SmashT 10907 Posted October 18, 2012 Looks really good, I expect quite a few servers will support this. Share this post Link to post Share on other sites
sasrecon 133 Posted October 18, 2012 Yes get in!<3 Namalsk Share this post Link to post Share on other sites
jackwhitter 22 Posted October 18, 2012 how big is namalsk? looks very well done too! Share this post Link to post Share on other sites
mail@borisk.biz 28 Posted October 18, 2012 Could not find the Pbo files for Dayz mod of it. But can't wait for it to come out.me2.. :) Share this post Link to post Share on other sites
crimsonmerc 1 Posted October 18, 2012 So this mod is not currently downloadable then? Share this post Link to post Share on other sites
4L4N 276 Posted October 18, 2012 I tried the campaign on veteran , dang thats hard !Its like Metal Gear Solid for Arma - pretty cool all stealthy etc...Don't think I've got time to really get into it though , but the map is excellent. Will be awesome on a DayZ server. Share this post Link to post Share on other sites
Hetstaine 10852 Posted October 19, 2012 (edited) From the modders page..[Arma II Combined Operations users]If you don't own Namalsk Crisis at all, proceed with the download of Namalsk Crisis, Update 2 - Pathfinder full package.Namalsk Crisis v1.15, including ALL updates [FULL] 688MB..this then links to the link below but i cannot find the actual download :)http://www.armaholic...ge.php?id=14194 edit..found it hidden on the bottom of the above linked page amongst the ads..work pc so no adblock :) Edited October 19, 2012 by Hetstaine Share this post Link to post Share on other sites
DemonGroover 8836 Posted October 19, 2012 I'm sure it'll be on DayZ Commander soon enough! Share this post Link to post Share on other sites
phleep99 13 Posted October 19, 2012 (edited) Looks very good. Any chance of Aliens instead of zombies to mix it up a bit?Would get a Take On: Survival! series going then. Edited October 19, 2012 by Phleep Share this post Link to post Share on other sites
jblackrupert 308 Posted October 19, 2012 Probably one of the best community maps ever made. Played it for over a year when it came out in MP, Share this post Link to post Share on other sites
Sumrak 313 Posted October 19, 2012 (edited) So I take it we just download Namalsk Pathfinder and that will allow us to play dayz version?Yup.how big is namalsk? looks very well done too!The map itself is 12.8km x 12.8km, island(s) are on the 7km x 7km area. (yeah, that 12.8km x 12.8km is overkill, but, who knows? More space for something more :D - it is actually one of the remains from the OFP -> Arma 1 island convert (yeah, this island exists somehow in Operation Flashpoint too :D))From the modders page..[Arma II Combined Operations users]If you don't own Namalsk Crisis at all, proceed with the download of Namalsk Crisis, Update 2 - Pathfinder full package.Namalsk Crisis v1.15, including ALL updates [FULL] 688MB..this then links to the link below but i cannot find the actual download :)http://www.armaholic...ge.php?id=14194edit..found it hidden on the bottom of the above linked page amongst the ads..work pc so no adblock :)You just need to go through the whole Update 2 description, download is in the bottom part, because I want you to read everything :D I also added armedassault.info links now.Looks very good. Any chance of Aliens instead of zombies to mix it up a bit?Would get a Take On: Survival! series going then.Well not exactly aliens, but I was thinking about adding rare spawn of bloodsucker (mostly invisible creature with glowing eyes), but it would require some more scripting changes and mainly, you do not want to meet this monster, zombies are just tickling you if I should compare their effectivity with my bloodsucker :DThanks all!DayZ: Namalsk will be hopefully released within a few days (I am really expecting it by the end of this week). Edited October 19, 2012 by Sumrak Share this post Link to post Share on other sites
SmashT 10907 Posted October 19, 2012 Hopefully DayZCommander picks this up when it's released, many people simply will not try it otherwise which is a shame. Share this post Link to post Share on other sites
Wazza 274 Posted October 19, 2012 Hopefully DayZCommander picks this up when it's released, many people simply will not try it otherwise which is a shame.^ this please.. i am lazy Share this post Link to post Share on other sites
Never 237 Posted October 19, 2012 HeliCrash sites are disabled for now ...http://nightstalkers...u=en_dn_changesPlease leave them disabled. Share this post Link to post Share on other sites
root 48 Posted October 19, 2012 Let's count in how many days Vilayer steal this idea/map and will re-brand it. Share this post Link to post Share on other sites
