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Thoughts on the M107 / AS50

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Well...

1. ADD (highly realistic) WIND. then 99% of noob-cannon users would not even be able to shoot 'em anyway :)

2. REMOVE any wep that does over 8k damage WITHOUT hiting vitals.

3. Seriously, when are these weapons (AS50/M107) NOT locked behind 7ft of armory, away from the general populace? it's kinda silly to have them in the first place. But yeah, most people wont be able to shoot over 500m with proper wind physics.

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but.....but these should be.....what?!

Sorry about that..

There should be uber rare in DayZ - only 1 active per server as only.

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yea, I can probably guess distance accurately out to about 400 meters, after that it deteriorates rapidly lol.

That's what i mean....every time they try to shoot beyond that range they start to guess or ask how far at this amount of mil dots..i always reply "if you want to snipe then get used to the sights. I can shoot everything you can shoot if you are not capable of shooting farther than me with a scope" It always ends with sniper machine gun fire,also when we are beeing shot at. I do not fire when i'm not sure and rather let someone else do the job if he is willing to expose himself for a 10% hit probablity. I made a chart for myself when i was the sniper/spotter for our clan wars, i never engaged targets bayond 600m though due to lag problems vanilla had in those times. I barely wasted a shot. My luckiest one was when i misjudged the distance when shooting .50 vs .50 but my bullet bounced off the ground 10m in front of the other sniper who was also prone and killed him.

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Sorry about that..

There should be uber rare in DayZ - only 1 active per server as only.

So give 1 person who finds it an uber rifle and that guy leaves a new one will spawn the guy comes back and an other guy picks up the new spawned rifle, leaves, new spawn, etc, it wont work. Same thing btw with grenade launchers, heavy machineguns with or without scope and the likes. Lets face it those modern military weapons are overkill for the post apocalyptic setting and it kills the fun and immersion a bit (I say 'a bit' to stay nice cos it is in fact stupid and lame). It is way more cool if you get killed by QCB and a guy with actual skills in close combat instead of a lame grenade launcher or a guy with a 10 meter large telescope on his rifle somewhere on a hill half a click away. I also think NVG's should be gone for that matter as it gives an unbalanced advantage over others, pitch black night versus green daylight view with NVG's, the difference is huge and gives the guy with nvg a huge advantage over other players. It is super easy to kill peeps at night with NVG knowing that others can't see even 10 centimeters in front of them.

Edited by B00tsy

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It would be quite difficult to imagine the AS50 or M107 making an appearance in the standalone.

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No scoped weapons and no semi/auto rifles would be swell, it is way to unbalanced with all the heavy duty military weapons. We are all survivors, but if you look at the available weapon arsenal it is a military mod with zombies. I think I hate the grenade launchers the most, it's so lame to get killed by that. Just because ArmA has all these nice weapons does not mean they all should be placed in the mod. Shotguns hatchets and pistols is more then enough.

Why did some prick give you beans? THE WHOLE POINT OF DayZ IS FOR IT TO BE GRUELING AND UNFAIR...and you want to make it fairer? GTFO
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Why did some prick give you beans? THE WHOLE POINT OF DayZ IS FOR IT TO BE GRUELING AND UNFAIR...and you want to make it fairer? GTFO

This is a man of taste and refinement.

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This is a man of taste and refinement.

Lawl! Rooburger u r funny yo :)

I think NeedzBeanz obviously hasn't used ACE or would even be able to snipe w/wind enabled.

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Lawl! Rooburger u r funny yo :)

I think NeedzBeanz obviously hasn't used ACE or would even be able to snipe w/wind enabled.

And i bet he snipes at a maximum of 200m...

Wind would be so awesome, even assault rifle shots would be a matter of skill up to 200m depending on the caliber. In vanilla i can even have pistol shots reach 300m when shooting "way of the gun" style, hitting would be difficult though.

