Jump to content
Sign in to follow this  
miguelDAYZ

PVP turns you into a BANDIT

Recommended Posts

to limit random killing of other players, why not set a counter for human kills - making you a bandit if you kill too many "humans" - rach bandit rank carries a penaltu ex. appearing on map for a short time or if really notorious becoming a bandit till you die.

on another note "legit human kills" would be a problem - maybe something like 20 zombie kills erases human kills or bandaging players reduces human kills.

exploitable but atleast it makes it harder to just randomly kill people.

Share this post


Link to post
Share on other sites

you get a ''penalty'' to your humanity level and if you kill players with high humanity you'l turn soon into a bandit, with the dedicated skin and everybody shooting you on sight. and you'll deal with backpack's weird bugs. having the zombie kills increasing your humanity will turn a lot of players into heroes with the advantages it keeps, and getting the hero skin should be and is quite difficult..

Share this post


Link to post
Share on other sites

There is no such thing as "PVP" in dayZ, when you kill an onnocent person you become a murderer, as dayz is describing as a bandit.. think of it like you want.

But like in real life, if you kill someone for any reason, you are a murderer even if its self defence.

Share this post


Link to post
Share on other sites

hi,

I say no since I don't want any artificial mechanic to penalize one playstyle.

cya.

Nikiller.

Share this post


Link to post
Share on other sites

I agree with Rocket in that Bandits should not be punished. Just because you get all butt hurt when someone kills you doesnt mean they need to be reprimanded for it. QQ somewhere else

Share this post


Link to post
Share on other sites

I agree with Rocket in that Bandits should not be punished. Just because you get all butt hurt when someone kills you doesnt mean they need to be reprimanded for it. QQ somewhere else

Agree with this. There is absolutely NO reason to penalize people who choose to KoS. Its a legit tactic and play style. IMO it keeps the game exciting.

Share this post


Link to post
Share on other sites

I read the 6 replies and realize you all have a point. It's a suggestion, maybe it'll give the DEV team a "brainstorm" jump off point for a different game mechanic.

Thanks for the input :)

Share this post


Link to post
Share on other sites

You could describe the typical "bandit" as a person running amok because 98.9% don't kill for the belongings of their victim.

Edited by Enforcer

Share this post


Link to post
Share on other sites

I tried reasoning with the dickheads on this board a while ago. They all seem to have lost touch with reality, in that they seem willfully ignorant to the fact that they're playing a video game. You need a punishment/class based system to achieve the highest level of realism from people's behavior. This is so because it's a video game, and incentives will never work in-game the way they work in real life. You need mechanics that compensate for the fact that people are going to behave so differently in-game. People in DayZ KoS for the giggles, and very rarely out of necessity. This does not reflect a real-world scenario at all. Until Rocket gets over his delusions, DayZ will suffer from these problems, and the number of active players will steadily fall, as it has been for the last six months. I'm just disturbed by the fact that the truth is so troublesome to the bellends on this forum. But hey, that's what happens when your community consists mostly of trigger-happy CoD fags that don't give a flying fuck about immersive gameplay and role-playing.

Have fun, DayZ. I'll have a nice view from my soapbox when an accomplished game developer adopts your concepts, but does them right.

  • Like 3

Share this post


Link to post
Share on other sites

If the players trying to kill you are terrible shots, you can become a bandit in self-defence...this makes me sad.

He could make it happen if he keeps sitting on his PC programming the shit out of DayZ instead of going on a world domination advertising tour with the standalone that isn't even really finished when it's out.

Share this post


Link to post
Share on other sites

I tried reasoning with the dickheads on this board a while ago. They all seem to have lost touch with reality, in that they seem willfully ignorant to the fact that they're playing a video game. You need a punishment/class based system to achieve the highest level of realism from people's behavior. This is so because it's a video game, and incentives will never work in-game the way they work in real life. You need mechanics that compensate for the fact that people are going to behave so differently in-game. People in DayZ KoS for the giggles, and very rarely out of necessity. This does not reflect a real-world scenario at all. Until Rocket gets over his delusions, DayZ will suffer from these problems, and the number of active players will steadily fall, as it has been for the last six months. I'm just disturbed by the fact that the truth is so troublesome to the bellends on this forum. But hey, that's what happens when your community consists mostly of trigger-happy CoD fags that don't give a flying fuck about immersive gameplay and role-playing.

