declan223@gmail.com 271 Posted June 19, 2013 Sumrak, c'mon don't give up. Share this post Link to post Share on other sites
St. Jimmy 1631 Posted June 20, 2013 (edited) From Twitter:Plus little info about my mods - Namalsk Crisis and DayZ Namalsk (1.7.7.1 comp.) updates will be published by the end of this month (June).And I know I'm still teasing you guys with coming soon on nightstalkers.cz - really sorry for that! Long waiting will end this summer! :)https://twitter.com/Sumr4k/status/347746582977986561https://twitter.com/Sumr4k/status/347747042669498368 Edited June 20, 2013 by St. Jimmy 2 Share this post Link to post Share on other sites
ONLiine WArri0r 0 Posted July 2, 2013 Is the as50 a lootable item in the current build? The reason I am asking is because I did find one, but once I start killing people with it they said I "hacked" it in. I was just wondering if it was a case of bitchy internet kids or if in fact it was hacked in. Any help would be appreciated! Share this post Link to post Share on other sites
Sumrak 313 Posted July 5, 2013 Is the as50 a lootable item in the current build? The reason I am asking is because I did find one, but once I start killing people with it they said I "hacked" it in. I was just wondering if it was a case of bitchy internet kids or if in fact it was hacked in. Any help would be appreciated!It was. That is no longer true in .75.Hey guys, so 0.75 (1.7.7.1 compatible) is here finally! (I have been pretty passive last few months - was caused mainly by school, but I have finished it -finally- and its time for modding again!).Remember that this update requires Namalsk Crisis, Update 2.4 (v1.15.4).DayZ: Namalsk [v0.75], DayZMod 1.7.7.1 compatibleClient-side<< General >>Changed: All of the needed files were updated to be compatible with DayZMod 1.7.7.1Changed: Hitsounds for infected (you will no longer hear default arma2 hitsound when shooting infected)Changed: All infected are using (zombieLoot) Namalsk cfgLoot classes now (to counter the amount of loot the infected can spawn using classic DayZMod cfgLoot classes)Changed: Although you will meet the new 1.7.7.1 infected (viral) during your survival attempts on Namalsk, it uses different (new) classesChanged: Loot is now more scarce on NamalskChanged: Bloodsucker spawn should be more rare again (+spawn density parameter extended, see init.sqf file in mission pbo)Fixed: Travelling over Tara bridge should be safe again<< Loottables >>Added: "ItemNails" to "genericNamalskNoFood", "genericNamalsk"Added: "ItemWaterbottleUnfilled" to "militaryNAC"Added: New types of food into "foodNamalsk"Changed: All custom "CfgLoot" classes to match the new DayZMod's formatChanged: All custom "CfgBuildingLootNamalsk" classes to match the new DayZMod's formatChanged: Increased the basic infected count in "CfgBuildingLootNamalsk" classesChanged: Several infected parameters (count, chance,..) in Namalsk loot tablesChanged: The golden mine aka "Land_dlouhy1" building with 53 possible residential loot spots was "relooted" to 25 loot spotsChanged: "BAF_AssaultPack_DZN" changed to "DZ_British_ACU"Fixed: Few loot positions on some objects to prevent script errors when using this spot to spawnRemoved: "10Rnd_127x99_m107" from "militaryNAC" and "militaryNamalsk"ResidentialNamalsk- Lowered spawn chance of "ItemWatch", "Makarov", "MakarovSD", "Colt1911", "Binocular", "LeeEnfield" and "WeaponHolder_ItemCrowbar"- "WeaponHolder_MeleeCrowbar" changed to "WeaponHolder_ItemCrowbar"- Added "MeleeBaseBallBat", "WeaponHolder_ItemHatchet"IndustrialNamalsk- Lowered spawn chance of "WeaponHolder_ItemHatchet", "WeaponHolder_PartEngine", "ItemKnife"- Increased spawn chance of "trash"- Added "WeaponHolder_ItemCrowbar"FarmNamalsk- "WeaponHolder_ItemMachete" changed to "MeleeMachete"- Lowered spawn chance of "WeaponHolder_ItemHatchet", "PartWoodPile"- Increased spawn chance of "trash"SuperMarketNamalsk- Increased spawn chance of "trash", "Binocular"- Lowered spawn chance of "ItemWatch", "Crossbow_DZ"HospitalNamalsk- Increased spawn chance of "trash"- Lowered spawn chance of "MedBox0_DZN"HelicrashNamalsk- Lowered spawn chance of "MedBox0_DZN", "AmmoBoxSmall_556" and "AmmoBoxSmall_762"- Removed spawn of "M107_DZ" and "BAF_AS50_scoped"MilitaryNamalsk- Added spawn of "trash"MilitaryNamalskWinter- Added spawn of "trash"MilitarySpecialNamalsk- Added spawn of "trash", "Sa58P_EP1" and "Sa58V_EP1"- Lowered spawn chance of "AmmoBoxSmall_556" and "AmmoBoxSmall_76"MilitarySpecialNamalskWinter- Added spawn of "trash", Sa58P_EP1 and Sa58V_EP1- Lowered spawn chance of "AmmoBoxSmall_556" and "AmmoBoxSmall_762"- Removed spawn of "M107_DZ"MilitarySpecialNAC, MilitarySpecialNACER7- Added spawn of "trash", "Sa58P_EP1" and "Sa58V_EP1"- Lowered spawn chance of "AmmoBoxSmall_556" and "AmmoBoxSmall_762"- Removed spawn of "M107_DZ"Server-sideAdded: New loot scheme "CfgBuildingLootNamalskNO50s", which removes er7 variants and KSVK_DZN (check init.sqf file in mission pbo for more info)Added: New picture for mission loading screenChanged: All of the needed files were updated to be compatible with DayZMod 1.7.7.1Changed: Battleye filters to support newest DayZMod release and DayZ Namalsk / Namalsk Crisis changesChanged: Functions for spawning static helicrashes and medical care packages were completely redone to support 1.7.7.1Changed: Starting location of "Ka60_GL_NAC" helicopter (to prevent weird bumping on helipad)Download etc. - as always - on first post or directly on http://www.nightstalkers.cz/ 1 Share this post Link to post Share on other sites
pilpest 3 Posted July 9, 2013 Why hasn't DayZCommander update to v0.75? Share this post Link to post Share on other sites
