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Dreygar (DayZ)

DayZGame vs DayZMod

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This probably won't be what you were expecting, but I have a different question...

First let me begin by saying I have never played WarZ, and have only seen the videos (and videos of that of War Inc). I am not interested in playing WarZ, as it just has an arcady feel.

DayZ, is a mod of Arma 2. WarZ, is essentially the same thing of War Inc. from what I've seen/heard/read. Though comparing War Inc & WarZ, and the options and features they were able to implement it looks like they really transformed the game into a solid standalone product. Though they claim it has been in development for 2 years where as DayZ SA only like 6 months.

So my question is...

Will DayZ (in less than 2 months) be able to release a product that will truly transform it from it's Arma 2 mod to make it a solid Standalone product... or will it just be DayzMod ... slightly shinier? Reason I ask is because all the information available from the Dev team suggests that it won't be much different from the Mod. More enterable buildings, slightly larger map, possibly better zombies, possibly dogs, but no real addtional gameplay content. I like the game, but if I'm going to shell out more money to play this game I really want to feel like I'm playing a solid game, and not just DayzMod.

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@ Dekartz - Try and read the post properly, he doesn't want to discuss WarZ...

OP - Actually, all the info from the devs suggests it will be substantially different. There's literally too many changes to list here. Have you read the one-line Q&A thread on here? It's a month or so old now but it may put your mind at rest.

Edited by Fraggle
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I'll admit. Saw topic, skimmed post, assumed he wanted comparisons. Beans of apology dispensed!

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Yeah not going to lie when I read the topic I was expecting something totally different.

Its all about what your expectations are really. There are going to be some subtle differences and also some very big differences between standalone and current mod.

For someone in your position it might be beneficial to wait say a week or so after the standalone is released and watch videos as im sure there will be tons of breakdowns and analysis to help gamers make a decision they feel comfortable with.

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Though comparing War Inc & WarZ, and the options and features they were able to implement it looks like they really transformed the game into a solid standalone product.

What options and features they were able to implement?

Global inventar, no one like it.

Save Zones, no one like them.

All they did was copy and paste gameplay on a fucking stupid engine and adding things no one like.

But I read that the devs are listening.

Zombies move now.

Not all players spawn at same point.

Awesome devs. Some call this basics, but the fanboys say they are listening.

Maybe someone should tell them that items need a way to get out of the game. But I m not telling noobs how make a game or copy a game.

I loled seeing weapons are for EVER ingame. I m not shure, but I belive WarZ is dying in alpha stage.

Answer to your qestion, you will get a solid awesome gameplay with DayZ SA.

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no additional gameplay content? like bases for example? and crafting of some sort? etc etc etc

really helps if you research what you're talking about.

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I don't know. Maybe I didn't see enough War Inc footage but in WarZ they were being fortifications, had a trading system, a user generated quest system, even silly things like time capsules. Can someone link that Dev Q&A?

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I think you can expect nothing but good things to come from SA. Impatience can make people rant on tangents and mislead you. SA is something alot of us are looking forward to. Hope to see you there.

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no additional gameplay content? like bases for example? and crafting of some sort? etc etc etc

really helps if you research what you're talking about.

Nah, dont like pay money for server to get a base. Love the dayz way, have a base in a living world. Hope my base is still standing if I connect.

Crafting? zero hints @ google. Don t mix wishes of fanboys with reality. Yeah the fanboys talk also about direct speech like a fact that will come. But don t belive them.

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I'm also currious what you base your assumtions about WarZ being a solid standalone game. Their map Colorado is smaller than Chernarus and so far 60% of it is locked and still under development?

To be honest I don't really think the DayZ standalone will be substantial different from the mod. It will be vastly optimized, you'll probably have to rediscover Chernarus-Plus, it's new buildings, inventory system, redesigned zombies, new weapons, diseases and mechanics. However it really depend on whether you already liked the mod and ArmA's general core gameplay design. If you exepct something completely different from the mod, you'll be disappointed, if you expect an improvement of the mod, you'll probably like it.

