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Fortune_Finder

Ethics of the common player

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I was playing as a fresh spawn today. I was in a hero skin and i was unarmoured and had nothing of value on me.

I got shot 2 times within 10mins.

There's a difference between being shot because you did something stupid and someone specifically hunting you. I just wanted to make that clear before we move on.

Why do people play DayZ like it was call of duty?

Because they can and they will. Some people are just playing DayZ to kill other players.

The question you should ask is... "How can it be fun to kill players in DayZ" and your answer most likely revolves around the fact it takes time to get good at DayZ. It takes time to stock up on stuff. It takes time to get to the good loot spots.

In essence, it takes TIME to do anything in DayZ and KoS players find joy in DayZ because they know their kills actually matter whereas in CoD it's just another kill among thousands.

There's no challenge in getting a kill in CoD but in DayZ it's pretty difficult when you compare the two games.

Why do people feel the need to shoot a player who cannot harm oneself?

Oh, the biggest mistake of any player is expecting an unarmed player to be harmless. Even without a weapon a player can do plenty harm to you.

  • He can pull zombie aggro to you.
  • He can reveal himself to other players, in turn revealing you to them and you both die.
  • He can suddenly block your path allowing zombies to eat you. (And subsequently take your stuff)
  • He can be a spy, telling other players where you are on Skype/TS the whole time and they will in turn rob/kill you.
  • And lastly... Just because he is unarmed NOW doesn't mean he can't find a weapon and kill you with it within seconds.

You will find that killing other players as they get near you is the best way to keep them off your back.

And what is a hero skin worth if you get shot on sight regardless?

You seem to assume a Hero skin is worth something at all. All it does is tell others you have been playing for a long time but are probably useless at PvP.

I'm not saying you shouldn't play as a bandit. They are what makes this game good. Just be reasonable.

This is just written in a hope that just some default skin players would consider keeping their hands of the trigger and just think for a sec.

Hopefully players will have changed their play style when the standalone comes.

Cheers!

I feel the outcome of your post will have the opposite effect as some players thrive on the tears of others. This is yet another thread filled with tears from someone who haven't bothered learning how to PvP.

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To the OP: In all honesty, after 2 hours the survival-game is finished (the time required to get what you need and more, e.g. a military weapon) and then you could survive endlessly on an empty/low-pop server.

So in normal conditions (20-30 players) If you want to play friendly you must take in account you will die more easily because you risk more being friendly.

It all boils down to that. You will always find trigger happy players slaying bambies so just accept it: and if you die... Respawn and after 2 hours you are good to go. Smile (unless you spawn in Three Valleys).

I play friendly, only on private vanilla servers: 11 different games running in parallel, so far only one Avatar died (guess how? Not shooting first) and things are different from server to server, on some servers everyone chats about this and that, on others there is only silence and kills.

_Anubis_

Yeah that's fair, you'll probably die more frequently and I accept that. I'm just objecting to killing unarmed players. Why not take up the challenge and shoot at someone who can actually shoot back?

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There's a difference between being shot because you did something stupid and someone specifically hunting you. I just wanted to make that clear before we move on.

Because they can and they will. Some people are just playing DayZ to kill other players.

The question you should ask is... "How can it be fun to kill players in DayZ" and your answer most likely revolves around the fact it takes time to get good at DayZ. It takes time to stock up on stuff. It takes time to get to the good loot spots.

In essence, it takes TIME to do anything in DayZ and KoS players find joy in DayZ because they know their kills actually matter whereas in CoD it's just another kill among thousands.

There's no challenge in getting a kill in CoD but in DayZ it's pretty difficult when you compare the two games.

Oh, the biggest mistake of any player is expecting an unarmed player to be harmless. Even without a weapon a player can do plenty harm to you.

  • He can pull zombie aggro to you.
  • He can reveal himself to other players, in turn revealing you to them and you both die.
  • He can suddenly block your path allowing zombies to eat you. (And subsequently take your stuff)
  • He can be a spy, telling other players where you are on Skype/TS the whole time and they will in turn rob/kill you.
  • And lastly... Just because he is unarmed NOW doesn't mean he can't find a weapon and kill you with it within seconds.

You will find that killing other players as they get near you is the best way to keep them off your back.

