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Found 41868 results

  1. Sweet sounds good! join our TS3 server when you want to join up, my DayZ server is called : DayZFallujah - 1.2 - (UTC) - (Veteran|3D:ON|CH:ON) - LU40 | 24/7 DayTime | 160 Vehicles | Private | Want to join? Join TS3: 94.242.227.2:9995 or email [email protected] | Vilayer.com
  2. 216.155.140.69:2303 Private hive with a bunch of vehicles and admins that hoard everything. admins also KOS especially fresh spawns. they ban you for calling them jerks.
  3. Hey all! I'm looking for some players for my newly passworded server, After 7 hackers destroyed our public server that was always full and very popular. I have decided to turn it to private because it is unfair to every one that looses items over and over again and to the Admins (mainly me) that have to check logs, find the hackers and ban ect, ect! We are looking for all kind of players mainly Europe - England because the server is hosted by Vilayer and is in Luxenbourg (but still feel free to ask). We have currently about 6-7 active players and are looking for a few more to join us! We also are looking for clans to join. Some details about our server! Fallujah map Teamspeak 3 Server : 94.242.227.2:9995 160 Vehicles 24/7 Daytime 4 Restarts throughout the day : - 3AM - 9AM - 3PM - 9PM Active Admin Side Chat Veteran Difficulty Crosshair Enbled 3rd Person Enabled Death Messages On English Language Only If you think that this is the server for you, you can: Pm me on Forums Email me - [email protected] or join our teamspeak IP - 94.242.227.2:9995 Hopefully see you in-game!
  4. The L!ne

    1.7.3 - Lets Wipe the Hive

    "wipe the hive" means to delete all entries in the database where everything is saved. So basically: all vehicles will be reset and all players killed, yes. And all the people want that because in the 1.7.2-patches where many bugs which basically meant that you can put a thing in your tent, save it and get it out again. When the server restarts you will have 2 of the same item. So you can double ghillie suits, AS50, LWS... all high gear loot. Get one and you have as much as you want. So everybody now get easy high gear and the survive-fun is gone... get it?
  5. ^ Title. - Chernarus or Takistan. (+ Namalsk) - Has to have 20+ players during Europe daytime (Afternoon/Evening) - 3rd person enabled, more vehicles, etc - Active admins (preferably reachable on mumble/skype/TS) - No hackers! Please contact if you run a server like this. grtz, DragunovV + 2 other players
  6. Sumrak

    DayZ: Namalsk

    Wow you guys are awesome, thank you so much for your feedback! :beans: :beans: * part 1 * :thumbsup: Thank you for your feedback, I will work on the making mathces more available, as for hunting knife and hatchet, they are there almost everywhere. About heatpacks, yeah, looks like the change I made to them was too "devastiting", will be changed to the better value. Well, and for the cheaters, lets hope it will calm down a bit.. Vehicles are a part of DayZ: Namalsk (including special types of helicopters), more on http://www.nightstalkers.cz/en_index_dn.php?menu=en_dn_server or DayZDB map should also have vehicle positions soon. Temperature is achieved by changing the script, the reason for you swimming in the ground is that the spawn point, where DayZ is placing players upon logon / death is in the sea (on chernarus, there is random terrain, so you are staying on the ground). #1 caused by ↑ .. not sure about the solution yet #2 Thats bug from Arma II, because some surfaces on the objects does not have defined sound, it should use the default, but instead it use the last one.. for you it is sea. #3 This could be a problem :( again related to the #1 Thanks! This is in the pipeline :P Yes they should be able to protect you almost fully, but of you think they are not, please, can you describe in which situation you were? Probably unlucky :D @DayZ_Namalsk @namalsk @nc I've talked with Josh, it will most likely gets joined into @nc sometimes in the future, he will also take a look on the server filtering.
  7. Just started a private server today and im wondering how to set a loadout for everytime you spawn to start with that gear ? And im also wondering how to login as a admin on the server, check the logs ( and find them ), custom weapons and vehicles IF YOU KNOW HOW TO DO ANY OF THESE PLEASE REPLY
  8. Cream Pie

