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Found 2794 results

  1. Just have to ask, after reading my comment in here does my post in the other read become clearer? This is why i'm not sure about the standalone. How much dev time has gone on Dogs? To have it still not working? Wouldn't that time be better spent working on Zed pathing, AI, spawns, Loot system, making doors not kill you, Alt+F4/ghosting/server hopping and other core issues of the hive format? Just seems the focus is all wrong.
  2. Play on a private hive to avoid ghosting. With regards to the fortifications, the sandbags and so on were only added to test various mechanics. The plan is to have underground bases eventually.
  3. DemonGroover

    Standalone suggestions

    I can undertand people's ideas and need for Safe Zones but i think these safe zones should be player created. You want to make Cherno safe? Barricade a section off and defend it. There shouldnt be any game created safe areas, and especially not areas made safe by hi tech gadgets like Auto turrets. Put players on lookout if you want to make the area safer. Unfortunately despite all the best efforts of making a zone safe the problem of ghosting makes surface safe zones obsolete. Would they work if a player could just server hop inside your safe zone and drop a grenade on the floor? I think that is why bases will be instanced and put underground. Bases can be attacked and taken over but only in the server they have been created in and only through valid entrances. No one will be able to server hop in. Truth be told, i would love to come across an area that has been fortified and protected and allows players to trade under the watchful eye of player guards, but i dont think it is feasible in the mod's current state. A few have tried and so far all have been hacked, attacked or had choppers flown into them.
  4. @ Dimkon I searched for the word "delay" in the search bar at the top of this page. http://dayzmod.com/f...-and-abort-fix/ http://dayzmod.com/f...-with-ghosting/ http://dayzmod.com/f.../87206-log-out/ http://dayzmod.com/f...er-logging-out/ http://dayzmod.com/f...tion-to-logout/ http://dayzmod.com/f...connecting-fix/ http://dayzmod.com/f...the-standalone/ http://dayzmod.com/f...combat-logging/ http://dayzmod.com/f...what-would-you/ http://dayzmod.com/f...r-alt-f4-issue/ http://dayzmod.com/f...alt-f4-problem/ These were within the FIRST TWO PAGES of searches. Also. . . http://dayzmod.com/f...before-posting/ You did not "read before posting".
  5. Why is the server awesome? Constant admin presence, latest anti-cheat software, private hive (no ghosting). We've setup a trade center and safe zone, medical services, mechanic services, merc services, and pretty much we are willing to help with whatever you need help with...as long as you're willing to provide the coin. 50 player max Battleye enabled - BEC enabled Teamspeak available for those who wish to join Side Chat enabled VON enabled - but you will be kicked if you spam side chat Kill messages are enabled (makes catching hackers easier). Come join, call us home and hang out! Careful though...if you think you feel someone watching you...I can't guarantee the crosshairs aren't on the back of your neck. We are not whitelisting at this moment, but will be in the future. To ensure you are on the whitelist, let us know at www.aethergames.us Thanks guys!
  6. Venthos, when the EU server comes up (crossing fingers for some time tonight) is it going to possible to have characters migrated from the US server to the EU one? and are they going to be on separate databases? hoping yes to both especially last one to stop ghosting/server hopping for loot etc. If it is possible for you to migrate characters from US to EU I will give you a list of BSB that will be looking to swap over.
  7. 40 slot chenarus map DayZ server over 100 vichels with 150max (new vichels can spawn at random) with 8 helis Map cleanup - barb wire removal, out of bounds vichels removal is automated. RMOD is required to play! Server is whitelisted! no passwords needed. To get whitelisted contact us here or on our web page. Have your GUID ready. No more server ghosting. Tired of someone pvp loging to only have them relog behind you? They cannot do that here, its a private hive. Clans, groups, soloers, bandits and heros all welcomed! www.tkgaming.com
  8. Never