You seem to assume a Hero skin is worth something at all. All it does is tell others you have been playing for a long time but are probably useless at PvP.

I feel the outcome of your post will have the opposite effect as some players thrive on the tears of others. This is yet another thread filled with tears from someone who haven't bothered learning how to PvP.

1. I got shot the first time because I was in a hospital and a guy suddenly appeared and I looked at him without doing anything. When he started firing I just took his bullets without trying to escape, while asking him why he was acting like that.

Second time someone just popped me while running in cherno. They would have had no reason for shooting me whatsoever.

2. I shoot guys myself thats not the point. And there's no challenge in killing an unarmed player compared to a fully stocked player in CoD. Be reasonable.

3. Well you just shoot him if he tries any of that. It should be easy to keep him under control since you are armed and he is not. DayZ differs from other games because you can get that player interaction and I want that. You'll only breed more KoS'ers by acting like you're saying.

4. No it doesn't. If you have been shooting a lot around people without killing them, your chances of getting hero skin will decrease.

5. You say you know my PvP because you know that I got killed when I was unarmed? That's ridiculess. You know nothing of my PvP.

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Oh, the biggest mistake of any player is expecting an unarmed player to be harmless. Even without a weapon a player can do plenty harm to you.

  • He can pull zombie aggro to you.
  • He can reveal himself to other players, in turn revealing you to them and you both die.
  • He can suddenly block your path allowing zombies to eat you. (And subsequently take your stuff)
  • He can be a spy, telling other players where you are on Skype/TS the whole time and they will in turn rob/kill you.
  • And lastly... Just because he is unarmed NOW doesn't mean he can't find a weapon and kill you with it within seconds.

You will find that killing other players as they get near you is the best way to keep them off your back.

This is actually a good point. There's nothing more frustrating to someone looking to survive than having a well-meaning but utterly clueless survivor buzzing round you like a horny terrier. I had this the other day on a server, and it was a nightmare - the guy genuinely meant well, but he was a walking aggro magnet and ended up making my life so difficult that I genuinely considered putting a bullet in his knee and leaving morphine a couple of hundred metres away.

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I killed only one time a "no Bandit".

Was my first kill and only a counterstrike reflex. :P

Ah no, was shooting two "no Bandits". The other one was a friend of me, he was talking ego shit over 2 hours. He was no benifit for the group. He had only his own advantage in the sense. (some ppl was ill and needed hospital. "I don´t go one hour south for them." Was also reflex.

Feel sorry for both of them still today.

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This is actually a good point. There's nothing more frustrating to someone looking to survive than having a well-meaning but utterly clueless survivor buzzing round you like a horny terrier. I had this the other day on a server, and it was a nightmare - the guy genuinely meant well, but he was a walking aggro magnet and ended up making my life so difficult that I genuinely considered putting a bullet in his knee and leaving morphine a couple of hundred metres away.

That's the thing.You'll always be able to do something about it if they try anything. And you could just have told him that you wanted to go on your own.

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Heros aren't always good, I walked into a firestation the other day and a Hero robbed me, shot me, then bandaged me and gave me morphine to increase his humanity?

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Last time I shot a hero he RAGED in side chat. A couple days later he got the admin to ban me from the server...

Some hero.

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It's not my place or right to judge you based on the way you play the game, so please don't think I'm doing that when I say that this whole post is a pretty terrible justification for shooting everyone on sight.

So you got sniped at Stary and NWAF, the two most bandit-ridden places in the game (possibly excluding Elektro), and as a result, you now just blow away anyone you see on the pretence that what you're doing is justified because of that? Sorry buddy, but that just doesn't wash.

I don't disagree with your statement that the bush wookie with the AS50 on the Stary hill probably isn't looking for zombies, and that's not an unjustified kill by any means. I'd probably do the same, to be honest.

However, shooting someone in the back in a supermarket just because he has a gun and claiming it's pre-emptive self-defence is a load of rubbish. I don't have a problem with bandits, as they're honest about what they do and why they do it, and they provide flavour to the game. I just dislike the notion that some players have that 'you can't trust anyone' when they themselves are the reason for that mistrust.

