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Charles Manson

"Gut Zombie"

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Taking a cue from the Walking Dead...

Add a "Gut Zombie" option to zombie manu when they are dead, akin to the one animals have... if you are holding a hunting knife.

After you gut them, various quantity of "Zombie Guts" appear on the corpse.

If you use the zombie guts, it's lowers the detection radius that zombies will aggro you. So you can get closer without being attacked in some circumstances.

Potential scenario: There's 18 zombies crawling around a deerstand (Which seems normal now). You stalk one out of range of the others, kill it, gut it, smear the guts on yourself... then sneak into the deerstand with less chance of aggro.

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I like it, but what about adding some downsides.

- Creates nausea (you will start vomitting if wearing it for too long)

- You have to shower to get it of (swim in ocean, use waterbottles to clean yourself)

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I like this idea. But heres my idea for Pro's//Con's.

Swimming in ArmA is to buggy in the sense that when you swim you generally drop all of your equipment to the bottom of the ocean.

One thing that could be used with this in future patch is that wearing Zombie Guts would add a slight sound of flies to your player (increasing detection by players) and could increase detection by bears in the woods (they smell you).

Adds a good positive and 2 negatives (thus is situational in its usage). Should be able to be removed as well via water bottles!

The detection radius of zombies should be greatly reduced while wearing guts however.

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Well, it should be removed via any kind of water source that is on you (cola, pepsi, mountain dew, water).

And it should be one thing added: using a empty can (any type) you should be able to cook it (the can is so it won't fall apart when you try to hold it)... and you should be able to get some zombie flesh and blood via wisky bottle, and using the full wisky bottle, you should be able to trow it as a bait (making the zombies from all over the place -like between 30 and 50 meters around, depending on the zombie- to come to the bail; the bait should have a durability, between 5 and 10 minutes -depending on the zombie- and it should be also weared by the player who you were trowing at, with no option of geting it down... )

But I think that you should need water to disolve the flesh and blood and cover your skin with them, so it works as zombie camo, too...

And, the most important thing: you should be able to gut zombies and other players, and than cook their meat to 1. get a lower chance of being infected and 2. be more healthy (more blood and food regen).

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make the effect diminish twice as fast in rain. (if I remember that's what screwed them over in walking dead lol

Edited by Karmaterror

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use parts to spoil water resources or "use zombie limb with dead goat" to please your sadistic traits

Edited by joe_mcentire

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I like this idea as zombie aggro is A LOT more common now - almost to a point where I no longer even TRY to avoid them, I just run right through - but it is kinda overpowered. I think with a few tweaks this idea will become more feesable.

Here are my suggestions:

• knife becomes infected and should not be ised to gut animals, it will make the meat infected, ergo will infect you if ingested

• chance to get infected from wearing this blood-garb

• can be washed out by cleaning in water, though will not come out of clothes entirely

wearing heresaid infected clothes will give a say, 2% chance for being infected if not already, rolled once every three seconds and if the clothes were washed, rolled every five seconds

  • Like 1

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I'm not really a fan of this mechanic but the guy above me gets beans for being the first to say this.

 

• chance to get infected from wearing this blood-garb

 

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Necro, look closely.

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