032125 (DayZ) 91 Posted December 23, 2012 Lots of games offer a "default" key bindings button, but none offer a "clear all bindings" setting. For a game as complex as ARMA II, this means that unorthodox players (like myself) spend hours wiping and reassinging buttons.It should take very little in the way of dev time to offer an option to clear all buttons so that I can assign my own. Some buttons are never needed; let me clear them all out and assign as needed.I know that people who grew up using WADS are scratching their heads. Don't bother suggesting that I just use WADS; I hate it and always will.Please consider an option to assign buttons as needed by having a "clear keybindings" option.That is all. Share this post Link to post Share on other sites
Derpy_Hooves (DayZ) 4521 Posted December 23, 2012 (edited) Fair enough and good Suggestion, i know a few players like yourself who don't use WSAD and find it a pain to sit and swap all the keys about. Would be nice to clear the board in one go and set things out the EXACT way you want them.Currently i keep annoying myself casue my vault (Default: V) happens to be right next to Bino's (Default: B ) you know chilling at devils castle, on the top Rut looking over the edge, go to pull out your Bino's hit vault, launch over the edge and down 30ft to a crunch and splatter filled death!! Edited December 23, 2012 by Derpy_Hooves Share this post Link to post Share on other sites
jaymacca 52 Posted December 23, 2012 (edited) Fair enough and good Suggestion, i know a few players like yourself who don't use WSAD and find it a pain to sit and swap all the keys about. Would be nice to clear the board in one go and set things out the EXACT way you want them.Currently i keep annoying myself casue my vault (Default: V) happens to be right next to Bino's (Default: B ) you know chilling at devils castle, on the top Rut looking over the edge, go to pull out your Bino's hit vault, launch over the edge and down 30ft to a crunch and splatter filled death!!Aw that get's me too, I keep meaning to rebind that damn key, I also rebind my 1st/3rd person camrea button to my back button on my mouse, means I don't have to let go of my mouse to slap the enter key.While I'm here, is it just me or is the hive down again? Edited December 23, 2012 by jaymacca Share this post Link to post Share on other sites
ImageCtrl 719 Posted December 23, 2012 Aw that get's me too, I keep meaning to rebind that damn key, I also rebind my 1st/3rd person camrea button to my back button on my mouse, means I don't have to let go of my mouse to slap the enter key.While I'm here, is it just me or is the hive down again?I also rebind my 1st/3rd person camrea button to my mouse. Zoome more out also on mouse, rest standard.Hive works for me. Share this post Link to post Share on other sites
enforcer1975 1111 Posted December 23, 2012 Maybe it works if you delete all data inside the config file then you should have a clean setup. Never tried it before beacuse i always keep an extra copy of my config once i have set it up. I am also a non WASD user... Share this post Link to post Share on other sites
032125 (DayZ) 91 Posted December 23, 2012 My key setup is admittedly insane (LMB forward, RMB Back, S&D strafe Left and Right respectively, F to Fire, etc.) but I've had it that way since Wolfenstein when you only needed about eight buttons to do everything.I suppose one counld dig into the config file, but it's doesn't seem too much to ask for a single button. Share this post Link to post Share on other sites
SmashT 10907 Posted December 23, 2012 (edited) I used to use a very similar setup back in Quake/Team Fortress days. I couldn't do it now though, would feel so foreign.You might find it easier to open up your profile config, scroll down to the keybind section and remove them that way.Documents > ArmA2 or ArmA2 Other Profiles > Select user Name > Open the Profile file in a text editor.Example "Clear All