craft_26 2 Posted July 10, 2013 Sumrak: Thanks for the hard work again! I'm looking forward to updating, if Josh would upload it to Commander! :P Share this post Link to post Share on other sites
Paradoxical 0 Posted July 28, 2013 This is now on Commander.. but only like three servers have it updated to this version... :( And no one plays on them. Share this post Link to post Share on other sites
green-K- 101 Posted July 29, 2013 This is now on Commander.. but only like three servers have it updated to this version... :( And no one plays on them. There is one server where many people are on all day, but often it laggs, thingslike eating and bandaging might take up to 5 seconds..Anyway, here is the IP: 193.192.58.29:2342 Share this post Link to post Share on other sites
Cerbo Knight 48 Posted July 30, 2013 There is one server where many people are on all day, but often it laggs, thingslike eating and bandaging might take up to 5 seconds..Anyway, here is the IP: 193.192.58.29:2342 I played that server for a while and now I've downgraded to the old version because loot is so fucked. It just doesn't spawn at all, might be cause of desync but might be the patch. Share this post Link to post Share on other sites
IceBeam 34 Posted August 15, 2013 (edited) I played that server for a while and now I've downgraded to the old version because loot is so fucked. It just doesn't spawn at all, might be cause of desync but might be the patch. Confirmed. No loot in the entire Vorkuta. Seems like it happens on every 0.75 server, not only on this one. Lags, broken loot spawning mechanics, infection, and starting with no backpacks. Why? It's already really hard to survive on Namalsk because of the lack of food and bad weather, but the newest patch made it unplayable (in my opinion). Edited August 15, 2013 by IceBeam Share this post Link to post Share on other sites
Cerbo Knight 48 Posted August 15, 2013 Confirmed. No loot in the entire Vorkuta. Seems like it happens on every 0.75 server, not only on this one. Lags, broken loot spawning mechanics, infection, and starting with no backpacks. Why? It's already really hard to survive on Namalsk because of the lack of food and bad weather, but the newest patch made it unplayable (in my opinion). Heard speculation about something to stop loot cycling affecting it. Could easily be total bollocks, but might be worth checking. One thing I've noticed though, loot seems to spawn very slowly when there's 5+ people around. The bunker will have loot, but never a full amount. Same story with Seraja. Share this post Link to post Share on other sites
IceBeam 34 Posted August 15, 2013 Heard speculation about something to stop loot cycling affecting it. Could easily be total bollocks, but might be worth checking. One thing I've noticed though, loot seems to spawn very slowly when there's 5+ people around. The bunker will have loot, but never a full amount. Same story with Seraja. Same story with many buildings around the map. The loot is either not spawned at all or there is very little loot even when there is just 1 player around. I think that the newest patch with 1.7.7.x code included is the reason because there're similar problems with loot on vanilla Chernarus servers running 1.7.7 and 1.7.7.1. I also think that adding infection to Namalsk wasn't necessary at all. Cold weather, lack of food, EVR and Bloodsuckers are more than enough to make the game hard, but infection coupled with lack of antibiotics (and other loot, too) make it frustrating. Share this post Link to post Share on other sites
Cerbo Knight 48 Posted August 15, 2013 Same story with many buildings around the map. The loot is either not spawned at all or there is very little loot even when there is just 1 player around. I think that the newest patch with 1.7.7.x code included is the reason because there're similar problems with loot on vanilla Chernarus servers running 1.7.7 and 1.7.7.1. I also think that adding infection to Namalsk wasn't necessary at all. Cold weather, lack of food, EVR and Bloodsuckers are more than enough to make the game hard, but infection coupled with lack of antibiotics (and other loot, too) make it frustrating. Agreed, I like a challenge just as much as the next guy but when you bundle too much into a relatively short amount of time... it gets to be too much. Cold weather, EVR and bloodsuckers are about the right level of difficulty, the scarce loot makes it a chore to play at times. That's why I think this mod has become less popular. Along with the lag. That's a mod killer. 1 Share this post Link to post Share on other sites
gundorgan 3 Posted September 17, 2013 (edited) First of all thx to Sumrak for the update! Well it is a bit weird how 1.7.7.1 has changed things on Namalsk but I think most Problems can be fixed by Server owners. Like there is a way to change the lootcycle back to how it was on 1.7.6.1. Server owner just have to down the lootspawn delay settings. Also it is possible to change the range, position and stuff. True loot is a bit harder to get by as alot has been reduced and replaced with trash. (Dont get what was riding you in that case Sumrak,lol) but I just spawn good loot in cars and other vehicles on my sever and when there are alot vehicles it is not that heavy. Also let I spawn every freshspawn with Antibiotics cause the one touch by Zombies and straight infected thing can be anoying. Now People have to shoot freshspawns and they can start a collection of antibiotics,lol. Take a look at United-Warriors Namalsk if you like and ask if you need help with something, I will help when I can. Edited September 17, 2013 by gundorgan Share this post Link to post Share on other sites
Aydjile 11 Posted December 30, 2013 Guys, lets convince Sumrak to make Namalsk for Standalone! Share this post Link to post Share on other sites