    Looking for a good private hive server

    Hi there, we are close to having 20 plus active players. Sometimes during the week nights its a tad slow. The owner of the server is going to be updating the server and adding more vehicles (there are already 70+ )and helis (currently 4 I think) hopefully this weekend. The server has active admins on it in addition to the owner. I am not a admin so maybe you could come on and see if you like the server. I enjoy it. Most times there are alot of ppl willing to help out but you know how dayz goes...trust noone!! :) The admins are on top of the script kiddies as much as they can be. Ofcourse you know some are going to get through but I can tell you they have no fear in banning when need be. Once a script kiddie got through and after they got rid of them they told us all to be patient, they reset the server and asked that we all not kill for a bit. They then helped people get back to where they were before. Also brought some to vehicles if they requested it :) Well I hope you come to give the server a try. Pie
  9. Still Recruiting now, Our Server is called : DayZFallujah - 1.2 - (UTC) - (Veteran|3D:ON|CH:ON) - LU40 | 24/7 DayTime | 160 Vehicles | Private | Want to join? Join TS3: 94.242.227.2:9995 or email [email protected] | Vilayer.com Also we might be switching to the new map namalsk soon for a mess about! Even if you don't want to team up, you can join our community on the server if your getting tired of hackers!
  10. Hey all! I'm looking for some players for my newly passworded server, After 7 hackers destroyed our public server that was always full and very popular. I have decided to turn it to private because it is unfair to every one that looses items over and over again and to the Admins (mainly me) that have to check logs, find the hackers and ban ect, ect! We are looking for all kind of players mainly Europe - England because the server is hosted by Vilayer and is in Luxenbourg (but still feel free to ask). We have currently about 6-7 active players and are looking for a few more to join us! We also are looking for clans to join. Some details about our server! Fallujah map Teamspeak 3 Server : 94.242.227.2:9995 160 Vehicles 24/7 Daytime 4 Restarts throughout the day : - 3AM - 9AM - 3PM - 9PM Active Admin Side Chat Veteran Difficulty Crosshair Enbled 3rd Person Enabled Death Messages On English Language Only If you think that this is the server for you, you can: Pm me on Forums Email me - [email protected] or join our teamspeak IP - 94.242.227.2:9995 Hopefully see you in-game!
  11. I am not the owner of this server nor apart of this community, I am just a player. I just started playing on it last night and I'd have to say this is probably the most exciting DayZ Private Hive I have played. The server configuration makes it to where it was 1.4/1.5 . AS50 and L85 are gone and the overall playstyle is like 1.4/1.5 alot of teamwork in this server and Many clans (just going off tags). Def a refresh after I stopped playing this for 2 months. Im back and playing on this server for sure! I am just posting his server stuff from Reddit to here. SWC-DayZ Server - Private Hive Server: DayZ Bliss SWC-DayZ (v1.7.2.6/build 97771) [Veteran|3DP:ON|CH:ON][GMT-11] - http://www.SWCombine.com Website: http://www.silverfalls.org/dayz/ We are a group of players from another game that have all become addicted to DayZ. Up until recently we were hosting US 2881, a public hive server. Due to all the hackers and inability for us to do much of anything about them, we have decided to go private hive. We would like to build a community of players around our server that want to have fun and play DayZ. You won't be banned for killing admins or stealing our vehicles though we may hunt you down like the bandit you are.! Features: Running a Bliss 50-slot private hive server on a VPS - meaning there aren't other DayZ servers on the same machine. Running 24/7 Veteran Difficulty 3rd: On - Tracers: Off - NP: Off - CH: On - DM: On Currently 130 vehicles including 2 helicopters (this may change) Custom Heli Loot (removed L85 and AS50, put in new weapons) Always Full Moon at night Custom buildings for groups / clans Vehicles / Tents properly saving Side Chat enabled (though we don't want people using it for voice chat) Updates / restarts happen pretty fast and you get prior notice Server in US Database backups every 30 minutes Whitelist, application process and password used to minimize hackers Our own private Mumble voice chat server Rules: Things not allowed No hacking No duping intentionally No ghosting - pretty much this shouldn't be possible on our private hive, but just in case someone finds a way to do it.. don't. No hoarding of vehicles - if you're two people, you don't need 5 vehicles. If your group has 1 helicopter, leave the others alone. This does not mean you can't steal vehicles from others, it just means don't create a parking lot of unused vehicles. No Alt + F4'ing to escape other players. Don't care if you do this to get away from zombies. Refrain from killing fresh spawns. You won't get banned if you happen to kill one, mostly what we mean here is don't camp the beaches looking for new spawns to kill. (Robbing, taking em hostage is fine). No using barbed wire or tank traps to block off popular spawn sites (fire stations, churches, etc). Exceptions to this are if you are inside the building at the time or if you are using the location as your home base. No begging admins for weapons or vehicles. If we want you to have it, we will add it as a spawn to the map where everyone can compete for it. No VOIP in side chat. We don't wanna hear your music, heavy breathing, TV, etc. No trolling or harassment over side chat. No excessive use of bad language, racist comments, basically use your common sense. We're not gonna kick your for expressing your displeasure in the fact that we just killed you, but just don't go overboard. Things we DO allow Kill on sight (KOS) is allowed though we encourage you to interact more with other players as we are trying to build a community here. Bandits are welcome, though we'd much prefer you truly play a bandit - hostage taking, robbing, etc are encouraged over just shooting on sight, though you won't get punished for KOS. Base building at major locations. If you can protect it, it's within your rights to own any spot on the map. Be prepared to really have to fight hard for the more popular spots. Role-playing is encouraged though not required. Anyone purposefully trolling or abusing someone attempting to roleplay will be dealt with harshly. Forming your own groups / clans. We'd love to have other active players on the server, whether bandit or survivor. If somehow you lose your gear / vehicles due to a hacker, the admins will work on replacing what we can. If you lose it due to zombies, bugs or glitch, we will not replace it. Sorry for this but it's impossible for us to prove you really lost the stuff this way. Interested in joining? Just visit our website and fill out the application. We'll get you processed as soon as we can, but note we like to play the game too so it may take a few hours. If you haven't got a response in 24 hours let us know. Once you are accepted you'll get a PM on our forums with the password. You'll then need to join so we can add you to the whitelist.
  12. spex