Config":keyMoveForward[]={};keyMoveBack[]={};;keyTurnLeft[]={};keyTurnRight[]={};keyMoveUp[]={};keyMoveDown[]={};keyMoveFastForward[]={};keyMoveSlowForward[]={};keyMoveLeft[]={};keyMoveRight[]={};keyEvasiveForward[]={};keyEvasiveLeft[]={};keyEvasiveRight[]={};keyEvasiveBack[]={};keyStand[]={};keyCrouch[]={};keyProne[]={};keyLeanLeft[]={};keyLeanRight[]={};keyLeanLeftToggle[]={};keyLeanRightToggle[]={};keyWalkRunToggle[]={};keyWalkRunTemp[]={};keyToggleWeapons[]={};keySwitchWeapon[]={};keyFire[]={};keyDefaultAction[]={};keyReloadMagazine[]={};keyLockTargets[]={};keyLockTarget[]={};keyRevealTarget[]={};keyTempRaiseWeapon[]={};keyToggleRaiseWeapon[]={};keyPrevAction[]={};keyNextAction[]={};keyAction[]={};keyActionContext[]={};keyHeadlights[]={};keyNightVision[]={};keyBinocular[]={};keyHandgun[]={};keyCompass[]={};keyCompassToggle[]={};keyWatch[]={};keyWatchToggle[]={};keyMiniMap[]={};keyMiniMapToggle[]={};keyShowMap[]={};keyHideMap[]={};keyHelp[]={};keyTimeInc[]={};keyTimeDec[]={};keyOptics[]={};keyOpticsMode[]={};keyPersonView[]={};keyTacticalView[]={};keyZoomIn[]={};keyZoomInToggle[]={};keyZoomOut[]={};keyZoomOutToggle[]={};keyZoomContIn[]={};keyZoomContOut[]={};keyZeroingUp[]={};keyZeroingDown[]={};keyLookAround[]={};keyLookAroundToggle[]={};keyLookLeftDown[]={};keyLookDown[]={};keyLookRightDown[]={};keyLookLeft[]={};keyLookCenter[]={};keyLookRight[]={};keyLookLeftUp[]={};keyLookUp[]={};keyLookRightUp[]={};keyLookLeftCont[]={};keyLookRightCont[]={};keyLookDownCont[]={};keyLookUpCont[]={};keyPrevChannel[]={};keyNextChannel[]={};keyChat[]={};keyVoiceOverNet[]={};keyPushToTalk[]={};keyPushToTalkAll[]={};keyPushToTalkSide[]={};keyPushToTalkCommand[]={};keyPushToTalkGroup[]={};keyPushToTalkVehicle[]={};keyPushToTalkDirect[]={};keyNetworkStats[]={};;keyNetworkPlayers[]={};keyDSInterface[]={};keySelectAll[]={};keyTurbo[]={};keyVehicleTurbo[]={};keyWalk[]={};keyHoldBreath[]={};keySalute[]={};keySitDown[]={};keySurrender[]={};keyGetOver[]={};keyAimUp[]={};keyAimDown[]={};keyAimLeft[]={};keyAimRight[]={};keyAimHeadUp[]={};keyAimHeadDown[]={};keyAimHeadLeft[]={};keyAimHeadRight[]={};keyIngamePause[]={};keyMenuSelect[]={};keyMenuBack[]={};keyForceCommandingMode[]={};keySwitchCommand[]={};keyHeliUp[]={};keyHeliDown[]={};keyHeliLeft[]={};keyHeliRight[]={};keyHeliCyclicLeft[]={};keyHeliCyclicRight[]={};keyHeliRudderLeft[]={};keyHeliRudderRight[]={};keyHeliForward[]={};keyHeliBack[]={};keyHeliFastForward[]={};keyAutoHover[]={};keyAutoHoverCancel[]={};keyHeliThrottlePos[]={};keyHeliThrottleNeg[]={};keySeagullUp[]={};keySeagullDown[]={};keySeagullForward[]={};keySeagullBack[]={};keySeagullFastForward[]={};keyCarLeft[]={};keyCarRight[]={};keyCarWheelLeft[]={};keyCarWheelRight[]={};keyCarForward[]={};keyCarBack[]={};keyCarFastForward[]={};keyCarSlowForward[]={};keyCarAimUp[]={};keyCarAimDown[]={};keyCarAimLeft[]={};keyCarAimRight[]={};keyCommandLeft[]={};keyCommandRight[]={};keyCommandForward[]={};keyCommandBack[]={};keyCommandFast[]={};keyCommandSlow[]={};keySwitchGunnerWeapon[]={};keyVehLockTargets[]={};keySwapGunner[]={};keyHeliManualFire[]={};keyTurnIn[]={};keyTurnOut[]={};keyCancelAction[]={};keyCommandWatch[]={};keyTeamSwitch[]={};keyTeamSwitchPrev[]={};keyTeamSwitchNext[]={};keyGear[]={};keyGetOut[]={};keyEject[]={};keyLandGear[]={};keyLandGearUp[]={};keyFlapsDown[]={};keyFlapsUp[]={};keyLaunchCM[]={};keyNextCM[]={};keyBuldSwitchCamera[]={};keyBuldFreeLook[]={};keyBuldSelect[]={};keyBuldResetCamera[]={};keyBuldMagnetizePoints[]={};keyBuldMagnetizePlanes[]={};keyBuldMagnetizeYFixed[]={};keyBuldTerrainRaise1m[]={};keyBuldTerrainRaise10cm[]={};keyBuldTerrainLower1m[]={};keyBuldTerrainLower10cm[]={};keyBuldTerrainRaise5m[]={};keyBuldTerrainRaise50cm[]={};keyBuldTerrainLower5m[]={};keyBuldTerrainLower50cm[]={};keyBuldTerrainShowNode[]={};keyBuldSelectionType[]={};keyBuldLeft[]={};keyBuldRight[]={};keyBuldForward[]={};keyBuldBack[]={};keyBuldMoveLeft[]={};keyBuldMoveRight[]={};keyBuldMoveForward[]={};keyBuldMoveBack[]={};keyBuldTurbo[]={};keyBuldUp[]={};keyBuldDown[]={};keyBuldLookLeft[]={};keyBuldLookRight[]={};keyBuldLookUp[]={};keyBuldLookDown[]={};keyBuldZoomIn[]={};keyBuldZoomOut[]={};keyBuldTextureInfo[]={};keyDiary[]={};keyUser1[]={};keyUser2[]={};keyUser3[]={};;keyUser4[]={};keyUser5[]={};keyUser6[]={};keyUser7[]={};keyUser8[]={};keyUser9[]={};keyUser10[]={};keyUser11[]={};keyUser12[]={};keyUser13[]={};keyUser14[]={};keyUser15[]={};keyUser16[]={};keyUser17[]={};keyUser18[]={};keyUser19[]={};keyUser20[]={}; Edited December 23, 2012 by smasht_AU Share this post Link to post Share on other sites