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What if you became infected?

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I hate to burst you bubble Original Poster but the player characters are immune to the Infected/virus.

Rocket already confirmed that your immune to the virus.

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Dude shut up and read other posts you're like the 5th person to say that no one cares, we are discussing a feature we might enjoy if you don't then just say your side and that's that. It's just so annoying when i see people post the same shit already mentioned.

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I hate to burst you bubble Original Poster but the player characters are immune to the Infected/virus.

Rocket already confirmed that your immune to the virus.

You're implying that things aren't allowed to change.

Go away.

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You're implying that things aren't allowed to change.

Go away.

If you keep saying the world is flat, I'm going to say it isn't- you can still talk as if it's flat.

As for it changing, Rocket is basing it on his brother's info on virus studies- so Its not going to change.

Please continue talking about the world being flat

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you can technically get infected but you just end up dying without some antibiotics. It would be fun if you just lose control of your character and turn in to an NPC though. Would be more realistic I have to admit but it's not worth the bugs that may come along in my opinion.

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If you keep saying the world is flat, I'm going to say it isn't- you can still talk as if it's flat.

As for it changing, Rocket is basing it on his brother's info on virus studies- so Its not going to change.

Please continue talking about the world being flat

Okay, let's be realistic.

The average server has 60 people. Let's say a server is full.

I think the average spawn rate is 6 zombies per person.

That's 360 zombies. Now, let's use HIV as a base. 10% of Europeans are immune to HIV.

36 people should be immune to the zombie virus. Tops.

Not 60. So if his he's studying actual viruses, then we should probably lower the server limit.

Also, this is a test of a game.

A game. It's allowed to change. It's not like it has any set lore.

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Okay, let's be realistic.

The average server has 60 people. Let's say a server is full.

I think the average spawn rate is 6 zombies per person.

That's 360 zombies. Now, let's use HIV as a base. 10% of Europeans are immune to HIV.

36 people should be immune to the zombie virus. Tops.

Not 60. So if his he's studying actual viruses, then we should probably lower the server limit.

Also, this is a test of a game.

A game. It's allowed to change. It's not like it has any set lore.

Ok, i will use your logic.

There were 10,000 people who lived in Chernarus before the out break.

After all said and done the server of 60- 150 (150 comes from a possible number for the DayZ SA) players- survivors.

So lets just round up to 200 people of the 10,000 survived. The rest are dead or Infected.

Your player is one of the 200 or so people who are immune.

You have to remember there was a large population on the map- that is your set Original Value before determining the possible number that's immune.

The immune Value = the players you play as.

As for lore- They have a written detail Infected/back story- to ground the virus's rules.

If Rocket was going to change this issue of immunity or leave himself room to- he would not have gone on the record a few times stating the players are immune.

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finally someone making a topic about turning into a zombie who knows that they are infected not undead!

players are immune though, so... duct tape?

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I believe there is a way of having a fair mechanic in which a player turns into a zombie and is able control themselves, but people may or may not like it, because the only way for it to be reasonably fair would be having it very restricted, in that certain conditions must be met for a player to actually become a zombie (to prevent an overload of player zombies) and for when the player actually assumes control of their corpse.

Obviously, a condition for a player to become a zombie would have to be for them to die, but if everyone turned into a zombie after they died it would take the exclusiveness from player-controlled zombies, it would happen to everyone, it wouldn't be very special and it would just be a nuisance, because of this, I feel the condition for someone to become a zombie would be for them to die of infection, or to die (from something besides headshots or explosions) while infected, this gives the infection system another use besides a means of blood loss and it will also make Antibodies more valuable. I understand that Rocket stated that all players are immune to the zombie virus, but who's to say that a new strand of the virus has mutated inside the already "living" zombies? Possibilities, my friends.

Working out how someone would be a zombie is very logical and easy to go with and I feel it's the same way when it comes to the player actually controlling their recently animated corpse. Think about how a zombie acts, it stumbles, walks, or crawls in one direction (while periodically changing direction) until a survivor alerts it, after which it locks onto them and sprints after them until it beats them lifeless and consumes their tasty flesh or when the survivor breaks line of sight, upon which the zombie returns to it's endless shamble, this is how I feel player controlled zombies could be possible in that it makes sense and it would keep player zombies from running everywhere, thus giving people a reason to not want to be a zombie as they would be stuck to walking until another survivor alerted them, allowing them to run.

Now, while I like the idea, I also see how (being as restricted as it would be) a player zombie chasing down survivors could get annoying if not downright pointless. I say annoying because the survivor could very easily kill you or break line of sight (as you are just a simple zombie) and I suggest a possibility of pointlessness because there would really be no reward aside from bragging rights or points towards statistics (if they are implemented) but at the same time, if you're going to call it pointless off of that, then what business do you have playing games non-professionally?

