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Showing results for 'Vehicles'.
Found 41868 results
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]TPG[ Total Punishment Gaming - Community Recruitment [Established Private Hive]
ctrl-alt-DESTROY! replied to ctrl-alt-DESTROY!'s topic in Clan / Group Recruitment
just respawned dem blown up vehicles, yo. get in here! -
So like you could run out of gas in vehicles
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Hacker Despawning Loot/Vehicles
LostManMike replied to LostManMike's topic in DayZ Mod Troubleshooting
The server restarted and it all my vehicles were back. Although some random gear was missing from them, I'm grateful they didn't completely vanish. Thanks for some answers. -
Hello everyone, I have a different look on the opinion that making guns, food, and vehicles rarer will make the game hard. I find this more unrealistic on the parts of the developers and may make the game more boring. While this is contrary to most other forum posts, please hear me out. In reality if you ran out of food and water on your person, regardless of the situation and environment, you could always get more. However, what if you could make the game darker with more diseases? Most of the posts are asking more more diseases, what I am trying to point out is that if you give each one a special property it will make the game a lot darker, for example, I had my appendix removed in real life because it no likez me, but what if that happened in DayZ? What if you character starts to collapse and die and there is nothing you can do to stop it? Imagine how that would make the player feel? But saying this, I know someone MUST say on behalf of their dynasty that it will make the game suck if you bend over and die all the time, but- A.This mod and soon to be game needs more realism, face it XD B.That is the cruel reality of most near-lethal diseases/illnesses, with or without medical care If this were to be real life, and you drank water from a lake,you would probably get some nasty infection. This is quite real in the sense that if you are near some foundry in Cherno, imagine how much mercury or biomass would be in the water? Imagine in loot tables if you pick up a bandage, and some dude used it without the player knowing, and you get a blood disease. If realism is what the game is aiming for, I personally believe more of this type of feature should be added, rather than more stupid military guns or vehicle monstrosities. Anyway, I thank you for bothering to read my humble post, Majestic
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Devblog update: Where is the Standalone?
Wep0n replied to rocket's topic in Mod Announcements & Info
You see them in the distance. They always flee into the trees as you approach. You get a fleeting glance of them through windows, but you can never find them. You hear their little zed noises in your travels. You never manage to spot where they're coming from. You do get in close proximity to them (indoors for example), but they run too fast to hit. (The game might have to cheat a bit here). well that really is disturbing, and defenitely a decent way of dealing with it, but it could be annoying after a while, except if it is used as a warning signal for the player. lets say the child only appears rarely, and when it appears that means that there could spawn more zombies around him and bad things will happen. imagine how seeing the children is viewed as a bad sign, and people who know you saw them will stay away from you.... while my opinion is defenitely disputable for being very unrealistic and reaching in a meta-ghosly gimmick, it defenitely can be the HORROR hearing child voices, and seeing them on the windows and knowing that shit is going to get real... and not telling your friends about it because they will not want to risk their lives... abandoning "childrenseers" could become common, and also a way to do something challenging even if you got super gear and vehicles. i must say that if children are included in any way, they must be freakin scary and dangerous. noone likes pesky annoying little dwarfs running around, i am sure most people would be more than happy to place a bullet in their head if they behave retardedly. Edit: and freaking bind the chanche of seeing children to humanity! i think this could be a great way to represent the sanity of a player who killed alot of people... he starts seeing creepy shit, which might have negative consequences for him... like karma... and maby a higher chanche for positive events for good guys... -
If you're looking for a server where you do actually have to survive then come and check us out, you don't get any benefits and start the with the default gear. The only changes we have made are adding vehicles and custom wrecks into the server, we also have a day/night cycle on the server. http://dayzmod.com/f...om-crash-sites/ Also got a very simple whitelist method: http://dayz.frak.eu/whitelist/ We are looking for players that like a nice vanilla DayZ experience, but there doesn't seem to be that many players who actually want that though.
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A map that lets me find where the vehicles are spawned and place and players located online.
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also the 24h daytime is spreading a lot..all pussies kindergardens...nothing best than default settings i must say that i love modded buildings and more vehicles randomly damaged...