I wasn't trying to justify my actions by those two occurances, that was mostly just us learning the hard way that you can get killed by a total stranger for no apparent reason. I think our total killcount was around 12 people, 10 of them at least with ghillies so it was no 'shooting someone in the back at supermarket'. We don't hunt out people but if we happen to spot someone, we shoot before asking questions. If we saw someone at the berezino hospital when we were about to go loot it, we would try to scare them away rather than giving them a chance to retaliate. This one time the two of us were at the treeline looking downhill to berezino from west. We saw 3 people at the hospital so we fired some warning shots towards them with ak while my friend had one of them in his DMR sights. They obviously panicked and started running away but for their demise they ran straight at us so we had to put one of them down (before rest of them left the server) when they were at a firing distance of us. We tried to make them all alt+f4 but it didn't work out for them. They were foolish to all be there at once and not secure the perimeter whatsoever. That was one of the two times when we shot a non-wookiesniper player. The other was at stary sobor which i mentioned earlier

A situation where we see a guy at the supermarket is not really something that could happen to us, we started playing it so safe we are quite sure that no-one has seen us before we've seen them in the last 200 hours of gameplay. We dont go around following people we spot at the horizon but if they happen to cross their paths with ours, we will KoS if they are armed. Gladly that's not a thing we have to put up with constantly. Now with the combat logging system added it would be more likely that we would kill a lot of the less experienced folks we run into but back when I was still actively playing, it was 9 out of 10 encounters where the enemy alt+f4 after taking a shot

I would be all for the no-KoS stuff but I don't see it happening anytime soon. We'll see how the standalone changes things and if we get to see more grouping up of the players

Edited by Uuni

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-snip-

Okay, I think you seem to be misunderstanding my point here. You use the Berezino Hospital incident as an example of when you 'had' to put someone down. Because they ran for cover in your direction. After you started shooting at them. I don't know about you, but if I'm in a high-risk area like a hospital in a city and bullets ping off the walls near me, I'm not thinking 'oh, those were warning shots, best be on our way', I'm thinking 'shit, we're under attack, find some cover and get the hell out of dodge'.

That exact same situation could have been far easier resolved by using either side (or direct if you were close enough) chat and telling them that you have two guns aimed at them, but you're not going to shoot as long as they leave sharpish. Any players with any sense are going to realise they've played this one wrong and that it's better to retreat alive and come back later. If they don't and they try and look for you, then you can start thinking about warning shots and overly machismo displays of superiority.

The point I'm trying to make is, in damn near every example you've given me where you've 'had' to shoot someone, in reality you actually haven't, you just didn't seem to realise that actually establishing a dialogue and communications with someone before using displays of force is far more likely to end up with everyone walking away with no extra holes in them.

I don't have a problem with that playstyle - it's an open-world game, and you're free to do as you please, but when you do play like that, you forfeit your right to complain that people are shooting you on sight, because most of the time, you're the one instigating it.

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I've been killed by players all of six times (not including hack pricks. Then it'd be like... ten). Never when unarmed. Why is this? Because I'm apparently pretty damn good at DayZ. I tend to see other people before they see me, and I pay attention to what's going on around me. Plus, I play on unpopulated servers, because I don't LIKE getting shot at with an AS0 while I'm unarmed and looking for a can of beans.

That being said, I've been shot AT a lot of times. I just tend to bug out pretty much instantly the moment I see someone coming with deadly intent. If they're rolling up on you with an assault rifle and haven't said anything in proximity, chances are, they're going to kill you. If they have a gun, more often than not, they're going to kill you. If they see you and you don't see them, is when they DON'T kill you.

You know how many times I've watched someone come and go and not been spotted by them? I don't hunt other players. I sure do hunt bandits, though. Or should I say 'griefers'? I guess the 'bandit' word has been diluted, like 'troll'. Actually, it's EXACTLY like the term 'troll', 'Troll' used to refer to someone who deliberately did something for amusement. They tricked you or somesuch. It was usually quite clever and amusing.

Now the definition of troll is someone spamming 'die faggot die faggot die faggot' over and over and over again. Just like the DayZ 'bandit' has gone from someone who is elegant and an awesome game addition, to some little prick sitting on a hillside with a ghillie suit and an AS50 shooting at guys with no weapons.

