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UmBe

Country in the North

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Since they added Utes to the Chrenarus+ map, I was wondering if it was possible to add a Namalsk like country in the North.

I'm a fan of the idea to expand the Chernarus map, rather than creating new map, because I think that, even with all the new additions, Chernarus is still a little small after a couple of hours of playing.

Adding another, colder, country in the north would give them a lot of opportunities to create new cool content like mountains, really big ones, tunnels, a border between the two country with checkpoints and fences.

They should extend the railway to the north, so that there is a connection between Cherno, Elektro and whatever the new capital is would be called.

Maybe place it in the middle of the country with a big river going trough it (so that it is not another coastal city).

If they are to extend the map even further they should also up the player count per server (I don't know how this works, but maybe glue them together, so that they form one single big one)

In the end (a year+ after release) it would be super cool if we would have 300-400 players on a map with 900 km². That would be just awesome.

A Chernarus Idea:

extend the railway system. Connect some of the inland cities, if it is not too tricky. This would not only look cool, but it would also serve a purpose in the way of realism (transport by train is less expensive than by truck).

P.S: I really don't know how to create a map for Arma, but since they are not a bunch of random people, but the developers, that worked with this system a lot, I am certain they will know a way of making the map bigger.

Edited by UmBe
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Having a namalisk type map to the north would be freakin awsome.

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Not quite sure what they could put 'up there' but a good idea no less. Extending the rail line as well as the 'highway' from Berezino would be a 'well duh' if there's a city up there. From the map it looks like there's an inlet (Guba) for the river you were talking about, as well as the roads north of Gvozndo and Grozovy Pass. Maybe a boarder town or two but mostly wilderness that slowly transitions to snow/mountainous regions before coming upon towns and cities.

Another option would be to add about a 1-2km around the boarder in whats now the debug plains, and just make it wilderness and maybe extending the roads. This could be the 'safe' areas (and by safe I mean the forests are so thick you can't see anything very well from the air and you could actually hide a car in the forest without it sticking out like a sore thumb, good place to camp but your still vulnerable to people scouting through the forest)

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what i really would want to see is filling the current map up with more life, with more stuff to see and observe rather than extending the current map with more "emptiness" (exaggerated).

i give a very bad example: WahhZ huge areas and nothing to do/see

Edited by joe_mcentire

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I normally don't like to double post but this idea seams to merit its own rather than just something added on as an Edit.

Possibly add a Chernobyl type environment up there. An abandoned city and some outlying villages military bases (Abandoned before the outbreak so very little if any zombie spawns) but the area is contaminated with either some toxin or radiation Say a weapons factory that was producing chemical weapons or something, lotta guns and ammo with little to no Zombie risk, but you'd need a hazmat suit of some kind to explore it without dieing horribly, and you'd need to decontaminate any weapons/ammo you find as well as whatever you bring with you. Would probably be a PVP fest but for thouse daring to venture to the Factory and survive they payout would be worth it. Surrounding towns would have little to no supplies, and they would be contaminated (food, water, and drinks would be contaminated/inedible/undrinkable) and even the protective suits would degrade so while you 'could' set up camp in the area it wouldn't be a good idea.

It would be an area to get in, grab what you need/want and get out, and even then you'd have consequences (having to decontaminate all your gear/clothes/vehicles that you took with you after you get out of the area or risk getting the toxin in your bloodstream and getting sick)

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I wouldn't mind seeing Russia in the map. You see a zombiefied border control on the main motorway and further up is a destroyed Russian patrol.

Edited by BwobBwub

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I normally don't like to double post but this idea seams to merit its own rather than just something added on as an Edit.

Possibly add a Chernobyl type environment up there. An abandoned city and some outlying villages military bases (Abandoned before the outbreak so very little if any zombie spawns) but the area is contaminated with either some toxin or radiation Say a weapons factory that was producing chemical weapons or something, lotta guns and ammo with little to no Zombie risk, but you'd need a hazmat suit of some kind to explore it without dieing horribly, and you'd need to decontaminate any weapons/ammo you find as well as whatever you bring with you. Would probably be a PVP fest but for thouse daring to venture to the Factory and survive they payout would be worth it. Surrounding towns would have little to no supplies, and they would be contaminated (food, water, and drinks would be contaminated/inedible/undrinkable) and even the protective suits would degrade so while you 'could' set up camp in the area it wouldn't be a good idea.

It would be an area to get in, grab what you need/want and get out, and even then you'd have consequences (having to decontaminate all your gear/clothes/vehicles that you took with you after you get out of the area or risk getting the toxin in your bloodstream and getting sick)

Given the relatively minor danger you have to face in order to get the gear and decon it that's not a good idea. What stops me from going there with no care of beeing contaminated grab everything i want then head back, commit suicide, return to base clean it up and it's mine? With a 24h temp lock out it would be a good idea but not the normal respawn way. Even if you had to decontaminate the things you would still have to deal with the radiation that you can't just wash off and of course the area you contaminate while decontaminating the equipment beeing in your living area...

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@ Enforcer

Just a suggestion, for the contamination it could range from anything from some kind of nerve agent or poison to Radiation. I know radiation isn't easy to clean up/decon or even possible really given current tech so maybe just some kind of really bad toxin. Maybe at a security checkpoint or two theres a decon shower and hazmat suits to clean your gear, would be the only two so it'd be easy to camp more than likely, and there would be zombies there to deal with before you can decon.

Im sure there's other ways to balance it out so its not just a loot fest. Maybe the factory only has Russian/Soviet equipment and gear inside, so no finding Stanag or .50BMG or any other NATO rounds there.

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Some things I would like to see in the new Chernarus:

- a river or two large enough for boats, with bridges over it and areas narrow enough to ford, and this could come down into the swampland we have seen, perhaps some of its banks obscured by trees and foliage

- destroyed town (imagine Kumyrna but larger)

- better cliffs and rocky outcrops with some bushes along edges, good for scouting or ambushes (right now cliffs suck!)

And if we had better cliffs we would need better tumbling and falling... sliding 100 feet down Pik Kozlova like you're on some wacky water slide is immersion breaking.

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rivers! a must-have!

how about a completely burnt down charred little town.

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Well, if you remove all excessive military loot from namalsk, i would agree completely, but with all those rail guns, 10 aks by 50m² and vehicles, no way.

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