    Mod to standalone over switch

    See Fraggle, this is what i'm concerned about, this 'should' business.I can see Dayz SA being a somewhat more stable version of the mod as it currently is, stable as in a bit more protected from hacking... ...but thats it. But theres a lot more that needs addressing is DayZ is going to be a good game. i understand the Devs and communities concerns about hackers, but having heard not much about much else and Rockets rush to release a LOT of things that need redesigning from the ground up look like its going to be left til too late. things like: ZOMBIES: - AI needs improving. - Pathing needs improving. (inc running through buildings) - Doors and walls. They are infected not ghosts right? most importantly -Spawning system. (its just a flag showing a players location atm.) LOOT SYSTEM: - Gear is far to abundant. - The questionable tactic of 'loot cycling' needs to be sorted. (Why actually play the game and look for stuff when you can just cycle til you score?) - Spread of loot. (it creates hotspots and bottlenecks for campers to enjoy.) - Server hopping issues. Hive Setup: - Ghosting - Alt+F4 - Server hopping All issues caused by the 'persistent character', system needs an overhaul or some changes. - also map size vs. max number of players. (lots of players sounds great, until you stick 150 people on a 225km map, theres not enough wilderness to go around, it becomes DM due to over population.) Humanity: -Skin system is flawed. -and Clumsy. - and removes a huge amount of tension. Duping: - intentional duping by players. - Tent bugs. - skin duping. - random server glitches causing dupes also. Theres a fair more more things i'd like to see addressed as well, and these are CORE ISSUES that need to be dealt with before the public Standalone Alpha quite frankly, or the Standalone will suffer hard from these huge factors being addressed. i love Rockets vision for the game, but the foundations hes building it on in a rush to release aren't strong enough to support that vision currently, In my opinion.
  9. 40 slot chenarus map DayZ server over 100 vichels with 150max (new vichels can spawn at random) with 8 helis Map cleanup - barb wire removal, out of bounds vichels removal is automated. Custom starting equipment and cars coming in the next few days Server is whitelisted! no passwords needed. To get whitelisted contact us here or on our web page, or become a follower of one of the servers live streamers. Non-whitelisted players will get stuck on "loading" and cannot enter. No more server ghosting. Tired of someone pvp loging to only have them relog behind you? They cannot do that here, its a private hive. Clans, groups, soloers, bandits and heros all welcomed! www.tkgaming.com
  10. Lot's of changes since the original post: - Whitelist implemented, now you have to apply in order to join the server. We've had 1 hacker in the last 2 weeks. - RP1 and RP2 are running on the same HIVE - you can join any of them and play your character. Players ghosting will be banned. - Some weapons removed, some added. Removed AS50 and L85, added Saiga, RPK, AK107 and MakarovSD. - Custom built Trading Post created, acts as a safe zone and social/trading hub for players. - Stability changes and optimizations to the server code. - 800 whitelisted users, #9 DayZ server on GameTracker!
  11. WesleyS

    Rape Dungeon - DayZ Namalsk

    as a regular traveller to this Rapedungeon, i highly recommend this server to anyone wanting to really "experience" FALLUJAH the city, not just fallujah the airfield.. constantly populated. no ghosting. life expectancy at airfield is about 5 minutes. u need to really work to survive this server.
  12. Yeah, James, the situation that happened to you is no longer possible in 0.2.4. The shed issue theanes mentioned is no longer possible when you first get to an area. If you were to hang around that shed for about 20 minutes, the numbers would grow to about 40 zombies there. But it would take 20 minutes of you sitting by that shed and not killing any zombies. Still, like I said, I'm not perfectly happy with the zombie mechanic yet. But it's going in the right direction. I do like that the barracks at NWAF become death traps if you don't sneak into them or have a buddy or two to help clear. As for the EU server, I'm ready to turn one up now (didn't think I'd be saying this so quickly). But I have no knowledge of EU based providers. As mentioned before, if anyone knows of any quality Windows 2008 VPS/Dedicated Server hosting over there, I'll get one turned up for you folks. Although, I will miss playing with some of you. I think the server is disproportionately compromised of non-USA survivors, which only makes me sad in the sense that I hope the mod will continue to grow in popularity and get some numbers up to replace those on the US server who end up going to the EU server. Note that the servers will not exist in a collective hive, as I can think of no reliable and consistent way of preventing people from ghosting or otherwise abusing that mechanic. I've yet to determine to what extent, but I will be 'transferring' survivors that elect to go to the EU server should they want it. I probably won't let you take vehicles or tents just to ensure the server has a somewhat fresh start, though.
  13. I'm fed up with playing with irresponsible kids. I'm not into adult groups who "just want to have a laugh" and do dumb things in Dayz because "is just a game". I want to join a group that is based in the UK or western Europe, uses Teamspeak in a professional and meaningful way (so clear comms and no silly chit-chat). I want to play with people who are serious about the game's immersion and survival experience. No hacking, no cheating, no duping, no ghosting, no alt+f4 pussies, no banditry, no server hopping. Good, solid, fair, helpful, tactical, effective, communicative survival gaming is where I want to be, with a group of like-minded adults. I'd like to choose one server and make it my permanent home. I'm good at squad tactics, following the orders of a competent, firm, imaginative, fair and mature leader, piloting the Huey and driving. I'm no sniper but a good all-round soldier, very loyal to the right people. If this sounds like your group, contact me. If this sounds like a group you'd like to be part of, again, contact me. We could start a group up ourselves.
  14. humbleuk

    Community Private Hive

    That means only 1 or 2 people would have access to the database though, if every server wanted to merge it would simply become like the offical hive, cheating, ghosting, lameness - everything we work for ruined.
  15. CombatWombat (DayZ)

    I attacked some bush wookies and survived!