The last 'bandit' I came across tried to attack me, with an MP5, in a pitch-black server in the middle of elektro. I chased him off with a crowbar. It was hilarious. And then I faded into the night. And stopped using flares.

But that being said, that is the 'end game' for most people in DayZ. It's a sad fact. I don't want to seem 'elitist' but it's the FLOOD of 'casual' pricks from games like CoD and shitty FPS-fare like it that has watered down the DayZ experience. Used to be, you could talk to someone. But now, 80-90% of people are KoS for no reason. Why? Because you're a player. And oh god, you just HAVE to shoot a player, right?

'New player ethics' doesn't exist because of how annoying it can be to get shit in DayZ. And I'm not saying it's too 'hard'. I'm saying it's time consuming. Finding a military weapon can be a chore. The loot points are usually already picked over when you get there. So once you get a primary weapon, you want to keep it.

And most players are so shit at DayZ that they're scared of new players. Hey, if you have a ghillie suit, and an AS50, and you're scared of a NEW SPAWN attracting ZOMBIES TO YOU? Stop playing. You're shit.

Sure, if a new spawn is running around me, sprinting in circles and being a douchebag, I'd shoot that prick in the face without a second thought. But a new player running around? I leave them alone. Hell, sometimes, I help them. I don't give the guns, though. Never give a new guy a firearm. Why? Because they'll kill you with it.

DayZ provides anonymity, and to be perfectly frank, if you give the tools to be a prick, to a bunch of immature CoD-raised gamers, then they will be the biggest pricks you ever did see.

And when 60% of the playerbase is made up these immature, CoD-kiddie wankers? People stop bothering to ask first. Why? Because you get answered with bullets.

In private hives, I've made some friends. I've helped people out. But they have side chat,and don't require you to get within 100 metres to communicate. 100 metres is simply too close when someone can spot you from 800 metres away and reliably injure you at 300-500 with decent aim.

So, 'average player ethics' are 'shoot on sight' for many, many different reasons. Mainly, because of CoD kiddies. they're either CoD kiddies themselves, or they've been affected by the 'ripple' of the massive population of CoD kiddies.

Even me, who really doesn't like shooting other players, WILL shoot another player without hesitation if I feel the least bit threatened by them. Why? Because I don't get killed by other players. And I'd love to keep it that way.

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Okay, I think you seem to be misunderstanding my point here. You use the Berezino Hospital incident as an example of when you 'had' to put someone down. Because they ran for cover in your direction. After you started shooting at them. I don't know about you, but if I'm in a high-risk area like a hospital in a city and bullets ping off the walls near me, I'm not thinking 'oh, those were warning shots, best be on our way', I'm thinking 'shit, we're under attack, find some cover and get the hell out of dodge'.

That exact same situation could have been far easier resolved by using either side (or direct if you were close enough) chat and telling them that you have two guns aimed at them, but you're not going to shoot as long as they leave sharpish. Any players with any sense are going to realise they've played this one wrong and that it's better to retreat alive and come back later. If they don't and they try and look for you, then you can start thinking about warning shots and overly machismo displays of superiority.

The point I'm trying to make is, in damn near every example you've given me where you've 'had' to shoot someone, in reality you actually haven't, you just didn't seem to realise that actually establishing a dialogue and communications with someone before using displays of force is far more likely to end up with everyone walking away with no extra holes in them.

I don't have a problem with that playstyle - it's an open-world game, and you're free to do as you please, but when you do play like that, you forfeit your right to complain that people are shooting you on sight, because most of the time, you're the one instigating it.

I want to make clear that I have no problem with other players shooting at me, KoS and all that nonsense. If they have me on their sights without me knowing about it, I salute them. They outplayed me

