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Joe Freedom

Stupid decisions

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Player should be able to make stupid decisions. In DayZ 2017 you can gut Zeds and eat their flesh. It will get you an infection, though. So it's basically a bad idea, but getting an infection is still preferable to dying, so it's not a bad decision per se.

I am talking about really bad decisions. For instance, put ammunition into the fire place. After that, the fireplace would shoot random in different directions. You could get lucky and create a tactic out of it, but mostly, you will just shoot yourself and die. Or opening your bandages. You still should have bandages, that stop bleeding, but if you use them, you'd get infected, since they aren't steril anymore. I'd really like to see some options that are so absolutely stupid, they'd instakill you. Just some things player shouldn't be doing. That could also be implementated with a crafting system. If you got some wire and a grenade, you could add them together to a booby trap. But there should be the decision to just pull the ring off the grenade and let go of it. So basically, take your time building exploses. If you hurry, you misclick and if you misclick, well, hope you run fast pal.

Edited by Joe Freedom
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Heheh, Spacestation 13 all the way.

I remeber charging a battery in the engineering before I knew how things work. By the time the lights went back on the singularity was already shewing through the room.

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A few years ago I wanted to get the bullet out of a .45 cartridge (without shooting it, of course), so I stuck it in a vise and took a hacksaw to the damn thing.

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A few years ago I wanted to get the bullet out of a .45 cartridge (without shooting it, of course), so I stuck it in a vise and took a hacksaw to the damn thing.

That's exactly what I am talking about ^^ Thx for the story

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I'm all for the inclusion of game mechanics and loot that has no specific use but can be employed in interesting ways. DayZ players are nothing if not resourceful and will always come up with a novel use for things like this. Force feeding bambi's zombie meat? Game of campfire ammo russian roulette anyone?

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Game of campfire ammo russian roulette anyone?

Most definetely!

But I don't play russian campfire roulette with noobs. Only player allowed equiped with some sort of high level military gear. I am talking about AS50, NV goggles or guille suit. Something that will be painful to lose ;)

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Short of causing yourself and your squad injuries and death while you Barbecue, ammo campfires could be an awesome distraction tool if the bullets take time to warm up. I can't think of any tactical advantage in eating zombie meat unless you want to infect the people around you. You could deliberately infect a rival squad (and their loot) before necking the antibiotics you have in your posession I guess. Becoming DayZ's equivalent of Typhoid Mary.

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this is the best stupid idea i heard in a long time... i want it!

players must be able to make stupid decisions, adds authenticity. Even if noone would actually waste their ammo in the campfire... they always could do it.. if they wanted... but they won't... and that is a good thing.

when i think about it... putting ammo in a fire? could be useful afterall... destroying equipment so that bandits who hunt you wont get it is a honorable decision.

have some beans sir!

Edit: although im not quite sure about bullets being able to seriously injure you when they go off if they are not in a barrel... i mean usually the gas expands in the barrel and drives the bullet forward... but on its own, gas can escape sideways and not transfer any kinetic energy to the bullet itself... but i never tried it, so i'm just speculating.

Edited by Wep0n

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Edit: although im not quite sure about bullets being able to seriously injure you when they go off if they are not in a barrel... i mean usually the gas expands in the barrel and drives the bullet forward... but on its own, gas can escape sideways and not transfer any kinetic energy to the bullet itself... but i never tried it, so i'm just speculating.

Yea, I am not sure either, but at least lead shots should work.

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this is the best stupid idea i heard in a long time... i want it!

players must be able to make stupid decisions, adds authenticity. Even if noone would actually waste their ammo in the campfire... they always could do it.. if they wanted... but they won't... and that is a good thing.

when i think about it... putting ammo in a fire? could be useful afterall... destroying equipment so that bandits who hunt you wont get it is a honorable decision.

have some beans sir!

Edit: although im not quite sure about bullets being able to seriously injure you when they go off if they are not in a barrel... i mean usually the gas expands in the barrel and drives the bullet forward... but on its own, gas can escape sideways and not transfer any kinetic energy to the bullet itself... but i never tried it, so i'm just speculating.

The actual lead slug wouldn't really go anywhere but the brass cartridge would (the slug is of higher mass than the cartridge), possibly shattering while discharging without the support of a chamer around it. Red hot high velocity brass fragments are unlikely to be lethal but could potentially wound you.

You might have guessed, theres an experiment in Mybusters that confirms it:

http://www.youtube.com/watch?v=OAK2dDQ-S4Q

Edited by Bribase

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Nah theres nothing more important then adding things people would rarely do.

They would hopefully only do it once right? Immersion/authenticity counts for a lot. Fail sarcasm also. :wacko:

BTW, the "real man's" beans would taste good, his ammo and supplies useful and he would be dead back at the coast. :ph34r: Real enough for ya?

Edited by NoyZ

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I can't think of any tactical advantage in eating zombie meat unless you want to infect the people around you. You could deliberately infect a rival squad (and their loot) before necking the antibiotics you have in your posession I guess. Becoming DayZ's equivalent of Typhoid Mary.
The Zed-flesh idea would be cool if there was a "meals" system, whereby you can create better nourishing meals by combining ingredients.

IRL stew just looks like stew, for the most part. So it could have any number of things in it.

Just swap out your cut of beef with Rotten-Zombie-Ass, and you've got yourself a recipe for gastric discomfort, for a "just in case" scenario. :thumbsup:

Until they add a sense of smell, that little booby-trap is going to be a tough one to spot.

Edited by Chabowski

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The ability to drink seawater/water from a crappy ditch or pond should be added.

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The ability to drink seawater/water from a crappy ditch or pond should be added.

there is already going to be possible to drink bad water, part of the fun

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After reading the latest blog update: Loading the wrong type of ammo into a magazine (ones that can fit anyway, loading a .45 into a stanag obiously wouldnt work, but say trying to load an AKM mag with 5.56 or stanag with with 7.62 would jam/break the gun.)

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After reading the latest blog update: Loading the wrong type of ammo into a magazine (ones that can fit anyway, loading a .45 into a stanag obiously wouldnt work, but say trying to load an AKM mag with 5.56 or stanag with with 7.62 would jam/break the gun.)

Being able to actively Jam a gun would be a useful trolling or deception feature. Find a camp and jam every weapon there? Exchange a jammed weapon for a lower powered but working weapon? Give someone a jammed rifle and let the zeds have their way with them? It would be interesting if missfires like this had the potential to injure the user but I doubt that's realistic.

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The goal of DayZ is making a story so perhaps making choices should be key to survival. :)

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