    Lol, ghosting much?
  16. Zeppa

    to save your location, you must sleep.

    Try search? "altf4" "ghosting" "hopping" etc, no one wants to link million threads for you... you only need to check 1-3 pages of the section and find plenty of these threads.
  17. I had so many friends buy Arma to play DayZ but dropped it like a bad habit. I too was extremely disappointed with DayZ at first, I had watch video after video before pulling the trigger, I really thought I knew what I was getting into. Then I started playing and couldn't believe how many assumptions I really made about this game. I could not believe that only a handful of buildings could be entered. I had no idea that the biggest cities were at the bottom of the map and were rarely traveled by anyone looking to experience survival or live past their first 45 min. Where were these camp fires full of players? What do you mean I cant use a flashlight or chem light because Ill just get griefed every time? But the unforgiving death system, survival theme, and realistic game play kept me pushing and pushing to figure it out, I knew there was something about this game I was going to love if I could just find it. Eventually I meet a good group players and joined their clan, they showed me the ropes and helped me learn my way around DayZ and Chernarus. That spark of hope ignited once again, but after a couple weeks the constant hacking, duping, ghosting, and saving bugs extinguished that flame almost as fast as it was lit. So I quit, in fact, so did most of the clan. We kept throwing around discussions like "is it worth it to keep the server until standalone?". Some members even began looking at the WarZ as a better product (I know right?). Then one day I get a message from a clan buddy "hey man, we are playing Lingor island. You should come check it out, its pretty fun". At first Im thinking meh what ever, just another DayZ map full of disappointment. It took me close to 3 weeks after Lingor released to install it, it took another 3 days before I even played it. I regret wasting those 3 weeks and 3 days.... I was and still am completely blown away at how much the Lingor map is what DayZ Chernarus SHOULD be. Multiple cities and not just on one side of the map. 99% of all buildings can be entered. Tons more vehicles and a larger variety of vehicles, frigging boats and bi-planes man! Interesting and diverse terrain from desert to jungle to marsh. Private hive to combat the simple exploits like ghosting and alt+F4, which are far more frustrating than a script kiddie playing thunder dome. I found that bugs had been fixed that were ever present in Chernarus like vehicle storage, military flashlights, swimming in water, and probably a few more I cant think of off the top of my head. Zombies are actually a real threat, there are so many buildings you forget which ones have a back exit and which ones are a death trap! You also get a little cocky and because you fool yourself into thinking you can always run and hide, but sometimes you get swarmed in a bad place. This has made fighting Zombies fun, not just an annoyance. Then there are the players, you have no idea who is where. Far to many places to hide, you'll never know if you might run into someone. The airfields are not the only places to get military loot, its all over the map! Gone are the days of spending all my time in one of two airfields. Once I began playing Lingor Island I was hooked and when I say hooked I'm talking World of Warcraft hooked. I finally found it, the DayZ that I wanted to play from the start. I even have a few of those friends, with a little effort, who are now playing because they too were expecting Lingor Island when they began playing DayZ. 3 weeks later I purchased a hosted VM and launched my own Lingor Server and i just cant get enough! I can only hope that the Chernarus' update for Standalone can be as good as Lingor Island because if it wasn't for Lingor Id probably would have bought and be playing Panda's! So I'd like to extend my gratitude to the private hive community. Lingor Island is full of WIN and I look forward to continuing to host and promote Lingor Island as the way to play DayZ, especially for those who think DayZ sucks because they too were disappointed with the current official map. Thanks for reading.
  18. Taiphoz

    Hackers are slowly pushed out

    I have to say my major issue with the game right now is combat loggers and people that jump from a server while in combat to move behind you on another server and then log back in, or ghosting. I think they need to make it if you fire your gun or take fire and then you alt f4, it should just kill you on the spot and spill your guts all over the floor, better yet the server should drop a bomb on their face.
  19. So me and my buddy were raiding Stary this morning. 15ish folks on the server. Before going in, we thermal the area. I covered him while he did so. We even did a bait run were I ran out to draw fire. Nothing, ok so we are looting the tents. I die. No biggie 25 day old character all the gadgets. I was killed by an AKM some where just infront of the tents in Stary. Guy Alt F4's to drop zombie aggro. Comes back, buddy is guarding my corpse, guy leans down to loot takes a head shot and 11 bullets exit my friends gun. I can't say for not if all 11 hit but at 15 meters I trust the majority did. Alt F4's again. We assume well at 11 bullets at best the guy is at 2k blood, bleeding broken blah blah. We've got a good ten minutes before he can even think about showing back up. Me having a hero skin starts my run back, before I could get to Stary from Otmel (Literally just a couple minutes), the guy managed to log back in kill my friend by ghosting in some where behind us (Over by the big industrial in stary) he insta aborts and sits in the lobby for a while. The player's name was Coldsteel. First of all I don't mind people using exploits its gonna happen. The question I have is, when you log out or Alt F4 isn't there suppose to be a small window where you're character can still die ? I thought it had a five second time period where all damage is recorded because 11 shots from an L85 at 15 meters...First one was probably a head shot. If not all center mass. I am curious how he managed to survive?
  20. I don't understand. OP just bashes all types of pvp and some people say he had valid points? Server hopping and ghosting aren't new points. He complains about "deathmatch" style pvp, then bashes "camping" style pvp. Of course people that sit in a bush for 3 hours will have an advantage in combat, they waited for that advantage. Just come out and say you're one of the people who runs around in fields and wants snipers removed because you don't know how to stay in cover.
  21. Zeppa

