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Showing results for 'Vehicles'.
Found 41868 results
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Decisions which defend can holding town or island?
IkaikaKekai replied to Deaf Survivor1993's topic in New Player Discussion
They all have their drawbacks. Island with snipers in the lighthouse, you'd be able to see any boats or choppers approaching your base, but the snipers/watch would be up in a tower and vulnerable to anyone with a rifle along the visible coastline. I'd have a .50 sniper and machine gunner up in the lighthouse, and a sniper on the hill in communication with the lighthouse team. They get taken out he gets anti sniper duty. Grasslands, bit too open to really be of any use. Not to mention lack of cover. Don't plan on holding onto any vehicles or tents. Forest has its merits, depending on where you set up you can have either a lot of cover, or a lot of blindspots. Keep in mind that choppers are your enemies in this situation. Especially if your on a sever that spawns lots of them. -
I would also like feedback. I get around 30 views per DayZ video I produce, but I rarely get any comments, and that really bothers me. Youtube analytics (as inn accurate as they are) say I've got a 70%+ audiance retention rate, which means my videos are watched to the end most of the time, but no feedback/suggestions/anything! I have about 17 DayZ Hero Diary videos (Yes, Heroes still exist): http://www.youtube.com/playlist?list=PL7XH4CVGhhYRMHvGZnOkSQu5u9g_Kfgm9 There's also "Extreme Bandit Hunting" which is DayZ but full weapons/vehicles/skins (except tanks and support weapons) and no HUD: http://www.youtube.com/playlist?list=PL7XH4CVGhhYR9-2x35Op9gZTHxErGq8pZ
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Urgent issue: Server-Hopping on SA. Let´s say NO! And make it a thing of the past.
applejaxc replied to t-monk's topic in DayZ Mod Suggestions
Private servers should be able to enable/disable PvP, individual weapons/vehicles, certain equipment types, and in general have better control over their own server-it's private for a reason! Imagine if you could take all of Chernarus, disable vehicles, block in Cherno/Elektro/ the 2 nearby towns, and put 10 people on the map with no gear. It'd be a fight to the finish, avoiding zombies and players while you scavenge loot. That would be a nice break/shooting practice from normal DayZ. I also want to see singleplayer DayZ, but with some sort of obvious marker to show that it isn't online so you can't lie and say, "Oh, I killed 57 players!" on youtube like a dirty liar. I also want to see controls over the amount of player interaction, namely, disabling/enabling radios/radio frequencies so two teammates can communicate cross-map, but ONLY if they had the walkie-talkies necessary. Servers could control the distance of the walkie-talkies, too, and make ones built into helicopters more powerful or around transceivers improve the signal strength (imagine trying to talk to your friend when he can't respond). You could disable AMRs or enable rocket-launchers. You could give zombies x4 health and x10 running speed, or x.5 health and x.5 running speed (to make them more movie like). You could enable a giant-ass horde to spawn on the edge of the map and slowly walk to the other side. :) -
Filter - Censored Private Server IP and Port for Server:185.2.139.156 3340 TeamSpeak:94.46.240.33:1157 Our Server includes J.S.R.S Enabled Planes, HELIS , WE GIVE AWAY LOOT TO REGUALAR MEMBERs custom debug monitor Dedicated Server Custom towns Custom buildings Custom load-out +350 Vehicles Side Chat Enabled (No VOIP Please !) Care Packages enabled Wrecks enabled Active Admins 3 Hour restarts 50 slot server Lag free server. read below WE DO GAMES MODES DAILY WE SPAWN ITEMS IN AND IF THE PLAYERS CAN KILL THE ADMINS (NO HACKS) THEN THEM AND THERE FRIENDS GET A HELI PLANE AND FULL LOOT!
