colekern 1364 Posted February 10, 2013 such as?They've completely redone the client-server architecture, for one. Share this post Link to post Share on other sites
Udak 104 Posted February 10, 2013 FIX: NO GRASS EVER 4 Share this post Link to post Share on other sites
nobody 31 Posted February 10, 2013 Yea,, that's kinda stupid. You can't see anything if you are lying down.. but bandit can see you with no problem if he's far enough.. shouldn't that be in reverse? Share this post Link to post Share on other sites
B00tsy (DayZ) 19 Posted February 11, 2013 Ok, I'm not sure you understand what LOD even means at this point, so I'm going to stop discussing this.Level Of Detail. Do you understand it you may ask yourself. Share this post Link to post Share on other sites
janus0104 212 Posted February 12, 2013 Clearly you don't."Also with seeing grass from a long distance with again for example farcry it would not cause such a big hit on performance as with arma, as the LOD stays the same all the time, no constant calculating on the background in what detail level something needs to be rendered."You might check that again, LOD management IMPROVES performance. See http://vterrain.org/LOD/Implementations/ for examples on terrain LOD implementations and publications by Boulanger et al. over at http://www.kevinboulanger.net/grass.html 1 Share this post Link to post Share on other sites
gesundheitk 420 Posted February 12, 2013 Clearly you don't."Also with seeing grass from a long distance with again for example farcry it would not cause such a big hit on performance as with arma, as the LOD stays the same all the time, no constant calculating on the background in what detail level something needs to be rendered."You might check that again, LOD management IMPROVES performance. See http://vterrain.org/...mplementations/ for examples on terrain LOD implementations and publications by Boulanger et al. over at http://www.kevinboul....net/grass.htmlIsn't the ArmA engine different from the others, though? Still, some good stuff you are posting. Share this post Link to post Share on other sites
lipemr 160 Posted February 12, 2013 (edited) just make the grass render when you use a scope/binoculars, you'll see the ground in your binoculars as you see the ground around you, just make it client side so it wont lag the server.Without the binoculars, the ground would be just as it is now, but when you get your sniper/binoculars out, you'll see a shitload of vegetation where you aim at.it wont solve the problem at all, but at least will make spotting and sniping a a prone target a bit more difficult. Edited February 12, 2013 by lipemr Share this post Link to post Share on other sites
janus0104 212 Posted February 12, 2013 (edited) Well, you would need ridiculously tall grass to be completey concealed anyways. Video games have desensitized us for the fact that you're pretty well distinguishable in open fields, e.g. MGS3 leads you to believe that you can lay a meter next to a patrolling soldier without being spotted because you're in high grass. You never see it from the enemy's perspective or you'd know it's a cheap trick, if the camo index for the current position is high enough the AI is blind to it. Any human player would still see you as well as a car parked there.It takes a very narrow viewing angle for grass to be properly concealing, whether you render the odd grass blade to the side of the model or not. That's why all those photos of nicely concealed soldiers with google image search are at a very low angle, from a bird eye view it works quite differently. At narrow angles, the arma engine already does a pretty good job of disturbing your close-range view in lieu of rendering the entire distance's worth of grass. And then we have 3rd person view that raises the camera angle by a couple of meters, defeating the purpose.I'm sure ghillie suits and camo clothing can be improved to better blend in with the environment and distort the player's outline further, but for normal models, whether you increase vegetation rendering isn't going to change much. Crysis for example purposely gave enemy soldiers clothing that isn't just random brown and green, but color values that match the local vegetation's color scheme.In essence, if there were more random vegetation such as bushes and your viewing perspective were limited to 1st person, much of the problem would go away. Edited February 12, 2013 by Elvaron Share this post Link to post Share on other sites
OrLoK 16185 Posted February 12, 2013 Hello thereA simple fix is to halve or quarter the height of grass. There are already mods that do this (and increase FPS) so it looks good, grass doesn't "get in the way" or give you a sense you are falsely hidden.RgdsLoK Share this post Link to post Share on other sites
lipemr 160 Posted February 12, 2013 Hello thereA simple fix is to halve or quarter the height of grass. There are already mods that do this (and increase FPS) so it looks good, grass doesn't "get in the way" or give you a sense you are falsely hidden.RgdsLoKthat's a very good alternative too. Share this post Link to post Share on other sites
joe_mcentire 2074 Posted March 15, 2013 (edited) directly from reddit guys:http://forums.bistud...oughts-about-it :beans:that should do the trick, easy, effective and awesome...the easy ideas are the best most of the time Edited March 15, 2013 by joe_mcentire Share this post Link to post Share on other sites