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freeman83

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About freeman83

  • Rank
    Survivor

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  • Gender
    Male
  • Location
    The wilderness
  • Interests
    Kart racing, Sim racing, Hiking, Running, swimming, Gaming.

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  • Bio
    Standalone Suggestions

    #1 Smooth animations and animation blending, like batman AS or the upcoming mgs ground zero
    New climbing ladder animation.
    Just walk in to ladder to climb, no mouse scrolling and clicking.
    Address teleporting issue when climb ladder anim is initiated
    walk in to door to push open. physics operated door.
    melee attack at any movement speed
    analogue control of movement speed, with the ability to creep super slowely, just like special forces.
    silent/stealth kill eg. choke/stab
    CQC hand to hand combat like mgs3/4, grab, throw, human shield, cut throw, interogate, punch, counter attack etc..
    Hug tree and blend in like arnie in Predator
    use mud and natural materials to craft camo
    evasive roll all directions, or evasive hop while standing upright, to avoid fire at close range
    climb objects, trees
    Gun handeling like indie game Reciever
    Long bow (Confirmed by Rocket already)
    Footprints, making tracking possible
    batteries for, nvg, thermal, torch etc.
    play dead
    Survivors can use zombie walking animations to fool other players
    Build tree house, or nest for concealment
    Long bow/ also catch fish with bow
    Blow Gun with poisonus darts
    Ability to use hunting Knife as weapon (MGS3 style)
    throwing knives
    Infection by bite, turns to zombie. Once killed, must become zombie for 20mins or until kills survivor
    Non lethal weapons. (Tranq gun mgs)
    Choice between bare foot, boots, sneakers etc. Each has different consequence for noise produced and what surface can be walked on
    Fishing in lakes and rivers
    more traps, (craftable)
    use gas oven in houses to cook
    loot found in realistic places, eg, food in fridge or cupboard, axe on wall in fire station, guns on rack.
    base building, both over and underground with watch towers and machine gun nests. Need this so i can perform sneaky inflitration missions ;)
    in game CB radio/walkie talkie like Acre mod. Communication between players may encourage team work as opposed to shoot on sight mentality.
    active repairable power plants
    Weight carried effects movement speed and fatigue.
    natrual disasters,eg; earthquakes, tsunami's, hurricanes, volcano eruptions, flood.
    improve cardio over time
  1. City Life rpg (Cops and Robbers)
  2. Im sure you guys heard about the Prison they are building for Cherno, wouldn't an escape be fun for those of the bandit persuasion... some inspiration...
  3. I don't like the idea of forcing anything on anybody either, but i agree with rocket when he talks about giving players the tools to play dayz however they want. If somebody wants to be a killer and go around killing as many noobs as possible then fine, If a group of players decide they want to enforce the law or even do something crazy like open a night club in cherno then the freedom to do whatever the imagination allows is good for dayz SA imo. For example these new radios that have been added to sa are awesome, can you imagine the crazy things people will be broadcasting =).
  4. Your right, your comment points out why a police force would have to be well organised and equipped and trained otherwise it wouldn't work, just like real life. being a law enforcer in cherno would be quite realistic when you think about it.
  5. good it sounds like the idea of imprisonment is having the desired effect =). I understand your repulsion of the idea, but can you see how effective it would be?
  6. Limit the restraints to things like cable tie's/zip ties and rope, that players can escape from in a reasonable amount of time, perhaps with a mini game. It gives a law enforcer enough time to lock up a criminal, and a victim of abuse a chance to escape.. thats Just one idea, let me think about it and i will reply later. Thanks for pointing out the flaw in my idea.
  7. It's horrible but i personally think it is "authentic", as Rocket describes the dayz experience. Perma death by itself hasn't been much of a consequence or detterent when you can quickly join another server. How else will KOS be reduced without the kind of consequences i mentioned above. If the law obideing people of cherno stick together and organise well enough to create a united force then bandits will get the most grief.
  8. Careful, that would be a crime =)
  9. My bad, i forgot to specify the ideas are for SA
  10. Hi, recently i have been thinking about how law and order can be brought back to cherno in SA, i thought about starting a vigilante group to hunt criminals, then i thought why not assemble a full on police force and enforce real world laws. Maybe even include courts of law. But then a few problems arise, how to capture, restrain, and hold a criminal? Without the ability to grab or knock out the offender (without causing them to bleed to death), then handcuff or tie them up it makes the task impossible. So here is a short list of things i think will be needed to allow players to enforce the law in dayz SA. ability to restrain then cuff or tie up a player ability to carry a player on shoulder ability to place a player in a vehicle lockable cell doors in the prison being built for cherno or in other buildings non lethal weapons, tranq gun, tazer, tear gas, rubber bullets, throwable net...etc. ability to force feed player? (place holder) cant think of a better idea to keep a player alive whilst detained if they choose to starve themselves. I have heard rocket talk about wanting to decrease the amount of K.O.S. and increase player interactivity and cooperation. What stops most people in Nations across the world from committing the kinds of crimes seen in dayz?, an obvious answer... the consequences mostly brought about by the law. so i am asking for the means to allow players in dayz to capture and hold players if they choose to. There are so many possibilities but i like the idea of having a green zone in cherno created and protected by players and where life can flurrish and maybe even a place where sunday markets can operate like the apocalypse didnt even happen =). I also think it would be fun for criminals to try to escape from detention, or perhaps their freinds may attempt an over the top hollywood jail break =).
  11. Hi, I respect your opinion,but i do not think you speak for everybody. There are plenty of people out there who want to play dayz ethically. I don't know what the statistics are but there are plenty of people on this forum that are not like you. Im glad you mentiond the zombies getting in the way of your killing spree, going by what we have seen of the new path finding and how rocket describes his goals for the zeds, they are going to tare you and your kind a new one. If the zeds aren't enough of a challenge for you, then the band of vigilantes i am going to assemble should keep you busy. The modus operande of our group will be stealth, justice, revenge... or something like that. We will track bandits and punish them. If Rocket listens to my ideas at all he will put operational cell doors in the prison they are building. If they do, that is where i will put bandits. I wont kill you that would be an easy way out, I will let you suffer but keep you alive. That reminds me to ask for the ability to force feed players =). see you around buddy =) If anybody likes the sound of the vigilante group i describe pm me.
  12. freeman83