Edited by Enforcer

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Why did some prick give you beans? THE WHOLE POINT OF DayZ IS FOR IT TO BE GRUELING AND UNFAIR...and you want to make it fairer? GTFO

Ohh you are like a dude that only agrees on his own opinions, other people just need to fuck off. Well I wont, so bite me. If you don't agree thats fine, but try to act like you have some working brain cells and respond constructively otherwise you gtfo, kay.

The game EVE is unfair too, but it contains restrictions and IS balanced so it can be both. Some dude behind a bush with a M107 snipping everyone of from 500 meters away has nothing to do about skills and basically kills the immersion of being a simple survivor/bandit, same for uber machineguns and grenade launchers and the likes. Thats my opinion, deal with it.

Edited by B00tsy

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I don't get why people get worked up about the .50s... it's not like they're that much more dangerous than a DMR or what-have-you. I don't even remember the last time I was killed by a .50 caliber rifle.

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What gew said, a DMR will knock you out making you an easy shoot for the next bullet or you will bleed out.

Edit: Bleed out while unconcious, just want to clear that up.

Edited by MacabreLlama99

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50 cals are ok, they are not uncommon IRl, but they should be:

1.very rare

2.very very loud (like every z in 500m area will start running in the shooters direction)

3.ammo should be very very very very rare

4.ammo does not spawn in vicinity of the weapon, and 1-3 bullets max at any spawn location

that way it is kind of an end game object, you can find it, but you will have to work really really hard to get to use it with a large supply of ammo. so when we will see someone with a 50, we will know:

a) he worked hard, keep away

B) he's only got couple of shots

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50 cals are ok, they are not uncommon IRl, but they should be:

1.very rare

2.very very loud (like every z in 500m area will start running in the shooters direction)

3.ammo should be very very very very rare

4.ammo does not spawn in vicinity of the weapon, and 1-3 bullets max at any spawn location

that way it is kind of an end game object, you can find it, but you will have to work really really hard to get to use it with a large supply of ammo. so when we will see someone with a 50, we will know:

a) he worked hard, keep away

B) he's only got couple of shots

Right, but a normal civilian (if you want to relate it to RL) wont be able to hit anything more then 100 meters away, To fire a sniper rifle from long distance (especially 50 cal) you heed to have had military sniper training for it or a ton of practice on the range.

We are discussing in this topic sniper rifle's alone, but for me it goes for any scoped weapon. Enforcer mentioned the wind factor, that would definitely improve things and level the odds a bit. If that would be a fact for every gun and rifle then it would make things more interesting as you need to have skills then to fire accurately. As long as you don't have any helpers like a wind direction and wind speed pop-up on your screen. If a bullet would have a falloff to the left or right depending on the wind then I am for that.

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IRL 50 cals are actually easier to shoot than normal rifles (well, recoil and sound are a b*** but that is after the shot) - because the heavier and faster bullet is less affected by the wind compared to a 308 or similar

as much as training goes, I wouldn't mind if there was more sway etc in the game, but than it's either skills for improvement, or lousy accuracy with all the weapons all the time. I have a feeling most people will oppose.

wind factor - hmm, can it be accurately replicated (winds, cross winds between buildings, trees and objects moving naturally in the trees to give you feedback of wind speed/direction along the bullet path)?

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I think the 107 at least should stay because it is possible American (or NATO) troops would mobilize and along with their current arsenal, include a .50 caliber rifle in case of scenarios that they needed them like disabling vehicles that belong to bandits. In order to balance the larger rifles, the crosshair should be removed in all difficulties and in order to shoot without a ridiculous amount of sway, you must first get into "position" which includes lying prone and folding out your bipod. Someone earlier said we should have no scopes and semi/full auto weapons so that leaves... Lee Enfields for everyone!

