Jony_RocketInMyPocket 172 Posted November 15, 2012 (edited) -Spawn near player like zombies would.-Maybe also spawn with random loot on them.-They don't have to be uber intelligent.-Basic abilities like being able to crouch/go prone to try and avoid zombies. Pick up items, perhaps just for the sake of picking them up (like cans and whiskey bottles) though some items like food, water they might actually use either on the spot, 1,2,3,4,5,10 minutes later, or not at all (basically at random).-Upon visual contact with a player, the npc survior will try to run away or crouch away - it depends. If the player has a melee weapon equipped and is a good distance away, and there are zombies near, the npc survivor will crouch/crawl away until he's out of the zombies range AND THEN commence to run away. BUT, if the npc notices that the player is holding a gun, then he will run regardless of the danger from the zombies.-When the NPC loses sight of the player, he will go back into "roaming mode" and continue exploring the world.-They automatically go into "run mode" once they get hit, either by zombies or players.-If the player is a fresh spawn i.e. only has the default items and/or no weapons, upon contact the npc survivor will continue roaming around ignoring the player until if and when the player survivor becomes an actual threat...I know that seems cold and heartless, unrealistic even, but TRUST ME other players have done this to me multiple times in DAYZ so I don't see why it would be much of a strech.-If for some odd reason two npc survivos make contact, they will not acknowledge each others existense OR they will act as they would with a player survivor. Either way.(wild ideas)-If npc survivors get a broken leg and you give them some morphine by dropping it near them, then they will for a couple of minutes become friendly torwards you. You will then get the options when you click on them to either use a bloodpack (If you or the npc has one) on you, perhaps be able to ask them which way is north and then the npc points to the direction north, maybe they can drop a can of beans on the ground as well.-But of course if you are the cause of an npc's broken leg, then they will just keep crawling away from you regardless of your 180 degree change of heart! (Or they could take your morphine and then they'd run away - hilarious).I know I'll come up with more ideas on this, so I might edit this later on :P. Edited November 15, 2012 by Jony_RocketInMyPocket 3 Share this post Link to post Share on other sites
liamcz@hotmail.com 98 Posted November 15, 2012 Ok..But what would be the point of them?I fail to see their reason to roam the earth. 1 Share this post Link to post Share on other sites
beastoverlord 574 Posted November 15, 2012 It seems like a lot of coding for something useless... I would find no entertainment in them and they would look dumb. They seem to have the same intelligence of noob survivors who die endlessly in the PvP in Cherno though... Share this post Link to post Share on other sites
mr_seacucumber 81 Posted November 15, 2012 Immersion if it works? Share this post Link to post Share on other sites
Jony_RocketInMyPocket 172 Posted November 15, 2012 On 11/15/2012 at 9:08 AM, Rammfisch said: Ok..But what would be the point of them?I fail to see their reason to roam the earth.Point to roam the earth? Well, I guess the same point we have to roam the world - to survive. Gather supplies and survive as long as possible. I would hope this would inject some much needed variety into the DayZ formula. Keep it fresh. Share this post Link to post Share on other sites
Jony_RocketInMyPocket 172 Posted November 15, 2012 (edited) On 11/15/2012 at 9:13 AM, BeastOverlord said: It seems like a lot of coding for something useless... I would find no entertainment in them and they would look dumb. They seem to have the same intelligence of noob survivors who die endlessly in the PvP in Cherno though...Well this is just a basic (incomplete) outline of how they might work. And hey, you gotta start somewhere, right? Dogs will eventually be in the game but won't be fully featured until many updates to come. I don't see why it couln't work with NPC survivors as well, going from initially barebone features to eventually getting fully decked out sophisticated A.I. Edited November 15, 2012 by Jony_RocketInMyPocket Share this post Link to post Share on other sites
thomas-tk@live.dk 39 Posted November 15, 2012 To be honest, I dont see their purpose. I guess they will end up like training for people to shoot at moving targets. The intersting thing with DAYZ is with player encounters is, that its not scriptet. That you are unaware of what will happen when you interact with other players. To be, NPC´s would seem like an ennoyance to be honest. I would start to care less about other players I think, because they arent actually thinking. Share this post Link to post Share on other sites
