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Flawless1

Dying and the Consequences-SA

  

45 members have voted

  1. 1. Are you gonna want to punch a wall when you die in DayZ SA?

    • Yes
      25
    • No
      7
    • Maybe, but I'd rather scream in my pillow.
      16


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walking helps circulation, blood flow and stamina but i doubt you'll get it from one street.

Birthday level up :P its just the oap stage leading to death, i dont think would be very fun in a game. :D

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First of all sorry for the double post, but as we all know diseases are being thrown into the SA with possible ways to make your own cures looking possible, does this mean we can wear bioclothing you all know what I mean, the white suit that you see in films whenever there is a chemical attack. Cause if you could add them in that could mean imunity to diseases but the risk is that your in white so your highly visable with no backpack or little backpack space because you'd need to carry an oxygen tank or some sort to filter in clean air, but this could also lead onto being able to burn dead bodies if they have a disease you don't want spreading, fire as we all know kills most things so chopping wood and setting a body on fire could be another player way to control the spread of diseases across the map. Just an idea anyway

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Birthday level up :P

Haha! Now that did make me laugh, it's kinda hard to add level ups into this though, yeah it would be a good idea if after x amount of miles walked you could sprint faster or x amount of time ran you can steady your hands quicker after sprinting or whatever, but you'd have to make it like 50 miles then 200 miles like huuuuge distances stuff you couldn't grind up in a day, something that would take weeks/months to gain back then it'll make you more scared after loosing stuff thats actually taken you time to get

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First of all sorry for the double post, but as we all know diseases are being thrown into the SA with possible ways to make your own cures looking possible, does this mean we can wear bioclothing you all know what I mean, the white suit that you see in films whenever there is a chemical attack. Cause if you could add them in that could mean imunity to diseases but the risk is that your in white so your highly visable with no backpack or little backpack space because you'd need to carry an oxygen tank or some sort to filter in clean air, but this could also lead onto being able to burn dead bodies if they have a disease you don't want spreading, fire as we all know kills most things so chopping wood and setting a body on fire could be another player way to control the spread of diseases across the map. Just an idea anyway

if you could cut the suit open would be cool, rendering it useless. unless you patch it up or something

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if you could cut the suit open would be cool, rendering it useless. unless you patch it up or something

Sabotage! I like how you think! That'd be a cool idea too, I mean if you could cut a suit, you are basically using chemical warfare against that person. Patching a suit like that up would both be simple but hard cause I guess if there is a slight gap in the stitching you are in real trouble Although this idea of fixing it fits perfectly into what has been said about the new item system. But anyone who thinks lock out timers once you die is a good idea, it's not think it through if you have friends they can stash everything for you, you want to make it risky to loot a body in general not just your own

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Is it not just easier if they make it so if you die. YOU can't loot your own corpse except other players perhaps. That would make loners afraid think twice, and as a loner and you die, you think someone you don't know will help you out? ;)

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No it's unlikely someone will help you out, but this isn't just about your corpse though, you'd have to add an equal risk element to all corpses like they are trying to do with breaking things like NV goggles if you loot some there is every chance they could be broke and need fixing, if you get mauled to death by a zombie or a zombie eats your body then the other chances and things that could be added is your old corpse turning into a zombie adding an extra zombie to the map and loosing all loot you had on you before, but this would go for every player so that could make things very interesting :P

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This is why we need some kind of "LeaderBoard" so players could be both proud and shame for their results , leader-boards are arcadish approach but let us all not forget that this is a game and it got to give the players

some idea for where they stand relative to others , and aside from some good ideas i read here like ban the player for X amount of time before he can return to the server i really think that a leader board is required .

This is a bad idea because it encourages banditry and hacking. Bandits will just kill more people so they can be on the leaderboards for killing. Same with hackers, they will cheat just to get their name on the leaderboards. It's much better when everyone is a nobody.

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Leaderboards of present should be aimed at the core of the game- survival.

Not killing.

Leader boards could be centered around group activities - get power back to powerstation or radio station etc, or they could be how long you lived- how long did you live with a disease.