The berezino situation was kind of messy from our part. We had an unfortunate accident earlier in a gas station where my friend broke his leg trying to fit thru a door, lost a ton of blood and our last morphine. We had no blood bags nor meat so we headed straight for the hospital. He was all grey screen and below the random feinting blood level, and he was supposed to be my safeguard when I go loot the hospital. When we saw the 3 dudes we knew I can't just walk up to them or else we both die. We tried to scare them off, me being about 200 meters west from their group and my friend was about 350 meters, northwest from them. As long as my friend was concious I knew we had to make something quickly as I weren't able to epi-pen him up if he fainted on duty. I shot two bursts in the general direction of the group an that got them moving. They got scared and all in a tight pack they started running towards my friend with all our food and gps. When they were about 150m away from my injured buddy I told him to just take the shot as we didn't want to engage in a fully-fletched firefight at that point. Their front runner died and the whole group dc'd. I guess it woulda made my case a lot clearer if I had put effort into explaining our motives before. I don't know how long a distance would that direct comm went but we weren't in a position to start a healthy discussion anyways, also we didn't know russian and had no guarantee that they'd speak english as we were on a russian server without side channel at that time

North in the ural we knew better than to take our chances when there were two vehicles on top of our lives at stake. At berezino it was our gps, DMR and ghillie at stake. Our playstyle might not be the friendliest but it's risk management that has proven effective, and at that time I expected others to do the same. After the side channel got removed from most servers I feel that the game turned a lot more hostile. When we were all newbs and stuff we asked for directions and stuff from other people near the shoreline when we were starting out. We felt that it wasn't all hostile world but without side channel and getting outplayed by others we changed our approach

I do wish that we get to do a lot more cooperation in the SA so see ya there hopefully :)

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I have no idea what kind of servers you guys play on, but they seem to be very different to the ones I play on. Not including my bandit games (where I consider myself a fair target to literally anyone), I have been shot by players a grand total of three times.

Once by a group of idiots up by the NWAF (I walked round the corner of a hangar and saw two regular-skinned guys - ran off in the other direction calling 'friendly' and 'leaving the area' on direct comms, and they chased and shot me in the back. Can't do much about those guys I guess).

Once by a guy in Elektro who thought I was someone else and immediately apologised and offered to guard my corpse until I respawned and reclaimed my stuff.

and once by a sniper in Stary I never even saw.

Apart from that, I've never been killed by other players. I've been shot at once or twice and got away, but even then, those are rare occurances. Want to know why? Because like Xianyu, I'm good at what I do.

I'm not a good shot, and I don't know all the best ways of hiding. What I am good at is communicating. The faster you establish a dialogue with someone, the harder it becomes for them to justify shooting you, because you're no longer a voiceless, faceless enemy player, you're a living, breathing person at the other end of the mic - someone who, like them, is just trying to survive.

The important thing to remember is to pick your moments - I don't establish comms if I don't have to, for example if I happen to be walking through the woods and spot someone crossing my path ahead of me who hasn't seen me - if I don't need anything from them and don't feel threatened by them, I'll likely just hide nearby and let them pass.

On the other hand, I won't go out of my way to avoid anyone who doesn't appear to be threatening - if I'm headed to a hospital and see someone go in ahead of me, I'll probably pipe up on voice comms letting them know that I'm coming in behind them and I'm just looking to pick up some medical supplies. If they tell me to go away, I'll go away, but most of the time, I'll walk round the corner to find a guy pointing a gun at me. Once it's established that I'm not here to kill him, we usually agree to just stay out of each others' way and get on with the looting whilst watching each other carefully.

I'm not suggesting it works every time, and I'm sure that at some point in the near future, that tactic's going to bite me in the ass and get me killed, but those players that are claiming that 80% of players are out to kill you might be pleasantly surprised if they actually tried engaging other players in ways beyond pointing a gun at them and waiting to see whose nerve gives out first.

The berezino situation was kind of messy from our part. We had an unfortunate accident earlier in a gas station where my friend broke his leg trying to fit thru a door, lost a ton of blood and our last morphine. We had no blood bags nor meat so we headed straight for the hospital. He was all grey screen and below the random feinting blood level, and he was supposed to be my safeguard when I go loot the hospital. When we saw the 3 dudes we knew I can't just walk up to them or else we both die. We tried to scare them off, me being about 200 meters west from their group and my friend was about 350 meters, northwest from them. As long as my friend was concious I knew we had to make something quickly as I weren't able to epi-pen him up if he fainted on duty. I shot two bursts in the general direction of the group an that got them moving. They got scared and all in a tight pack they started running towards my friend with all our food and gps. When they were about 150m away from my injured buddy I told him to just take the shot as we didn't want to engage in a fully-fletched firefight at that point. Their front runner died and the whole group dc'd. I guess it woulda made my case a lot clearer if I had put effort into explaining our motives before. I don't know how long a distance would that direct comm went but we weren't in a position to start a healthy discussion anyways, also we didn't know russian and had no guarantee that they'd speak english as we were on a russian server without side channel at that time

