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ShokeR (DayZ)

What is the problem of Dayz?

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Hey.

First of all sorry for my bad english.

Dayz isn't a perfect game , it need a lot of improvements.

So I want to ask you, what do you think is the problem of Dayz?

We all know the game is kinda wierd right now, I mean this game just become a bandit game.

Everyone must play like a bandit or you won't survive, even if you don't want to play as a bandit , you don't have another choice.

If you see someone face to face you have to shoot him or you die, you can't trust nobody , even if they said they are friendly (most of them are not).

So what i am saying is the big problem of Dayz is that the game pushes you to PVP and less of survival.( Zombies? no problem i just can run untill they gone, or shoot them).

People can't choose Survival or PVP or both, they like must choose PVP (unless you play with friends in closed private hive).

This is ofc my opinon .

What do you think is the problem of Dayz ( if there is a problem).

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I think it the selfishness of the majority of players. Bandits: mostly selfish pricks people who only think about there personal enjoyment. Hackers: Well kinda obvious, all about them in there minds.

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False. You are not forced to be a bandit. that's the easy way. Anyway, for me, its not the funnier way to play.

IMO Dayz has two major problems:

-The first one, now, is cheating. Recently I have came across lots of cheaters, and lots of them where stupid cheaters. What's the point of using god mode and start killing people?

-The second point is death. Death should be penalize more to players. That way, you won't encounter bambies trying to kill you with a hatchet, people running from zombies through a city, bandits killing on sight people heavy armed. Not to mention the suicide of bambies all across Kamenka. I don't have the solution for this, although I have some ideas.

Edited by Mitor
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People are probably not going to agree with this but the most annoying problem right now is all the private hives. Frankly, it's a mess. I can't really understand why I would want to join a server with side chat, debug monitor, one million vehicles, waypoints, crosshairs, starting gear, custom loot and so on when the whole point of the game is survival. Sadly, what saved the mod is now destroying it.

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There seems to be a lack of communication between players, leading to KoS behaviour by default (out of fear/uncertainty I suspect)

And everyone is VERY opinionated regarding "how DayZ should be played", even though the whole point is to give us freedom to choose. (within the game rules)

I agree with viktor's post above. Private hives, by giving more options and making DayZ more accessible, have diluted the experience and detracted from the harshness of the original idea.

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Oh, look, one of these threads. OP, be prepared for a bombardment of posts. Anyway, here's how I see your viewpoint:

FOR SHIT.

We all have our opinions of this game, and we don't "all know this has just become a bandit game". Don't speak for us, because, also, you're answering your own question in the OP, derailing the "discussion" before it left the station and taking it down a turn you didn't even want to go in. DayZ isn't a bandit game, my opinion. I met a guy with a biplane in Taviana, gave him a blood transfusion after he disarmed his hatchet. I had an M1014 with 3 8rnd Slugs itching to leave my barrel. I didn't kill him. I didn't want to. He could find his hatchet after that. A few minutes later I saw him being chased by a zombie. I through a flare and shot the thing, then gave him my hatchet through the airfield fence. He didn't kill me, either.

Sure, there are the times I sneak up on the Elektro snipers with my hatchet, but you need to understand that people like that will ALWAYS be there, doesn't matter what game or anything. There are still people who aren't bandits out there, and they dominate more than the bandits do.

So there, that's all I got. I gotta go to school, see ya later.

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People are probably not going to agree with this but the most annoying problem right now is all the private hives. Frankly, it's a mess. I can't really understand why I would want to join a server with side chat, debug monitor, one million vehicles, waypoints, crosshairs, starting gear, custom loot and so on when the whole point of the game is survival. Sadly, what saved the mod is now destroying it.

Private hives give people choice. You dont have to play on any server that has rules and settings you dont like. So yeah.. >.> I dont think side chat, debug, waypoints, crosshairs really work in dayz cept to give more of an easy mode. However I would expect the country to be littered with vehicles that are able to be used in a real life zombie apocalypse. Guns and ammunition are the things that I would consider rare. Hell in my country (England) we would have to raid police armories and military bases to get any form of weaponry that wasnt up close and personal. Im asuming you are seen 28 days later. Yeah.. that kinda deal. Notice the abundance of vehicles.