Key is- Survival

Someone mentioned about spawning Zeds at your last body.

I like this idea, a lot.

Solution for what happens if im with my friends and i die and they hover over my body?

The Zeds should spawn away from the body X # of meters and then have them slowly move toward the dead body.

Your friends can kill the Zeds if they want so you can still get back there but then there is the whole Disease on your body in SA if that's what killed you

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Leaderboards and scoreboards don't really have a place in DayZ at all, unless when the SA comes out they do a tournament kinda server where using the powers of mathmatical magic and computer know how a forumla of some sorts is created that measures how well a player is doing so it's not just kills, you could include like deaths food, time spent on the server, humanity etc and they could all be apart of your overall score on a weekend tournament or something just for fun really but other than that scoreboards are a no no.

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Leaderboards and scoreboards don't really have a place in DayZ at all, unless when the SA comes out they do a tournament kinda server where using the powers of mathmatical magic and computer know how a forumla of some sorts is created that measures how well a player is doing so it's not just kills, you could include like deaths food, time spent on the server, humanity etc and they could all be apart of your overall score on a weekend tournament or something just for fun really but other than that scoreboards are a no no.

Kinda like a QBR (quarterback rating) in football. I like the idea as well as some others made here, but I'm not sure restricting it to "tournament" servers would affect normal servers in any way. It would just be there for people who like a little extra bragging rights. On another note, I agree that there shouldn't be any RPG elements in the game, meaning all skills should be based on what you actually know how to do...whether that be by research or personal knowledge.

I am glad to see how many others want death to have more impact as well.

Edited by Flawless1

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Move forward to what? The exact same moment that you died previously? Isn't this just playing reincanate tag-team? Personally this is not how I enjoy DayZ - but I understand that this is my own viewpoint. Other players runing back too their corpses doesn't effect me or how I play the game.

That asside, IMO for players to care about their lives there has to be something unique to each life/ character - something which can not be carried from one life to another.

Rocket is planing on introducing disease, what if each player had a unique immunity/resistance to a specific disease? This could be very advantages (once you figure out what it is you are resistant to :) ). OR what if each player is a CARRIER of certain diseases, this would then mean that all their equipment/items will be infected - and therfore make it more of a tricky decision to loot your own corpse.

Anyway, I think disease is going to play a big role in giving people more depth to their decision making. Also, I could live with some sort of 30min ban :) .

This is definitely the best suggestion I've come across yet.

EDIT: Poll has been added to thread. Make your vote count!

Edited by Flawless1

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Simple solution could be make your dead body last for X amt of mins/hours but only view-able to everyone but the felled survivor. Non-intrusive. Everyone wins, except for the person who has died and quite honestly, they should be punished for a death, not merely inconvenienced.

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I realise my post on leaderboards was a bit incoherent :) . Let me try again.

Basicly, I think you can take the "gamey" impulses of players (KoS, greifing etc) and use them to add interest, depth and authenticity to dayZ. Leaderboards/bragging rights are prime examples of "gamey" reward systems that appeal to our competative impulses.

But:

- If "leaderboards/braging rights" were something that only existed in game (with no offical list/ranking system), and...

- You could only "advance" by preforming certain actions (eg: "phyiscaly" removing a ear from a corps), and then...

- Make these actions a important part of player interaction (eg: A cut up corpse is a indicator of the type of players in the area).

- Then these actions are no longer simply ways to advance up a lader. You have now integrated a playstyle into the game.

Of course there needs to be other options like paying respect to the dead (eg: marked grave) and these would also be indicators of the attitude of players in the area.

Leader boards could be centered around group activities - get power back to powerstation or radio station etc, or they could be how long you lived- how long did you live with a disease.

Key is- Survival

Personally, I think 'survival' can be interpreted in many ways - yes, teamwork is one of them, but who says that killing others isn't (in the short term anyway :) )? My point is, don't try to drive out or alienate a playstyle because you disagree with it. Embrace and integrated them.

It would just be there for people who like a little extra bragging rights.