    Vilayer 50% off all Dayz Servers

    If by "ViLayer will always stay as ViLayer" you mean a top notch hosting company that has done more for community than any other host, you'd be correct. I understand that no company can please 100% of people but there's a reason they have a customer base of their current size. They offer better servers, most features and better support than any other DayZ host...period. There is no arguing with the amount of different things Lee has made available to the community. He is constantly working on new features for both the game and for server side managing. An example would be the new DayZ Server Manager tool. You get full control over objects on your server. They let you set the amount of vehicles, run cleanup on vehicles with different damage levels, cleanup vehicles hackers teleport out of bounds, pick the amount of damage vehicles spawn with, choose the amount of days things like barbwire and tank traps stay on the map and much more. What other managed host offers something like this? On top of that you'll be hard pressed to find another host that offers the server performance that they offer. Their boxes don't get over sold. As a matter of fact, each box runs dual e5-2690 CPUs and they only put 9 servers per box. If they really wanted to squeeze every dollar out they could run more than 9 servers per box. But to ensure customers and players have the best experience they don't. This is without mentioning the new performance DLL and other tweaks that have been made to improve game performance. Bottom line is ViLayer is a top notch. I've been with them for 3 months, own 4 servers, 1 Teamspeak and web hosting. I've had almost no issues over that amount of time and have nothing but good things to say. The few issues I've had have been fixed very quickly. I've dealt with a lot of hosts over the years and Vilayer is hands down the best I've found. People can choose to pay less for more with ViLayer or pay more for less with all the other hosts.
  13. DrunkPunk