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This is my server ip, join it 300+ Vehicles, Friendly Admins, Active Admins, Events, Competions, Loot, Private Hive, DayZ.st, 173.193.48.137:3408
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***HARDCORE MODE*** DayZChernarus - (1.7.6.1/102591) [VETERAN 3DP:OFF][GMT-5] Private Hive - TTC Clan | 250+ vehicles | 3P,CH & NP:OFF!!! | DayZ.ST
Tun Tavern Crew replied to Tun Tavern Crew's topic in Mod Servers & Private Hives
***WEEKEND EVENT*** (March 9, 2013) SURVIVOR’S INTELLIGENCE REPORT: A convoy of military vehicles traveling back and forth from the Balota Airfield to Elektro has been spotted… 1 Military URAL and 2 HUMVEEs. 3 to 4 personnel in camouflage uniforms brandishing military grade weaponry are verified as being occupants of these vehicles. These individuals (who are members of the TTC) are known to BE EXTREMELY HOSTILE and will KILL ON SIGHT any survivors/bandits that attempt to make contact with them. DETAILS: Contents of these vehicles are said to be dozens of M9 pistols, M16s/M4s, M249 SAWs, and large amounts of 5.56mm and 9mm ammunition. Rumors of sniper rifles on board have not been verified. Also noted, large caches of medical supplies (blood bags, antibiotics, morphine) are also suspected to be cargo of these vehicles as well. It looks as if they are stockpiling supplies from both Elektro and Cherno, then transporting them off via helicopter to an unknown location. TIMEFRAME: This convoy will be traveling to and from Elektro/Cherno and Balota from 9:00pm EST (US) on March 9th until 12:00am EST on March 10th. WAY AHEAD/RECOMMENDATIONS: This is an opportunity for any survivors/ bandits in the area to arm themselves, and assault this convoy for their cargo; as they are carrying large amounts of military grade weaponry and medical supplies critical to survival in this post-apocalyptic landscape. Happy Hunting! -TTC Out -
DAYZ Super Server! You won't believe what we've done!
person915 replied to hogscraper's topic in Mod Servers & Private Hives
From what I gather from this post, you are making fun of all the people that put an insane number of vehicles on, give everything you work hard to get for in DayZ there right off the bat, allow somewhat hacking in their servers and don't even watch it. I'm just confused because nowhere after you describe this shit server do you put trololol. Anyway, I really hope this is a joke, or else I'm NEVER playing DayZ Mod until the SA and goodbye to control freak/ non-existant admins and vehicles parked on every street. Unfortunately, this thread is bound to make a lot of people angry, so watch out! -
DAYZ Super Server! You won't believe what we've done!
hogscraper posted a topic in Mod Servers & Private Hives
I would like to invite everyone to play on Hogscraper's Super Server! 7,000 vehicles, 200 heli's and planes including Apaches and F35s! Custom starting loadout! Coyote Backpack, M4A1 CCO SD, M9SD, AS50, NVG, GPS, Rangefinder, Nades and more! 150+ custom scripts including dogs, towing, teleport anywhere on map, invisibility and more! Zombies have had their aggro range reduced to two meters and their movement reduced to 150m/hour! I got tired of playing on full servers and thought 'I could do this!' so off I went. My problem at this point, after putting in more than 750 hours in fine tuning everything is no one ever wants to play here. This is the best server ever so what's you people's problem? Get in here and have fun. I do have a life so I won't be bothered with being their to watch over things so if you're going to use hacks, please don't do anything too crazy guys! IP is 174.3.1 PW:Hogsisthebest Rcon pw is the same as the server password so if you guys want to change things up, please do! Just ask my permission first. Thanks! ------------------------------ Sorry for wasting your time but this is just my way of saying, friends don't let friends start their own Dayz servers. Some of you guys have what it takes and with some hard work, you might just get a healthy, full server. To those very few of you who do, congratulations. To the other 99.99%, please stop wasting others' time by further dividing the playerbase with yet another server that probably will never pass five concurrent players. Why do I even care about all this? Because its getting old seeing servers I enjoy playing on slowly turn to garbage as half the players break off into small groups to start their own server. Stop the madness people! -
@ Chabowski Building bases using barbed wire, tank traps and sandbags would make no sense and cause only problems. Large camps would of course require tons of resources and even if you could manage to build a camp this way it would not be safe...barbed wire, tank traps and sandbags do not stop zombies (barbed wire does not stop vehicles) and even if the devs would fix that every other player would be able to remove you barricades using a toolbox. You could not store your gear or park your vehicles inside your base without loosing everything when going offline. Such a camp would make no sense. Zombies and loot would of course still spawn inside large camps and we would end up with hundreds of idiots building fences and barricades around Stary Sobor military camp and the NW airfield barracks :(
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The Shack - a different kind of Taviana server.