I also would expect to have certain equipment on me depending on how I survived up to that point. The whole dayz thing is being washed ashore or something, so I can understand having some equipment with me when I land on the beach. (some).

Go where you like playing dude. Its not ruining the game to have diversity. It just allows an even greater demographic to have fun playing the game the way they wish to play it while you can do the same. Sure it detracts from the initial idea of what Dayz was about - but that doesnt really matter when you can play according to those ideas and others can play by their own ideas. It really comes down to what people consider fun. You prefer realism. Others a bit of easy mode. Both are valid.

I understand what you are saying however.

I personally feel the problem with dayz is the AMOUNT of private hives servers and the number of people who play. Lots of empty servers is pretty lame.

Edited by Talibambi

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Private hives give people choice. You dont have to play on any server that has rules and settings you dont like. So yeah.. >.> I dont think side chat, debug, waypoints, crosshairs really work in dayz cept to give more of an easy mode. However I would expect the country to be littered with vehicles that are able to be used in a real life zombie apocalypse. Guns and ammunition are the things that I would consider rare. Hell in my country (England) we would have to raid police armories and military bases to get any form of weaponry that wasnt up close and personal. Im asuming you are seen 28 days later. Yeah.. that kinda deal. Notice the abundance of vehicles.

I also would expect to have certain equipment on me depending on how I survived up to that point. The whole dayz thing is being washed ashore or something, so I can understand having some equipment with me when I land on the beach. (some).

Go where you like playing dude. Its not ruining the game to have diversity. It just allows an even greater demographic to have fun playing the game the way they wish to play it while you can do the same. Sure it detracts from the initial idea of what Dayz was about - but that doesnt really matter when you can play according to those ideas and others can play by their own ideas. It really comes down to what people consider fun. You prefer realism. Others a bit of easy mode. Both are valid.

I understand what you are saying however.

I personally feel the problem with dayz is the AMOUNT of private hives servers and the number of people who play. Lots of empty servers is pretty lame.

Excellent post, sir.

I never get why people say vehicles should be rare? It's a zombie apocalypse so they all disappear. The parts and fuel etc should be harder to acquire than the vehicle itself. Yes there unusable vehicles on the map, but less vehicles for me causes a lot more pvp, a public server if I happen to stumble upon a guy or squad driving myself or me and my squad are taking the shot. Bit of a pain in the arse running about for the majority of the time.

Now for the private hives, people have seeker refuge in the private hive from the hackers playground in the public servers. Some of the hives are ridiculous however I seen one where you started with an FN FAL and it claimed to be a survival hive.

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Oh, look, one of these threads. OP, be prepared for a bombardment of posts. Anyway, here's how I see your viewpoint:

FOR SHIT.

We all have our opinions of this game, and we don't "all know this has just become a bandit game". Don't speak for us, because, also, you're answering your own question in the OP, derailing the "discussion" before it left the station and taking it down a turn you didn't even want to go in. DayZ isn't a bandit game, my opinion. I met a guy with a biplane in Taviana, gave him a blood transfusion after he disarmed his hatchet. I had an M1014 with 3 8rnd Slugs itching to leave my barrel. I didn't kill him. I didn't want to. He could find his hatchet after that. A few minutes later I saw him being chased by a zombie. I through a flare and shot the thing, then gave him my hatchet through the airfield fence. He didn't kill me, either.

Sure, there are the times I sneak up on the Elektro snipers with my hatchet, but you need to understand that people like that will ALWAYS be there, doesn't matter what game or anything. There are still people who aren't bandits out there, and they dominate more than the bandits do.

So there, that's all I got. I gotta go to school, see ya later.

first It's just my opnion you don't have to agree with me.

second there are too many bandits in this game, yea sure there are some nice people.

But most of the community playing as bandits.

If you say snipers will always be there no matter what, but what if ammo for sniper will be very rare , people will feel like the got something rare and wont waste so easly, like you get NVG you won't just give it or run with it in cherno because you might die.

every problem have a solutin , you just need to find the solution.

And when i say "bandit game" i mean PVP game and only PVP , becasue nobody care about zombies , all you do in this game is running from house to house (skipping the zombies) collecting loot so you can kill other people (some people may call it survive), you are not really collecting stuff to survive from zombies you collecting stuff to survive from PVP.