Yes, give players things to do that appeal to their nature - but make those things be apparent to others, in game, so others can formulate opinions.

Am I making any sense?

Edited by Hoik
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Am I making any sense?

Yes. You have my beans.

Edited by Flawless1

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I usually move so far out from the coastline it's not worth the effort to gather my stuff up after dying. Having the arguably the best gear in the game creates a sense of threath every time you are in a situation you might get killed in. Not that I would not have spare gear in a tent somewhere but I will do everything I can to survive, too often that means killing someone

Death timers are not the solution, often the corpse is a target for a murderous bandit to lure in more prey, I never check my corpse unless it's absolutely 100% sure it's safe, usually it aint

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I reminds me too much of WarZ's attempt to create an artificial consequence of death.

You don't want to create a mechanism, that forces people to constantly strain the servers, by switching servers or divide server communities, be forcing players to jump server to respawn. The only reason I see for a respawn timer would be to punish suicides from player trying to select a new respawn location. Maybe a culminative respawn timer for people who die often like in other MMOs.

The hive solution is already putting stress on servers, the percentage of stress you add by making players go to other servers in the meanwhile will add close to nothing because a lot of players switch servers for whatever reason, switching servers due do death would be a fraction of all switching reasons. A few minutes of cooldown should be a good way to deal with deathmatchers and careless people to be "less offensive" / more careful next time.

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Leaderboards and scoreboards don't really have a place in DayZ at all, unless when the SA comes out they do a tournament kinda server where using the powers of mathmatical magic and computer know how a forumla of some sorts is created that measures how well a player is doing so it's not just kills, you could include like deaths food, time spent on the server, humanity etc and they could all be apart of your overall score on a weekend tournament or something just for fun really but other than that scoreboards are a no no.

The only statistic I would accept is one that has how long your character has been alive. This should be the main objective and focus of playing the game.

I would accept a server lockout for two reasons:

1. It would detach you from your previous character. As much as I hate people talking about going back to get their gear, I must confess that I tried once(and failed) out of pure anger after being killed by zombies while fully kitted out.

2. You could join a different server and have a much more "new" experience because of different players, loot or vehicles.

Getting too familiar with your surroundings is a bad thing. You're meant to be kinda lost. Its bad enough knowing the map by heart.

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I voted no but not because i'm not afraid of dying. I stealth around all the time and take my time getting around to ensure my safety. However do i punch a kitten if i break my leg? No. It's only a bit of fun and it can also be fun to start again sometimes.

The only times i'm not too happy is when i die due to something i consider unfair. I fell through the roof of a building once and broke my leg which screwed me up for a long time as i didn't have any way to cure it. I also fell out of a window (i guess) once which also broke my leg and left me pretty screwed again. I've also broken my leg trying to walk down some stairs when it seems my character decided to zoom down them or something.

I know these are just bugs so i accept that. Dying in a genuine way doesn't bother me hugely because then i get to compare the lives i have in the game and get to see how well i do 'next time'.

I think once you get to the point where you're more scared of being in trouble with zombies because you'll lose your mega blaster 8000 instead of being scared of being in trouble with zombies because... they're zombies then there's a problem.

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I believe that a system should be implemented where you cannot loot your own body, maybe a message that appears when you try to loot your own body saying, "There is nothing to be found." or something along those lines. As for the tent scenario, maybe when you place a tent anywhere in Chernarus it will automatically mark it on only your map. If someone finds your dead body they will have an option to add your markers to their own map. IMO this would make death something to fear.

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Limiting people to not being able to play on a server will make squad battles retarded. I think you'd see combat logging become a larger issue. This would also separate groups of friends playing together...

Not being able to loot your own body is also lame - just because you've had knowledge of where you've died doesn't mean you shouldn't be able to access the items. Chances are your body has already been hidden anyways.

Giving players the ability to find the rest of your loot for killing you seems even more unrealistic in a game that Rocket seems to be wanting to keep ... realistic. IF they incorporate marking your map to add way-points on screen for ease of use (I know I wouldn't use them) but if a player uses them, and marks his map for guideline reasons - then you should be able to take that players MAP and find his locations that way... This would create a more "damn I need to check this guys body" approach to killing people, keep a realistic feel to the method of finding markers. I'd have gear out the ass if I was able to find everyone's tents after killing them...