CitizenIosef` replied to CitizenIosef`'s topic in Mod Servers & Private Hives
Hello folks, It dawned on me that I had forgotten to define what the new vehicle project entailed. Simply put, there are quite a few vehicles that are not normally found on Taviana(most shown in the screenshots above), and we intend to include them in the spawns on our server. We intend to go beyond simply plunking down some spawns and calling it a day. Our intent is to completely re-do the vehicle spawns to something more themed: Low-income towns may have more beaten-up looking vehicles, rural towns will have more work-truck like vehicles, and cities will have the sort of vehicles urbanites might be found driving. This project has proven to be more ambitious than I originally thought it would be, and we may even end up doing a vehicle wipe if all else fails. On a plus note, vehicle parts salvaging has been confirmed to be working on the test server, and we are looking forward to deploying this feature on The Shack. I hope everyone is having a good weekend! -
scrap metal is used to repair the Body of vehicles. so if your engine needs repair, scrap metal wont fix it, you would need engine parts
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plenty of vehicles, good starting gear, nearly 20 choppers, friendly admins, cant beat it hope all will come join on us this server anything goes except hacking which is also repeled by gotcha antihacking
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Run for your lives - UK PRIVATE HIVE - DayZchernarus
omnipsycho posted a topic in Mod Servers & Private Hives
Run for your lives is a new server looking for more players we have a small bunch of active people who are currently building bases for themselves and creating alliances if you are interested in becoming part of these groups or want to hunt them instead as bandits join us our ip is 146.185.30.234:3323 or you can search for "run for your lives" here are a few of our settings and rules: hacking is not allowed dont be a dick 24 hour daylight custom areas starting silenced pistol plenty of vehicles (over 500) lots of heli crash sites we look forward to seeing you in game. -
An easy way to build bases
[email protected] replied to Private Evans's topic in DayZ Mod Suggestions
What do you mean "too much stuff"?Your base would only be as big as the sum of the parts used. That's all. As for safety. That depends entirely on whether your base is built well or not. It's not supposed to be a brief thing. Building any fortification should require a certain amount of dedication. If that means you have to cooperate with others, good. If that discourages some people from accepting a daunting challenge, also good. Zombies and loot shouldn't spawn near players anyway, so that's irrelevant to this idea. If you come back and find zeds in your camp waiting for you, you'd just have to clear them out. Simple as that. As for players going offline. Their base sections would be up for grabs, same as they would have been initially. Any placed object would be able to be moved, it would just take a while. That's the entire point. Also, including some "state of repair" (being damaged by zeds/attackers, but also being damaged over-time) requirement would allow for people to maintain a base long-term (repairing with scrap), while letting abandoned sections fall into a state of disrepair, eventually breaking, and allowing the items to respawn elsewhere. Like vehicles do (sort of). RE: gates. In this entirely hypothetical situation, why couldn't there be a placeable gate? I don't understand your point here. I actually quite like the "bus-gate" idea. But the vehicle would have to be on the inside to hinder security breaches. Of course, it'd still be accessible without having to open the gate. It would just take more time. As I've said; I think predefined "base" areas would be a poor solution. -
all of the destroyed vehicles have been respawned for 2:30's restart I'll be back online later, if any problems leave them on the IRC (I'll keep cking in on it) the link for the IRC chat is on the forum, and a link is stickied in the shoutbox on forum. http://huntersden.forumotion.com
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Days Chernarus - Active Admin - Tons of vehicles - Custom Gear - Always day - PVP All welcome tons of fun come join us!