Again it's my opinion

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Private hives give people choice. You dont have to play on any server that has rules and settings you dont like. So yeah.. >.> I dont think side chat, debug, waypoints, crosshairs really work in dayz cept to give more of an easy mode. However I would expect the country to be littered with vehicles that are able to be used in a real life zombie apocalypse. Guns and ammunition are the things that I would consider rare. Hell in my country (England) we would have to raid police armories and military bases to get any form of weaponry that wasnt up close and personal. Im asuming you are seen 28 days later. Yeah.. that kinda deal. Notice the abundance of vehicles.

I also would expect to have certain equipment on me depending on how I survived up to that point. The whole dayz thing is being washed ashore or something, so I can understand having some equipment with me when I land on the beach. (some).

Go where you like playing dude. Its not ruining the game to have diversity. It just allows an even greater demographic to have fun playing the game the way they wish to play it while you can do the same. Sure it detracts from the initial idea of what Dayz was about - but that doesnt really matter when you can play according to those ideas and others can play by their own ideas. It really comes down to what people consider fun. You prefer realism. Others a bit of easy mode. Both are valid.

I understand what you are saying however.

I personally feel the problem with dayz is the AMOUNT of private hives servers and the number of people who play. Lots of empty servers is pretty lame.

Sorry, I think I wasn't very clear with my post. :)

The fact that there are private hives and servers is a good thing (at least for now with the scripting and all) and diversity is of course also a good thing. It's just that right now it's a mess. If there were like... I don't know... a few different base settings that would be fine.

I don't really mind plenty of vehicles, or anything like that. I do however mind starting with gear or servers focusing on death matching when Arma 2 is there to settle those needs!

EDIT: And I did bloody say people would not agree with me right ;)

Edited by Terrorviktor
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People are probably not going to agree with this but the most annoying problem right now is all the private hives. Frankly, it's a mess. I can't really understand why I would want to join a server with side chat, debug monitor, one million vehicles, waypoints, crosshairs, starting gear, custom loot and so on when the whole point of the game is survival. Sadly, what saved the mod is now destroying it.

Bang on. I've said this from the start - Private hives are a double edged sword and have done more damage to the community by fragmenting. I appreciate the need for them but one thing I'm looking forward to with SA is back to a universal set of servers.

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Sorry, I think I wasn't very clear with my post. :)

The fact that there are private hives and servers is a good thing (at least for now with the scripting and all) and diversity is of course also a good thing. It's just that right now it's a mess. If there were like... I don't know... a few different base settings that would be fine.

I don't really mind plenty of vehicles, or anything like that. I do however mind starting with gear or servers focusing on death matching when Arma 2 is there to settle those needs!

EDIT: And I did bloody say people would not agree with me right ;)

I'm with you. I personally hate it when you spawn with extra gear; half the fun of DayZ is finding it for yourself.

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The Zombies are the worst thing in the game, by this I mean their movement and glitchy super human powers of teleportation.

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I can handle the bandits, snipers, KOS douches and assorted other jerks. Seriously...have you even WATCHED a post-apocalypse film or The Walking Dead?

The buginess of the zombie AI is tolerable. It is a alpha version of a mod after all.

I don't have a problem with the custom private hives. Sometimes I want to practice my PvP self defense so I'll go on one where you spawn fully armed. And while some people want to play DayZ as Dr Robert Neville, the last man on Earth, I prefer to play as Mad Max. That's why I like servers with about 300 vehicles. Common enough to turn the coastal road into a white line nightmare without being over the top.

The single biggest problem is HACKERS. Not just the jerks who nuke the server or instakill people for no reason. But the ones who you don't see who give themselves all the gear and ruin the balance of the game. Dead body with ALICE pack, GPS, NVG, range finder, silenced weapons with 10 STANAG clips, and ALL the gear? That guy either hacked it in or took it from a tent or another dead body of someone else who hacked it in. Some of that stuff is so rare I've maybe encountered at a natural loot spawn ONCE in months of actual play.

IMHO, even if you have been playing for weeks, you should have to ration your food and count your shells to the shotgun you were lucky to find. Within 20 minutes, everyone is geared up like they are playing the Recon or Assault class from Battlefield 3.

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DayZ is not a game. It is an alpha test of a mod for the game Arma2 but people don't understand and think it's a game.