No, you're still missing the point - the situation you were in was irrelevant, it's the way it was handled that is the issue - it didn't matter if you were both on 0.1 blood each and armed with a can of beans and a makarov. I'm willing to bet that unless the three players you were watching happened to be dedicated bandits with more guts than brains, if you'd have piped up on chat and explained your situation, they'd probably have agreed some kind of deal (EG they'd take what they wanted but leave you a morphine pen and a blood bag to come and pick up once they were done) that would mean both parties got what they wanted.

Instead, you decided to make first contact by shooting at them. So they responded by fleeing for cover. Unfortunately, the direction they ran in took them towards you, so you made the call to shoot them properly this time. However, if you'd not actually fired in the first place, you probably wouldn't have had to have made that decision in the first place.

Edited by Target Practice
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I play as "friendly" most of the time and 9/10 times I get killed by a Ghille sniper in hiding in the hills or other camping spots.

That's the game.

DayZ will never be what you want it to be, it's just is what it is.

For the same reason people say "go play COD" is the same reason you should probably play something else too.

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I've been killed by players all of six times (not including hack pricks. Then it'd be like... ten). Never when unarmed. Why is this? Because I'm apparently pretty damn good at DayZ. I tend to see other people before they see me, and I pay attention to what's going on around me. Plus, I play on unpopulated servers, because I don't LIKE getting shot at with an AS0 while I'm unarmed and looking for a can of beans.

That being said, I've been shot AT a lot of times. I just tend to bug out pretty much instantly the moment I see someone coming with deadly intent. If they're rolling up on you with an assault rifle and haven't said anything in proximity, chances are, they're going to kill you. If they have a gun, more often than not, they're going to kill you. If they see you and you don't see them, is when they DON'T kill you.

You know how many times I've watched someone come and go and not been spotted by them? I don't hunt other players. I sure do hunt bandits, though. Or should I say 'griefers'? I guess the 'bandit' word has been diluted, like 'troll'. Actually, it's EXACTLY like the term 'troll', 'Troll' used to refer to someone who deliberately did something for amusement. They tricked you or somesuch. It was usually quite clever and amusing.

Now the definition of troll is someone spamming 'die faggot die faggot die faggot' over and over and over again. Just like the DayZ 'bandit' has gone from someone who is elegant and an awesome game addition, to some little prick sitting on a hillside with a ghillie suit and an AS50 shooting at guys with no weapons.

The last 'bandit' I came across tried to attack me, with an MP5, in a pitch-black server in the middle of elektro. I chased him off with a crowbar. It was hilarious. And then I faded into the night. And stopped using flares.

But that being said, that is the 'end game' for most people in DayZ. It's a sad fact. I don't want to seem 'elitist' but it's the FLOOD of 'casual' pricks from games like CoD and shitty FPS-fare like it that has watered down the DayZ experience. Used to be, you could talk to someone. But now, 80-90% of people are KoS for no reason. Why? Because you're a player. And oh god, you just HAVE to shoot a player, right?

'New player ethics' doesn't exist because of how annoying it can be to get shit in DayZ. And I'm not saying it's too 'hard'. I'm saying it's time consuming. Finding a military weapon can be a chore. The loot points are usually already picked over when you get there. So once you get a primary weapon, you want to keep it.

And most players are so shit at DayZ that they're scared of new players. Hey, if you have a ghillie suit, and an AS50, and you're scared of a NEW SPAWN attracting ZOMBIES TO YOU? Stop playing. You're shit.

Sure, if a new spawn is running around me, sprinting in circles and being a douchebag, I'd shoot that prick in the face without a second thought. But a new player running around? I leave them alone. Hell, sometimes, I help them. I don't give the guns, though. Never give a new guy a firearm. Why? Because they'll kill you with it.

DayZ provides anonymity, and to be perfectly frank, if you give the tools to be a prick, to a bunch of immature CoD-raised gamers, then they will be the biggest pricks you ever did see.

