rocket 16567 Posted October 27, 2012 (edited) I posted some new details on the significant changes to the architecture for the engine for DayZ:http://dayzdev.tumbl...y-it-is-it-isntEnjoy! Edited October 28, 2012 by LVG 50 Share this post Link to post Share on other sites
dolph 41 Posted October 27, 2012 Best news yet. Period. 3 Share this post Link to post Share on other sites
sephisto69 201 Posted October 27, 2012 (edited) Hopefully performance will be improved, have to see it to believe it. Great read though. (: Edited October 27, 2012 by Drunk Guy Share this post Link to post Share on other sites
thecatTHATfarted 20 Posted October 27, 2012 im moist 6 Share this post Link to post Share on other sites
derodox 2 Posted October 27, 2012 The more I see from you guys the more I get excited. Share this post Link to post Share on other sites
barrett_killz 229 Posted October 27, 2012 Waiting for more news. Share this post Link to post Share on other sites
postermoney@yandex.ru 1 Posted October 27, 2012 Cool. You have my beans! :beans: Share this post Link to post Share on other sites
Man vs Wild 313 Posted October 27, 2012 awesome I have a question though??Will all buildings be enterable rocket?? Share this post Link to post Share on other sites
dallas 5195 Posted October 27, 2012 Say it isn't so, or that it is! Share this post Link to post Share on other sites
distx 18 Posted October 27, 2012 awesome I have a question though??Will all buildings be enterable rocket??Atleast 80% of them so far. Share this post Link to post Share on other sites
Mastabuds 32 Posted October 27, 2012 :thumbsup: good news to hear! Always keeping me on my toes!! :D Share this post Link to post Share on other sites
LeYuno (DayZ) 51 Posted October 27, 2012 I like. Thanks for this news Rocket, keep up the good work. Share this post Link to post Share on other sites
tsandrey 379 Posted October 27, 2012 I really hope this helps against cheaters! But a decent anti-cheat will always be required! Please stick with BE, and don't use VAC Share this post Link to post Share on other sites
ico_hr 51 Posted October 27, 2012 (edited) I don't understand much about programing stuff but this sound really great. :thumbsup: Edited October 27, 2012 by ICO_hr Share this post Link to post Share on other sites
Timberwolf (DayZ) 118 Posted October 27, 2012 (edited) I don't think that everyone is grasping how amazing this is. If it gets implemented optimally we will see hacking end almost completely, huge performance improvements and no more desync! Edited October 27, 2012 by Timberwolf 4 Share this post Link to post Share on other sites
thoxon 26 Posted October 27, 2012 So with that said Rocket, how many players per server do you expect to have with the standalone? Based on the new architecture. Share this post Link to post Share on other sites
xenomta 128 Posted October 27, 2012 It would be cool if someone could explain that in retard language for me :lThanks. Share this post Link to post Share on other sites
khaos_kiwi 4 Posted October 27, 2012 Does these changes mean that the standalone will still have a wide variety of servers to play on? I just want to know if I will still be able to join a New Zealand server on the standalone game, as with many other games we get left out. Thanks. 1 Share this post Link to post Share on other sites
nikiller 122 Posted October 27, 2012 (edited) hi,That is the way to go. Remove all uneeded AI functions to allocate performances elsewhere. I cross finger that your test gives you the right results.cya.Nikiller Edited October 27, 2012 by Nikiller 3 Share this post Link to post Share on other sites
HIHBGaming 14 Posted October 27, 2012 This is really cool stuff!Locking everything down serverside will virtually eliminate the hackers, cheaters and make it extremely hard to get away with it if attempted. What Rocket says about player capacity depending on map size, this could mean we see maps holding hundreds or even thousands of players.I can't wait to get into this! Share this post Link to post Share on other sites
YZ250 248 Posted October 27, 2012 A Huge Announcment, cant wait to test it out. I've stopped playing for the moment in waiting for the Standalone release Share this post Link to post Share on other sites
tsandrey 379 Posted October 27, 2012 This is really cool stuff!Locking everything down serverside will virtually eliminate the hackers, cheaters and make it extremely hard to get away with it if attempted. What Rocket says about player capacity depending on map size, this could mean we see maps holding hundreds or even thousands of players.I can't wait to get into this!Hundred players? Maybe! Thousand? No! Share this post Link to post Share on other sites
dallas 5195 Posted October 27, 2012 (edited) I don't think current maps sizes or Chernarus+ can be stretched to hold more than max hundred players. Edited October 27, 2012 by Dallas Share this post Link to post Share on other sites
Timberwolf (DayZ) 118 Posted October 27, 2012 Hundred players? Maybe! Thousand? No!In a military server yes :P It would be a bit crowded however ahah Share this post Link to post Share on other sites
DieBrotmafia 79 Posted October 27, 2012 (edited) Maybe with the performance improvements you could change zombies spawning only if a player is in proximity of 300 meters or so. I always know a player is in town or a certain area if the zombies didn't bulk up. Zombies always being there regardless of players would be amazing. Edited October 27, 2012 by DieBrotmafia Share this post Link to post Share on other sites