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Yeah, I got on for the first time in a while last night and literally couldn't find a private hive server that didn't require whitelisting, had more than 10 players and default settings. xD Everywhere seems to have 'starter gear' i.e. pretty much all gear or 9,001 vehicles. Really need to get whitelisted on a decent private hive, lol. Althought saying that, didn't see any signs of foul play on the main hive all night so things must have improved. :)
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we ran across some people in vehicles and gave it a go trying to steal them lol :P we kinda failed cause most of us got killed but we did manage to get the Ural :D
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FadeToBlack Gaming - Custom Towns/Bases, Fortified Castles, 250+ Vehicles
msconfig replied to msconfig's topic in Mod Servers & Private Hives
Most of the vehicles on the coast are repaired, come grab one. -
Devblog update: Where is the Standalone?
Guest replied to rocket's topic in Mod Announcements & Info
I have a question... will we be able to actually jump in SA? Have you guys have information on jumping on Arma III as well? I've watched the video where they show animations but no jump to be seen. How can you simulate irl army scenarios without being able to jump? I agree that this is not something of large importance, but to me is just sad that our characters are "glued" to the ground. I've never been to the army, and never carried loads of weapons on my back, but I agree that if you have a full backpack you may not be able to lift both feet of the ground due to the weight you're carrying. But what about the naked character? He should be able to jump! To me, in gaming, jump means a great deal of freedom. I can climb on rocks, or vehicles, on lying players. Another doubt is, will we be able to move objects, even if by bumping into them? Those screenshots with lots of chairs makes me think that it would be sad if they are "glued" to the ground (like in the mod). I know that it can be too hard to manage all the dynamic entities on a server, but Minecraft does this well, and they already said to be using minecraft as reference on the server/client architecture. Edit: And being able to move the chairs could lead to cool scenarios where some guys are trapped inside the restaurant, being shot by bandits, and they barricade the doors with tables and chairs and flower pots (according to the screenshots). -
New Dayz Taviana EU server called Smacker Central
wesmacker replied to BFranek's topic in Mod Servers & Private Hives
Added a few new lootable barracks to the map. 12 choppers and 300 vehicles. -
New Dayz Taviana EU server called Smacker Central
BFranek posted a topic in Mod Servers & Private Hives
New Dayz Taviana EU server called Smacker Central Sponsored by some smackers for your enjoyment Search for Smacker to find it IP: 173.192.200.119:3187 Server Location: Washington DC US Veteran difficulty Side Channels: Enabled 3rd Person: On Time GMT -8 300+ vehicles, more to come. PVP encouraged. Suggestions welcome -
Descendants of Valor Private Hive Chernarus Plus with custom bases and weapons.
zombietampons replied to DoV Roller's topic in Mod Servers & Private Hives
:) More than likely the vehicles put on the map using Map Editor, once a player enters the vehicle it explodes. When we first customized our map we did this on mistake and took them off because players complained about this, it's a fun thing but people don't tend to like it on an insta death. I will try out your Server here in a bit :) I also run a customized map such as yours :) -
Descendants of Valor Private Hive Chernarus Plus with custom bases and weapons.
DoV Roller posted a topic in Mod Servers & Private Hives
Tired of abusive admins, hackers? Join our private hive, bring your bandit or survivor group, make it your home. We do extensive administration. You can be sure our server will always be up-to-date and running very smooth. =DoV= is a survivor group, you will get a chance to survive. Chernarus has been COMPLETELY revised, many adventures await you. And we keep adding to the map without changing the mod's survival feeling. Custom cities, bases you can take over, ammo boxes, load-outs, booby-trapped vehicles and more (600 objects added) Battleye is enabled. Gotcha anti-hack is enabled. Our database is backed up every 30 minutes. -
Looking for Private Whitelist West Coast Server
kwairt posted a topic in Mod Servers & Private Hives
After a great deal of effort to play the game by design I'm just sick of the hackers but this game is just too good to stop playing. I've been looking in the private hive forum but gah there are so many servers of various kinds etc. I'm looking for a good whitelist west coast server. I've never used the whitelist before but I'm willing to give it a shot. I would prefer a vanilla server _without_ extra buildings and vehicles for performance reasons etc. However I find the idea of starting with an axe or pistol appealing. If anyone knows a good west coast server like this with active admins that DONT CHEAT and a link I can use to apply for Whitelist then you will have two new legit players. Again if the server is good I would even be willing to donate to keep it running as it would be cheaper than renting one myself. -
you speak as though you have accomplished something.. The items you mentioned are easily obtained if you play on any high population server. On average I go through multiple lives a week with similar if not better items. For one your FN fal is a piece of shit.. Put a scope on that puppy and it would be a great gun, otherwise the iron sights and loud pew pew's make it not worth using any more situations, atleast until you have found an M16 or m4 variant. Bizon is incredibly common and packs about 800 dmg a shot... My markov is just as powerful and can be as deadly if used correctly. Go take your m107 to a city and take out as many new spawns as you can before someone whacks you off. Then start the cycle all over again. as a Bandit I find myself constantly hording guns//ammo/vehicles that my group and I have taken from survivors. The gear you have now can be saved for a raining day at a camp, or can be used as a fertilizer along with your body. I've tried to make a habbit of stashing my gears at my camp before I log off for the night and then killing myself. I find it takes no less then an hour or two to get a kick ass load out.