    What if ........ server hop!.

    How about ability to search on forum. (has been up 1xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx times.) hour is way too much, people that get disconnected for other reasons get fuckd, simple 10mins timer would do less harm to randoms. Or specific server remembers your location for like 6 hours, no need for wait then. Logout timer, location rememberance and 5-10 times wait timer would stop altf4,hopping and ghosting.
  22. Mos1ey

    What if ........ server hop!.

    As nice an idea as it is in theory I think the game would actually be better of without the persistant world. Things like ghosting and server hopping are impossible to combat without hurting players that have to change servers or reconnect for legitimate reasons. Sometimes I connect to a server and I have 10 FPS when I'd normally have 50-70. If I had to either play there or wait for an hour before I could play somewhere else I'd be pissed off.
  23. Mos1ey

    server hopping

    This is known as ghosting, server hopping is generally switching servers to get different loot spawns. I'm not sure if either are banable offences, especially not without proof.
  24. Swineflew

    Servers without death messages

    Yes walk into a login trap by someone ghosting into a better position. Good idea. I actually like name tags and kill messages, to me it creates a community. I like knowing who I killed and I wish they know who killed them, makes for better rivalries and revenge kills, stuff like that. I don't like how imbalanced name tags are currently and if they fixed those I'd be very happy. Anonymous killing anonymous creates no community whatsoever. Which IMO is bad thing in the long run.
  25. Come join us on a fast growing Private Hive Server! Denalb US1 is up and running, regularly updated, and ready to create an uninterrupted DayZ experience. As most private hive servers, I have included multiple fixes thanks to the guys over at www.dayzprivate.com and Thomas' DayZ anticheat. Be sure to sign up for the Whitelist and join our community over at www.reddit.com/r/DenalbDayZ ! Some of the features provided: Whitelisting for basic server authentication: http://dayzmod.com/f...telist-signups/ Public TeamSpeak server: Users can create their own passworded subchannels. No server hopping/ghosting. Local bans to cheaters/scripters without the need to justify on the DayZ forums. Always Daytime so nightvision goggles/gamma aren't required for US players who play at night. More vehicles! There are plenty of vehicles to share including: 2 SUVs, 2 LandRovers, 3 Hueys. Vehicles and Tents Save Automatically when a player is nearby. Vehicles Parked in the Debug Plains Reset on server restart. New spawn locations on the east coast to help newcomers explore the northeast part of the map. Southwest spawns are further east to help new spawns get to the major cities without running for 45 minutes. Out of Bounds preventions are in place. Advanced Deathmessages: Now says "x player killed y player" instead of "x player was killed". Being in a Vehicle Still Spawns Zombies and Loot. No more waiting 10 minutes, or parking outside of town. I also have the following anti-cheats in place: Anti-Teleport Feature (players are moved back to their location) Anti-Masskill Through Teleport Anti-Godmode Anti-Maphack and Anti-ESP But wait theres more! With the help of the DayZ private community I have implemented the following fixes: No Unlimited Food using the drop bug. No Unlimited Drink using the drop bug No Unlimited Build Items No Unlimited Med Items No Unlimited Tents pinch No Unlimited Ammo on skin change Debug Monitor actually works when turned on Smoke and Flames for player controlled heli crashes Proper Vehicle Damage. No more auto-repair No Body Duplication on Exit No Fuel Reset on Save No Backpack Reset or Duped on Skin Change Fixed Broken Legs Bug on Skin Change (Legs would magically be fixed Can't dupe items from zombies, animals, or backpacks. Fixed Unlimited Food/Drink while in vehicle. So come try it out. It will be up 24/7. It will be fast loading(With a few exceptions to the BlissHive limitations when the server has been up for a few hours) with minimal lag I follow the same rules that as official DayZ servers. My moderators are online to help with reports/bans. I've made a twitter account and a gtalk account so you can contact me if needed. I will also post updates to the server status/upgrades. Twitter: @DenalbHive GTalk: [email protected] E-mail: [email protected] Feel free to contacts me with questions/issues/comments.
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