grinya 3 Posted February 24, 2013 I don't understand why Rocket can't simply adopt shown Arma 3 animation system as one of BIS developer. And it's strange to me to declare of developing fully new engine instead of grab Arma 3 engine which will be released before DayzSA as i suppose. It's very strange.This thread is disappointed me. Instead of community collaboration to develop quality of product mostly(except few) persons defend DayZ as object of Holy War. I looks like Counter Strike fans who still plays from 2000 and prove that it's best game ever was. I don't undrstand why game shouldn't be better as it can be. Thanks. Share this post Link to post Share on other sites
Target Practice (DayZ) 1335 Posted February 24, 2013 (edited) This thread is disappointed me. Instead of community collaboration to develop quality of product mostly(except few) persons defend DayZ as object of Holy War. I looks like Counter Strike fans who still plays from 2000 and prove that it's best game ever was. I don't undrstand why game shouldn't be better as it can be. No, you're trying to create strawmen - most of us aren't defending the game mindlessly as you seem to be trying to claim - in fact, many of the players that have posted here have raised some very valid concerns about other aspects of the game that they feel need improvement. The simple fact is that some people actually disagree with you. Just because we don't share your 'worries' about the game heading down some kind of fictional microtransaction route (which you are still yet to provide any actual evidence of) does not mean that we see the game as some kind of holy object that is beyond all criticism.Please learn to distinguish between the two. Edited February 24, 2013 by Target Practice Share this post Link to post Share on other sites
aksuduud 64 Posted February 24, 2013 Operation Flashpoint is a perfect game with perfect animation system. /thread Share this post Link to post Share on other sites
OrLoK 16185 Posted February 24, 2013 I don't understand why Rocket can't simply adopt shown Arma 3 animation system as one of BIS developer. And it's strange to me to declare of developing fully new engine instead of grab Arma 3 engine which will be released before DayzSA as i suppose. It's very strange.It's also incorrect :)RgdsLoK Share this post Link to post Share on other sites
Private Evans 1303 Posted February 24, 2013 Since arma 3 uses the old skeleton I think DayZ anims will even be better...maybe they will even implement this new skeleton in arma 3 ;) ...who knows... Share this post Link to post Share on other sites
grinya 3 Posted February 24, 2013 We should put aside this tread until anim footage will be shown. To fix point of worry for future discuss: "I think that Rocket just recapture old mocaped Arma 2 anims with new selfmocaped anims and (maybe) fix old Arma2 sceletons to looks better. Nothing more." Share this post Link to post Share on other sites
joe_mcentire 2074 Posted February 24, 2013 We should put aside this tread until anim footage will be shown. To fix point of worry for future discuss: "I think that Rocket just recapture old mocaped Arma 2 anims with new selfmocaped anims and (maybe) fix old Arma2 sceletons to looks better. Nothing more."just don't take part in this thread ;). why forbid someone to talk about something? Share this post Link to post Share on other sites
wolfstriked 143 Posted February 24, 2013 When crouched and you stop the players goes down to one knee.This was such a kool feature when released but actually made the animations super clunky as the player has to first raise and then move.If they are to fix the A2 animations then make a timer before you go to one knee.Maybe after 5 seconds of being stopped then player drops down otherwise you stay crouched and ready to move. Share this post Link to post Share on other sites
PracticalTactical 164 Posted February 24, 2013 (edited) Don't worry guys, I am sure the animations will be crappy just like ARMA's.Actually ARMA's applications are not crappy exactly, but they sure are not fluid. Edited February 24, 2013 by PracticalTactical Share this post Link to post Share on other sites