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Izziee

Real Life Cash for killing - Bounties?

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So

http://www.pcgamer.com/2012/11/06/dayz-bounty-wants-to-pay-you-real-actual-money-for-killing-zombies-and-fellow-players/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

  • Zombies: $0.10 per 10 killed
  • Survivors: $0.05
  • Bandits: $0.25
  • The Outlaw: $5.00, with value on their head increasing $0.25 per hour of in-game time

Isn't this a bit...defeating the point?

Sure, sounds good in practice, but..

Everyone will start killing zombies

This will make a lot of noise

Everyone will head to the gunfire

It will become a Death Match at the cities.

Wouldn't it be better to just have PLAYERS pay other players by placing a specific bounty on a persons head?

Don't know if this thread has been made before, I've been away for some time, is the hacking still as strong as ever or is it safer to play?

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Until I see a system like this working successfully for a period of time I will remain skeptical that it will actually work or garner enough popularity to have the effect that you think it will have.

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This is no bounty hunting game and it supports senseless killing which isn't an intended part of the game.

In a survival environment very few people will actually seek a fight to participate in if they have the choice...

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It is an open ended game, played in many different ways. Personally, I think it is great that the payers decide the course of the game....whether it be bounty hunting or offering medical services.

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Hacking is a problem now, when the hackers don't really benefit. Imagine how big of a problem it will be when money is involved.

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On special servers, or tournaments.. maybe. Standard on all? Nope.

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This isn't really a bounty system when you think of it. Random killing is encouraged and a random person is selected as a target. The fact that it's random defies most definitions of 'bounty.' Typically a bounty is assigned to a specific individual for very specific reasons, I.E. crime, vengeance, other individual-specific reasons. A bounty isn't "so we've got a bunch of people here, let's offer a reward to someone who kills... Bob."

The monetisation of a game in such a way, especially a mod of this nature, is in general a shady thing. Sure, in games where competition is fully supported and encouraged (balance, other issues) such as Starcraft II or other competitive/arcade style games, such monetisation is fine as tournaments and other activities are frequent and intended in the game design. I don't think Rocket intended a system like this to exist when he called DayZ an 'anti-game.'

Also, apparently BI and Rocket are asking the guys who are organising this to cease and desist anyway.

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I think it could work, but it'll need some serious tweaking. Obviously some additional mods etc. will be called for, but I'm feeling like some clever players will be able to buy in for $10 and walk away with a bajillion of these mooks' dollars by farming zombies in the most efficient possible way, using a campfire and a hallway and two hatchets, or by cloistering the Outlaw until he's worth eighty bucks, then offing him.

I say run it like a poker tournament, where everyone pays a flat buy-in price and the payouts come from that. Have between ten and fifty players in a tourney. Everyone gets a set number of lives, and there's a time limit on the whole affair. At the end, the money's distributed based on how it went. Here's an off-the-cuff breakdown:

Buy-In: $5.00

Lives: 5

Time Limit: 3 Hours

Payouts are simple. Of each $5 paid in:

$1.00 (20%) zombie kills

$1.00 (20%) survivor kills

$1.00 (20%) bandit kills

$1.00 (20%) hero kills

$0.15 (3%) zombie kills record

$0.15 (3%) survivor kill record

$0.15 (3%) bandit kill record

$0.15 (3%) hero kill record

$0.10 (2%) longest life

$0.10 (2%) highest kill/death ratio

$0.20 (4%) goes to the server admin for the "rake" to cover server fees, weird porn, etc. Also, they get any scraps left over from rounding.

The individual pots are paid out in shares for kill tallies, and lump sums for the distinctions. So, let's say you've got 20 dudes in the game. That's $100 total in the pot.

At the end, when the scores are all counted up, let's say there are 1000 total zombie kills by all players (trying to keep my math simple). You've got twenty bucks in the zombie kill pot, so each player gets two cents per zombie whacked. If ten bandits get killed, that's two dollars a head. If only one guy gets a hero skin, then the lucky bastard who brings him down pockets the whole $20. If, for any reason, one of those categories comes up zero (no heroes, most likely), that pot gets redistributed to the other categories, as evenly as possible, with extra pennies going to the zombie pot or the admin's pockets.

Distinctions are simpler. The guy who gets top score in those categories gets the money set aside for it. Top zombie slayer gets $3.00 no questions asked, etc. In the event of a tie, it's divided evenly among top scorers. If a challenge goes unanswered (no heroes) it's spread among the other categories.

There you have it. It's an idiot-proof way to pay real money for in-game performance without ever having to pay out more than you take in. You'll monitor the game carefully and disqualify cheaters, you'll control who gets in to avoid tampering and you'll have everyone's payment info at the outset. If people want to team up and farm zombies together to split a pot, or farm humanity by bloodbagging each other for an hour, then shoot each other to get on the hero killer bracket, or feed each other kills, or whatever, you can make the determination of how to deal with it, but no matter what they can't break the game. Throw in a fun bonus objective sometimes, like longest distance traveled by car or most vehicles repaired or have a tally for Mountain Dew or CZ ammo. Allow a re-buy for five more lives if you get wiped out in the first hour. Do whatever you want, and keep your players coming back for more.

Also, this sounds like it's probably illegal for one or more reasons, so don't actually do it. I'm just saying these guys offering payouts independent of their revenue are probably going to get burned one way or another.

Edited by Beez

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100 Zombies = $10

According to the OP, it's $0.10 per ten zombies killed, so 100 zombies killed = $1.00 not $10.00.

1,000 zombies killed would be $10.00.

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There's a mOd for dayz like this already , and it's being shut down by the creators of dayz

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Turn this into a poker match? No thanks, buying same game twice will do for me. But perhaps there is a market. Like hold'em, losers around the world seem to enjoy it a lot. Another thing dayz is perhaps the most hacked online game I have ever played, so quite sure they will never get rid of them If even close. And cheating + real money involved equals dead people lol

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