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Well, as of right now my assessment of DayZ SA is similar to Dallas. I don't think it will be much different from DayZ mod at all, and I think it's being rushed (especially with claim of being released End of 2012) because I think there are way too many things wrong with DayZ for them to fix them all.

I'm just trying to get an idea of what we can expect change-wise on release of the SA, if anything much aside from the few things like different zombie AI, more enterable buildings, and larger map.

I know people boast about how large this map is already, but like 95% of it is fields/woods. I never buy anything anymore until i've seen enough to convince me to buy it (so for you youtubers, I'll give ya some views!) I just don't want to pay for the same exact product, is what I'm saying. Why would I buy DayZ twice (I know I purchased Arma II, but I purchased it only to play DayZ) when there are so few changes.

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Dreygar,

I'm actually looking forward to the standalone, I'm just saying that the foundation build that will be released in December, wont be mind bogeling different from the mod, but that will be reflected in the initial discounted price.

I kind of disagree with your opinion about DayZ's map size. As of now DayZ has 46 unique towns, villages and cities, between these populated areas, we have a web of main roads, back roads and dirt roads. There are fields, different types of woods, hills, mountains, lakes, ocean, islands, industrial areas, castles, military camps and airfields and between all these locations, you have to travel a small kilometer between each. Without it's fields and woods, it's distances, the gameplay would just be one giant killzone like Elektro and vehicles, aircrafts and boats, would be completely pointless.

Edited by Dallas
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90% of the worlds pop occupies only 3% of the land so 95 % fields and forests would be pretty close to correct ;)

I am looking forward to see what they have done with the inventory system more than anything else, and new hats.

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Dreygar,

Without it's fields and woods, it's distances, the gameplay would just be one giant killzone like Elektro and vehicles, aircrafts and boats, would be completely pointless.

^^

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Why would I buy DayZ twice (I know I purchased Arma II, but I purchased it only to play DayZ) when there are so few changes.

I bought all COD games, all BF games all ANNO games and so on, so for me it is normal to buy the next generation of a game I loved.

I was buying Arma 2 CO also only in reason of DayZ for 25€... I will buy dayz SA, don t know how much they shout out, maybe for 25€ also.

So I payed max 50€ for one of the best games i know atm. The mod AND the next generation of the game. Fair trade.

Bet the youtubers convince you doing the same. B)

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I share the same concerns as the OP does. Also i like the idea of 'safe zones' as ways to just simply meet up and have a laugh with people as its hard to do that with strangers in DayZ atm. To have teamates you either have to be part of a clan (rules etc to follow) or have people you know IRL play with you. Safe Zones could make an area where you can wait for others and talk with others to start playing with.

The problem i see with safe zones are that you will just have people camp the areas around them to shoot at the 'carebears'. Or you'll join up with someone only for them to kill you once you leave the safe area with them.

To be honest it doesn't matter what game you play or what the features are, its the players you are playing with. If most like atm are bandits it makes the game focused on PVP and said safe zones wont work. If the the players were more inclined to PVE then said safe zones would be good features. Get what i mean?

Both games rely heavily on the PVP so thats why most people don't like the idea of safe zones as they see them as not working or useless.

I have been tempted with WarZ as it looks more 'refined' but the player animations put me off. Things like timecapsules and fortificatiuons are wonderful ideas! To all the haters of WayZ just remember one thing "at least they are trying new ideas". DayZ, even though i like it, has been feeling rather stale lately and IMO i really don't think the SA will add as much as people think.

Still DayZ is a great mod! I'd say the best mod i've played (though the list is rather small).

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Even if the DayZ standalone only manages to be a 0.0001% improvement on DayZmod it will literally dump an ocean of diarrhea all over Warz Wankz and will proceed to pile insult on top of injury by wiping it's dripping arse beard across the keyboards of all those poor unfortunate souls that spent good money on Wankz only to discover what the rest of us already knew.