    Your server and custom loot tables

    I dunno, the server I play on not only has increased loot/downed choppers/tons of vehicles, but also has some extra buildings and a new town west of kamenka. ultimately, it makes it way more fun. you can happen across cars pretty easily, but they are easy come/easy go. more loot means that the people who have spent more time on the server don't end up dominating those who just joined (since most stock servers tend to have all 4 of hte high value loot areas stripped every time, and guarded by morons with as50s). so yeah, it may be DM with zombies, but so is vanilla dayz. the only difference i really see is an even playing field. and the added cars make the experience way more dynamic.
  14. You're doing yourself a disservice by avoiding doing it at all costs. It isnt about instant gratification, it is about improper spawn mechanics being work around'able. Flinging a dozen empty cans at the hospital windows, is a good reason to clean out the grocery store to me. So give the store once more over, you've earned it for staying there that long. Oh no, it absolutely is more risky. The longer you let 'your' (each player has a proximity of zombies that spawn for them) zombies stay up, the more risk you run no matter where you are. Running through the woods to another spot, with no tail, is a very safe method of obtainable items. In and out looting is by far the survival handbooks goto method. No loot is guaranteed, I should note. Some items have a fraction of a percentage chance of spawning. This is a solo thing, running in groups you will positively need to "hold" down locations for mass scavenging, healing, regrouping, ect. before moving onto other towns. That is the awesome part, how often groups raid towns for supplies, and how quick and savage they do it. There is no 'Aww tin cans' attitude when your buddies left knee split open and another buddy hasnt had a drink in 2 days. Running building to building doesnt really do much for you after you've check all the buildings in a town, which can take an experienced player maybe 10 minutes to do. Which means you take the 20 minute to 3 hour run to another place.. Or you bunker down until you get mildly acceptable supplies. Staying put positively is more risky then trekking through wooded areas, stumbling into free vehicles. ;) I totally understand your perspective and that is respectable. For almost everybody else, playing long enough to have run into at least one heli crash site, there is no more sparkle in rolling around in shrubs to perserve your AKM and can of mountain dew. People who get attached to their items, will most likely rage quit the quickest. This game is not forgiving and has no algorithm that makes sure you dont get screwed. Ive run to places, hungry and thirsty, to see nothing I could eat or drink. Dying out of some stubborn principal just isnt having fun. Kicking a few tin cans around to see if there is something buried underneath, isnt something you need to avoid nor exploit. Pulling something from the rubbish is at least equally as rewarding as picking up someone elses left overs. It is a game mechanic, no matter how you slice it. Your argument has stated you find loot cycling to ruin immersion and other player's fun, in the survivor game as your corner has called it. That means you accept that ALL abused game mechanics must then fall under the same leering disgust that you've thrown at loot cycling. That is your crutch. Respawning with a broken bone while rolling in the hospital boxes full of morphine, is optional game mechanic that youve taken advantage of. It doesnt AUTOMATICALLY do it for you, it is a game mechanic you must initiate in order to bypass "wasted time". The game is designed so that loot removed completely from a building allows for more to spawn, this is a game mechanic. This doesnt happen automatically, you must initiate it in order to bypass "wasted time". Simple stuff here.
  15. Swineflew

    My Dream DayZ

    When I think of post apocalyptic survival I immediately think of waterworld and mad max type of worlds. Many small colonies and scavengers or loners coming in to trade to survive or to get things they couldn't alone. I think that when people play zombie games their instinct is to build a base and fortify, at least mine is. So my idea revolves around this idea. I will be referencing Eve for probably 90% of these ideas also. It's a great and fantastic game, but playing spreadsheets in space is what kills it for me. I digress though. Essential things DayZ needs. - End Game content, some type of progression to keep you playing. - Carrot on a stick, you need something players can work towards over a longer period of time. My idea would be Bases. Building, maintaining, capturing, defending bases would be an ideal endgame. Scatter bases through the land and allow clans to fortify them, maintain fuel for generators etc. Bases can hold benifits, fuel manufacturing, electrical plants, water purifying, etc. This gives a base a reason to hold and defend, and a reason to attack them or trade. A clan that can manufacture fuel can trade with a clan that can manufacture tools or weapons using their bases perk. Scavengers or lone wolf players can come in and trade things they've looted for fuel or whatever they may need to survive. Bandits can attack an ambush people traveling between different bases to steal their goodies. Attacking bases can work like POS attacking in eve. As an example you get into the base and hack a computer or something and (like stront) the base becomes open to attack depending on how the base owners set it up, this allows defenders and attackers to mobilize their forces to attack/defend so players don't have to be logged in 24/7. - Now currently the game operates on too small of a scale to make this work. The map is too small and player caps are too small. This is where the eve model comes into play (again). Everyone is in the same universe in eve, but zones are separated into systems, so people are all in the same world, but they are always in different zones. If DayZ could link servers through a train system we could all share a "world" and different servers could be different "zones". This would potentially link all the players similar to eve. - Zombonies. I think that inside of the bases walls it is ok to be semi safe from zombies (assuming people don't leave the gates open). Walls and gates should keep people safe from zombies, it always has in zombie series. The problem is you can't hide behind them forever, you have to go look or food to eat, water to drink, batteries, ammo, weapons, vehicles, etc. Maybe your base can make food, well you still have to search for water, or travel and trade with a base that can purify water. The idea is that a base can't operate on its own, but it gives players something to work for, a long term goal, and a reason to trade, etc. This means people can't huddle in their base 24/7. It means people have to go out and trade or scavenge which opens them up to zombies and bandits. Zombies should be EVERYWHERE. - Player progression. Players should have skills that they can build up over time for crafting tools, upgrading weapons, being a better hunter, driver, mechanic, etc. allow them to choose talents that benifit their gameplay, a talent tree that branches towards group or lone wolf gameplay. - Death. You lose your skills, loot, talents when you die. Death sucks, and it always should. Basically I want an FPS Zombie version of eve. I could go on for days spouting ideas, but I figured this wall of text is good for now.
  16. nik21