And when 60% of the playerbase is made up these immature, CoD-kiddie wankers? People stop bothering to ask first. Why? Because you get answered with bullets.

In private hives, I've made some friends. I've helped people out. But they have side chat,and don't require you to get within 100 metres to communicate. 100 metres is simply too close when someone can spot you from 800 metres away and reliably injure you at 300-500 with decent aim.

So, 'average player ethics' are 'shoot on sight' for many, many different reasons. Mainly, because of CoD kiddies. they're either CoD kiddies themselves, or they've been affected by the 'ripple' of the massive population of CoD kiddies.

Even me, who really doesn't like shooting other players, WILL shoot another player without hesitation if I feel the least bit threatened by them. Why? Because I don't get killed by other players. And I'd love to keep it that way.

I can approve of all your points ecxept shooting people because that's what everyone else does. You have to keep playing nice yourself or else you'll just pass on shooting on sight. Good text though.

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No, you're still missing the point - the situation you were in was irrelevant, it's the way it was handled that is the issue - it didn't matter if you were both on 0.1 blood each and armed with a can of beans and a makarov. I'm willing to bet that unless the three players you were watching happened to be dedicated bandits with more guts than brains, if you'd have piped up on chat and explained your situation, they'd probably have agreed some kind of deal (EG they'd take what they wanted but leave you a morphine pen and a blood bag to come and pick up once they were done) that would mean both parties got what they wanted.

Instead, you decided to make first contact by shooting at them. So they responded by fleeing for cover. Unfortunately, the direction they ran in took them towards you, so you made the call to shoot them properly this time. However, if you'd not actually fired in the first place, you probably wouldn't have had to have made that decision in the first place.

I do get what you are trying to say. It was not very well thought out plan. I don't know what kind of servers have you been playing on but the servers we were on at the time were not very teamplay orianted. Most of the players were russian and since we don't speak russian it's always risky to try to make contact as the other people might not even understand whatcha sayin'. We made up the plan hastily but for their and our misfortune they ran at us instead of south or east where we expected them to run, not thru the open field northwest

Being friendly was not really the mentality people were playing at the time from my experience at least. Sometimes when I saw people at the cosatline as a fresh spawn after death I tried to talk to people in direct comm if I saw someone and had no weapon myself, what did I have to lose but usually as they saw me they shot me. Can't really blame em, I might have been a bait or I might have had a pistol in the backpack or hatchet in toolbelt. I'm not saying our approach is humane, nice, anti-KoS, justifiable for most people or anything like that. It's just how my experience of dayZ has taught me to play. We try not to be part of the problem (even though I kinda am, there's no denying that), as we mostly move offroad and only risk it with populated areas when it can't be helped

Edited by Uuni

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I can approve of all your points ecxept shooting people because that's what everyone else does. You have to keep playing nice yourself or else you'll just pass on shooting on sight. Good text though.

I don't shoot people on sight. I can remember pretty much every player I ever shot. The only players I've shot without feeling threatened are bandit skins. But as someone who doesn't KoS, I understand the mentality behind it. I might hate it myself, but what can you do?

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I don't shoot people on sight. I can remember pretty much every player I ever shot. The only players I've shot without feeling threatened are bandit skins. But as someone who doesn't KoS, I understand the mentality behind it. I might hate it myself, but what can you do?

My bad. What can you do? I'm bringing up this discussion and that is were it ends for me as well.

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-snip-

Yeah, I get what you're saying. :)

I think the issue is that a considerable percentage of people don't seem to grasp the whole 'cause and effect' thing, and how little provocation a paranoid, stressed and scared player will need to open fire on someone who he can justify to himself as a threat. The key to surviving these encounters is more often than not finding a way to give that person a reason to believe you're not a threat.

I certainly wouldn't even criticise someone for shooting someone they felt was an imminent threat to their survival - the entire idea behind DayZ is that your life is the most precious thing of all, and you do whatever you have to in order to keep it. The bit that I'm trying to get people to think a little more about is minimizing the threat that you pose to other players, and therefore in turn minimizing the threat they pose to you.