root 48 Posted October 19, 2012 Well not exactly aliens, but I was thinking about adding rare spawn of bloodsucker (mostly invisible creature with glowing eyes), but it would require some more scripting changes and mainly, you do not want to meet this monster, zombies are just tickling you if I should compare their effectivity with my bloodsucker :DThanks all!Sumrak please add bloodsuckers and make them randomly spawn (one per spawn slot would be enough :) ) just in the woods near high military loots, and make them hard, that 2 players will have problems to kill one. One player shouldn't be able to kill it or outrun it as we can do with zombies.That would add extra in to game so players would fear to go in to woods near the high military loots by themselfs.And thx for porting Dayz in to Namalsk. Share this post Link to post Share on other sites
Zeppa 562 Posted October 19, 2012 Please dont start suggesting anything stupid for this, let the masterminds do what they please.+1 for the DayzCommander. Share this post Link to post Share on other sites
barrett_killz 229 Posted October 19, 2012 Winter for DayZ, hell yeah. Share this post Link to post Share on other sites
Jagson 0 Posted October 19, 2012 Serious Question Rocket!Why do you not work with them together? It seems that they are very talented.Would be better if you focus your strength in ONE work! :) Share this post Link to post Share on other sites
jaytmuk (DayZ) 621 Posted October 19, 2012 Downloaded this map for arma 2 earlier just so i could see what it looks like, and in the process i learnt to fly a helicopter :D, map is awesome btw, bridges are epic, and found underground tunnels too all in a cold bleak setting of winter, very scary map, cant wait for it to put onto Dayz :)Am hoping Rocket and team steal some this maps ideas for chern + :) Share this post Link to post Share on other sites
4L4N 276 Posted October 19, 2012 Am hoping Rocket and team steal ask politely for some this maps ideas for chern + ;) Fixed ! Share this post Link to post Share on other sites
smallhil 26 Posted October 19, 2012 So, are there any servers up yet? Share this post Link to post Share on other sites
kingochaos 131 Posted October 19, 2012 looks great, cant wait.. i notice in the change log there are broken NVGs broken radio added.. whats the deal here? do you need two to repair and get a working set, or do they work, with faults? im sure ill find out soon enough if no one knows. I dunno about the blood sucker idea.. I like stuff to be physically possible. (light bending to achieve invisibility seems out there) I have no issues with like rockets Z's.. theyre infected, with a disease, and still require their organs/ to transmit oxygen/blood through their bodies.. none o this need to kill brains to kill, because theyre magic stuff... But if say they had been infected by like a reverse style retro virus, thats inprinting its own DNA into its victims, resulting in a different species being born(i am legend/ resident evil) it seems plausible that a new species could be born, and the longer theyre infected the greater the mutation. (i loved the vampire zombies from i am legend) Thats just my opinion, ill still play it regardless... Share this post Link to post Share on other sites
Sumrak 313 Posted October 20, 2012 DayZ Commander support will depend on the popularity (server count..) AFAIK.For the bloodsucker case, scripts would need to be redone (they are not really mp friendly and would need to have more changes so he does not starts killing the infected for example). I agree, it could possibly create some new pve challenge, but I would like to focus during next updates more on the loot tables and balancing based on the feedback (+ maybe some little things..).KingOchaos: Permanently broken :P (at least, that's how it "works" now..). So you can basically equip it, but you can't use it. I mean, I added it mainly because it is good to have more entries in the loot tables :) Share this post Link to post Share on other sites
alcatraz968 100 Posted October 20, 2012 DayZ Commander support will depend on the popularity (server count..) AFAIK.For the bloodsucker case, scripts would need to be redone (they are not really mp friendly and would need to have more changes so he does not starts killing the infected for example). I agree, it could possibly create some new pve challenge, but I would like to focus during next updates more on the loot tables and balancing based on the feedback (+ maybe some little things..).KingOchaos: Permanently broken :P (at least, that's how it "works" now..). So you can basically equip it, but you can't use it. I mean, I added it mainly because it is good to have more entries in the loot tables :)But it would be so much cooler if they killed the infected and players. Dead Zeds is how most people know someone is near by. If they started falling dead with out a sound, how scary would that be. But i would suggest more then one. If you saw 2 sets of glowing red eyes, what would you do. 0.oAs for Broken Radio's, who know's they might not always lay there dead ;) . Would be cool to be doing your thing and static starts playing and then something is transmitted.Download the Map and Mod for campaign. Only in the first chapter still, but it's really good so far. Had a little hiccup of to do, but after trial and error i found my way out of that town :) .That's my 2Cb (Cbills) Share this post Link to post Share on other sites