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Looking for hardcore whitelisted server
fathairybeast replied to Very Ape's topic in Mod Servers & Private Hives
Balota Buddies has a whitelisted Chernarus Hardcore map set up. It's based out of North America. Additional perks: Once you're whitelisted for the hardcore server you can also play on our other servers: Au Public Weapons +, Au Chernarus Whitelisted, Au Namalsk whitelisted, UK Chernarus Whitelisted, Au Taviana, US chernarus Whitelisted (with modded buildings, expanded loot tables, extra vehicles). Whitelisting process is a bit intensive but it's an attempt to keep hackers out. If you're interested click my sig, register on the forums, and then go to "Get Whitelisted!" and fill out an application. -
Banned from "noob friendly - dayzpanthera" server
olejrgen posted a topic in Mod Servers & Private Hives
I have been playing some hours on this server and i saw a nice police car wich was fully repaired. and I tried it out. I drove it for like 10 meters, then i got the message that i had been banned. this is a server with over 300 vehicles, so i didnt know that the police car could be hacked in by someone else. i just want to have fun on my personal favorite map, and what seems like a good server. please help me -
Checkout DayZ Nexus guys: http://dayzmod.com/forum/index.php?/topic/126448-dayz-nexus-1761-200-vehicles-acre-jsrs-smk-animations-dogs-ai-remove-parts-new-skins-custom-loot-scripts-hacker-free/ We've implemented SMK animations to Dayz
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Hey all, We have started a new server. Check the website out: partybuscrew.gamerdna.com Custom loadouts Custom Map locations 300+ vehicles Active Legit no bullshit admins that dont cheat and abuse the admin power. Dogs Lifting vehicles with helis And much more Currently there is night time on the server but depending on the feedback we may change it to daytime only. We are currently working on getting the repelling out of helis to work. Check it out and come play with us search: PBC or partybuscrew in Dayz Commander.
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Sure! The AI are being generated almost like zombies, by the grid your'e currently in, the grids cover the whole map, each grid is pre configured with random numbers of bandit groups, soldier groups and survivor groups. The AI can steal your vehicles, as well as listen to your radio broadcasts! (it depends if your'e speaking on low/normal/shout, etc.. Glad you enjoy the server ;)
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actually I was a bit tipsy last night, I retract the above post :P couple of tips though: if you want to bump your server thread, add some news like "server just restarted with x amount of vehicles" and make your sig clickable to gametracker link (the url forum code is on gametracker to link sig :) )
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Hey Guys! This is the link for the new version before it goes on PlayWithSix and DayZ Commander. If you'd like to jump on the test server. Download the latest build here: http://opendayz.net/downloads/DayZ2017/@DayZ2017.rar Join this server: 66.150.164.161 Port: 2302 *Note ~ This is the final testing stage so some errors may still be present and you may be asked to leave to make space for development personel. Thank You. To install this mod, please unzip the archive into your Arma 2 OA folder. Then you have two options: a) Run game and under Expansions menu enable folder @DayZ2017, click OK and restart game. B) or just run game with -mod=@DayZ2017 parameter. c) Use a game launcher such as dayzcommander.com or play.withsix.com - expected to be on over the next 24 hours Release Log New Features + Sleep and Weight System + Fatigue System + New Vehicles (Armoured Tractors) + New Death Screen + New Survivor Spawns + Zombies skinned with Survivor skins + M16 and M4 - with flashlights + Single Bullet Spawns + Mosin 38 + Tokarev Pistol + Base Building (Server side) + Gore + Revised Loot Table (More Rare Loot) + New Starter Gear (Flint Fire Starters) + Crafting (Basic Wooden Bolts currently) - Medical Boxes - Blood Bags - Matchboxes - Lee Enfield - 45. Revolver - Tank - Bugs/ Errors - Error Messages on startup (an error message will only appear if someone has spawned a crate or items that are illegal) Known Issues * Gyrocopters have no damage graphics and lack repair options. If you treat them harsh enough they will die, but look normal still. They will however respawn on server restart when destroyed. They can also be saved and refueled ok. * To exit the tank, you each need to go via the drivers seat otherwise sometimes you might get injured. * Sometimes the Bandit model complains about no value for AK_74_M/Burst value. Just ignore it and click ok. * As with standard DayZ the female bandit defaults to the male model. We will have this fixed with a unique model next build.
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Great video. It was awesome to see people wearing different clothes! It looked more like a group of guys hanging out in their city... which was awesome. I'm excited to see how the clothing system impacts social interactions (clans, gangs, etc...) I love the fact that you'll have to open doors and boots to loot vehicles. And, yeah, that shot of the zombies milling about was enticingly daunting, I'm looking forward to figuring out how I'm going to get through that. And, I love the idea of wandering herds of zombies. And animal tracking, possibly?! Aww, yeah... "Where is he, boy? Go, get 'em!" Excellent! I love the details you guys are adding and if you were making slick videos, I'd wonder why you were slacking off on the game... haha! My only criticism would be for the guests... maybe now the next group will know to be more forthcoming with their commentary; it was a bit painful to look from guy to guy thinking, "Don't everyone talk at once, now." ;)