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Shib DayZ|Hatchet + Map Start|100+ Vehicles|Active Admins|24/7 Daylight|Custom Weapons|Server in Central USA|
shibdib replied to shibdib's topic in Mod Servers & Private Hives
New vehicle respawn code to ensure vehicles are correctly respawned every restart! Also increased heli crashes! -
Hi, I need some help with my private hive Taviana Server! In the MYSQL Database is the default spawningscript, pMain. Code: BEGIN DECLARE iSpawnNumVeh SMALLINT(15) DEFAULT 200; CALL pCleanup(); CALL pFixMaxNum; SELECT SUM(MaxNum) FROM object_classes INTO @iMaxNumTotal; IF (iSpawnNumVeh > @iMaxNumTotal) THEN SET iSpawnNumVeh = @iMaxNumTotal; END IF; WHILE (fGetVehCount() < iSpawnNumVeh) DO CALL pSpawn(); END WHILE; END Here I can edit how many vehciles i would like to spawn. But it only spawns allways same dameged vehicles: example 2 137 1 MMT_Civ 6.1.2013 23:18:49 0 [90,[13248,19383,0]] [] [] 0.05000 0.05000 6.1.2013 23:18:49 53 202 1 Old_bike_TK_CIV_EP1 6.1.2013 23:18:49 0 [88,[15526.4,8412.45,0]] [] [] 0.05000 0.05000 6.1.2013 23:18:49 54 94 1 Old_bike_TK_CIV_EP1 6.1.2013 23:18:49 0 [270,[5850,9901,0]] [] [] 0.05000 0.05000 6.1.2013 23:18:49 55 108 1 LadaLM 6.1.2013 23:18:49 0 [320,[16704,10623,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 56 188 1 Old_moto_TK_Civ_EP1 6.1.2013 23:18:49 0 [1,[16149.9,11571.7,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 57 42 1 LadaLM 6.1.2013 23:18:49 0 [130,[10939,868,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 58 267 1 Lada2_TK_CIV_EP1 6.1.2013 23:18:49 0 [80,[12627.7,13612.9,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 59 135 1 tractor 6.1.2013 23:18:49 0 [100,[11110,17900,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 60 124 1 S1203_ambulance_EP1 6.1.2013 23:18:49 0 [20,[10163,18965,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 61 247 1 MMT_Civ 6.1.2013 23:18:49 0 [224,[12617.1,15157.4,0]] [] [] 0.05000 0.05000 6.1.2013 23:18:49 62 91 1 tractor 6.1.2013 23:18:49 0 [320,[5987,9604,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 63 274 1 TT650_TK_CIV_EP1 6.1.2013 23:18:49 0 [8,[15724.4,13410.8,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 64 72 1 Old_bike_TK_CIV_EP1 6.1.2013 23:18:49 0 [320,[7914,6697,0]] [] [] 0.05000 0.05000 6.1.2013 23:18:49 65 259 1 LadaLM 6.1.2013 23:18:49 0 [326,[11922.9,15458,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 66 123 1 V3S_Civ 6.1.2013 23:18:49 0 [30,[9937,19091,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 67 233 1 car_sedan 6.1.2013 23:18:49 0 [269,[14730.8,9807.05,0]] [] [["motor",0.8],["karoserie",1],["palivo",0.8],["wheel_1_1_steering",1],["wheel_2_1_steering",1],["wheel_1_2_steering",1],["wheel_2_2_steering",1],["sklo predni P",1],["sklo predni L",1],["glass1",1],["glass2",1],["glass3",1]] 0.05000 0.05000 6.1.2013 23:18:49 Now my Question is it possible to spawn random damaged vehicles? Thx Sanke
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DayZ.ST - $30/mo for 50 Slot US/EU Servers - FTP - DayZ 1.8.0.3 - Epoch 1.0.3.1 - Instant Setup - Custom Panel - Live Map Tool
Khyron_UN replied to ersan's topic in Mod Servers & Private Hives
manual spawned vehicles are fine, it's the ones that have spawn points, and I would rather not wipe the entire database... again.... -
HELP ME! NAVICAT problems
dontera replied to RandomHeroGaming's topic in Mod Servers & Private Hives