    What's your current loadout?

    Official hive: M4A1 CCO SD, AS50. Rangefinder. GPS. NV, Coyote backpack, all tools. M1911, bandages, 2 bloodbags, basicly every slot in is filled up. I also had 1 or 2 vehicles but someone stole them. :D
  17. Silentreaper127

    Gunsmithing?

    I have heard from different articles and such that Rocket is planning to make it to where you carry rounds and fill up the magazines and have that influence trading and such. Ok im going to assume that "Seconds" is modifying guns to have a magazine. I was just putting a example but you can modify some guns to have a larger mag or for some to take a mag it would just take looking it up and learning it and not being easy for people to do. Cause i dont want to see new spawns being able to find the equipment and make a shotty with alot more ammo(like 16 shells). For the third thing which is the reloading part im assumming: He can put it in the game and if you know how to do it then you can. by that i mean if you know how to control the machine and the order to put the gunpowder and such in the shells then it will let you. I've helped my fathers freinds reload spent shells and its not too hard to learn to do. Armor peirceing for vehicles to make it easier to disable them without a as-50 but with a smaller rifle. and you could also look up and try to learn how hollow points are make and make molds for them. This would go with underground bases and you possibly finding ores or just scrapping vehicles for metal. ] And in real life you could find a box of empty shotgun shells or shells on the floor and if you could reload them then they wouldn't be just junk. Im not talking about doing mass production for reloading ammo im talking about reloading about 4-6 mags worth of ammo which with a 20 round mag would be 80-120 rounds, but even with a 30 round mag I don't think it should be a stop by your base for 5 minutes and emerge with 20 mags filled with standard or modified rounds, Im talking about being there for 30 minutes to a hour reloading ammo . This would also encourage going to your base more often than for dropping off loot or getting supplies. Realistically do you use more than 6 magazines per loot run in a couple towns or a military base? :) And like you said there is a possibility of messing up your gun but that adds to the need to know the proper way and not just half assing it to where you may have double the amount of rounds in half the time then if you reloaded them properly but you would have double the amount of duds and rounds that can reduce accuracy and blowing up in your face, so it adds to more chance but reloading your ammo is just so you dont go into a gunfight with a AKM as a club. :D
  18. p.s vehicles and knowledge of this game make it too easy to aquire top gear in short time. in the servers i play regularily, i get all 3 heli crashes in a day and due to when i play i can gather a large selection of crash site weaponary each day and im first to arrive. they are really easy to find once you know roughly where to look and after a 30+day character has everything on toolbelt and as much ammo as you could ever need sometime u feel the need to go get some excitement and potentially let some new guy get a great reward. i carry multiple sets of nvgs on me sometimes to trade etc but also like to think if sum1 kills me they get their best day of Dayz ever! spread the fun. its the same with vehicles...USE THEM!
  19. azynkron (DayZ)

    Private server available

    We are now looking for serious players to join our hacker free private server. We are a friendly bunch, more into survival, who are looking for other serious players to join. Maps are rotated by vote and difficulty is set according to map (read: Chernarus can be set harder than a new map). 40 slots available and the idea is to have two teams (20 on 20) that battle it out. Shooting fresh spawns on the south coast, ghosting, DISCO in PvP, racism, harassment and other game ruining behaviour = immediate kick and ban from server. Competitive trash talking (within the boundaries of above) is allowed. Side channel is on, but only for contacting game admin. Server is located in Luxembourg, routed through Frankfurt, Germany and normal ping from UK, Ireland and France is around 40ms. 160 vehicles maximum on map + care package drop. Normal vanilla loot table for now. Server is rebooted once a day. Timezone is UTC with full cycles. If you feel that this is what you are looking for, contact [email protected] First come, first served.
  20. zenvolta