Have fun, DayZ. I'll have a nice view from my soapbox when an accomplished game developer adopts your concepts, but does them right.

Go play WarZ and QQ there. You complain about the community while at the same time making it worse.

You're on the same level as the people you call "trigger happy COD fags" just by making that post.

Although, it is refreshing to know there's some guy out there who knows absolutely everything about making "immerse gameplay and realism" *scoff*

Edited by Raged
  • Like 1

Share this post


Link to post
Share on other sites

I tried reasoning with the dickheads on this board a while ago. They all seem to have lost touch with reality, in that they seem willfully ignorant to the fact that they're playing a video game. You need a punishment/class based system to achieve the highest level of realism from people's behavior. This is so because it's a video game, and incentives will never work in-game the way they work in real life. You need mechanics that compensate for the fact that people are going to behave so differently in-game. People in DayZ KoS for the giggles, and very rarely out of necessity. This does not reflect a real-world scenario at all. Until Rocket gets over his delusions, DayZ will suffer from these problems, and the number of active players will steadily fall, as it has been for the last six months. I'm just disturbed by the fact that the truth is so troublesome to the bellends on this forum. But hey, that's what happens when your community consists mostly of trigger-happy CoD fags that don't give a flying fuck about immersive gameplay and role-playing.

Have fun, DayZ. I'll have a nice view from my soapbox when an accomplished game developer adopts your concepts, but does them right.

Where do you play ... I want to axe you so bad right now ...

p.s. you wanna role play ? go get your Dungeon masters guide ... or better yet roleplay that your making me a sandwich ...

Edited by Rott
  • Like 1

Share this post


Link to post
Share on other sites

p.s. you wanna role play ? go get your Dungeon masters guide ... or better yet roleplay that your making me a sandwich ...

Yes, let's offend a large percentage of the people that play DayZ. I can clearly see how you have defeated his argument with this statement.

Share this post


Link to post
Share on other sites

I tried reasoning with the @#!*% on this board a while ago. They all seem to have lost touch with reality, in that they seem willfully ignorant to the fact that they're playing a video game. You need a punishment/class based system to achieve the highest level of realism from people's behavior. This is so because it's a video game, and incentives will never work in-game the way they work in real life. You need mechanics that compensate for the fact that people are going to behave so differently in-game. People in DayZ KoS for the giggles, and very rarely out of necessity. This does not reflect a real-world scenario at all. Until Rocket gets over his delusions, DayZ will suffer from these problems, and the number of active players will steadily fall, as it has been for the last six months. I'm just disturbed by the fact that the truth is so troublesome to the bellends on this forum. But hey, that's what happens when your community consists mostly of trigger-happy CoD @#!*% that don't give a flying @#!*% about immersive gameplay and role-playing.

Have fun, DayZ. I'll have a nice view from my soapbox when an accomplished game developer adopts your concepts, but does them right.

It's a sandbox game. We know people wouldn't shoot everything in sight in real-life. But his is a sandbox game. We're not going to place restrictions on playstyles because it's a SANDBOX game.

Share this post


Link to post
Share on other sites

For some reason I never get tired of mentioning this. :D For those who get really annoyed by KOS'ers, the one thing that could change it, was if zombie spawning was changed completely, letting players take entire towns, or areas of a town and then defend it, without fear of new zombies spawning inside (zeds could still spawn outside, however, and naturally gravitate towards their food source).

Now, it wouldn't make KOS'ing go away. It would simply make a much more natural and beleivable place for it in the game. People would probably still complain about being KOS'ed, but now at least they would know that whoever shot them was probably defending an important position, instead of just shooting for kicks.

IMO KOS'ing isn't really legitimate. There is simply no rule against it. Yet it is still frowned upon by many players. Look up the word "legitimate" if you're wondering about its meaning. ;)

Share this post


Link to post
Share on other sites

IMO KOS'ing isn't really legitimate. There is simply no rule against it. Yet it is still frowned upon by many players. Look up the word "legitimate" if you're wondering about its meaning.