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DayZ is not a game. It is an alpha test of a mod for the game Arma2 but people don't understand and think it's a game.

Thanks Morpheus.

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first It's just my opnion you don't have to agree with me.

second there are too many bandits in this game, yea sure there are some nice people.

But most of the community playing as bandits.

If you say snipers will always be there no matter what, but what if ammo for sniper will be very rare , people will feel like the got something rare and wont waste so easly, like you get NVG you won't just give it or run with it in cherno because you might die.

every problem have a solutin , you just need to find the solution.

And when i say "bandit game" i mean PVP game and only PVP , becasue nobody care about zombies , all you do in this game is running from house to house (skipping the zombies) collecting loot so you can kill other people (some people may call it survive), you are not really collecting stuff to survive from zombies you collecting stuff to survive from PVP.

Again it's my opinion

You're assuming things. Give me some statistics. I want a real percentage to back up the "most of the community is playing as bandits" statement.

Also, I don't think that you meant "bandit" as in "it's a PvP game". That to me doesn't make it a PvP game. LoL is PvP. Is it a bandit game? CoD is PvP, is it a bandit game? So PvP does not necessarily mean it's a bandit game. It seems to me like since I don't agree with you, you are trying to make another reason to say that. I dunno if you truly believe PvP makes something a bandit game or not, but I know that's not what you meant originally, or you would have said it. You might mean it now, and that's fine.

Then you start talking about problem and solution. There is no problem here. Bandits are not a problem. Imagine DayZ without bandits. Nothing happens. You say no one cares about the zombies: play the new patch much? The zombies are definitely more of a threat and people have not adjusted yet. Bandits are sniping MUCH farther away now on account of the aggro, and as a result missing much more often.

There is no problem here. DayZ tells it like it is: IF random strangers who did not know eachother washed ashore of a dead Russian country with no fear of consequence and found guns and bullets, most of them would start killing eachother. If people were neighbors or friends, the game would be different. It is the fact that we are all individuals that both frees and binds us to a cycle of shameless killing.

Sure, there are things that can be improved upon, but bandits shouldn't be punished, (I'm saying this and I'm not a bandit) and they are not a problem. It's just something that comes with the game, as much as the zombies. You have to survive and overcome any way you can, which is what this game is about. No fancy mechanics are going to stop them. Reduce sniper ammo? They'll use AKs until the find enough on bodies to start doing it again. You just have to adapt, survive, overcome, or be one more bloody mess in Elektro's streets.

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u dont have to bandit to survive..thats total BS..

ive been playing since early June, and i still havent killed another player..

ive become quite a expert at rabbiting to stay alive without having to resort to killing other players..

do i die to other players cuz i wont shoot back ? sure, but not very often..

if ur careful, and pay attention DayZ can be a fabolous test of ones ability to survive a harsh climate without having to resort to the KoS problem thats so rife within the community right now (and for months n months TBH).

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You're assuming things. Give me some statistics. I want a real percentage to back up the "most of the community is playing as bandits" statement.

Also, I don't think that you meant "bandit" as in "it's a PvP game". That to me doesn't make it a PvP game. LoL is PvP. Is it a bandit game? CoD is PvP, is it a bandit game? So PvP does not necessarily mean it's a bandit game. It seems to me like since I don't agree with you, you are trying to make another reason to say that. I dunno if you truly believe PvP makes something a bandit game or not, but I know that's not what you meant originally, or you would have said it. You might mean it now, and that's fine.

Then you start talking about problem and solution. There is no problem here. Bandits are not a problem. Imagine DayZ without bandits. Nothing happens. You say no one cares about the zombies: play the new patch much? The zombies are definitely more of a threat and people have not adjusted yet. Bandits are sniping MUCH farther away now on account of the aggro, and as a result missing much more often.

There is no problem here. DayZ tells it like it is: IF random strangers who did not know eachother washed ashore of a dead Russian country with no fear of consequence and found guns and bullets, most of them would start killing eachother. If people were neighbors or friends, the game would be different. It is the fact that we are all individuals that both frees and binds us to a cycle of shameless killing.