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Yeah, I get what you're saying. :)

I think the issue is that a considerable percentage of people don't seem to grasp the whole 'cause and effect' thing, and how little provocation a paranoid, stressed and scared player will need to open fire on someone who he can justify to himself as a threat. The key to surviving these encounters is more often than not finding a way to give that person a reason to believe you're not a threat.

I certainly wouldn't even criticise someone for shooting someone they felt was an imminent threat to their survival - the entire idea behind DayZ is that your life is the most precious thing of all, and you do whatever you have to in order to keep it. The bit that I'm trying to get people to think a little more about is minimizing the threat that you pose to other players, and therefore in turn minimizing the threat they pose to you.

I feel the best thing we can do is allow people to communicate with oneanother more easily. With the side channel gone the game took a turn for the worse. When you saw someone running in Zeleno supermarket, you could tell him that you are there just to look food before running in. Now you have to run in and then try to convince the dude inside that you are no threat which is far more suspicious, not giving the chance for the other to take a hike if he's not into the social stuff

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Yeah, I get what you're saying. :)

I think the issue is that a considerable percentage of people don't seem to grasp the whole 'cause and effect' thing, and how little provocation a paranoid, stressed and scared player will need to open fire on someone who he can justify to himself as a threat. The key to surviving these encounters is more often than not finding a way to give that person a reason to believe you're not a threat.

I don't like having to KOS random players. But I don't mind letting them off with a stern warning.

Like today. I'm scouting out Polana for a raid on the supermarket. I figure it's pretty safe. Not too many zombies. Not much through traffic. Not too many trees providing a wide field of view of anyone approaching.

So just as I break from the tree line, I see a UAZ offroad jeep coming towards me, about 200m away. I don't know if he sees me, but I'm in a really bad spot. No cover. Too far from the treeline to outrun the jeep. And I don't know how many people are inside or what they are armed with. So I start firing at the UAZ with my M4. After about 5 rounds to the hood and wind screen, he does a 180. Since he's no longer a direct threat anymore, I let him go and run back to the tree line.

I have a hard time being one of those dicks who just goes out of his way to kill every other player for no reason...usually.

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I personally don't agree with killing fresh-spawns or unarmed players for no reason yet I don't try to be friendly to every single player I run into. When I first started playing I tried not to kill anybody and tried to be that "good guy" and where did that get me? Dead. Now when I play alone or with my friends I don't trust anyone and will usually put down anyone that comes across me as it's not worth the risk. Where has playing like this got me? A camp with 6+ tents in multiple locations and pretty much every gun I can ask for plus longer survival time. I've never been the type to shoot fresh-spawns or unarmed players (aside from one time when what seemed to be an unarmed player following my buddy and I towards our camp. Turned out they had a gun with no ammo and was trying to get their friend to come kill us for our guns) and I don't find anything fun about it.

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I trust no-one but my friend. KoS on everyone else because that's the nature of the game these days

No that right there is the attitude that MAKES people KoS. Instead of playing the (if you cant beat em join em) game. Why dont you tough it out like a legitimate player and take your death... Let them be the douche.

The problem with dayz is the recent swarm of console players (usually underage children) that have migrated to PC in the last few months. Playing nothing but KoS multiplayer shooters on xbox and ps3 has made these kids and players impatient. DayZ is a slow paced survival game. When you throw impatient players into a game like that you simply get players who KoS.

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No that right there is the attitude that MAKES people KoS. Instead of playing the (if you cant beat em join em) game. Why dont you tough it out like a legitimate player and take your death... Let them be the douche.

The problem with dayz is the recent swarm of console players (usually underage children) that have migrated to PC in the last few months. Playing nothing but KoS multiplayer shooters on xbox and ps3 has made these kids and players impatient. DayZ is a slow paced survival game. When you throw impatient players into a game like that you simply get players who KoS.

Allowing yourself to get killed doesn't make you a "legitimate player".

I'm really getting tired of people going around trying to befriend everyone they run into, then complaining on the forums that they get killed. Tired of getting killed for coming off too nice? Do something about it.

Constantly complaining about it isn't going to change the game, so stop trying to force one way of playing on everyone and just enjoy the game for what it is.

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I have my own code of conducts when it comes to being a bandit. Shooting an unarmed player is generally a dick move to me. Unless it's a rival or someone I know will kill me given the chance, I don't shoot them.

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