

-Finally a valid point. Yes, SCRIPT KIDDIES do tend to get on ones nerves. One solution instead of getting butthurt, is to get the fuck over it and move on.

-More vehicles? I'm sure in your vision of DayZ, everyone would not shoot you, line themselves up in your crosshairs, and then pull the trigger for you. you honestly going to think it is going to be that easy dude? Really? Argument invalid.

-Point is to have fun. Argument... again, invalid.

My conclusion after reading this ignorant, butthurt, sad thread, is that you are a person that cannot figure out how to play the game correctly, suck at it, and came from some arcade shooter. I say please do quit, one less person bitching on our forums, and one less person eating MY FUCKING BEANS. Piss off loser. Go play some WarZ, then come back and bitch about how bad this game is. LOL

  • Like 2

Share this post


Link to post
Share on other sites

It is a limitation of the Engine ... BUT is it really an unrealistic limitation? I think not.

I don't think realism is the issue. I'm already crouched and rummaging through my pockets and/or backpack. That makes me, realistically, a viable target.

Also a consistent UI for backpacks would be nice. I should see the same backpack inventory screen when I'm examining dropped objects as when I'm just going through my stuff.

A realistic backpack would take ages to unshoulder. And then some locked animation while you unzip it. Things at the bottom(like tyres and engines) should take ages to dig out. And tiny things like epi-pens should take ages to find too unless you put them in the side pockets. Also if you put food in then it should get squashed, or get really hot and start to smell a bit funny.

Etc. Sometimes added realism makes for an un-fun game. That's the fine line military simulators tread. Which is an interesting point. Milsim fans will probably accept any contorted realism if it mirrors the contortions of a real military situation. But do people want the same thing from a zombie apocalypse simulator? There has to come a point, especially with trivial things, where the benefits in terms of realism outweigh the benefits in terms of fun.

- Your name automatically disqualifies every point you make, valid or not.

Likewise.

Share this post


Link to post
Share on other sites

I don't think realism is the issue. I'm already crouched and rummaging through my pockets and/or backpack. That makes me, realistically, a viable target.

Also a consistent UI for backpacks would be nice. I should see the same backpack inventory screen when I'm examining dropped objects as when I'm just going through my stuff.

A realistic backpack would take ages to unshoulder. And then some locked animation while you unzip it. Things at the bottom(like tyres and engines) should take ages to dig out. And tiny things like epi-pens should take ages to find too unless you put them in the side pockets. Also if you put food in then it should get squashed, or get really hot and start to smell a bit funny.

Etc. Sometimes added realism makes for an un-fun game. That's the fine line military simulators tread. Which is an interesting point. Milsim fans will probably accept any contorted realism if it mirrors the contortions of a real military situation. But do people want the same thing from a zombie apocalypse simulator? There has to come a point, especially with trivial things, where the benefits in terms of realism outweigh the benefits in terms of fun.

Likewise.

Have something against a future Corrections Officer?

Think I found you: http://knowyourmeme.com/photos/206144-fuck-the-police

Share this post


Link to post
Share on other sites

My conclusion ..is that you .. came from some arcade shooter.

Nope. I bought ARMA 2 because I used to play a lot of Operation Flashpoint. Then I bought OA. Then I heard about DayZ and thought I'd give it a go.

Have something against a future Corrections Officer?

Congratulations! I hope it all works out for you.

  • Like 1

Share this post


Link to post
Share on other sites

Please informe e on your terrible problems oh great one

Please reade the OP I have listed them there.

Share this post


Link to post
Share on other sites

-I shouldn't have to reload a melee weapon

This is a bug, if you look closely you can see your character hold the hatchet like a rifle, so it makes kinda sense if he has to reload it.

-Flawed survival system

So? Who cares, if making food/water is one less thing to worry about in this game, then I'm happy.

-Night

HOLY SHIT I AGREE. And this will be the sole thing I do agree with you. Why can't you hold the flashlight properly? "Aww nah their trying to make a realistic game, you'd actually do that in real life..."

NO. WRONG. DayZ is already the most realistic game I've ever played, (blood, food, water, hearing, sight etc) so holding a flashlight without having a epileptic seizure should be mandatory.

-More Vehicles

Would you also like a weapon stash? Or maybe a BM-21? How about we also give you an F35 just as you spawn? How much fun would that be! Well I've spawned and already got a vehicle to get around easily and pretty much defeat the whole purpose of playing this game, soooooo V

-No point

This is stupid. Whats the point of minecraft? Nothing! All you do is build houses and stuff. I can build a house outside if I wanted to, but can I take part in the survival of a zombie apocalypse right now?

NO.

Share this post


Link to post
Share on other sites

What, you're leaving because of bugs? [i hope you realise that almost everything you listed is a problem with Arma, not actual DayZ.] That's nice.

I don't really think we need another layout of what bugs are in the game.

I think you should know the reasons.

Correct.

Edited by Inception.
  • Like 2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×