    Rape Dungeon - DayZ Namalsk

    Hello, been playing on your sever for a few days now with some friends. Great server. One thing though, it seems like all the Vehicles have disappeared. Could you check and make sure its not the work of a hacker? I mean we have waited till after server resets and gone to look, still nothing. Thanks
  21. I have to agree with Bone. I played on a server with over 100 vehicles and every weapon you can dream of... Was boring as hell!
  22. boneboys

    Your server and custom loot tables

    Servers that keep the base game with maybe a few added vehicles and some minor additions like random loot drops and side chat are ok and keep the difficulty as it should be. I've played on servers with 100+ Vehicles/NVG's/Map/Compass/Matches and Knives +9mm silenced at spawn,,,,, the gameplay is completely fucked up ruined. I mean really DM with Z's. So if you want to keep the DayZ experience keep it to the minimum. IMHO.
  23. I find a server I own a vehicle on, PM you the server name, then drive you the vehicle with spare fuel/parts if available. (I only play on good servers with little to no hackers, so vehicles and camps are pretty safe.)
  24. hatfieldcw

    Zombie War or Survivors War?

    Yes and yes to the questions. Why did you log out on the Elektro fire station roof? Why were you up there to begin with? The zombies are part of the setting of DayZ. Mostly it's a sociological game, providing a sandbox environment in which people can interact. The interactions can range from simple avoidance to malicious violence to high-level cooperation. Different players have different approaches to the game, and when players meet, their play styles can complement each other or contrast with each other. Here are some of my observations: Gear influences personality. Everyone's friendly when they can't fight. If I spawn on the coast and meet another player there, I won't hesitate to introduce myself and cooperate to get started. We'll raid a few barns, look out for bandits, share food or drinks or otherwise help each other out. However, as soon as I hear, "Hey, I found a Lee Enfield" from the next building over, I know to start watching out. Because if he finds a gun in the same town where I find a tent, there'll likely be a guy with a tent and a gun leaving that town alone. If we stay friendly past the first gun, we stop being nice to strangers, and we'll shoot a guy more readily than we'll offer a bandage. After all, meeting a stranger and getting some free ammo from his corpse leaves me feeling a lot safer than meeting a stranger and then having an armed man somewhere behind me. Heck, even letting an unarmed fresh spawn past you can be dangerous, because when that guy walks into a barn and finds a CZ 550 a minute later, his first thought might be, "Where have I recently seen someone I can shoot with this?" Survival is, after all, the goal. The game recognizes and scores combat. There's a counter in the game for zombie kills, zombie headshots, murders and bandit kills. Any one of those numbers can become an in-game objective for a player. I'll spend hours chopping through waves of the undead until my name's on top when I hit the "i" key. I'll sit on a hill and shoot random strangers just because I found an M24 and want to wear that bandit head for a while. I'll sit in the woods for an hour or more with my sights on a common sniper nest, waiting to rack up another ear and some loot. These metagames give players direction, and nobody can deny that meeting goals is rewarding. The only reward I get for a two-hour tire hunt is a working GAZ, and it'll likely be gone next time I log in, due to clever hunters or hackers. My kill score persists and can define me. Cooperation is often not worth the inconvenience. There are only two good reasons that I've found for working in a team, besides camaraderie. The first is loot farming, either for weapons or for vehicle repairs. The second is battle. A single player with a good backpack can carry everything he needs for days of surviving, even without a vehicle or tent. Risking your gear always ends in tragedy, as all my taxis and party buses can attest. I'd estimate that it takes between one and three hours to get a van or bus running, and once you start driving down the coast honking at strangers or advertising your services over side chat, you've got about twenty minutes before someone lights up your ride. If you want the game to be carebear central, take some time to check out a few of the friendly-only servers. It's a rifle-stacking simulation, the challenge lies in finding more places to put tents so you can store all your FALs and NVGs and spare ghillie suits and backup car engine blocks. You get yelled at by self-important jerks because you don't cycle barracks loot in the most efficient possible way, or because you put a plebian AKM in the UAZ that's reserved for L85s or because your camping tent isn't lined up with all the other camping tents. You wind up with twenty working vehicles parked in a field that's more showroom than base of operations, and when it's all collected and all done, players stop logging in because it's boring. I'll take the DayZ Douchebag Simulator every time.