Well, in conclusion, I'd like to point out that the game is still very much in development, and it is entirely open to change on various things in the future. Rocket may have slight idea about player controlled zombies sitting in reserve (I say reserve because we all should know at this point he has his head focused on making the standalone) but never-the-less, take my ideas into actual consideration and really think about the impact they'd have on the game and since I may actually forget to come back to this thread, I'll list off what I said a bit more clearly and include some things I didn't. THIS PARTAINS SOLELY TO AFTER THE PLAYER DIES WHILE INFECTED,

-Timer pops up saying how many minutes/seconds they have until their body reanimates, they should have a choice if they don't want their body to reanimate, if they choose NO, the body isn't transformed and is treated as a normal body. Simply allowing the timer to go out will set the body to reanimate

-After reanimation, the player receives a set amount of blood/health

-Body is reanimated, player takes control, immediately after reanimation, they recently deceased player drops the weapon they had in hand but they retain all their gear, this includes backpack and inventory. Pistol in hand = pistol dropped, ammo/bandages are kept and if the player has a primary, primary stays on their back. Vice versa with primary, ammo, gear and pistol are kept, but primary is dropped.

-After reanimation, the player is allowed to walk (or crawl if legs are broken) in one direction for a duration until they are alerted by a survivor or the duration ends, after which they will be able to choose another direction, the player is also not allowed to not move, if direction is not changed after the duration, the previous direction is resumed after a few seconds (I feel 3-5 seconds plus the time passed walking is more than enough time to make a decision of where to go)

-While walking, the player can look around via the Head Camera or 3rd-person camera

-The player is only allowed to sprint and attack after they have been alerted by a survivor

-A player controlled zombie has the same aggro radius of a normal zombie

-A player that has been alerted will receive a notification via marker as to the direction of the survivor that alerted them

-The player can, at any time, choose to respawn. I'd like for their zombie self to maintain "life" but it could possibly prove stressful on the server if many player zombies are made, but, at the same time, the server could have a cap on "abandoned player zombies" and just start killing them off after they reach a cap

-If the player kills or knocks out a survivor, they immediately begin feasting upon the corpse/soon to be corpse, regaining any lost blood, even if no blood is lost, the player is still driven to feed, that's zombie nature, baby!

-If killed (again) the player immediately respawns as a fresh spawn

-The player cannot drop, equip, pick up any items or check inventory, you're a zombie now! Flesh eating is your only concern

-If a player is infected and dies to an explosion or headshot, they are not given the opportunity to turn into a zombie (for obvious reasons)

Keep in mind that the aforemented is entirely my opinion and that I merely posted this to express an idea.

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It would be like Zombie Panic Source and I would try to set my team up to get eaten by me the infected and soon to be zombie. Morals change when you realize you have been bitten.

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As far as it's been established so far , the only reason you are a survivor is because you are immune to the virus , therefore logic would tell us , you can not become an infected .

Logically if you are immune , you can not become an infected .

It is illogical that you can succumb to , or be affected by a virus to which you are immune .

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Hmmm...the scariest thing about figthing against zombies or infected always has been the chance to become one of them by being bitten or scratched . I think this could add a lot of drama and interesting psychological effects to the game.

BUT ...players should never be able to play as zeds. This is an absolutely NO !! Zeds are dumb..they are not taking cover, making plans or using tactics. A human player always would and at the end there would be hundreds of idiots playing a smart hord of zeds chasing chanceless survivors to death just for fun....zeds using skype ...

Replacing the player by a zed at some point of the infection ..yes..this could be awesome...( player would be logged out and would have to start with a new char)

cheers

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Survivors are Immune but whats to say the isnt another Virus like Rabies that causes most of these effects or the are Mutated Virus Zombies that can both infect AND Cure you with a Virus that slowly transforms you but instead of suffering Major effects you might groan every now and again or your character might at random intervals if the isnt a player in view or directly near them "Shit shit shit! Im completely Fucked" As if panicking about the bite Anti-biotics would also Cure it and be available at Hospitals but have a chance to fail or lower the disease type by a small amount and it only takes you back a stage if it succeeds until you reach stage one at which curey time.Only problem is people might infect themselves just to bite the squad they are in but when you die from infection the corpse has all its stuff checked then automatically hides the body and puts the stuff on that body on the zombie who cant equip any of it and slowly drops stuff starting with the Primary until you find that zombie with a sidearm a Huge backpack and no stuff in either aside from that guys last bullet he didnt use on himself

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As far as it's been established so far , the only reason you are a survivor is because you are immune to the virus , therefore logic would tell us , you can not become an infected .

Logically if you are immune , you can not become an infected .

It is illogical that you can succumb to , or be affected by a virus to which you are immune .

So what about Chickenpox in theory your immune to that after one bout yet it comes back for more

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So what about Chickenpox in theory your immune to that after one bout yet it comes back for more

Then you weren't immune .

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okay....seen this too many times...heres my input THEY ARE INFECTED...INFECTED DON'T COME TO LIFE THIS ENTIRE SUGGESTION IS POINTLESS!

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