KoS'ers tend to use terms such as, "legitimate" and "as intended" to describe their style of play.

Unless your name is Dean "Rocket" Hall, you couldn't possibly know what is "intended".

Treating DayZ like any other PvP game, while ignoring all other aspects of gameplay, is simply laziness.

I tried reasoning with the dickheads on this board a while ago.

Well now, that's just a lie.

You tried to plug your own crap idea for a few pages, all while making yourself look like a pretentious knob.

The community told you they didn't like your idea, and you threw a tantrum.

Now, as before, you resort to insulting the entire community while you widen your ass with your ill-perceived superiority.

Grow up.

If you're so thoroughly convinced of the future failure of DayZ you should never have come back.

Go home, Sergey. We don't want you here.

  • Like 3

Share this post


Link to post
Share on other sites

I tried reasoning with the dickheads on this board a while ago. They all seem to have lost touch with reality, in that they seem willfully ignorant to the fact that they're playing a video game. You need a punishment/class based system to achieve the highest level of realism from people's behavior. This is so because it's a video game, and incentives will never work in-game the way they work in real life. You need mechanics that compensate for the fact that people are going to behave so differently in-game. People in DayZ KoS for the giggles, and very rarely out of necessity. This does not reflect a real-world scenario at all. Until Rocket gets over his delusions, DayZ will suffer from these problems, and the number of active players will steadily fall, as it has been for the last six months. I'm just disturbed by the fact that the truth is so troublesome to the bellends on this forum. But hey, that's what happens when your community consists mostly of trigger-happy CoD fags that don't give a flying fuck about immersive gameplay and role-playing.

Have fun, DayZ. I'll have a nice view from my soapbox when an accomplished game developer adopts your concepts, but does them right.

Don't feed the troll.
  • Like 2

Share this post


Link to post
Share on other sites

Don't feed the troll.

dammit X_X I forgot the Golden Rule

These forums are stressful to traverse some days.

Share this post


Link to post
Share on other sites

I tried reasoning with the dickheads on this board a while ago. They all seem to have lost touch with reality, in that they seem willfully ignorant to the fact that they're playing a video game. You need a punishment/class based system to achieve the highest level of realism from people's behavior. This is so because it's a video game, and incentives will never work in-game the way they work in real life. You need mechanics that compensate for the fact that people are going to behave so differently in-game. People in DayZ KoS for the giggles, and very rarely out of necessity. This does not reflect a real-world scenario at all. Until Rocket gets over his delusions, DayZ will suffer from these problems, and the number of active players will steadily fall, as it has been for the last six months. I'm just disturbed by the fact that the truth is so troublesome to the bellends on this forum. But hey, that's what happens when your community consists mostly of trigger-happy CoD fags that don't give a flying fuck about immersive gameplay and role-playing.

Have fun, DayZ. I'll have a nice view from my soapbox when an accomplished game developer adopts your concepts, but does them right.

Spot on. In real life pvp would not exist on that level, so the whole "realism" argument is bullshit.

IMO dayz makers should hire professional assassins who hunt and kill anyone who dies in the game, lets see how much pvp we'll still see then.

Edited by Rugoz

Share this post


Link to post
Share on other sites

I think it's damn near perfect as it is.

Hero, Bandit skins reveals somewhat the motivation of the player, but you can never rely on it completely. Someone wearing a bandit skin could have received it in self defense and someone with a hero skin could have earned it, being a medic for his bandit group. Then you have neutral survivor skins, ghillie suits and camo clothing.

No matter who you meet find some solid cover, before you trust them.

Killing anyone even in self defense affects your humanity. If you're forced to defend yourself, but don't want to be a bandit forever, you have to make sure you leave populated areas to regenerate humanity after a killing.

Share this post


Link to post
Share on other sites

Yes, let's offend a large percentage of the people that play DayZ. I can clearly see how you have defeated his argument with this statement.

offend them hell ... i shot them ...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×