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DayZ's Biggest problem at this moment (27/12/2013) (Excluding Bugs)
meta87 replied to FBI's topic in General Discussion
I thing the biggest problem with DayZ currently is that there are too many military spawns on the spawn coast, so players camp the coast and just deathmatch at Balota/Cherno and never move north... I go to servers with 40 players and run around the north without seeing anyone, in the mod, this is unheard of! -
In some articles around various websites, I find that some of these websites show some concept art (or what looks like concept art) for DayZ and I was wondering if the DayZ developers are going to be or would be willing to release a gallery of the concept art for DayZ SA, as I really enjoy seeing these works. Would anyone else like the dev's to release a gallery of the concept art that has been done for DayZ thus far? I would like to hear what everyone else thinks!
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A lot of these screens look like they have been altered in photoshop? What settings are you using in game, and are there any changed made to the images with photoshop (1, 11, 15, 18, 23)?
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A lot of these screenshots looks like they have been altered with Photoshop. What settings are some of you using for these screenshots?
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Tips on Surviving in Standalone?
meta87 replied to The Aquatic Land Walrus's topic in New Player Discussion
Stay away from eating rotten food, don't drink from ponds and avoid ladders like the plague! Get off the coast ASAP for better quality of life. -
Server issues: server hopping, disconnecting while bleeding and people spawning behind me at the AF.
meta87 replied to james222's topic in General Discussion
If you think zombies glitching through buildings is more important than ghosters and combat loggers, you are sadly mistaken. Zombies clipping through walls is not a game breaking issue, players server hopping, combat logging (even after dead) and many other things are far more game breaking, and ruin the experience of the game. -
DayZ: SA - Do you want more large groupplay or more smallgrpplayvids?
meta87 replied to norreka's topic in Gallery
Large groups are funny to watch, because they are always so chaotic and unorganized in everything they do and often end in friendly fire or mass deaths. The down side to having big groups is 1/2 the server is in your group (until server slot limit is increased). I like small teams of 4-6, as long as everyone is aware of their bearings (N/E/S/W, and where they are located at all times). -
Typically I find that when you get Yellow Chain, the server is about to reboot (not always, but most of the time). When you get Red Chain, it indicates that there is desync (usually happens when new players connect to the server). By the time you see the chain, the desync has already happened... In general it can be understood as a measure of how 'out of step' clients are with the server. Ex, if a client is slowed down to the point where its engine is running at a different rate to the servers, there will be desync.Desync can be explained simply as an extreme form of lag where you are not receiving the servers and clients information correctly.Placed objects and ai can also contribute to this, as well as an influx in connecting players.
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lol, nice!
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Adding weapons and attachments is a fairly simple process tho. Considering the game is essentially arma2 without all the excess crap. I bet if we had access to the server side, I could take many weapons packs from ArmA2 and include the .pbo's in the DayZ SA addons folder and add them to the loot tables and they would spawn in the game just fine. The most time consuming portion of adding new items is attachments, and making sure said attachments line up properly on the weapon system its self. Which im sure those who are involved with that process are not involved as much with the types of fixes you are referring to. PS: you can take the files for the stand alone and put them into a folder in your ArmA3 and launch it as an addon (after removing some files related to UI, etc). This allows you to play cherno+ on arma3 and build missions with it so you can fly around to check out the map and see whats new.
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I think just adding more items and variations of items will #1 make certain items rarer (the more items in the pool, the lower the chances of finding what your looking for), and will make the game more enjoyable in terms of content available / things to do. My character currently has nothing to do, as I have a m4 with every attachment, 6x coupled mags, full cammo *top and bottom*, jungle boots, hunter backpack *preferred for color*, and a UK vest *khaki I believe* (all pristine), with plenty of food/water. Now I just explore the map. If there were more items, I would have more to do/loot.
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If you pass out the only way to wake up is to have someone blood bag you, or give you saline bag. Otherwise you have to respawn anyways... If you pass out, wait in game for a friend, or log off and be killed. Not that big of a deal.
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When will we get an update that fixes the players body from disappearing as soon as they die due to instantly disconnecting?
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Why is my character moaning? not hurt, only thursty. What gives?
meta87 replied to venkman302's topic in New Player Discussion
I believe the bandages found in med kits are already doused with disinfectant or according to the tool tip it has something on it, and is not just a plain rag.