Shavitz 10 Posted November 15, 2012 NPC in the game might be fun, like (rare) random military squads patrolling, a small group of NPC survivors or even single ones. But I fear they will not be more than moving loot for most players. The NPCs in S.T.A.L.K.E.R. are working nice, the bandit groups and military squads too. I'd like to see this in Day Z. But in S.T.A.L.K.E.R it just works because there is that fraction-relation-thing that prevents you from just killing everyone you meet. Unless there will be consequences for killing NPCs in Day Z and worsening relations to specific groups or fractions of NPCs, there is not much immersion or use for them. At least not for friendly survivor NPCs.By the way, roaming groups of NPC bandits or death-squads would be easy to implement. Heavily armed with a (somehow?) challenging AI, they shoot on sight on everything that moves. No need for relations or consequences for that as they are just there to try to kill everyone unfortunate to cross their way.Perhaps later, there could be a base or camp of survivors, a place where they took shelter like in the movies. Maybe a seperated village, with fences around, guards and patrols and civilians you can trade some goods with? A bit like S.T.A.L.K.E.R. . Or is this all too mainstream or cheesy? Share this post Link to post Share on other sites
enforcer1975 1111 Posted November 15, 2012 (edited) So you basically want NPCs to play the role 99% of the playerbase doesn't want to? The friendly survivor who is willing to help you if you help them, trusts you 999% until you have a gun and let himself get shot when you feel like it...Why don't we set up a server for each player when that happens? Edited November 15, 2012 by Enforcer Share this post Link to post Share on other sites
Shavitz 10 Posted November 15, 2012 That's the problem. Put too much NPCs and NPC mechanics in the game and the original idea of the game will suffer. Day Z still is multiplayer and it's good and should no way mutate into kind of single player. But some ideas still sound interesting. To me, at least. Share this post Link to post Share on other sites
trexeth 37 Posted November 15, 2012 THIS WILL OVERLOAD THE SERVER TOO MUCH!if you add that NPC stuff, your FPS will be 10 - NOT MORE!Think with your brain, be4 suggesting anything Share this post Link to post Share on other sites
DayZoey 110 Posted November 15, 2012 I think the idea of hostile NPCs is better than friendly NPCs, as people said before friendly NPCs will basically just be roaming loot wagons to burn. Hostile NPCs that shoot back might be a decent idea, it'd give great practice to new players (like myself) on how to perform under fire and if they aren't killed, they're rewarded with whatever guns the NPCs might have been carrying. Kinda like... moving helicopter spawns.But other people are right because it would take extra coding and probably turf the frame rate. So... may or may not be worth it. Share this post Link to post Share on other sites
Shavitz 10 Posted November 15, 2012 On 11/15/2012 at 6:10 PM, DayZoey said: I think the idea of hostile NPCs is better than friendly NPCs, as people said before friendly NPCs will basically just be roaming loot wagons to burn. Hostile NPCs that shoot back might be a decent idea, it'd give great practice to new players (like myself) on how to perform under fire and if they aren't killed, they're rewarded with whatever guns the NPCs might have been carrying. Kinda like... moving helicopter spawns.But other people are right because it would take extra coding and probably turf the frame rate. So... may or may not be worth it.Moving helicopter spawns, that's it, just what I thought but could not explain. A very rare random encounter of hostile groups of military/survivors/bandits. This wouldn't slow down the servers and computers more than the average zombie spawn. They spawn once someone is in vicinity of the location and despawn when out of sight/range. On random locations just like the crash sites. Share this post Link to post Share on other sites
colekern 1364 Posted November 16, 2012 No. DayZ is unique because every encounter with a human is an actual player who thinks reasons a lot like. DayZ would lose it's charm if we added human AI. Share this post Link to post Share on other sites
logan23 118 Posted November 16, 2012 I would rather have Dayz Live team jump into servers and play as characters (or what normally be NPCs) in the game to run events like a military vehicle comes in to get their lost gear from the crashed helo,..or something like this.. Share this post Link to post Share on other sites
jaytmuk (DayZ) 621 Posted November 16, 2012 Not crazy on NPC's..Ghost npcs? :PYou would see someone in distance then they would disapear.Would be cool in Dayz if a (ghost player npc) could say run across road up ahead maybe.It would scare the bejesus outta me cos wouldnt know if real player or not lol :P Share this post Link to post Share on other sites
Jony_RocketInMyPocket 172 Posted November 16, 2012 On 11/16/2012 at 1:58 AM, colekern said: No. DayZ is unique because every encounter with a human is an actual player who thinks reasons a lot like. DayZ would lose it's charm if we added human AI.But DayZ already uses human A.I. with the zombies, virtually the same found in vanilla Arma 2 (albeit a bit modified if I remember correctly). Share this post Link to post Share on other sites
enforcer1975 1111 Posted November 16, 2012 On 11/16/2012 at 3:04 AM, Jony_RocketInMyPocket said: But DayZ already uses human A.I. with the zombies, virtually the same found in vanilla Arma 2 (albeit a bit modified if I remember correctly).Not the same as an AI playing a survivor. The only interaction you have with a Z is only shooting and looting where with a human player...actually it is the same... jk - with a human player you can interact where you can't with an AI unless he is scripted to do so but even then it is fairly limited. And having him/her behaving like a human needs sophisticated scripting which is not really possible with todays technology. Share this post Link to post Share on other sites