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I think the 107 at least should stay because it is possible American (or NATO) troops would mobilize and along with their current arsenal, include a .50 caliber rifle in case of scenarios that they needed them like disabling vehicles that belong to bandits. In order to balance the larger rifles, the crosshair should be removed in all difficulties and in order to shoot without a ridiculous amount of sway, you must first get into "position" which includes lying prone and folding out your bipod. Someone earlier said we should have no scopes and semi/full auto weapons so that leaves... Lee Enfields for everyone!

Rather a KSVK for eastern states...or not? Afaik the CDF has 100% eastern equipment.

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And i bet he snipes at a maximum of 200m...

Wind would be so awesome, even assault rifle shots would be a matter of skill up to 200m depending on the caliber. In vanilla i can even have pistol shots reach 300m when shooting "way of the gun" style, hitting would be difficult though.

Funny....the only longest range i've ever shot was around 200m and i haven't ever had a sniper,I get shot at and killed by snipers all the time.so both of you I'm not a sniper who KoS,I'm an assault gunner who avoids killing.your assumptions are funneh

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I have a feeling most people will oppose.

wind factor - hmm, can it be accurately replicated (winds, cross winds between buildings, trees and objects moving naturally in the trees to give you feedback of wind speed/direction along the bullet path)?

In ACE you hold Shift+K and an arrow pops up telling you the approximate direction and strength of the wind, then you have to press Shift+V to get the range table, find the correct range and plug in the values (estimating if the target is in between the listed ranges), press Shift+Space to deploy your bipod, then hold your breath and fire... and you'll have a large chance of missing with the first round if it's at long range. Would make sniping a lot harder... I'm pretty sure the ACE people want nothing to do with DayZ, though.

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I'm pretty sure the ACE people want nothing to do with DayZ, though.

Ehm here...i'd love to see it in DayZ...Actually i want BIS to buy the ACE team and let them program the rest after BIS finished the basic parts and models.

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In ACE you hold Shift+K and an arrow pops up telling you the approximate direction and strength of the wind, then you have to press Shift+V to get the range table, find the correct range and plug in the values (estimating if the target is in between the listed ranges), press Shift+Space to deploy your bipod, then hold your breath and fire... and you'll have a large chance of missing with the first round if it's at long range. Would make sniping a lot harder... I'm pretty sure the ACE people want nothing to do with DayZ, though.

Have no experience with ACE, but I thought the whole thing was to be done without HUD or other help (so you learn to estimate wind strength &direction), also range table would have to be a lootable item (if you find it with the rifle you're good, if not you get to make your own for the specific rifle/caliber).

Can't have it all I guess

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Rather a KSVK for eastern states...or not? Afaik the CDF has 100% eastern equipment.

I don't think the russians gave / give the CDF in Harvest Red their KVSKs. Only SVDs.

But let's revise the Harvest Red Campaign a bit (anyone who played it knows about this little story):

1. US troops "invade" Chernarus due to a UN-resolution. Makes it possible some M107s, the US Army designation of the Barrett .50 cal, have been active in Chernarus.

2. After a terror attack on the Red Square in Moscow, at first the US/CDF-forces-friendly NAPA (some militia force hanging around near Novy Sobor / Gorka) are blamed.

3. UN removes the peace-keeping resolution from the US, and hands it over to Russia. "No US Soldier will be within 50 miles of Chernarus after 5:00pm the next day". Russia moves into Chernarus, holding NW Airfield and the territory north and west of it. Makes it possible that some KVSKs have been active in Chernarus, also makes it possible that some M107s have been "lost" / "forgotten" in the 2 Resupply Trucks at the FOB Manhattan, after it gets raided by Chedaki Forces (the evil guys in Harvest Red).

4 [...]

So both, the M107 and the KVSK, have some reason to be found in Chernarus. Not the AS50 tho, no british soldiers were in charge in Chernarus, afterall.

And i have to correct myself, the scope of the KSVK is able to take out targets up to 1100m accurately (the last "mildot" is for 1100m).

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