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ponc

An artist's word on the standalone pics

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Besides that I LOVE what you guys are doing with the SA, i have one urgent plea:

Please make the (daylight) skies brighter!!

from what i've seen (especially the comparison pic), the skies have become more deeper blue.

I think this takes away from that "realism feel" i had with dayz before.

First thing you learn as a landscape painter: The sky is mostly the brightest thing in your picture.

Another thing is the mentioned "overworking of textures, to make everything look more damaged & used".

Please no! This can easily take away from the realism feel, and make it feel more like "post-apocalypitc game"

what i liked before was the "feels real" feel.

Just my 2 cents.

thx for reading.

tumblr_mg9f2js9xp1rd90z0o7_1280.jpg

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I watched a interview with rocket today and the ceo of BI said the same thing so they are changing i beleave

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I watched a interview with rocket today and the ceo of BI said the same thing so they are changing i beleave

Can you provide the link of the interview please?

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Yep. Rocket mentioned in the livestream that there are still some lighting problems, specifically the sky being a bit blue at the moment and that they have a few more things planned like looking at pulling some of ArmA III's work with ambient lighting across.

Edited by smasht_AU

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specifically the sky being too bright, and too blue. pretty much the opposite of what you want.

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Q: How do you feel about the last blog update, the progress made and the comparison to the mod?

A: It's good, it was a really good update and it was a lot of fun to do. It really felt at the end of December we didn't have anything to show for our hard work and that was really frustrating particularly because it had been such a tense time. So now it's great we can show stuff and finally getting to design stuff. That's why I wanted to do this, before it was a lot of business stuff, project setup stuff, data stuff etc. I definitely wouldn't say we are coming to the end, we are kind of at the end of the second beginning.

So originally we planned to just turn the mod into a standalone game which is really just a modified version of the mod that worked on it's own, but what we really happened was we actually made a new engine. So we are at the point where we have just finished that and got the engine to a point where it does the basic stuff we need to do and now we are putting the meat on it. We are being very particular with anything we pull across or are instead redesigning it and implementing it how it should be done - which is exactly what's happening now with zombie path finding for example. I think if there has been one lesson in making a good MP game, that's you keep doing something until you get it right. As development goes on we are going to be able to talk about more and more stuff. There are obviously some lighting problems, like our CEO was just telling me the sky is probably a bit bright at the moment and we will need to do some changes to it, like it's probably a bit blue but we are well on the way. For a start we were just intending on tidying up the mod and push it out and making the decision to decide to do it properly was pretty nerve racking and I'm glad we made it now but up until December and particularly December it was looking like that was a bad decision. It wasn't until today when I did a comparison screenshot to look at the new lighting/clouds etc and I realised there was a lot of stuff that ArmA doesn't do that has been added into the engine, shadows at a distance etc. I like to have the view distance set lower and the object distance higher for example and in ArmA you can't change the object view distance so it's those small details that come together to have a large impact.

http://dayzmod.com/forum/index.php?/topic/120064-dayzgame-shannonzkiller-jan-2013-interviewlivestream-with-rocket/

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Would be cool if the atmosphere of the SA is more in tone with the Road and less sunlight and bright skies:

http://img.timeinc.n...ndscapes_01.jpg

http://www.scifiscoo...the_road_14.jpg

http://jasonahurley....adlandscape.png

Very brutal,depressing and chilling atmosphere, perfect for DayZ. Namalsk came close to looking like it but it wouldn't hurt to come closer. Rocket did say he is going towards this kind of atmosphere so I'm pretty sure it'll come close to those photos:-)

(Right now the SA atmosphere looks kinda generic but I understand this because those are probably still on early stages).

Edited by landfish

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Would be cool if the atmosphere of the SA is more in tone with the Road and less sunlight and bright skies:

http://img.timeinc.n...ndscapes_01.jpg

http://www.scifiscoo...the_road_14.jpg

http://jasonahurley....adlandscape.png

Very brutal,depressing and chilling atmosphere, perfect for DayZ. Namalsk came close to looking like it but it wouldn't hurt to come closer. Rocket did say he is going towards this kind of atmosphere so I'm pretty sure it'll come close to those photos:-)

(Right now the SA atmosphere looks kinda generic but I understand this because those are probably still on early stages).

That's not a bad idea, but to be honest, in a realistic scenario, the lack of gases rising into the atmosphere due to the apocalyptic scenario would rather keep the sky in it's regular blue, cheery color.

As the old saying goes, "The light can shine down on a bad day".

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They are going in the same direction as the BF3 developers. Need.. moar...blue!

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@The Smorski

Everything you said is true and I agree. The thing that made the Roads atmosphere so dark is that there are very few trees left in the world to emit oxygen and I don't think trees in DayZ would be that scarce. The truth is, I'm not really a fan of a bright and messy environment, they don't mix together that well imo.

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ah,thx for the q&a thing,really interesting!

but i don't agree on making the athmosphere darker and more depressing.

after all, it was the realistic enviroment that made dayz feel so special.

and then again we have the bad weather situations that offer a good contrast.

toning down the general mood would be a really drastic difference to mod dayz.

plus: it would feel more like a game.

all thos apocalyptic or spooky games feel fun,but not realistic.

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The Road look will not fit in Dayz as there would be no reason for it looking so gloomy.In the Road it is always overcast because of a dust cloud covering the whole sky which is what made the world die.More fitting is garbage strewn everywhere.The streets are too clean and the piles of cars and washing machines blocking the roads doesn't convey anything IMO.

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