ponc 100 Posted January 26, 2013 Besides that I LOVE what you guys are doing with the SA, i have one urgent plea:Please make the (daylight) skies brighter!!from what i've seen (especially the comparison pic), the skies have become more deeper blue.I think this takes away from that "realism feel" i had with dayz before.First thing you learn as a landscape painter: The sky is mostly the brightest thing in your picture.Another thing is the mentioned "overworking of textures, to make everything look more damaged & used".Please no! This can easily take away from the realism feel, and make it feel more like "post-apocalypitc game"what i liked before was the "feels real" feel.Just my 2 cents.thx for reading. Share this post Link to post Share on other sites
King Tubbs 224 Posted January 26, 2013 I watched a interview with rocket today and the ceo of BI said the same thing so they are changing i beleave 1 Share this post Link to post Share on other sites
kumando 199 Posted January 26, 2013 I watched a interview with rocket today and the ceo of BI said the same thing so they are changing i beleaveCan you provide the link of the interview please? Share this post Link to post Share on other sites
SmashT 10907 Posted January 26, 2013 (edited) Yep. Rocket mentioned in the livestream that there are still some lighting problems, specifically the sky being a bit blue at the moment and that they have a few more things planned like looking at pulling some of ArmA III's work with ambient lighting across. Edited January 26, 2013 by smasht_AU Share this post Link to post Share on other sites
Dankine 377 Posted January 26, 2013 specifically the sky being too bright, and too blue. pretty much the opposite of what you want. Share this post Link to post Share on other sites
klesh 2423 Posted January 26, 2013 Q: How do you feel about the last blog update, the progress made and the comparison to the mod?A: It's good, it was a really good update and it was a lot of fun to do. It really felt at the end of December we didn't have anything to show for our hard work and that was really frustrating particularly because it had been such a tense time. So now it's great we can show stuff and finally getting to design stuff. That's why I wanted to do this, before it was a lot of business stuff, project setup stuff, data stuff etc. I definitely wouldn't say we are coming to the end, we are kind of at the end of the second beginning.So originally we planned to just turn the mod into a standalone game which is really just a modified version of the mod that worked on it's own, but what we really happened was we actually made a new engine. So we are at the point where we have just finished that and got the engine to a point where it does the basic stuff we need to do and now we are putting the meat on it. We are being very particular with anything we pull across or are instead redesigning it and implementing it how it should be done - which is exactly what's happening now with zombie path finding for example. I think if there has been one lesson in making a good MP game, that's you keep doing something until you get it right. As development goes on we are going to be able to talk about more and more stuff. There are obviously some lighting problems, like our CEO was just telling me the sky is probably a bit bright at the moment and we will need to do some changes to it, like it's probably a bit blue but we are well on the way. For a start we were just intending on tidying up the mod and push it out and making the decision to decide to do it properly was pretty nerve racking and I'm glad we made it now but up until December and particularly December it was looking like that was a bad decision. It wasn't until today when I did a comparison screenshot to look at the new lighting/clouds etc and I realised there was a lot of stuff that ArmA doesn't do that has been added into the engine, shadows at a distance etc. I like to have the view distance set lower and the object distance higher for example and in ArmA you can't change the object view distance so it's those small details that come together to have a large impact.http://dayzmod.com/forum/index.php?/topic/120064-dayzgame-shannonzkiller-jan-2013-interviewlivestream-with-rocket/ Share this post Link to post Share on other sites
Imafighter 236 Posted January 27, 2013 Sky being blue? WHAT IS THIS?!? 3 Share this post Link to post Share on other sites
FinalNinja447 129 Posted January 27, 2013 Sky being blue? WHAT IS THIS?!? Madness. Share this post Link to post Share on other sites
landfish 62 Posted January 27, 2013 (edited) Would be cool if the atmosphere of the SA is more in tone with the Road and less sunlight and bright skies:http://img.timeinc.n...ndscapes_01.jpghttp://www.scifiscoo...the_road_14.jpghttp://jasonahurley....adlandscape.pngVery brutal,depressing and chilling atmosphere, perfect for DayZ. Namalsk came close to looking like it but it wouldn't hurt to come closer. Rocket did say he is going towards this kind of atmosphere so I'm pretty sure it'll come close to those photos:-)(Right now the SA atmosphere looks kinda generic but I understand this because those are probably still on early stages). Edited January 27, 2013 by landfish Share this post Link to post Share on other sites
smore98 225 Posted January 27, 2013 Would be cool if the atmosphere of the SA is more in tone with the Road and less sunlight and bright skies:http://img.timeinc.n...ndscapes_01.jpghttp://www.scifiscoo...the_road_14.jpghttp://jasonahurley....adlandscape.pngVery brutal,depressing and chilling atmosphere, perfect for DayZ. Namalsk came close to looking like it but it wouldn't hurt to come closer. Rocket did say he is going towards this kind of atmosphere so I'm pretty sure it'll come close to those photos:-)(Right now the SA atmosphere looks kinda generic but I understand this because those are probably still on early stages).That's not a bad idea, but to be honest, in a realistic scenario, the lack of gases rising into the atmosphere due to the apocalyptic scenario would rather keep the sky in it's regular blue, cheery color.As the old saying goes, "The light can shine down on a bad day". Share this post Link to post Share on other sites
woots 82 Posted January 27, 2013 They are going in the same direction as the BF3 developers. Need.. moar...blue! 1 Share this post Link to post Share on other sites
landfish 62 Posted January 27, 2013 @The Smorski Everything you said is true and I agree. The thing that made the Roads atmosphere so dark is that there are very few trees left in the world to emit oxygen and I don't think trees in DayZ would be that scarce. The truth is, I'm not really a fan of a bright and messy environment, they don't mix together that well imo. Share this post Link to post Share on other sites
ponc 100 Posted January 28, 2013 ah,thx for the q&a thing,really interesting!but i don't agree on making the athmosphere darker and more depressing.after all, it was the realistic enviroment that made dayz feel so special. and then again we have the bad weather situations that offer a good contrast.toning down the general mood would be a really drastic difference to mod dayz.plus: it would feel more like a game. all thos apocalyptic or spooky games feel fun,but not realistic. Share this post Link to post Share on other sites
wolfstriked 143 Posted January 28, 2013 The Road look will not fit in Dayz as there would be no reason for it looking so gloomy.In the Road it is always overcast because of a dust cloud covering the whole sky which is what made the world die.More fitting is garbage strewn everywhere.The streets are too clean and the piles of cars and washing machines blocking the roads doesn't convey anything IMO. Share this post Link to post Share on other sites