Edited by wabbit
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WarZ is what you get when you take the concept of DayZ and ask your marketing department how to turn that concept into a game.

On the other hand, the DayZ SA is being driven by a guy that seems to want to make a good game, period. I think this will result in a great game but no one really knows when that will occur.

No numbers have been given but the SA is supposed to be much cheaper than Arma 2 when it releases.

I suspect that the SA, when it first comes out, will be more similar to the mod than it is different. DayZ the mod was created in such a way that it could never withstand it's own end state while also being available to everyone that wanted it. First and foremost the SA has to achieve everything that the mod has but with an architecture that will withstand growth and public access.

Can this be done in a few months? We'll see, but since they're essentially doing the WarZ thing and modifying an existing product, I think the SA will be at least as good as the mod upon release. Keep in mind, it's been stated that they expect about a year's worth of additional development after the initial SA release.

As for WarZ being in development for 2 years, I think that is bullshit. Don't use the current state of WarZ as a yardstick for what kind of game can be produced in 2 years.

NoCheats, Dankine's comment "no additional gameplay content? like bases for example?" was not about WarZ. He was responding to the OP's comment about no additional content but now you're both lost in the sauce.

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The perfect thing I bought arma combined operation more then a year before dayz was released, I bought arma for arma so technically I will be buying dayz for the first time.

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I am not saying WarZ is any good or trying to compare it to DayZ, I know it's confusing. All I am saying is they are the same concept. Take a shooter game, and turn it into a Zombie/Survival MMO. From what I've seen in videos, WarZ looks to have implemented quite a few features that I'm not seeing in War Inc that makes it stand out as its own game... where as DayZ just has zombies and you can eat/drink food... but the rest of the game is still about shooting and vehicles.

I will probably get DayZ SA, don't get me wrong. Though I might just wait a few months post-release as even the latest "interview" with rocket states that the game will be in development for like a year after release. I just don't see the SA product being a game changer compared to DayZmod and dunno why they would release it early?

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I am not saying WarZ is any good or trying to compare it to DayZ, I know it's confusing. All I am saying is they are the same concept. Take a shooter game, and turn it into a Zombie/Survival MMO. From what I've seen in videos, WarZ looks to have implemented quite a few features that I'm not seeing in War Inc that makes it stand out as its own game... where as DayZ just has zombies and you can eat/drink food... but the rest of the game is still about shooting and vehicles.

I will probably get DayZ SA, don't get me wrong. Though I might just wait a few months post-release as even the latest "interview" with rocket states that the game will be in development for like a year after release. I just don't see the SA product being a game changer compared to DayZmod and dunno why they would release it early?

DayZmod is a mod based upon the ArmA 2 engine, they are entirely different games as far as playing experience is concerned.

WarZ is a mod based upon the War inc engine, it too has managed to be different from it's parent game only slightly less so, especially considering it's budget and the fact that it is being sold as a standalone.

DayZ standalone will not be a mod at all, it will be based on an engine that has been designed to fit the type of game DayZmod wanted to be.

Don't you worry son, DayZ SA will be on an entirely different plane to both it's predecessors.

Edited by Rastamaus

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BIS reputation for making clean,working games is what worries me. ArmA was glitchy as hell, and mods just made it worse, DayZ is downright hilarious in spots. I'm expecting it not to run 100% smoothly; how can you expect a rushed, based-off-a-mod game run better than a game they actually took their time on (ArmA 2)?

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Hello there

Once the SA is released, I doubt that the devs will just leave the game mewling on our doorstep. I believe** the game will grow from there on and will change through patches dlc's (possibly mod) etc etc.

So, don't think that if the SA is released whenever that "that's it"

(** all my own personal opinions based off a faltering mind)

Rgds

LoK

Edited by orlok

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