Just my opinion.

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I honestly believe what gives the game a negative effect is that there is no consequence for death. I mean you lose all your stuff and start anew, and i don't necessarily agree that there should be a huge punishment, but in all reality the only people that care about death are the ones who play the game for its true purpose... Survival. Players who grief, not bandits players who just kill to kill, ruin the game for others because they dont care if they die they just want to take everyone with them. Random encounters people get trigger happy all that stuff. In real life people dont immediately open fire because if you die... youre gone forever. I think the developers should just do what they think will make people not want to die and be more cooperative or avoid confrontation.

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Simple solution could be make your dead body last for X amt of mins/hours but only view-able to everyone but the felled survivor. Non-intrusive. Everyone wins, except for the person who has died and quite honestly, they should be punished for a death, not merely inconvenienced.

Then nothing stops you just hiding in the bushes waiting for someone to loot your corpse and then you just kill them and take the stuff they just picked up off you (or have a friend loot it for you and then give you the gear). Once again - your non-intrusive solution is little more than an inconvienience. Punishment would only apply if you have no friends or nobody comes for your corpse. (which is basically the same system we have right now anyways more or less...)

We could give each item a specific ID. After dying while holding onto an item (such as a gun or piece of food) then if you obtain that same item within a specific timeframe (say within 2 hours of dying with it on your character) then its effects are reduced by 50% for the next 48 hours of LOGGED IN time. While others could loot your body (and even you could) if you pick up something then you are gimping yourself or just gonna have to wait for it to be useful again.

Had an AK47? Well it shakes like you have parkinsons and you have to use double the amount of bullets to take down your target for the next 48 hours. That food that healed 1000 health? Yeah it only heals 500 now for the next 48 hours. (but thats just a consumable so not a big deal) I mean sure you could trade an AK for your friends AK and both of you be cool. If you died again then you would be given a seperate 48 hour gimpness for that new AK if you obtained it within 2 hours of dying with it. Died with a silencer and then picked it up? You cant attach it to your weapon. Have a wheel to fix a car? You cant use that wheel for a few hours.

While you could techically have a friend loot your body and use your items - if he died then he would be given the SAME penalties for those specific weapons and items for his very own 48 hour period. This would allow you to reobtain your weapons off bandits or other people without gimping yourself as long as it was done after those first 2 hours of death. But if you pick it up before then.. yeah.. gimped.. This would make people either want to gather items for storage or not bother collecting items from their corpses in the first place.

Once again these penalties would be restricted to specific items you died with and would only apply to you if you picked them up within 2 hours of your death with them ON YOUR PERSON. I dont think this should happen to stuff like car wheels and whatnot. But weapons/food and other consumables? Yeah. For sure.

Least thats my method of stopping people looting their own corpses - and if they do then they have to wait.

Edited by Talibambi

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IMO the punishment (hate that term :P ) has to be unrelated to anything that can be transfered from one life to the other. This means that the focus shouldn't be on loot. There needs to be some other commodity that is intrinsic to each life (of a player), and is lost on death.

I think having different immunities that you could cultivate throughout your life could be one "unique commodity".

Another option, and this directly relates to looting your own corpse, is to restict how much players can carry on spawn. This is how:

- On spawn the players "strength" is low (having just crawled out the ocean, I think this is belivable).

- They are limited in what items they can physcally carry/operate.

- over time (say thirty mins, like the suggested lockout timer) they recover "strength" to normal, and all normal carring/operating abilities are enabled.

So in a sense, this is a in game lockout timer. There could also be the possibilitiy that these strength restrictions only apply to a server you died in for 30 "real time" minutes. That is if you wait 30 mins outside the game you can negate these negative effects. The good thing (IMO) about this idea is that it is somthing that could be implemented in the MOD, which is unlikely to see the disease system..

Edited by Hoik

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