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Death_Dealer

Morphine Addiction/Overdosing

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We all know morphine, it's a lifesaver in DayZ. In real life though, morphine is very addictive; some people get hooked the first time they try it. Players should develop a tolerance for morphine in-game, assuming they use it for about 2-4 times. It should also be made possible to overdose on morphine and painkillers, possibly putting the player into a coma or even causing death.

You wanted realism - this is realism.

Edited by Willy Wonka
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Agree with this though Id also like to see morphine used as a form of pain killer, with temporary effects.

-you are right i am not one of "you" although i walk like "you" i am superior. :)

Edited by HERBERT-THETREE

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How about some realism here, since we're all about realism on this site? I propose that you break your leg, and you're screwed, morphine won't help ya.

Hehehehehehe.

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I like the idea. Maybe you could apply a dimmed/gradient version of the night-vision overlay (without the night vision effect, just black corners) which darkens & spreads with over-use, to simulate the 'tunnel vision' of an addict. In time this fades & you get your peripheral vision back. So to speak.

One morphine, two painkillers before effect kicks in too harsh?

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Let's add all kinds of drugs while we're at it.

Cherno drug deal, anyone? Meet behind the church. ;)

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Let's add all kinds of drugs while we're at it.

Cherno drug deal, anyone? Meet behind the church. ;)

i heard you were getting a shipment of spacker, what's the price? the usual? a badger then.

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Addiction is a much bigger topic and this isn't really the place to discuss it, but nobody gets dependent on morphine the first time they use it. In fact realistically, it usually takes a month or two of everyday use for the body to get dependent on it. Surely there are people whose body chemistry makes them more susceptible, but if you really want realism, you would need at LEAST 10 morphine auto-injectors to become tolerant and start needing more.

Psychological addiction can develop faster than that but that's a mental thing, same as sex addiction or whatever else, but that's an entirely different issue and just doesn't really have anything to do with the game.

If you're going to add something to the game solely for the sake of realism, it would kind of defeat the purpose to "truncate" it and make it not ACTUALLY realistic.

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If you're going to add something to the game solely for the sake of realism, it would kind of defeat the purpose to "truncate" it and make it not ACTUALLY realistic.
You mean like eating and drinking?

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You mean like eating and drinking?

Exactly, but IMO eating and drinking isn't just a realism thing, it also adds to the survival gameplay. I still think the eating/drinking should be a bit more realistic (meaning starving would be more like a "debuff" than something you die from).

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Exactly, but IMO eating and drinking isn't just a realism thing, it also adds to the survival gameplay. I still think the eating/drinking should be a bit more realistic (meaning starving would be more like a "debuff" than something you die from).

Couldn't agree more. I do like the idea of only dying once your hunger and then your thirst kicks out.

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It would be good if the player has to think about taking a morphine shot because he was stupid enough to start a fight and get wounded the third time during his session. It would change the whole fighting and healing mechanic...if you were suddenly addicted to something which is really hard to come by because you abused it.

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Morphine.. lol.. Should give you a fix to your leg.. If anything once you set it in a splint it should take some good amounts of time before it is healed, even after it is healed.. maybe a negative effect of losing sprint speed distance until it is past post recovery.

If you dont splint it... Takes longer and longer/larger post healed neg effect.

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I like it.

If the medical system is being revamped, they should add this and splints, along with wheelchairs and crutches.

Morphine would speed it up, (the healing), but there would be a chance of addiction. Splints and rest would do the same, but without addiction, and the speed of morphine.

Also, get rid of that prone thing when your leg breaks. Maybe you fall, but are able to get up and limp away. Slowly , but faster than crawling.

Crutches speed up limping speed slightly, wheelchairs speed up movement speed a lot, but are unable to go through rough terrain, and lower the amount of fatigue you suffer from.

yiss~

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How about some realism here, since we're all about realism on this site? I propose that you break your leg, and you're screwed, morphine won't help ya.

Hehehehehehe.

true, it should take months to heal.

Edited by freeman83

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I think that if you are sitting there for an entire day cause your leg broke ruins the experience. Maybe it should be like morphine+30 mins= healed leg and full run speed. Maybe more items can make it faster, like morphine+painkillers= 15 mins and then your leg would heal.

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I think that if you are sitting there for an entire day cause your leg broke ruins the experience. Maybe it should be like morphine+30 mins= healed leg and full run speed.

If the glitches that cause a broken leg are fixed in the SA, which I'm sure they will be, then breaking a leg should have a permanent effect on your character, and splints should be needed. Zombies shouldn't be able to break your leg so easily, though, the injury should mostly be caused by falls.

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