    [SA] Amazing Vehicle physics engine

    Soft Body physics are a step forward for vehicle simulations but for use on current hardware these physics are too processer hungry. Anybody who has played Rig of Rods will understand this. It is probably too difficult to intergrate one physics engine in to another but if i had to chose one for SA it would be Rfactor 2. Rfactor 2 is one of the best racing simulators at the moment It provides an engine which enables physics programmers to simulate every detail of a vehicles behaviour and supports many types of vehicle configuration. However the competancy of the programmer and the use of real world numbers determines the quality of the physics model of a particular vehicle. A good physics engine alone will not produce good or realistic physics, the engineer/programmer has to be competant and know how to utilise the engine, eg... like Niels Husenkveld for example whom created the vehicle physics for Game stock car 2012 using the rfactor 1 engine.
  13. freeman83

    More realistic animations. [Details in topic]

    I think Arma 3's animations are good, but what is really needed to develop the animations further is to blend between the animations. Look at the ladder climbing animation (in 3rd person) for example... You are standing there in idle.... you press the button to climb... and you teleport on to the ladder... then the actual climbing animation itself is ridiculously jerky and low fidelity. examples of better ways of executing animations can be seen in Batman arkham asylum, MGS ground zero's and the last of us. Something i have suggested before but i know isn't going to happen is euphoria or a similar in house version of that technology. Just look at what euphoria can do...
  14. freeman83

    Ventalation Shafts

    Here's a simple suggestion for SA... Include ventilation shafts/air conditioning ducts big enough to crawl in, in buildings where they are justifiable and not out of place (hotel). This will allow us the possibility to sneak, evade, ambush inside buildings. The Metal Gear series has a lot that would fit perfectly into dayz in my opinion. Being able to hide inside cuboards, under beds etc would be amazing features in dayz sa aswell. p.s My idea was also probably influenced by the first Die hard Movie as well as Aliens =)
  15. freeman83

    SA DAYZ Prison Yes or No

    A Prison would be awesome! Here's my shopping list for Prison design : -Maze like design where its easy to get lost -Lots of Corridors, tunnels, Cubby holes, etc -Areas that have purpose, canteen, security room with Camera monitors.. etc - Lockable Cell doors so it is possible to lock Players up. -A fixable diesel generator, allowing lights to be switched on. -operational spot lights -operational electric fense -
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