quick and dirty details on adding new vehicles via the database Database Tables: There are three tables involved with spawning vehicles:Vehicle - this table contains a distinct list of all vehicle classnames that can be spawned along with values determining the min/max damage and fuel, and the limit to how many can be spawned in one world at a time. Additionally, this table specifies the Parts for the vehicle (things that can be broken/repaired) and the starting inventory World_Vehicle - this table specifies a vehicle record (via vehicle.id) to be placed at the given location in the given world, and the Chance that it will be spawned Instance_vehicle - actual vehicle in your game world, generated using the information from the previous two tables. usually created via the db_spawn_vehicles.pl script Adding new vehicles: To add a new vehicle spawn:Does the vehicle classname you want exist in the vehicle table? If Yes, note the vehicle.id. if No, add it. Get the worldspace value for Where you want the vehicle to spawn (I won't cover this, but the arma2 mission editor is a good way to get said values) Add a world_vehicle record with the world.id, vehicle.id and worldspace values generate vehicles (manually run db_spawn_vehicles.pl or click your host provided button) You should now have a vehicle at your specified location. Repeat as needed.Changing how many vehicles actually spawn: Notice in world_space the Chance column? if you want all vehicles to always spawn, simply change that to 1. If you want your vehicles to spawn with more/less damage or fuel, change the vehicle table fuel and damage min/max values appropriately. If you want to reset all vehicles back to their spawn points, just clear the instance_vehicle table and re-generate.That's all you should need. Anything else, just ask. -
Looking for a group of friendly Players...
Captain Rhodes replied to savingbadluckbrian's topic in DayZ Mod General Discussion
If your looking for some mature players that value teamwork and play together as friendlies and/or bandits come check out our panthera server. Bring your friends and play against us or join us on our teamspeak channel and help us out. Currently playing panthera island, 24/7 daylight and lots of vehicles, choppers, planes etc... Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 We are alos recruiting for our clan Allied Task Force {ATF} but is not neccesary to join to play with us. Check it out and tell them Captain Rhodes sent ya!!! www.alliedtaskforce.com We have no "boss" telling us what to do except play fair and legit. No need to apply and you can join us our teamspeak server and your friends are welcome as well, check it out. -
Looking for somebody to play with
Captain Rhodes replied to [email protected]'s topic in DayZ Mod General Discussion
If your looking for some mature players that value teamwork and play together as friendlies and/or bandits come check out our panthera server. Bring your friends and play against us or join us on our teamspeak channel and help us out. Currently playing panthera island, 24/7 daylight and lots of vehicles, choppers, planes etc... Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 We are alos recruiting for our clan Allied Task Force {ATF} but is not neccesary to join to play with us. Check it out and tell them Captain Rhodes sent ya!!! www.alliedtaskforce.com -
Need Some DayZ Friends.
Captain Rhodes replied to Badass_Forever's topic in DayZ Mod General Discussion
If your looking for some mature players that value teamwork and play together as friendlies and/or bandits come check out our panthera server. Bring your friends and play against us or join us on our teamspeak channel and help us out. Currently playing panthera island, 24/7 daylight and lots of vehicles, choppers, planes etc... Server IP: 69.162.88.42:2312 TS3 IP: 66.55.142.230:9371 We are alos recruiting for our clan Allied Task Force {ATF} but is not neccesary to join to play with us. Check it out and tell them Captain Rhodes sent ya!!! www.alliedtaskforce.com