Sure, there are things that can be improved upon, but bandits shouldn't be punished, (I'm saying this and I'm not a bandit) and they are not a problem. It's just something that comes with the game, as much as the zombies. You have to survive and overcome any way you can, which is what this game is about. No fancy mechanics are going to stop them. Reduce sniper ammo? They'll use AKs until the find enough on bodies to start doing it again. You just have to adapt, survive, overcome, or be one more bloody mess in Elektro's streets.

Bandit is someone who kill without reason, and yes I still think most of the community are bandits.

I didn't say there is a problem with bandits, i meant to say there are too many bandit.

Also you can't compare Dayz to LoL or Cod , and again when i say PVP game is i mean bandit game, because this game is about survival and PVP, but the problem is PVP is more foucsed in this game when survival barely noitceable.

I thought all about this subject and I really think this problem exists because of other problems in the game.

Let's take for exmaple the zombies, the zombies are the "basic" of the game, Dayz is based on zombies that destroyed everything.

But there is one problem, they are buggy as HELL! , how you play a game without the basics?

So if the zombies are so buggy players have no choice but to foucs on the other side of the game, PVP.

Every Dayz player know how buggy the zombies are.

Try to play this game on an empty server, it will be easy and boring as hell becasue the zombies are buggy like i said and you can just ignore them by running through buildings.

You say there is no problem, but there is a problem.

Everyone saying "In real life nobody care about each other and will kill each other", but in real life people will come to a city just to kill people for fun? i guess not.

I played some with the new patch, the zombies killed me, why? becasue i was trapped inside the house and they teleport inside the out or hit me behind the walls becasue the house was very narrow.

This is another example why survival isn't very good scripted in this game.

Insted of making new food to eat, improve the basic of the game and make the zombies less buggy.

Why do you think the sniper in chenro and elktro doing this? for loot? no, they are doing this for fun.

How they got so much ammo to waste on fresh spawners ? becasue the zombies are weak, people sever hopping and getting alot of gear or just hacking (server hope and hacking is the same for me).

AS50 should be rarest weapon in the game but for some reason i find someone with this sniper everyday running around cherno,

And i don't think that someone who just found a rare gun will go sucide with it.

Anyway, what i mean is a problem leads to other problem, and you need to solve the basic problems to solve the others problems.

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We're not forced at all to do anything. If you keep getting killed, adjust your strategy. I'll give you a hint: Don't run straight towards the guy shouting, "FRIENDLY!!!! i'M FRIGGIN' FRIENDLY!!! dON'T SHOOT!!!"

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Bang on. I've said this from the start - Private hives are a double edged sword and have done more damage to the community by fragmenting. I appreciate the need for them but one thing I'm looking forward to with SA is back to a universal set of servers.

Nope,do not agree with this at all, I have made a thread that probs found its way to the graveyard but Private Hives are the way to go. More of a community in them, while some private hives I would never play, such as the ones where you start with gear (like what) I like the one I play on, made improvements in the code, such as loot spawning everywhere as soon as the first people log in the server, adding new buildings and loot spots on places that usually arent explored. No no no, while some may be bad, the over all of the Private Hive case is that you find what you like, not to mention it reduceds the PVP, certain you have your well known bandit groups in the small private server I play on, but the other survivors after a month of being opressed overthrew their rule of "running the server" by coming together. This is DayZ and this is your story. My story belongs with my community I have built a reputation with. Not with a bunch of random people all the time on random servers. Not to mention it takes away the odd's of someone spawning in behind you when they know you are inside a building or what not...

My 2 cents.

Edited by Steam_Power

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I think it the selfishness of the majority of players. Bandits: mostly selfish pricks people who only think about there personal enjoyment. Hackers: Well kinda obvious, all about them in there minds.

So because we choose to play the game a different way, that makes us selfish? This is a sandbox game that allows us to choose to play how we want. If I want to run through the streets of cherno with a hatchet, I CAN. If I want to steal a car and then blow it up, I CAN (or get shot in the process).

You want the truth?

The truth is the selfish people are the ones who think they have an entitlement to LIVE in this game when the point of the game is to SURVIVE. From both PvE, and PvP. The selfish people are the ones who cry about being shot because they were too stupid to pay attention to their surroundings; or run into a town that already has zombies out; or shoots up a storm in Cherno attracting every bandit around to home in on their location; and then cry about it when they get shot.

Bandits selfish? I call bullshit. Bandits make you a better player. They're far from selfish.

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