  25. Our website for more info : http://dayz.uthexa.fr Hi all, First of all, I apologise because my english is not perfect, just tell me if there is something you don't understand. We are proud to present our new server that is now opened to euro players : Uthexa. Here are the new changes we added on our server : Weapons - Weapons that can be found in the game fit to the localisation of Chernarus (mainly russian weapons). Even if the basic equipment is easy to find, it is a lot harder to find "military" weapons. - Removed DMR,AS50,FNFAL,MP5,M240,MK48. - Added many russian weapons. - Weapons with grenade launcher now accepting american grenades - Some weapons can now be found with only one magazine (RPG for example) - There are only 2 helicopter crashes remaining on the server, an american one that drops advanced american weapons, a russian one that drops advanced russian weapons - There is another system like heli crash represented by supplies dropped by parachute Vehicles: - Shortage of fuel is a reality in Chernarus! Kamaz vehicle (tanker lorry you can't control) have been deployed on the map in "logic" places by the government when contamination began, their stock are limited and are randomly filled up by a script, not at server reboot. People have to fight for that precious resource. - It is now possible to "steal" weels from other vehicles, but success rate depends on damage : For a new wheel (0% damage) 100% success For a low damaged wheel (20% dmg) 20% success Over 20% dmg, wheel can't be stolen - Replaced UH1H with Mi17. - New quad capacity is now : 20 inventory slots, 2 weapons slots, 1 backpack - You can now right the quad. - Added "Fuel tube" tool to siphon off the fueltank from other cars. - You now need a toolbox to repair vehicles - It is now possible to check fuel level on vehicles. Objects: - The whole loot table has been changed!!! - More than 20 new clothes have been implemented, they can be found in buildings that fits to their characteristics (civilian clothing in civilian buildings, military clothing in heli crash...) - added arms cache: (30 inventory slots, 5 weapons slots, 0 bag slot) - added ammunition cache: (50 inventory slots, 0 weapons slots, 0 bag slot) - Added "Camouflage net" for vehicles - Alice pack has now 16 slots - Czeck Backpack has now 20 slots - 4 new bags available Events : - Events are often organised : zombies hunt, race, etc... Winners get a price AND points they can use to modify their vehicle color, buy a unique character skin, buying stuff, fuel... Zombies : - Difficulty has been increased against zombies and environment, our goal is to extend the life expectancy of the game, we are currently working on increasing danger represented by zombies Recent fixes : - Sa58 can now be found with AKM ammunition instead of Sa58 ammunition (both magazines remains compatible) - Added ammunition for winchester - Corrected a bug affecting "fuel tubes" that did not appear - Helicopter crashes should give more coherent objects Other : - In order to prevent alt+F4, a clone stays in game for 1 minute after player disconnects, this clone can be attacked and killed. Server Rules and description Dayz Uthexa Server (v.1.7.2.6) This is a “veteran” server, it is independent from the official Dayz network. Setup : - Time : UTC -1 - Vehicule : Yes, saved - Tent : Yes, saved - Third person camera : Yes - Cross hair : No - Player situation on the map: No - Bullet trajectory : No - Players and vehicle names : No - General chat channel : No - Auto reboot : 7:30am – 12:30pm- 4:30pm – 8:30 pm – 2:30am Rules : - No hack ! One coincidence can happen… two and you get banned - Try not to shoot on disarmed people - Vehicles and tents outside of the map will be deleted after every server reboot. - The server has many changes, please read the changelog before your first logging attempt. New players – Subscriptions: Status: Opened - Subscription on the forum is necessary if you want to play on the server! You must fill your ID and the player name on your profile - Server is password protected and runs through a “White list” - If you want your ID to be added to our database, please post your application How to play on Uthexa server I) Post your application on our forum dayz.uthexa.fr (don't forget to give your player ID) II) Install the mod Download the Original rMod here Down the latest version of Uthexa Mod here 1/Extract the archive in the game folder (you should see the Dayz folder if you are in the right place) 2/ Use DAYZ UTHEXA.bat to launch the game I hope you will enjoy it!!!!
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