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kwairt

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About kwairt

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    Woodland Warrior
  1. kwairt

    Children and Women Zombies?

    Would love to see it. Something that definantly needs to be added.
  2. I like multiple speed zombies including zombies with missing limbs etc etc. Need a nice variety to keep people having fun and trying to stay alive. Would also be nice if the handguns did more damage to the zombies. I would love to see some blood and chunks also heh. Imagine Dead Island zombies lol that would be damn cool. Ragdoll with physics oh my :)
  3. kwairt

    Resting and Restoring Blood

    Yeah slow passive regen when your character is in optimal condition aside from blood would be ideal. I just eat like a pig if I don't have blood :)
  4. Thinking of renting a server in Seattle. Would be really nice to be able to import and export the ban list. I plan on using the server alot and it would be nice if we had a community list we could start fresh with. BEC would also be nice. I've played on a few of these servers and they do run very well. As long as performance and up time was consistent I would definantly consider keeping the server up longer.
  5. kwairt

    Hopeless n00b!

    This is what makes Day Z so good. Eventually you will learn to survive. However you will make mistakes and pay for them but slowly you will get better and eventually have a camp and some supplies maybe even a vehicle or a bike. The bikes are alot of fun IMO.
  6. That sucks. No really. Legit player being punished by an admin and globally banned for playing the game the way it was meant to be played. I'm sure it happens to alot of people. Finding a good admin seems to be hard to do and everyone is so paranoid. The other day I was playing and just doing my solo thing hunting for some game actually and a player was killed. He was actually blaming me on side channel and said I was probably hacking. Which was funny since I was like 150km from where he died hunting animals in a dense forest lol. On the other hand a day later I was ghosted and killed on US 3055 so I can see why people get paranoid. I'm avoiding that server now. Hope you get your ban lifted...
  7. I want it now like everyone else but sometimes circumstances arise you can't control. Currently I think Bohemia is going through a tough time. I have no doubt they will get through it but you can be sure it has caused a big delay on the project. I hope they take their time and release SA id style "when it's done" because honestly it has the potential to be one of the best games ever. Bohemia knows this and I'm sure they will put as much effort as they can moving forward. I just don't see this coming out any time soon. I would say another 9 months for an actual release at best. Assuming the situation resolves itself over there they will still need some time off probably. I mean maybe maybe not but I just don't see what good putting pressure on them to release early will accomplish. Once they get their boyz home they will probably want to go for a drink and hash stuff out. Personal issues aside I hope they get their lives back and things return to normal. Then we will have a better idea of what to expect. Best of wishes.
  8. Was playing earlier tonight and noticed the problem again in some smaller cities where the frames will drop depending on how much interior your rendering. For example I was inside a building standing in the doorway looking out and across the street into another building that had two doorways that let me see through the building down the road and into ANOTHER building with an interior. This is the problem I'm talking about. There needs to be vis blockers to keep the performance consistent. It doesn't mean you need to throw up walls everywhere just redesign the entrance ways and limit LOS via windows into complex scenes. This also goes hand in hand with general engine optimization. I'm sure some of the builders at Bohemia have experience with this and it's probably one of the reasons they never bothered to do interiors on ALL the buildings. Like I said some simple geometry fixes and tweaks could go a long ways in making the game play much better in urban envronments small and large.
  9. I'm not sure where you are getting your news but the Stand Alone is no where near complete. In fact it's been delayed. http://www.gameinfor...r-overhaul.aspx :(
  10. I'm getting really good performance on the i7 2600k and a GTX 570 with the right settings. I haven't actually checked to see what it is but it definantly maintains 60fps in 1920x1080 in most areas even with Zeds. However the larger cities drop it to 15-30 like you said. Again though this seems to be directly related to "sceneComplexity" which I have set at "100000." Increasing the sceneComplexity has the most impact on framerate from what I can tell. I beleive it is related to the buildings themselves however Zeds further complicate the issue no doubt. For Day Z we don't want to use the GTA IV LOD because that would allow someone to shoot out but not been seen at max range. For Day Z you need a balance so that you don't need to use a trick LOD to get the desired effect. Simply limiting the explosed LOS from exterior to interior fixes this issue while keeping balance between someone inside and someone outside. I have no doubt that the newer engine will be more optimized and perhaps feature some advanced background culling or LOS performance optimizations in general. However these are still faily expensive buildings to render from what I can tell. Stand alone looks much more detailed geometry wise and texture wise with a few more objects also visible. My Settings: -cpuCount=4 -exThreads=7 -nosplash -skipIntro -nopause FSAA=1; postFX=3; GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; HDRPrecision=8; lastDeviceId=""; localVRAM=2147483647; nonlocalVRAM=1610776576; vsync=1; AToC=7; PPAA=1; PPAA_Level=1; Windowed=0; sceneComplexity=100000;
  11. LOL n n e wield axe attack zombie :)
  12. Easier said than done. Some have side channel open and building mods etc etc. Very hard to find server running latest version of vanilla with perhaps only a few customizations like no guilie or start with an axe or pistol etc. Plus looking for whitelist now with active admins that don't cheat either.
  13. I beg to differ. I find the performance in Arma 2 to be quite good under normal circumstances. Again it's just a few areas of the mod that have this lag due to the amount of buildings and their design. For example you don't see any windows in Skyrim at all. Other games will have windows but only some are actual windows. Limiting the amount of transition or LOS between the exterior and interior is critical in keeping performance up. For example a simple doorway with a wall behind it can completely eliminate the performance hit without sacraficing detail. If you look at the buildings in Day Z they all have multiple doorways with no vis blockers and a tonne of windows. This is a serious problem moving forward and it's not really that hard to fix. We don't really need 40 windows on a barn. We don't really need to render entire staircases of multiple floors with props either. Some simple performance optimizations on the geometry would solve these issues and still manage to look good IMO. Focus on the gameplay first and consistent performance.
  14. The new screens of the building interiors look amazing no doubt about it. However from a performance perspective they don't really look very optimized. Sometimes instead of making it look realistic you just need to reduce windows and or use vis blockers on the door ways etc. Looking at the latest screens I see performance issues everywhere. This is one of the reasons the larger cities lag so much. It's not how many buildings but how many windows and doorways the renderer has to draw. Adding vis blockers and placing windows for performance instead of visual quality will help aleviate the stress on the systems in larger cities. This in turn will make the game more playable and enjoyable overall. It would also provide a more consistent performance across different areas of the game. For example when I'm out in the wilderness away from the larger cities my framerate rockets however when you are near the big cities with all these buildings and their windows it just dies a horrible performance hit. I would imagine almost 50% of the performance hit could be eliminated by designing the buildings for performance instead of visual quality. Again placing of said buildings is also important but with the current implementation and stand alone screen shots I can tell there will be a great deal of overhead wasted when it could be reduced and or eliminated. I'm no expert on the subject and there are many people who could explain this better than I have. Perhaps someone with some serious experience in performance optimization when it comes to terrain rendering with building interiors can shed some light on the issue better.
  15. After a great deal of effort to play the game by design I'm just sick of the hackers but this game is just too good to stop playing. I've been looking in the private hive forum but gah there are so many servers of various kinds etc. I'm looking for a good whitelist west coast server. I've never used the whitelist before but I'm willing to give it a shot. I would prefer a vanilla server _without_ extra buildings and vehicles for performance reasons etc. However I find the idea of starting with an axe or pistol appealing. If anyone knows a good west coast server like this with active admins that DONT CHEAT and a link I can use to apply for Whitelist then you will have two new legit players. Again if the server is good I would even be willing to donate to keep it running as it would be cheaper than renting one myself.
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